WVW sigils/runes?
What’s your build and utilities?
I dont even have a set up yet. I only PVE with my engi I decided after hours and hours that im going to make him my new WVW toon. Been using thief and mes forever, decided to go ranger and engi
hello, rabid so precision toughness and condition…
i use: p/p (giver pistol as main with sigil of earth + rabid pistol on second hand here not really convinced on none of the sigils maybe geomancy for extrableeding when swapping)
i use then elixir H for healing – elixir b – flamethrower – elixir s or u or grenades (change it depends what im doing – under a tower – group to get a camp – soloing)
30 on firearms with 4-7-8
30 on alchemy (2-10-12)
10 on explosives (5)
you get 2 stacks of might when using an elixir
condition damage – and elixirs that remove one condition
and when flamethrower you get up to 7-8 stacks of might and +200 toughness. so have some chance in a melee fight (ps. personally i hate thiefs and ground target things so… XD)
runes: im using 2 lyssa (precision and condition duration)
and 4 altruism (healing power / boon duration and 3 stacks of might when healing to you and allies in a range of 600)
hope i helped
a Fissure Of Woe player that has no home.
Lately, I run a 30/10/0/20/10 build with dual pistols, med kit, elixir gun, tool kit, and grenade kit. I use apothecary armor, shamans guns, an ascended soldiers neck piece, rabid rings, shamans accessories, and the sclerite karka shell backpiece with 6/6 altruism runes and coral jewels. The sigils I use are condition damage on kill and steal life on weapon swap.
I switch between that build and a 10/0/30/20/10 build switching out the grenades for bomb kit.
Rabid builds tend to go all rabid and use an on crit sigil and an on kill sigil. Depending on what you want to do.