why kits are still statless?

why kits are still statless?

in Engineer

Posted by: Penguin.5197

Penguin.5197

lol well this thread got a name change. At least I know they’ve looked at it and are still there.

why kits are still statless?

in Engineer

Posted by: Malhavoc Adhamar.3675

Malhavoc Adhamar.3675

To answer the topic’s question:

Most likely time constraints, other more important profession bug fixs/tweaks and balances, and more importantly the overall impact to the Engineers offensive and defensive capabilities.

My guess is that the addition of stats to the conjured weapons is probably a trial to see how it handles in practice. With our kits you have to factor in a good number of traits that affect their performance (FT for example has 3 that directly affect it) where as the conjured spell line only has one, and that only increases the number of charges.

Taking that into account, it’s going to take longer for adding stats to kits to be reasonably balanced so that we’re not OP or makes using our actual weapons a pointless endeavor. I’d rather they took the time on this than rushing something just to please the vocal few.

As for adding sigils to kits…yeah not going to happen. It would most likely require an overhaul of the current system to make it viable. I doubt Anet have the time nor the inclination to start messing around with core gameplay mechanics this early on.

If we get stats or something else added to kits before the Wintersday event update I’ll be very surprised. Most likely if something like that was on the books I’d go for early next year once Wintersday is done and things quieten down for a month or two before the next event.

why kits are still statless?

in Engineer

Posted by: Panzen.4625

Panzen.4625

They should just give us a “kit” weapon that we can transmute rifles onto and that acts as stat donor for all the kits. Only allowing rifles also prevents problems that could arise between rifle, 2pistols and pistol+shield.

why kits are still statless?

in Engineer

Posted by: Manticore Five.9867

Manticore Five.9867

I’m guessing that the reason they don’t have stats (yet) is because:

1. Unlike ele weaps, most kits can’t be picked up by someone else. Therefore the damage that kits do can be addressed by simply scaling up or down the damage.

2. There’s probably some shared code with other things that are considered bundles, and it’s either problematic to give them all stats for reasons like (1), or it’s something they plan to do but since it’ll affect all bundles it will be a major balancing change that they haven’t gotten to. You don’t want a bug where a downscaled level 80 picking up a ghostbuster gun from level 10 charr area breaks his stats, do you?

I see this as being like the promised upcoming pet fix. Since it affects BOTH rangers and necros AND because it’s a balancing issue as well as a fix, this means that it takes more effort than a narrow inspection of the surface issues might reveal.

It might even partially be intentional because they want kits to help P/S users just as much as it helps rifle users!