15th October Patch - Notes and Discussion
1) They give the Rabbits 5 seconds of Fury to compete with us.
2) There is nothing more elegant than playing a game of Golf with a Hammer and an unsuspecting Asura.
I like you!
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Played since patch roaming WvW in 2/3 man groups. Honestly no huge changes, the furys nice i guess but nothing huge. I can get 25seconds along with save yourselves, which means there is opertuinity for some less precision in armour/trinkets.
Hallowed ground? Not going to be much use in wvw roaming perspective (unless your running all heavys). Imagine its going to be nice in a zerg battle or when stood still eg. a tower.
Only use of purging flames i can find in WvW is stood in a supply camp or using it on a ram. Again nothing huge in that respect.
The hammer trait is something i’m still looking at. No good to be running solo but could be interesting when you Judges Intervention and #5 #2 ontop of a group.
Not build breaking, but certainly not something that will increase the number of viable builds currently.
Signet of Mercy still works the same for those that haven’t tested yet – in other words, despite having an AoE range target ring it will still only rez one player within the circle
It still has a 3.75 second cast and a 120/150 second cooldown
Update: I managed to res a camp supervisor with it (at range, without the enemy seeing me – troll potential!) – perhaps it will work on a fort champion now?
1) They give the Rabbits 5 seconds of Fury to compete with us.
2) There is nothing more elegant than playing a game of Golf with a Hammer and an unsuspecting Asura.
I like you!
I like you to so I’m going to do my best to produce an interesting picture of myself in WvW doing something interesting like finishing someone as a dolyak or downing 5 people with my burst
It begins…..
“Jim’ll Fix It and if he doesn’t it’s not broken”
(edited by tanshiniza.8629)
1) So…all my meditations are instant cast and I got 3 seconds of fury on meditation casting. I guess that means my initial burst does more damage but that’s about all.
2) The utilities they updated are still pointless either due to the cooldown being too long or the skill just simply being a pile of kitten.
3)They updated the tool tips to tell me in more detail how useless or not useless all my skills are.
4) They lied about sorting out our support skills that weren’t really used very often cause looking at the very…very…very minor changes they made to them I still won’t be using them cause they’re still bloody awful.
5) They fixed Pure of Voice which is a nerf as far as I’m concerned because it was pretty much the only way a shout build could keep up with the condition Meta with any level of success.
6) I will not be rolling a Warrior but instead I shall go to WvW tonight as my Guardian and take out my frustration on every other class until I am satisfied or Anet do something that I can be proud of though something tells me I’m more likely to kill the entire Server 300 times over before the later happens.
Happy hunting all!
Pretty much ^^ This is how I feel. Our class is not ruined or anything, but nothing has been done to make it better. Consecrations have too long a CD so any work they put in was wasted. They just ignored the fundamental problem with them and helped us very little.
Anet lied (where’s the Manifesto now?)
Time for one of the trolls to roll in and talk about the “meta game”…… knowing its all BS and guardians are being left behind and the devs are oblivious to it.
Again.. watch the podcast from yesterday… they were plain board talking about guardians and totally forgot the symbol for the most buffed skilled they did… while they were buzzed up on red bull when talking about the warrior fixes.
Its obvious they dont care.. and from in game I am hearing out pets.. the spirit weapons didnt get the hp boost the other pets received.. ooops…
It was an ok patch. All meds being instant is nice, and the gaining fury is good too. It’s not what we really needed, but a solid buff.
Purging Flames and Hallowed Ground again solid buffs. I just personally don’t like Consecrations. I hate being forced to stay in a certain area, but I can see a lot of bunker guards using it them now.
Pure of Voice was a pretty big nerf, even though it was a bug. So I can’t complain.
Glacial Heart this just needs to be reworked. Either make it apply to all weapons, or give it a lower CD. Sorry 30 seconds is way too long. I’d rather use Ice or Hydromancy.
Heavens Rage
1) They give the Rabbits 5 seconds of Fury to compete with us.
2) There is nothing more elegant than playing a game of Golf with a Hammer and an unsuspecting Asura.
I like you!
I like you to so I’m going to do my best to produce an interesting picture of myself in WvW doing something interesting like finishing someone as a dolyak or downing 5 people with my burst
It begins…..
Lol, that is actually a really good screenshot. Actually, we may have the same armor textures too! We could be twins!
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Despite the fact that a massive amount of our tool tips aren’t updating with traits? This patch is “meh”.
It’s also kind of indicative of the attention shown to our class.
Ill check in monthly at this point to see the sorry kitten state of the class but I’m no longer playing. mainly to collect on any sales pending. Vertical progression, lame duck classes pigeon holed into specific builds isn’t exactly the game I thought I’d be playing.
Still one mode of pvp over a year later, conquest, and its why we can’t have nice things.
If I wanted to play a kitten dps in a vertical progression game I’d go play a plethora of other MMOs that not only do it better, but design their content around that
There are lots of good reasons many guardian vets have vanished.
Attempted to test Hallowed Ground’s boon duration with my boon duration build and I don’t see any increase in both my stats or the buff I am applying. Confirm?
[VLK] Henge of Denravi
(edited by Alatreon.2943)
It’s not what we really needed
I just personally don’t like Consecrations. I hate being forced to stay in a certain area
I couldn’t agree more with these two sentiments.
Attempted to test Hallowed Ground’s boon duration with my boon duration build and I don’t see any increase in both my stats or the buff I am applying. Confirm?
I did see a difference in the Mists – Are you close to 100% boon duration with your gear already?
You won’t notice an increase if you’re hitting the cap. Also make sure you don’t test using Focused Mind’s Fury – it doesn’t seem to get affected by duration runes currently, so perhaps it doesn’t get a boost from HG either
(edited by Tarsius.3170)
Attempted to test Hallowed Ground’s boon duration with my boon duration build and I don’t see any increase in both my stats or the buff I am applying. Confirm?
I did see a difference in the Mists – Are you close to 100% boon duration with your gear already?
You won’t notice an increase if you’re hitting the cap. Also make sure you don’t test using Focused Mind’s Fury – it doesn’t seem to get affected by duration runes currently, so perhaps it doesn’t get a boost from HG either
Ah alright. I was already at cap and just went back and retested. I won’t show in stats but I can see the boon duration increase now. Thanks!
[VLK] Henge of Denravi
Does anyone know if Purging Flames lost the old effect where enter/exit removed a condition? If so, I’d say it’s worse than before.
^yes that effect is lost. and yes guardians got nerfed hard and people still saying ‘its perfectly fine’
^yes that effect is lost. and yes guardians got nerfed hard and people still saying ‘its perfectly fine’
Just tested and confirmed the effect is gone. Purging Flames is now worse than it was before. For the condi duration reduction to be of any use, it needs to be at least 50%. And the spell only lasts 5 seconds.
Please bring the old one back.
(edited by Exedore.6320)
^yes that effect is lost. and yes guardians got nerfed hard and people still saying ‘its perfectly fine’
Agreed
Its not fine.
Anet lied (where’s the Manifesto now?)
Regarding guardians in competitive tpvp, triple shout guardians are no longer as effective. The pure of voice fix (or nerf) makes a huge difference. Instead of going for triple shouts, I’m finding it more viable to go two shouts (with soldier’s and pure of voice) and purging flames (with 20% duration / cooldown reduction). Using purging flames in place of save yourselves helps remove more conditions because it takes off 3, lowers condition duration by 20%, and has a lower cooldown. It also has the added benefits of doing some fire damage and being a fire combo field. Taking the virtue of resolve trait that removes three conditions is also now a must, in my opinion.
Pure of voice has been in the fix suggestions for MONTHS and has been noted for a long time as being broken , im surprised it took this long for it to be fixed … Any guardians who didn’t think that fix was coming from a mile away is just clueless.
Maguuma
so we get tooltip buffs, except all our tooltips don’t work?
fury on medi’s is nice. though i wonder if it’s worth it. i assume they stack? though who would blow all CDs right off the bat just for extra crit.
was looking forward to GH, which is nice! but ICD is kind of long. :// useful in long fights i guess, and at the start of a group fight… but even then..
consecrations is a nice buff. i can se them being very useful in choke points, but that’s about it for WvW. more justifiable in dungeons to use for might stacking / condi cleanse.
Absolute resolution almost feels like a must now. unless if you want to sport soldier runes.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
^yes that effect is lost. and yes guardians got nerfed hard and people still saying ‘its perfectly fine’
Agreed
Its not fine.
Ohh no it’s not fine. We should continue to complain. I am not saying this in a bad or sarcastic way. The only way the devs are going to know what is wrong is if we are vocal about it and constructive. We need QoL buffs especially in WvW. A great deal of the reasoning behind why we do not have thing (no mobility because you bunker so well) are laughable now. Things need to change too many buff and fixes are heavy nerfs in disguise.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Honestly, this patch gave us pretty much nothing, while taking away one of our biggest fights against the condition meta in the PoV “fix”
Instant cast meditations are ok, but still meh considering that smite condition was already only 1/4 second, and MI is too wonky to use anyways. The fury on them isn’t even close to being a good enough to waste a trait slot on, as 3s is pretty horrible
Glacial heart gets a buff, and still nobody will use it with a 30s cd. Also, WHY is it still tied to a weapon that already has our CCs? we have so many other weapons (mace/sword/every freaking offhand) that have no type of CC at all that could really get some decent play out of a snare.
Healing breeze is still a joke, plain and simple. same with hallowed ground as the CD is stupid long even with CD reduction. Also, anything that limits you to an area for that long is never a good idea outside of possibly bloodlust node fights.
I actually like the changes to purging flames as now you don’t have to dance over the line for the condition removal, and the added 20% lower condition duration is nice when stacking with other sources. But I can agree with people regarding the whole standing still thing as well.
There are others, but honestly the only thing we got that people might use is purging flame’s rework. Other than that, its another case of having to bunker harder as everyone gets buffs and we get “fixes” that push us further and further into the hole.
[Rev]
^yes that effect is lost. and yes guardians got nerfed hard and people still saying ‘its perfectly fine’
Agreed
Its not fine.
Ohh no it’s not fine. We should continue to complain. I am not saying this in a bad or sarcastic way. The only way the devs are going to know what is wrong is if we are vocal about it and constructive. We need QoL buffs especially in WvW. A great deal of the reasoning behind why we do not have thing (no mobility because you bunker so well) are laughable now. Things need to change too many buff and fixes are heavy nerfs in disguise.
Have to agree, Guardians are pretty much the only class without a ranged option, the second lowest mobility class (next to necro) and the lowest CC class. Because of our low life, we have to spec insanely high into condition removal or pretty much just fall over dead, just because we have a few basic healing measures which REQUIRE us to go healing power to even use. while other classes have more health, better condition removal, and even better passive regen then we have, without going into healing power. Meanwhile other classes are actually getting buffs to these areas while we continue to receive nothing. Warriors get better shout healing, mesmers get AoE stability, Eles get our line of warding, thieves get an immobilize on pistol main hand.. because we all know they needed more ways to kite someone….
Guardians are honestly in a bad place now, not because we got nerfed, but because the only things we were good at, ended up going to everyone else too, while we have gotten nothing in return from patch, after patch, after patch. I think the only thing we have is the most tooltip fixes, which just went down the hole too with the latest patch!
[Rev]
Please write all your idea about guardian here https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Collaborative-Development/first#post3020796
Pure of voice has been in the fix suggestions for MONTHS and has been noted for a long time as being broken , im surprised it took this long for it to be fixed … Any guardians who didn’t think that fix was coming from a mile away is just clueless.
Are you seriously trolling all the guardian threads?
I’m glad the enter/exit of Purging Flames got removed because I see that as a bug, it should, however, remove a condition every second for each ally in it. You know, how other professions work. I’m looking at you, Healing Spring, Well of Power and Healing Rain.
Kaimoon Blade – Warrior
Fort Aspenwood
(edited by Silver.8023)
Don’t forget about the ol’good null field, Silver.
I wasn’t sure about Null Field but it did cross my mind.
Kaimoon Blade – Warrior
Fort Aspenwood
Just got home from work so i’ll be doing some tests and another Guardian Podcast with Kensuda very soon about the changes. We’d love it if other Guardian’s would partake in the discussion. Let me know if anyone’s interested.
Hey guys,
Sorry if it’s mentioned and I haven’t logged in game yet, but does Purging Flames affect yourself as well?
Valkrylot – Guardian
~Underworld~
I liken this patch to a blind date where your friend told you she was a total babe but you arrive and she is just average. You’re not too bothered but you still feel let down and then you realise all your other friends are dating these really hot girls and feel like you’ve been sold short just because you aren’t the favourite.
Kinda explains my feelings towards this patch and in all honesty they can stick the fury and other changes where the sun don’t shine and just fix the condition Meta.
(were there any other noticeable changes? I don’t know I haven’t used consecrations for so long I kinda forgot they existed…maybe because they’re useless?)
You should not be able to bunker, deal high damage and apply multiple disabling effects while sipping on a Martini and telling your future model about this one time you flew a space shuttle to the moon. It’s just not good end of story.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Berserker meditation guardian is one of the best professions in this game.
Guardian needs little changes, a few tweaks here and there, like increasing the accuracy of sword 3, decreasing the cooldowns on shield skills.
This class surely does not need a major buff, it is already strong as it is right now. Any major buff would make guardian dominate all the other classes.
Quit your whining really, it’s getting annoying.
Berserker meditation guardian is one of the best professions in this game.
Guardian needs little changes, a few tweaks here and there, like increasing the accuracy of sword 3, decreasing the cooldowns on shield skills.
This class surely does not need a major buff, it is already strong as it is right now. Any major buff would make guardian dominate all the other classes.
Quit your whining really, it’s getting annoying.
General statement! You mean in all aspects of the game?
I’m glad the enter/exit of Purging Flames got removed because I see that as a bug, it should, however, remove a condition every second for each ally in it. You know, how other professions work. I’m looking at you, Healing Spring, Well of Power and Healing Rain.
I can agree the old one could be considered a bug. But it wasn’t overly powerful and lead to some interesting options. Above all, there was at least a point to it having a duration. Now almost all the effect is up front and you as well ignore the -20% condition duration lasting effect. You’re better off leaving the ring to avoid the condition application than to sit in the ring, and have the condition be applied at 80% effectiveness.
Hey guys,
Sorry if it’s mentioned and I haven’t logged in game yet, but does Purging Flames affect yourself as well?
Yes.
Well that’s the big problem with the guardian – how do you buff it effectively for one game type without making it overpowered in the other. It’s one of the reasons it has been a stagnant class for so long
@Exedore, I understand what you mean but it added another level of micromanagement that shouldn’t be necessary, especially when other professions don’t have to worry so much about walking in and out of their own fields. Unless you’re taking wide turns in and out of the field, you’d be strafing on the spot anyway to maximise its potential condition removal which is essentially the same as standing in the middle of it, enemy AoE-wise. If you weren’t strafing on the spot, you’d be lucky to get three conditions removed from it anyway.
I still prefer my suggestion for it but each to their own.
Kaimoon Blade – Warrior
Fort Aspenwood
@Tarsius
But it is obvious that anet balances this game around tpvp, not wvw or pve.
Also, i agree with PF removing one condition per pulse per second (or per 2 seconds, whatever floats your boat).
But it is obvious that anet balances this game around tpvp, not wvw or pve.
I can kind of agree with what you are saying, I only say kind of because its strange how tpvp isn’t very popular to wvw/pve. Yet they balance classes around it.
It could be that since tpvp doesn’t have overpowered items and consumables making it easier to see a broader perspective on were each class stands.
Windows 10
IMO they have two main reasons to balance the game around tpvp:
- Building a healthy pvp environment (which is more important than pve)
- They still want to make an Esport out of GW2
IMO they have two main reasons to balance the game around tpvp:
- Building a healthy pvp environment (which is more important than pve)
- They still want to make an Esport out of GW2
Not going to disagree with any of this. Its unfortunate though, tpvp is vastly different than wvw/pve.
Windows 10
Well that’s the big problem with the guardian – how do you buff it effectively for one game type without making it overpowered in the other. It’s one of the reasons it has been a stagnant class for so long
I dont think we need a buff, we need fixes to stuff that make it possible to move from condicleansers to:
Builds based on zeal
builds based on signets
Full symbolbuilds
builds based on spirit weapons
condibuilds like war/Necro/etc.
My issues with this patch isnt with what they done, its with what they havent done.
(edited by Brutaly.6257)
They really should go for a full skill split with tpvp – that’ll let them create a balanced and stable “e-sport” environment AND let them inject some fun into WvW/PvE with more frequent and balance cavalier changes.
I suspect there’s some technical reason for them not doing this already. ( perhaps simply a matter of expense for testing ). I’d certainly welcome them mixing things up more frequently outside of s/tPvP – it’ll make a more dynamic gaming experience
They really should go for a full skill split with tpvp – that’ll let them create a balanced and stable “e-sport” environment AND let them inject some fun into WvW/PvE with more frequent and balance cavalier changes.
I suspect there’s some technical reason for them not doing this already. ( perhaps simply a matter of expense for testing )
I believe they have the capability to split pvp/pve skills as seen with save yourselves and other stuff that differs between the realms. The reason why a lot of them are similiar is because they don’t have the resources to revamp everything or they are really taking their time making sure stuff doesn’t get broken.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
If i remember right, someone from anet said they wouldn’t split too much stuff because they don’t want us feeling like we’re playing totally different classes at sPvP, WvW and PvE. To some extent i kind of agree… but then i think about necros at PvE, pretty sad stuff.
Edit:
@Arc
Let’s talk about broken stuff – http://www.youtube.com/watch?v=DFSs5jVthTA&feature=youtu.be
I’d appreciate some sPvP/WvW funny videos for giggles.
If i remember right, someone from anet said they wouldn’t split too much stuff because they don’t want us feeling like we’re playing totally different classes at sPvP, WvW and PvE. To some extent i kind of agree… but then i think about necros at PvE, pretty sad stuff.
Edit:
@Arc
Let’s talk about broken stuff – http://www.youtube.com/watch?v=DFSs5jVthTA&feature=youtu.be
I’d appreciate some sPvP/WvW funny videos for giggles.
Haha, I am in no way ignorant of the broken things that exist. I was just saying that that’s what they were trying to do :P (not doing a good job at it though).
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
It’s ok, they already patched it.
Well that’s the big problem with the guardian – how do you buff it effectively for one game type without making it overpowered in the other. It’s one of the reasons it has been a stagnant class for so long
Yes! The class only need adjustments, mainly on support, in my opinion:
I don’t know how many times I’ve posted this around but the fix for 90% of our problems is sorting out this condition meta.
“Jim’ll Fix It and if he doesn’t it’s not broken”
This patch did very little to nothing for spvp guardians although I have been using the new purging flames and I may use it going forward at least sometimes. The fury change to meds is a joke for spvp where you cant get any kind of real buff or fury duration and where you cant get 15 seconds of fury easily from Save yourselves + buffduration. I am sick of being expected to play such a narrow role, mid point bunker, if I want to be better then average or mediocre at something in spvp. Sure you can spec otherwise but pletny of other classes will be much better at those roles then you. Why would I play a Med specced guardian in spvp for instance when I could play a Warrior. There damage and sustain is way better.