I make PvP & WvW videos
02/22/17 Guardian Changes
I make PvP & WvW videos
Oh My God F1 feels so wrong
Welcome back to beta Spear of Justice, the only thing different is that it’s still unblockable! Instead of 0.75s cast time and blockable. I had my heart set for 0.5s cast time, but oh well 0.75 is what we get.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
Guards got kitten on so hard lol… so pathetic.
Is that unfinished Kylo map ever going to be completed? I could make a map like that in my beginner’s Game Programming class… what kind of map creators they hiring at Anet over there?
Rank: Top 250 since Season 2
#5 best gerdien in wurld
What about the GS now in Fractals?
I guess, it’s not that viable in Raids still, but in Fractals it was quite a good choice for burst.
With the reduced CD’s on Wrath, Leap and higher Damage on the Symbol + Symbolic Avenger, wouldn’t it make it a viable choice now?
What about the GS now in Fractals?
I guess, it’s not that viable in Raids still, but in Fractals it was quite a good choice for burst.
With the reduced CD’s on Wrath, Leap and higher Damage on the Symbol + Symbolic Avenger, wouldn’t it make it a viable choice now?
In fractals it is pretty godly because when you just finish your burst, everything is already dead. That’s all you really need in fractals anyhow.
Concerning raids, QT will probably end up doing the math on it, but I hope it is a viable switch. Going from Scepter symbol, swap, #2, #3, #5, auto chain, #4, #2, swap, might be a rotation that uses as few greatsword autos as possible and might be a DPS increase. I hope this is viable because it would add more to the rotation than just symbol, procession, and torch on cooldown.
Am I the only one who thinks that this blood reckoning buff (warrior healing skill) was totally unnecessary? I mean, warriors already have a larger hp pool by default. On top of that, their blood reckoning does not need any perks to have 5 seconds less recharge time(20 sec. by default, litany has 25s cooldown), same activation time, bonus adrenalin, one second less duration for the damage, 5% healing less, but twice as much base healing.
Seriously anet, you make me cry for choosing a guardian and not joining the supreme -we’re always in the meta- warrior race.
ANet: Hey, let’s fix those under used aspects of Guardian.
Me: Wait, you’re going to do something about Spirit Weapons?
ANet: Haha, no.
Still, I liked the changes, generally, especially to virtues whose CDs have been ridiculously too high for 4 years.
i was using GS occasionally in pvp, but i kept on feeling the cooldowns were too long.
now, cooldowns are shorter & it has more damage! cleave & aoe pull are excellent for downed play, & the leap is great for rotating. im very much enjoying spinning inside my Procession of Blades, Xzibit style.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
ANet: Hey, let’s fix those under used aspects of Guardian.
Me: Wait, you’re going to do something about Spirit Weapons?
ANet: Haha, no.Still, I liked the changes, generally, especially to virtues whose CDs have been ridiculously too high for 4 years.
if I recall recently from a Dev post they said they wanted to do something with Spirit Weapons but they don’t have the resources or the tech atm to do so?
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
ANet: Hey, let’s fix those under used aspects of Guardian.
Me: Wait, you’re going to do something about Spirit Weapons?
ANet: Haha, no.Still, I liked the changes, generally, especially to virtues whose CDs have been ridiculously too high for 4 years.
if I recall recently from a Dev post they said they wanted to do something with Spirit Weapons but they don’t have the resources or the tech atm to do so?
Doesn’t cost that much to drag them to the recycle bin.
The increased cast time on Spear of Justice is complete bull.
I use that to pull those chumps in WvW who disengage fights when they know they can’t win. So they nerf our F1, but still keep the ability on classes to jump 1,900+ range in a matter of seconds? Totally balanced right?
If they want to give all of these classes mobility, then they need counters for it.
It also screws with the incorporation of the F1 into rotations that people have been accustomed to for over a year.
Also, can’t forget about breakbars. Some higher level enemies only offer a 1-3 second opportunity to damage their breakbars and that’s not factoring in any form of lag. Some DH builds rely on the F1 to deal that breakbar damage.
This nerf makes absolutely no sense to me.
(edited by Sky.8035)
The increased cast time on Spear of Justice is complete bull.
I use that to pull those chumps in WvW who disengage fights when they know they can’t win. So they nerf our F1, but still keep the ability on classes to jump 1,900+ range in a matter of seconds? Totally balanced right?
If they want to give all of these classes mobility, then they need counters for it.
It also screws with the incorporation of the F1 into rotations that people have been accustomed to for over a year.
Also, can’t forget about breakbars. Some higher level enemies only offer a 1-3 second opportunity to damage their breakbars and that’s not factoring in any form of lag. Some DH builds rely on the F1 to deal that breakbar damage.
This nerf makes absolutely no sense to me.
It’s purely a change for SPvP which I can completely understand (people are bad at dodging traps). There was no real reason for the nerf elsewhere and I can’t understand why it wasn’t split.
The increased cast time on Spear of Justice is complete bull.
I use that to pull those chumps in WvW who disengage fights when they know they can’t win. So they nerf our F1, but still keep the ability on classes to jump 1,900+ range in a matter of seconds? Totally balanced right?
If they want to give all of these classes mobility, then they need counters for it.
It also screws with the incorporation of the F1 into rotations that people have been accustomed to for over a year.
Also, can’t forget about breakbars. Some higher level enemies only offer a 1-3 second opportunity to damage their breakbars and that’s not factoring in any form of lag. Some DH builds rely on the F1 to deal that breakbar damage.
This nerf makes absolutely no sense to me.
Dude at first a thought the same. But after a few hours i ve constantly got mpre thiefs tha before. Reason being when a thief jumps into stealth you ready pressed f1 but it will only show animation after and as soon as the thiefs lands on stealth instead of before. So if u see that the f1 conected just reel him in. I believe they will whine even more after this "nerf ".
Anyone noticing more or less DHs?
I make PvP & WvW videos
It’s purely a change for SPvP which I can completely understand (people are bad at dodging traps). There was no real reason for the nerf elsewhere and I can’t understand why it wasn’t split.
Okay… So they nerfed the F1 because people are bad and can’t comprehend what stability is for or how the dodge mechanic works.
This is concerning for me. This tells me that they will purposely nerf a skill if enough people can’t figure out the basic mechanics of this game and complain enough about it.
I really wish that the Devs would give a better clarification as to why they change/nerf certain things, because the little snip that we get in the patch notes is very vague.
I’ve been searching for answers about this and I still cannot fathom what prompted them to do this because there are clear counters for being tethered, just people choose not to use them and cry about it.
In the end, I guess we’ll just have to deal with it because no matter how much we tell the Devs that this was a bad move, they won’t listen and don’t care.
Mostly excited for the buffs to “Receive the Light” and “Feel my Wrath” (SPVP), as I played a Core Shout/Support guard last season. I think the 8s Quickness from FMW might convince me to try running it over Renewed Focus, as that should be pretty powerful in teamfights. RTL remains my favourite heal for the Guardian and the reduced CD will definitely help keep me alive.
Anyone noticing more or less DHs?
Firs match last night , faced up against 3DH. Not seeing any drop in DH
Still very strong class.
“Buff my main class, nerf everything else. "
The longer cast time on DH F1 helps me cancel it better. Pros & cons I guess. I’ll eventually get used to the change. I just have to be careful. I dropped sword/shield for sword/focus. Blast finisher from focus on light fields… YAY
I make PvP & WvW videos
After testing GS, its still an inferior melee set compared to sword/focus to pair with LB.
After testing GS, its still an inferior melee set compared to sword/focus to pair with LB.
And LB is an inferior ranged weapon to scepter.
I don’t think GS made it into the raid setup. For pvp WW could do much more damage and still not be used. Try landing ww in todays meta its gg.
After testing GS, its still an inferior melee set compared to sword/focus to pair with LB.
And LB is an inferior ranged weapon to scepter.
Both GS and LB are better in Teamfights imo.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
My formerly annoying light fields cure conditions now? I… Umm… This is butifel
I tested GS in wvw and it still lags behind sw/x and Hammer. Hammer brings cc’s and now with light field curing conditions it is even better. GS just need few things to be competitive like Cripple on simbol pulsing, leap 800 range and 10 sec cd, WW 3x or 2x dmg instead 7x projectiles or make projectiles hurt on 450 range too.