We'll Have to Make Do on Our Own

We'll Have to Make Do on Our Own

in Engineer

Posted by: Entaurrus Silver.3820

Entaurrus Silver.3820

Let’s face it, fellow Engineers: we’re not getting any significant upgrades or fixes anytime soon. That means it’s our responsibility to fabricate from what we have strategies that can tackle the major problems we’re facing. I want to make this a major discussion thread where I get your feedback on these issues and then add good strategies to the top post for everyone to see. Here’s some of the problems I have been experiencing in general:

PvP and WvWvW:
I’m not big into the PvP scene, but I know a lot of other Engineers are (or try to be). With a lot of bigger classes out there, mainly Thieves, Guardians and Eles, it’s hard for Engis to compete.
1. What the heck do we do? What kind of builds can we use to keep competitively sharp? I’ve seen a good Pry Bar Tank build out there that could be somewhat useful, but only to a certain extent.

2. What is our place as an Engineer in PvP? From the abilities and perks given to us, where do we best perform on the battlefield to help our team, and when do we know to let other classes take over the fight?

- aydenunited says: Engineers should invest their time and resources in crowd control, roaming and bunkering when it comes to PvP.

PvE (and other problems in general):
1. How do we deal with large numbers? Wherever to fight, you’re sure to find out that taking down a single enemy (most likely up to Champion status) is pretty easy on your own. But just adding a couple more enemies with greater DPS power upon you quickly shifts the scales in your opponent’s favor. A couple options:
a. Flamethrower! A good DPS Tool Kit that can deal a lot of damage to many enemies at once. Unfortunately, it is very easy for more active players, especially Thieves, to just dodge around the cone.
b. Splash Damage! Good kits like Grenades and Bomb Kits can easily do a lot of area and splash damage to groups of enemies. It seems, however, that using these alone will not do the trick a majority of the time.
c. Raised Vitality and Toughness stats? It seems like maxing out Alchemy and Inventions, and investing in Superior Runes of the Dolyak and other good item bonuses would help with the whole Tank strategy, but a lopsided Engineer loses a lot of its effectiveness when competing.

- Toolbox says: Tool Kit’s Magnet Ability should help thin out enemy crowds.

2. How do you deal with everyone attacking you at once? It’s bad enough that handling large numbers isn’t an Engineers strong suit, but when enemies decide to target you instead of that awesome Guardian at the front line, you’re pretty much toast. Engineers weren’t built to be targets at all! We’re better at the back of the line, or moving back and forth while varying tool kits. So how do we avoid being a target?

Please leave your questions, comments, solutions, builds and other discussion topics below. I’ll be actively adding your contributions to the top post, so come back often!

(edited by Entaurrus Silver.3820)

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Posted by: Toolbox.9375

Toolbox.9375

Hm… My vote would be to make an “Engineer here, please be gentle” guild so that enemies can see it in WvW, and then just pray that your attackers will have some sympathy.

In all seriousness, though, the only thing I’ve had any success with is using Tool Kit’s magnet ability to pull enemy players into a group of my allies. Granted, I’m cripplingly obsessed with finding SOME use for those turrets, so I haven’t done much Engineer-exploring.

The class is always greener on the other side.

(edited by Toolbox.9375)

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Posted by: aydenunited.5729

aydenunited.5729

All isn’t so terrible on the PvP side… maybe at the VERY top Engineers aren’t used that much, but you’d have the say the same about Warriors as well, and possibly Rangers… none of those 3 offer anything that another profession can’t provide, technically speaking.

Also, even with our rounded off damage, we offer enough CC options and roaming and bunkering to keep at least most middle-tier teams happy in the current meta I think.

From what I’ve seen, the sense of hopelessness seems to stem more from the PvE side of the game, though I would love to see some base damage increases as well as maybe a better Elite option. I think other than bug fixes, the rest is fine.

Jumzi (Ranger), Tarnished Coast

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Posted by: Choops.3710

Choops.3710

I’ve been having success in sPvP with a might stacking/FT/Rifle build. Enough CC that I can keep an enemy off point and cap it, enough damage to be able to 1v1 just about anyone (besides well played mesmers) and my survivability is good enough that I can usually 2v1 people at least for a while. The options are out there, you just need to find them, and the best place to look is often right here in our forums. Ayden’s build that he posted was quite fun for a while for me, and there’s Vöz and Hiba who post builds/advice, as well as Optics on youtube, though you don’t hear as much from him anymore. We’ll do it on our own, like we’ve always done

Pikachoops – Engineer, Fort Aspenwood

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Posted by: nakoda.4213

nakoda.4213

/facepalm

it’s “make do.”

one is a noun, the other a verb.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: Lightsbane.9012

Lightsbane.9012

i honestly get pleasantly surprised when i see a dual pistol tank engineer. and that’s almost never.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Entaurrus Silver.3820

Entaurrus Silver.3820

/facepalm

it’s “make do.”

one is a noun, the other a verb.

I was never good at grammar. Nice catch. ;D