(edited by tigirius.9014)
weird traits from a healer's view
I agree, med kits refinement skill – small explosion – is just as amazingly useful as necromancers jagged horrors.
However i disagree with everything else, med kits are fine the way they are, you just need more practice aiming. The skill req to be efficient healer is fun I think.
The juggernaut skill won;t work with elixer gun the feel should be completely different if they both have the same skill elixer won;t feel that agile and versatile anymore. Since people could just take / tank the dmg.
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969
(edited by Coltz.5617)
I agree, med kits refinement skill – small explosion – is just as amazingly useful as necromancers jagged horrors.
At least jagged horrors sometimes confuse opponent targetting.
Let’s not get too carried away here. I think the Medkit is best used before a fight. So you can set up the potions. You can set up 9 bandages before they start disappearing. I find using them like that makes them way more effective. Although I agree with the Radius of thrown elixir is very small. Doesnt help that most players dont know what the various potions do. So they will likely not even walk over them. Tossing them at people becomes very hard to do with the small radius.
Also I believe the kit refinement skill for medkit is out of place. Dont think E-gun needs to work with Juggernaut though. It is a support kit. Not really something you should get stacking might from but the extra toughness could help. Although the kit itself has very good range with the trait. So it shouldnt need that extra toughness where flamethrower u have to be in melee range. E-gun does very good damage with a power/precision/crit damage build. Especially since its a support weapon actually beats some kits in terms of damage namely Flamethrower but that is because it has its own problems with scaling and such.
I agree, med kits refinement skill – small explosion – is just as amazingly useful as necromancers jagged horrors.
At least jagged horrors sometimes confuse opponent targetting.
Oh, I didn’t know targets could get confused by it. I guess kit explosions are so completely useless it has its own standing.
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969
I agree, med kits refinement skill – small explosion – is just as amazingly useful as necromancers jagged horrors.
At least jagged horrors sometimes confuse opponent targetting.
Oh, I didn’t know targets could get confused by it. I guess kit explosions are so completely useless it has its own standing.
Jagged Horrors are way more useful than they get credit for. I can’t count the amount of times I’ve had them hold off even several mobs, buying me time to perform tasks for events (interact with objects, pick up allies etc). Just by drawing aggro for a few seconds is more than minion-less classes get.
The biggest issue with them at the moment is shared with all Necro minions – They have a mind of their own and tend to attack targets on a whim, sometimes even going out of their way to pull several mobs. Or, they just sit there and do nothing.
As for Kit Refinement’s Medkit ability… It honestly does just seem like Anet was lazy and recycled. But I guess it’s better than nothing at all… or something… Yes, something unique to Medkit would be nice.
For the toast!
So, just rebuilt my engi, have most of the karma healy gear been running around Orr trying this stuff out, it’s quite fun now seeing those hoards of risen trying their best to kill me and failing HA!
There’s a serious issue that needs to be addressed underwater not sure if it’s a bug but neither the medkit nor the elixir gun have their abilities fire off underwater when equipped while using the Kit Refinement trait equipped. I had heard that there are some underwater fights in dungeons, surely this can’t be a standard practice with underwater fights being a thing.
Someone should look into that because that’s basically the bread and butter of the healy engineer on land is the ability to AOE like crazy and the EG extra field helps alot!
I’ma search and prolly add this to the bugs list.