idea for Trait "juggernaut"

idea for Trait "juggernaut"

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Posted by: Candiru.5279

Candiru.5279

At the moment the trait Juggernaut(+200thougness and might for 15sec…) only affects flamethrower kit which is kind of meh for a grandmaster trait…Why not making it work for all kits?!

(edited by Candiru.5279)

idea for Trait "juggernaut"

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Posted by: Tigger.8035

Tigger.8035

cause being a gigantic tank only to shoot tranquilizers and smack people in the face with a wrench is totally more satisfying than burning them to a crisp like your pyro from TF2

idea for Trait "juggernaut"

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Posted by: Candiru.5279

Candiru.5279

especially for tool kit it would make sense since its a melee kit

idea for Trait "juggernaut"

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Posted by: Graywolf.6513

Graywolf.6513

Yeh sure.

Im all for buffs.

idea for Trait "juggernaut"

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Posted by: BeardRex.6739

BeardRex.6739

Maybe not all kits, but I think it would be good for Bomb, Tool, and possibly Elixir.

idea for Trait "juggernaut"

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Posted by: Candiru.5279

Candiru.5279

I would say bomb, tool and flamethrower because they are all low range

idea for Trait "juggernaut"

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Posted by: Killyox.3950

Killyox.3950

I don’t like the trait because it is SOOOO counterintuitive. It pretty much forces us to stay in FT even if just to stack MIGHT and then leave it and shoot rifle.

I would’ve preferred some skill changed (give back backdraft, and change #2 for more melee range) and give juggy retaliation + fury

idea for Trait "juggernaut"

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Posted by: Candiru.5279

Candiru.5279

I don’t like the trait because it is SOOOO counterintuitive. It pretty much forces us to stay in FT even if just to stack MIGHT and then leave it and shoot rifle.

I would’ve preferred some skill changed (give back backdraft, and change #2 for more melee range) and give juggy retaliation + fury

that´s right in the current state… but for kit based build (3kit build) it would be nice if all kits (atleast melee ranged) would be affected.

idea for Trait "juggernaut"

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Posted by: faileon.4381

faileon.4381

Why was it even nerfed? The previous Juggernaut was awesome, stability with FT but 30% (or more?) slower movement speed. I totally loved it, great to rezz/finish in sPVP without being interrupted.

idea for Trait "juggernaut"

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Posted by: CptCosmic.3156

CptCosmic.3156

Why was it even nerfed? The previous Juggernaut was awesome, stability with FT but 30% (or more?) slower movement speed. I totally loved it, great to rezz/finish in sPVP without being interrupted.

it was removed because they could not fix the bugs or did not wanted to make the effort to fix it, e.g. you could steal the stability with some skills.

idea for Trait "juggernaut"

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Posted by: Andazeus.1928

Andazeus.1928

The old juggernaut was a bit cheesy in sPvP, as you would just switch to the FT whenever you wanted to rezz or finish. Basically made you uninterruptible without any drawbacks.

Still think they overdid it now though. It was our only reliable stability source and we now get cc’d to oblivion.

idea for Trait "juggernaut"

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Posted by: Telemachos.2370

Telemachos.2370

You retain the buff when you switch kits. Juggernaut is a great skill and is perfect for a pyro build.

Other with EoD (bomb) and Mechanic (toolkit) type builds, toughness shouldn’t be a concern to other builds.

Engineer – PRX – Hedge of Denravi

idea for Trait "juggernaut"

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Posted by: The Spiral King.2483

The Spiral King.2483

I think they switch it back to old Juggernaut, with the stability. However, it should only give stability while actively having it. That way you eliminate the rezzing/finishing problem. As it is, it’s not horrible, but probably not worthy of grandmaster tier.

idea for Trait "juggernaut"

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Posted by: ShadowX.4639

ShadowX.4639

I’m onboard with the change it back the way it was. It didn’t used to be a boon to my knowledge? When it was cool it just was. Making it unstealable if that was the issue they were having with it.

idea for Trait "juggernaut"

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Posted by: aflarge.1439

aflarge.1439

I want them to either let us retain our weapon stats when using kits, or let weapon swap sigils trigger when you switch back to weapons.

idea for Trait "juggernaut"

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Posted by: Candiru.5279

Candiru.5279

I want them to either let us retain our weapon stats when using kits, or let weapon swap sigils trigger when you switch back to weapons.

this is another important topic