sPvP Build - The Flamegineer

sPvP Build - The Flamegineer

in Engineer

Posted by: Spitwyld.1963

Spitwyld.1963

Greetings fellow Engineers!

I have seen a few different eng builds utilizing the flamethrower and have come up with my own version: The Flamegineer. Attached is an image of my build and skill layout.

Traits

Explosives – 10 points.

Evasive Powder Keg – This trait encourages you to dodge. Take advantage of it as often as possible.
Incendiery Powder – Free burn damage! I am unsure if its duration is extended by Napalm Specialist.

Firearms – 30 points.

Sharpshooter – Free bleed.

Precise Sights – This means that you have a 50% chance to increase how much damage you do whenever you land a critical hit. Sounds good to me!

Target the Weak – +10% crit chance if your enemy is below 50% health. Choose your targets wisely!

Napalm Specialist – Not sure if this stacks additively with the 30% longer condition duration from the trait line stat boost. Either way, it’ll keep your opponents’ memory fresh of the pain you just brought.

Target the Maimed – Coupled with Sharpshooter, this is a nice damage boost.

Juggernaut – Essential to surviving as a Flamegineer.

Inventions – 20 points

Low Health Response System – Some free health. Nothing major but every little bit helps.

Cloaking Device – Incredible trait. Remember that using any attack will bring you out of invisibility.

Automated Medical Response – When PvP combat is so short, chances are you won’t get to use another Elixir H via its natural cooldown.

Power Shoes – Both useful for getting away from your opponent(s) or chasing one down as you bbq his/her backside.

Alchemy – 10 points

Hidden Flask – Free Elixir B!

Self-Regulating Defenses – Elixir S will save you from death and gives you a great chance to get away.

Skills

As you can see from the attached image, I use a pistol and shield for sPvP.

I will explain how I use these in the ‘How to’ section.

Elixir H – This skill has saved me more often than I can count. Although it only heals you for about 1/5th of your health, you will be able to use it twice due to the trait Automated Medical Response.

Elixir B – This elixir gives a noticeable dps bonus in addition to a speed burst. In a group situation, tossing Elixir B is a must.

Elixir S – This is useful when you find yourself in a 1 v 2 situation and need to get away or in a group situation where you are being focus-fired. In a group, tossing Elixir S is quite excellent when it grants invisibility to your crew.

Flamethrower – Wouldn’t be a Flamegineer without it, would you? In addition, Incendiery Ammo is a huge DPS boost when firing your pistol.

Supply Crate – This is essentially a party in a box. Given the 3 minute cooldown, I only use this in a group situation when I am not being focus-fired.

How to play the Flamegineer

Opener Activate Elixir B, Incendiary Ammo and open with Poison Dart Volley. Follow this up with Static Shot and switch to the Flamethrower. If your opponent gets too close right away, hit him/her with an Air Blast followed by a Flame Blast. Unfortunately Flame Blast is quite glitchy but when it does strike, it deals a truckload of damage.

After this initial attack, you will regularly swap between your pistol/shield and flamethrower to maintain the condition damage of your poison dart volley and utilize your shield’s defensive skills. If your Air Blast is down and you need to give yourself some space, switch Pistol/Shield and use Magnetic Inversion. This affects multiple targets and can free you of multiple melee assaulters. Do not be afraid to charge a caster and use Magnetic Inversion to interrupt their cast! You can use Smoke Vent while wielding the Flamethrower if you are feared, it’ll protect you long enough to stay in the fight.

At 75% HP, use Elixir H and proceed with dealing damage since Hidden Flask just gave you a free Elixir B. At 25% HP you will automatically drink an Elixir S, allowing you an opportunity to escape your attacker(s) while downing another Elixir H thanks to Automated Medical Response.

Combat – I am with my team 90% of every sPvP match. Running solo either ends up with being jumped by several enemies or a tough 1 v 1 encounter. Depending on your skill and comfort with the Engineer class, you will be able to handle most 1 v 1’s using this spec.

The 1 Flamethrower attack hits multiple targets. In a group situation, lay down a line of Napalm and mash your 1 key repeatedly. Use your shield to toss enemies about and daze them, it’ll help your team maintain positive control over the fight.

I hope you found this guide useful.

~Spitwyld

Attachments:

Be the change you want to see in the world.

(edited by Spitwyld.1963)

sPvP Build - The Flamegineer

in Engineer

Posted by: EpicFace.8096

EpicFace.8096

Since i am goin flamethrower engie, i just might use this build! Seems really good! Thank you good sir.

sPvP Build - The Flamegineer

in Engineer

Posted by: Spitwyld.1963

Spitwyld.1963

You are most welcome! Enjoy, the flamethrower can only get better once the bugs are worked out.

Be the change you want to see in the world.

sPvP Build - The Flamegineer

in Engineer

Posted by: Clone.2874

Clone.2874

What armor/weapon runes/sigils would you be using here.

sPvP Build - The Flamegineer

in Engineer

Posted by: Spitwyld.1963

Spitwyld.1963

I use pistol/shield as stated in the guide. For sPvP I’ve just been using the standard gear granted upon entering the Mists. I’ve yet to mess around with runes/sigils to enhance the spec.

Be the change you want to see in the world.

sPvP Build - The Flamegineer

in Engineer

Posted by: Lifelike.5862

Lifelike.5862

Since the Flamethrower doesn’t carry the stats of your weapons, isn’t it smarter to open with flamethrower skills, then switch to pistol/shield in order to maximise your condition damage?