[sPvP] The Zombieneer!

[sPvP] The Zombieneer!

in Engineer

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Here is a build I developed myself and am having lotsa fun with it in ranked matches. It’s not easy, but it is kitten fun!

http://gw2skills.net/editor/?fdAQFAUnUISfWWeFWYB5XIRuQGd2qXDjI3l8bBA-TJBBwAB3fAwDAYzFAAcZAA

Enter the Zombieneer!

Zombieneer is an engi build focused on self-revival. He can go down, but keeping him down is a wholly different matter! Other face of this build is strong decap game to get them off that point.

How it all works

healing and self-revivial
As the zombieneer being near death or downed is just the beginning. Your first tool for getting back into action is the A.E.D – a heal that expects you to die and rewards you sick 13k+ hp for doing so when it’s active. It also removes damaging conditions except for confusion.

Should that not be enough, you have a second way to cheat death – toss elixir R toolbelt skill. Toss it before you’ll get downed and you’ll land in a nice, 10s lasting pulsing revival field. Or with enemy banner in your gut if they act fast enough.
Obviously that won’t do, so you’re geared with extra means of ensuring this zombie doesn’t stay dead for long.

First and foremost is the tool’s minor trait “always prepared”. It’s an absolute must. The oil slicks save lives. those 2s of enemies face to the ground are often all it takes for your revivial field to finish the job and get you on your feet. Those packs of bandages are not too shabby either, bringing you back up to over 10k hp rather then suicidal 5k after regular revive.

But that’s not all – elixir U ain’t there for show! If you’re in real trouble use it before your heal (whichever it’ll be). Being a stunbreak and giving you quickness it’ll do wonders for ensuring that heal of yours goes through. More over it has amazing synergy with both A.E.D. and toss elixir R.
A.E.D. duration stays the same when under quickness. Using elixir U will not butcher your chances for getting the big heal off, while it’ll reduce the lenghty cast time down to 1/2s – a true saving grace.

No less awesome is the fact the opposite happens for toss elixir R – here quickness does affect it and field lasts shorter, but pulses faster, greatly increasing your chances of revival before they stomp you.

A tiny, but sneaky bit is putting 3 points into explosives for reserve mines – the extra damage and small chance for stability boonstrip is another addition to your downed game.

Bomb kit’s also got a say here – if possible (after casting your heal) don’t hesistate to try dropping Big ol’ Bomb before going down. That nice aoe launch will throw another wrench in their attempts to kill you.

Lastly dropping a pulsing bomb (smoke,flame,glue) might hamper thief’s world old black powder trick.

That being said and done, it’s still a gamble. Enemy might not get caught in oil slicks, you may miss the timing of your heal cast, or they’ll gang up on you and stomp you before revival field will outheal their attacks. But it’s a game where you get a lot more to say about your chances then most!

Asides the two heals that require you to get up close and personal with the grimreaper, there’s also the backpack regenerator for some stable, reliable heal over time when using bomb kit, as well as the low health response system for emergency regeneration when you’re in serious danger. Coupled with regenerator it might buy you extra time to use that big heal before you’re face to the ground.

(edited by ZeftheWicked.3076)

[sPvP] The Zombieneer!

in Engineer

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

defense

With no shield, nor toolkit (gear shield) defenses don’t look too strong. That however is not true. Toss elixir R might be the main reason i picked this utility, but it’s base skill – elixir R is not to be forgotten either. It’s a near instant endurance bar refill coupled with breaking immobilize and on a resonable cooldown of 24s. On top of that you have sigil of energy’s one extra dodge every 9 seconds when you swap to bomb kit. Zombieneer is no slug he can dodge with the best of them!
Toss elixir U will help deal for a bit with all those pesky longbow rangers, or to get a quick stealth if you roll the smoke screen effect. It’s cooldown is a bit long, but hey, it’s still the shortest available thanks to 6 points into tools.

Also you don’t need blocking when your enemy is flying like a rag – a truth all rifle engies know too well. With overcharged shot (which also breaks immobi along with chilled and cripple) + 23s cooldown big old bomb, you’ll be seeing a lot of ragdolls in your matches!

There’s also the smoke bomb and glue bomb to avoid getting hit or pursued. Never forget the Bomb Kit’s superior kiting ability, especially in narrow sections – you run and drop bombs – it doesn’t slow you down and all, while they eat damage, or pull back!

Lastly condi cleanses. To say zombieneer has unorthodox condi cleanses is an understatement. But at least he has them!
First and most obvious is the A.E.D. – if you take lethal damage under it’s effects that is. I’ll rid of you poison, burning, bleeding and torment (no idea why not confusion).
If it’s movement conditions that bug you, overcharged shot to the resque, or elixir r, if you need to free yourself from immobilize and overcharged shot is not available.
Absolute last resort should be using toss elixir R for it’s 1 condi cleanse. only reason i see it feasable is to get outta outrages immobilize and all other options being out.

Finally the two super condi cleanses – firstly elixir X! Rune of Lyssa makes your elite a very powerful condi to boon converter before you start rampaging or going F5 tornado on their rear ends. It’s on 84 s cooldown, so be sure to use and abuse it when you feel the slightest itch to do so!

And last but not least the all stat condi cleear – downed state! When you’re downed condies go off. For others that’s like getting a box of chocolates before your own funeral, but for zombieneer it’s part of the gameplay.

[sPvP] The Zombieneer!

in Engineer

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

decapping

Obviously nobody wants a smelly rotting carcass that just drags around without any use. Your “use” is to decap points. And that’s where your bomb kit and cc’s come into play. Big ol Bomb, overcharge shot, net shot, and elixir X will all help them vacate the spot, while bomb kit’s enlarged aoe (forceful explosives trait) will make it very hard for them to stay on the point without eating some damage.
here i would especially like to stress Elixir’s X tornado transform. It’s a decap wonder machine. If you fail do get the decap, you can at least be sure you baited out some mass dodges!

To top it all off smoke bomb makes for a great finishing move to ensure that downed enemies won’t cc their way out of a trip back to base.

reviving teammates

Being a zombie wouldn’t be complete without ability to make MOAR zombies! So when your teammates down, that’s where you can shine:>
your massive cc, quickness, toss elixir R or stealth (big old bomb or rampage’s stomp on smoke field) can help you claim his soul before they do and enjoy a newly created zombie slave to help you achieve your goal (don’t mind it’s backtalk about being freewilled person and just being revivied – it’s a side effect).
If you run with pistol/shield rather then rifle, you’ll have super strong revive option by using magnetic inversion on a smoke field – a near instant blast finisher that does no damage and will stealth both you and your downed teammate as result for some quality ressing time.

special perks

Elixir U rocks for temple of silent storms. Recenly i dominated a game by getting the tranqility buff after using it, right in front of the enemy team’s players. They were 1/2 s too late….had i not used it the game might’ve ended very differently.

being downed with always prepared trait is great for team. Even if i’m going down, those bandages will be of use to the teammate that came to assist!

Static shock from A.E.D. may suck, but it’s yet another tool in your wide kitten nal of skills for protecting downed allies from a stomp.

Ok that’s roughly about it:> Rate and comment if you feel like it;)

[sPvP] The Zombieneer!

in Engineer

Posted by: Noha.3749

Noha.3749

First of all, it DOES really look fun, its something new.
However, as many stonefaces will tell you its not as viable due to relying on very situational events. But FUN for pugs for sure!

A tip though is remove speedy gadgets from your traits, you dont have any gadgets, and toolbelt skills doesnt rely on gadget CD reduction!

Respect for trying something unorthodox though

80 Everything except Ranger & Guardian.
Theorycrafter & trickster.
Friend, father & lover!

[sPvP] The Zombieneer!

in Engineer

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Waaaah, zombies!!! Haha, i like that idea very much.

Maybe runes of vampirism would be a better option, so you get some room to time your revivals? You could even throw your elixir r while youre in mistform, since toolbelt skills remain active.

A tip though is remove speedy gadgets from your traits, you dont have any gadgets, and toolbelt skills doesnt rely on gadget CD reduction!

Hes running speedy gadgets for A.E.D heal.

(edited by Mister Fluffkin.7358)

[sPvP] The Zombieneer!

in Engineer

Posted by: Noha.3749

Noha.3749

I made a few adjustments, keeping the same theme, not changing the gameplay, but overall more damage for power and condi based attacks
http://gw2skills.net/editor/?fdAQFAUnUISfWWeFWYB5XGhtQGd53jF5xqfsRAA-TJRHwAf2fQwFAAwDA4YZAA

Changed that 1 trait from inventions to explosives for IP (burn on crit)
Changed Speedy gadgets to Leg Mods to reduce CC on you.
Also changed 1 sigil and your runeset to benefit your damage options more.

Dont get offended, its just a friendly advice to improve your damage without changing playstyle

@Mister Fluffkin, yeah i missed that part, however dealing more damage with both Power and Condi + CC resistance would compensate for 8 seconds shorter CD on heal, IMO

80 Everything except Ranger & Guardian.
Theorycrafter & trickster.
Friend, father & lover!

(edited by Noha.3749)

[sPvP] The Zombieneer!

in Engineer

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

None taken;) I took your advice on incendiery powder and well..burn baby burn! Though lack of regen does make it a tighter window to use toss elixir R or A.E.D. – something for something!

Runes of vapirism are terrible. That was the first one i used, but it transformed me against my will with tons of condis on, and no means of cleansing or activating either of my heals. Or better yet when i used elixir x i got transformed into mist killing my elite. Even if low on hp that might’ve been a stomp or another last ditch effort. But nope, vampirism has it’s own idea about how to die.

[sPvP] The Zombieneer!

in Engineer

Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

I agree.^^ I tried your build with vapirism as well, but it annoyed me much more instead of helping me. Then i stumbled over runes of the afflicted. Based on the builds theme they should be a must have, and the deathnova while going down even scales with “Always prepared”.))
This was fun as hell, but in the end, i think there are many more effective runes for this.

The build itself worked quite ok for me, even tho i didnt went down a lot. Anyway, i just feel naked without toolkit and HT. :P
At the end, i crippled your build to some weird glass cannon SD variant to die more often, which worked quite well(the build, not the dieing). I was really suprised how hard you hit in traited downstate and how easy it is to get up with elixir r + traited downstate. I never traited downstate before, so thanks for the inspiration to try this trait. I will stick to my builds, but it has been a fresh and very funny experience.

(edited by Mister Fluffkin.7358)

[sPvP] The Zombieneer!

in Engineer

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Glad to have helped. Also build’s potential is one thing, build’s use is another;) My zombie dies a lot, because i send him into heaviest fire – mid battles, or get brutally outnumbered – when enemies see engi on point they usually zerg up. So for him A.E.D. and toss elixir R couldn’t go off cooldown fast enough. Well that and i’m not the most skilled engi out there;)