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Posted by: Hunter.4783

Hunter.4783

Guardian is in a good spot. Yes, there are small tweaks and QoL changes I feel that are needed

Agreed. Guardian isn’t in such a bad position where it would take a barrage of buffs to get the wheels moving. However, like you said, there are quite a few changes that I think would go a long way.

  • soft CC (cripple on sword/greatsword and maybe a chill on blind trait)
  • fix the projectiles on sword AA #3 (melee reflects)
  • faster projectiles on scepter AA/change Smite to a symbol
  • speed up hammer AA #3 by at least .25s maybe even .5s
  • 25% movement speed trait (would open up runes instead of being pigeonholed into traveler/pack runes and create more diversity)

You know guardian is in a pretty good place when smaller changes can make the difference. Of course I’d like to see signets and spirit weapons be reworked to be viable. I also really liked oobs’ idea to make Flashing Blade similar to a reverse Phase Retreat. Especially with the new teleport changes coming and (from what I heard) you’ll have to be in range to even teleport.

Small changes can shift the meta on ANY class, guardian is no exception

Also, adding CC is generally considered a HUGE buff to a melee centric class.

Right now the class has 1 mediocre working spec. Some think to think its enough, others don’t, and others will disagree with either side for the sake of e-glory.

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Posted by: Booms.3952

Booms.3952

Guardian is in a good spot. Yes, there are small tweaks and QoL changes I feel that are needed

Agreed. Guardian isn’t in such a bad position where it would take a barrage of buffs to get the wheels moving. However, like you said, there are quite a few changes that I think would go a long way.

  • soft CC (cripple on sword/greatsword and maybe a chill on blind trait)
  • fix the projectiles on sword AA #3 (melee reflects)
  • faster projectiles on scepter AA/change Smite to a symbol
  • speed up hammer AA #3 by at least .25s maybe even .5s
  • 25% movement speed trait (would open up runes instead of being pigeonholed into traveler/pack runes and create more diversity)

You know guardian is in a pretty good place when smaller changes can make the difference. Of course I’d like to see signets and spirit weapons be reworked to be viable. I also really liked oobs’ idea to make Flashing Blade similar to a reverse Phase Retreat. Especially with the new teleport changes coming and (from what I heard) you’ll have to be in range to even teleport.

Small changes can shift the meta on ANY class, guardian is no exception

Also, adding CC is generally considered a HUGE buff to a melee centric class.

Right now the class has 1 mediocre working spec. Some think to think its enough, others don’t, and others will disagree with either side for the sake of e-glory.

let me know if you want to duel sometime for the sake of my eglory

#1 gerdian na
0 counterplay

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Posted by: Saiyan.1704

Saiyan.1704

@ Hunter,

You’re saying Guardians don’t belong on any team yet people are utilizing them as their 5th. You argue that Guardian’s don’t belong in the meta… the truth is, it’s their season in.

You can’t change EU’s perspective of where Guardians are and should be.
You can’t change NA’s perspective of where Guardians are and should be.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: creepmatic.9435

creepmatic.9435

You don’t even need 4k hours on Guard to see that it’s broken. And by broken I mean trait synergy wise.

People play “medi hamm” with 0.1.6.1.6 take hammer and call it medi hammer build. How?
You can play that specc with other weapons and it still doesn’t change your gamestyle. All our hammer traits are in Zeal. And you need 5 points to trait hammer for offensive symbols and and vuln on immob. Taking Glacial heart does not define a guardian hammer build. It’s an RNG element that procs without any strategical play involved.

But no one goes 5 deep in Zeal. Why?

Because you can’t play guard in this meta without 4 in Virtues, 1 in Honor and 1 in Radiance. So you have x.1.6.1.4 as the base build. And you have 2 points left to customize it which sadly is not enough to make a proper build.

All you do is get the basic survival skills, slap a Zerker amulet, get some traveler runes and fill the slot’s with air/fire sigils to make up for the dmg loss.

It surely works decent enough. But how can you call this not broken when you need 12 out of 14 points only dedicated for survival?

I guess what @Hunter was trying to say is, that Meditation Guardian doesn’t have flavor to it and lacks the complexity which other classes have regarding build defining traits, which rewards different styles of gameplay.

At least that’s how I feel about it.

Edit: PS: Not like going 5 points into Zeal will make things more interesting anyways. It just shows the simplicity and bland nature of the guardian traits in general, and how much you need to sacrifice for your own survival to even be viable in a competitive environment.

(edited by creepmatic.9435)

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Posted by: Hunter.4783

Hunter.4783

You don’t even need 4k hours on Guard to see that it’s broken. And by broken I mean trait synergy wise.

People play “medi hamm” with 0.1.6.1.6 take hammer and call it medi hammer build. How?
You can play that specc with other weapons and it still doesn’t change your gamestyle. All our hammer traits are in Zeal. And you need 5 points to trait hammer for offensive symbols and and vuln on immob. Taking Glacial heart does not define a guardian hammer build. It’s an RNG element that procs without any strategical play involved.

But no one goes 5 deep in Zeal. Why?

Because you can’t play guard in this meta without 4 in Virtues, 1 in Honor and 1 in Radiance. So you have x.1.6.1.4 as the base build. And you have 2 points left to customize it which sadly is not enough to make a proper build.

All you do is get the basic survival skills, slap a Zerker amulet, get some traveler runes and fill the slot’s with air/fire sigils to make up for the dmg loss.

It surely works decent enough. But how can you call this not broken when you need 12 out of 14 points only dedicated for survival?

I guess what @Hunter was trying to say is, that Meditation Guardian doesn’t have flavor to it and lacks the complexity which other classes have regarding build defining traits, which rewards different styles of gameplay.

At least that’s how I feel about it.

Edit: PS: Not like going 5 points into Zeal will make things more interesting anyways. It just shows the simplicity and bland nature of the guardian traits in general, and how much you need to sacrifice for your own survival to even be viable in a competitive environment.

Pretty much this.

You have this one build, and you slap different weapons to it, and see how that works. But you can’t deviate. And all your utilities and traits are there to help you SURVIVE. Valor meditation line is arguably the most SELFISH spec in the game, yet we need to go deep into it just so we aren’t blown away in seconds.

And you bring nothing beside DPS to the party. Sure you can bring a medi guard if you want to blow people up but other classes do it better.

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Posted by: Hunter.4783

Hunter.4783

BTW, i feel we have to start trying not to get killed twice as hard now, especially when there is this….

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Posted by: Pitman.9210

Pitman.9210

You don’t even need 4k hours on Guard to see that it’s broken. And by broken I mean trait synergy wise.

People play “medi hamm” with 0.1.6.1.6 take hammer and call it medi hammer build. How?
You can play that specc with other weapons and it still doesn’t change your gamestyle. All our hammer traits are in Zeal. And you need 5 points to trait hammer for offensive symbols and and vuln on immob. Taking Glacial heart does not define a guardian hammer build. It’s an RNG element that procs without any strategical play involved.

But no one goes 5 deep in Zeal. Why?

Because you can’t play guard in this meta without 4 in Virtues, 1 in Honor and 1 in Radiance. So you have x.1.6.1.4 as the base build. And you have 2 points left to customize it which sadly is not enough to make a proper build.

All you do is get the basic survival skills, slap a Zerker amulet, get some traveler runes and fill the slot’s with air/fire sigils to make up for the dmg loss.

It surely works decent enough. But how can you call this not broken when you need 12 out of 14 points only dedicated for survival?

I guess what @Hunter was trying to say is, that Meditation Guardian doesn’t have flavor to it and lacks the complexity which other classes have regarding build defining traits, which rewards different styles of gameplay.

At least that’s how I feel about it.

Edit: PS: Not like going 5 points into Zeal will make things more interesting anyways. It just shows the simplicity and bland nature of the guardian traits in general, and how much you need to sacrifice for your own survival to even be viable in a competitive environment.

Just on thing: you mean depth, not complexity.

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Posted by: ZoroDaOtter.3859

ZoroDaOtter.3859

You don’t even need 4k hours on Guard to see that it’s broken. And by broken I mean trait synergy wise.

People play “medi hamm” with 0.1.6.1.6 take hammer and call it medi hammer build. How?
You can play that specc with other weapons and it still doesn’t change your gamestyle. All our hammer traits are in Zeal. And you need 5 points to trait hammer for offensive symbols and and vuln on immob. Taking Glacial heart does not define a guardian hammer build. It’s an RNG element that procs without any strategical play involved.

But no one goes 5 deep in Zeal. Why?

Because you can’t play guard in this meta without 4 in Virtues, 1 in Honor and 1 in Radiance. So you have x.1.6.1.4 as the base build. And you have 2 points left to customize it which sadly is not enough to make a proper build.

All you do is get the basic survival skills, slap a Zerker amulet, get some traveler runes and fill the slot’s with air/fire sigils to make up for the dmg loss.

It surely works decent enough. But how can you call this not broken when you need 12 out of 14 points only dedicated for survival.

Anet just needs to suck it up and give Guardians actual base HP. They’ve stated Guardians have squishy level base HP due to our sustain then they give Warriors Adrenal Health and Healing Signet.

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Posted by: Black Box.9312

Black Box.9312

You don’t even need 4k hours on Guard to see that it’s broken. And by broken I mean trait synergy wise.

People play “medi hamm” with 0.1.6.1.6 take hammer and call it medi hammer build. How?
You can play that specc with other weapons and it still doesn’t change your gamestyle. All our hammer traits are in Zeal. And you need 5 points to trait hammer for offensive symbols and and vuln on immob. Taking Glacial heart does not define a guardian hammer build. It’s an RNG element that procs without any strategical play involved.

But no one goes 5 deep in Zeal. Why?

Because you can’t play guard in this meta without 4 in Virtues, 1 in Honor and 1 in Radiance. So you have x.1.6.1.4 as the base build. And you have 2 points left to customize it which sadly is not enough to make a proper build.

All you do is get the basic survival skills, slap a Zerker amulet, get some traveler runes and fill the slot’s with air/fire sigils to make up for the dmg loss.

It surely works decent enough. But how can you call this not broken when you need 12 out of 14 points only dedicated for survival.

Anet just needs to suck it up and give Guardians actual base HP. They’ve stated Guardians have squishy level base HP due to our sustain then they give Warriors Adrenal Health and Healing Signet.

Guardian’s sustain exists solely from 6 in valor (unless you stack a kittenton of healing power and roll virtue bunker, which will give you no damage). Anet’s mistake is in assuming that having AH or MF is baseline for balancing the class, which destroys the viability of nearly any other build. We’re the only class that does not have a heal skill with a cooldown lower than 30 seconds, and that combined with our low base HP makes it near impossible to play without alternative healing.

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Posted by: Ragnarox.9601

Ragnarox.9601

Guardian’s sustain exists solely from 6 in valor (unless you stack a kittenton of healing power and roll virtue bunker, which will give you no damage). Anet’s mistake is in assuming that having AH or MF is baseline for balancing the class, which destroys the viability of nearly any other build. We’re the only class that does not have a heal skill with a cooldown lower than 30 seconds, and that combined with our low base HP makes it near impossible to play without alternative healing.

Didnt you hear? We are in a good spot now, right in recycle bin

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Posted by: TheGreatA.4192

TheGreatA.4192

Guardian doesn’t suck, guardian players just generally suck because they have so much to choose from that they usually just spam all their stuff at once.

Playing greatsword/scepter+shield has worked out for me. Can win most 1on1s (some I fail miserably because I’m still a noob to the class) with only eles or engis being tough, offers a lot of protection to teammates with AoE dmg, pulls and knockbacks, can stomp out enemies with stability and blinds.

You can easily guard any point because GS leap + Judge’s intervention is enough to catch up to any thief without allowing a point go neutral. 1on1 you won’t go down easy and even 2on1 you can last a long while if you have your cooldowns up. It’s a very cooldowns based class so once your cooldowns are out, it’s time to disengage from the fight and try to find a spot where you can chill for a while.

Basically I feel like the medi guard is in a really good spot at the moment, since there are the options to play hammer, greatsword, sword, scepter, focus or shield, whatever you prefer.

The only thing that needs to be done is to make guardian players understand that against higher level teams you won’t be the bulldozer that you are against lower level players, instead of trying to chase down kiting enemies or attempting to beat eles/engis in 1on1’s, you have to target the players who are currently invested into attacking your own teammates. That’s how you will land your damage.

Metsän Suojelija (guard)/Puun Halaaja (engi)/Pieni Musta Rotta (warrior)/Viher Rauha (necro)

(edited by TheGreatA.4192)

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Posted by: Ragnarox.9601

Ragnarox.9601

Let’s see:

- Guardians base healthpool is 10k such as elementalists and thieves.
most used builds : 2/1/6/1/4 or 0/1/6/6/1 (which I use) and kill first build easily with 5-6k more hp). Most weapons have useless cc. Glass cannons are just glass without cannon. Score 2/5
- Elementalist: heal when they cast, 2 regen type, easily get 25 stacks of migh even in tank spec, celestial beats everything. from 20% hp to 100% in 2 sec. Great escape mechanisms and conditions. 5/5
- Thieves: stealth, backstab, stealth backstab, and more stealth backstabs. 4/5 They dont need better hp pool because glass cannons can destroy everything.

Problem is every build must have 1 point in radiance (blind) 1 in honor (vigor) plus medi build 6 in valor. Other 6 points is by choice but if you want to survive you use 5 in Honor to get 5000 more hp because Anet know we lack of hp pool so they gave us 300 vitality xii trait (LOL) while other classes have it in 1-6 range (convert this into vitality…). Guardians dont have usefull conversions (vitality into power, power into vit, …) except toughness into precision (blaa). All our usefull traits are mostly XII types. We only have one type of condition (burning which dont stack like others and its only 1 or 2 sec of burning 300 dmg ). Spitrit weapons are trash. Shout builds only for tanks. only 4 weapons viable: gs/hammer – scepter focus.

complaint about guardians: so many blocks (2 blocks every 90 sec I mean soooo OP)
many heals ( longest heal 30 cd with smallest heal amount – shelter with 2 sec blocks ).
1300 heal with virtue of resolve.

so this is vs those 2…thieves can be killed but eles…hardly almost impossible.

vs hunters: condi hunter destroy guardians easily. power can kill us if hes moderate skilled.
vs mesmers: shatter can be killed, condi is deadly to guardians.
vs necro: it depends how skilled is the necro, condi build melts guardian.
vs warrior: hambow and shoutbow destroys guardian with ease.
vs engineer: guardian don’t have any chance to win.

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Posted by: TheGreatA.4192

TheGreatA.4192

Let’s see:

- Guardians base healthpool is 10k such as elementalists and thieves.
most used builds : 2/1/6/1/4 or 0/1/6/6/1 (which I use) and kill first build easily with 5-6k more hp). Most weapons have useless cc. Glass cannons are just glass without cannon. Score 2/5
- Elementalist: heal when they cast, 2 regen type, easily get 25 stacks of migh even in tank spec, celestial beats everything. from 20% hp to 100% in 2 sec. Great escape mechanisms and conditions. 5/5
- Thieves: stealth, backstab, stealth backstab, and more stealth backstabs. 4/5 They dont need better hp pool because glass cannons can destroy everything.

Problem is every build must have 1 point in radiance (blind) 1 in honor (vigor) plus medi build 6 in valor. Other 6 points is by choice but if you want to survive you use 5 in Honor to get 5000 more hp because Anet know we lack of hp pool so they gave us 300 vitality xii trait (LOL) while other classes have it in 1-6 range (convert this into vitality…). Guardians dont have usefull conversions (vitality into power, power into vit, …) except toughness into precision (blaa). All our usefull traits are mostly XII types. We only have one type of condition (burning which dont stack like others and its only 1 or 2 sec of burning 300 dmg ). Spitrit weapons are trash. Shout builds only for tanks. only 4 weapons viable: gs/hammer – scepter focus.

complaint about guardians: so many blocks (2 blocks every 90 sec I mean soooo OP)
many heals ( longest heal 30 cd with smallest heal amount – shelter with 2 sec blocks ).
1300 heal with virtue of resolve.

so this is vs those 2…thieves can be killed but eles…hardly almost impossible.

vs hunters: condi hunter destroy guardians easily. power can kill us if hes moderate skilled.
vs mesmers: shatter can be killed, condi is deadly to guardians.
vs necro: it depends how skilled is the necro, condi build melts guardian.
vs warrior: hambow and shoutbow destroys guardian with ease.
vs engineer: guardian don’t have any chance to win.

As a berserker medi guard, you have like 30k effective HP during a fight. If that’s not enough to get the job done, then I don’t know what is.

Metsän Suojelija (guard)/Puun Halaaja (engi)/Pieni Musta Rotta (warrior)/Viher Rauha (necro)

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Posted by: CMF.5461

CMF.5461

I actually mostly agree with what was said by Ragnarox. the estimated 30K effective HP for a fight is far less effective than completely avoiding damage consistently via kiting, dodging, combat breaking, and so on.

Our heals are the longest used, making our sustain mechanic highly relied on via utility skills and traits. Other classes do not have those traits but their sustain via heal skills and weapon skills are much more frequent, even if smaller in total. Giving “them” a much higher sustain and effective health by continuously regenerating life.

All is not lost/vain though, we do well enough and are dangerous in pvp, but I feel we are a step behind at times. Still everyone swears up and down that guardians have been and always will be so OP and have too many blocks/heals. I don’t feel that, or maybe I am biased?

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Posted by: TheGreatA.4192

TheGreatA.4192

I actually mostly agree with what was said by Ragnarox. the estimated 30K effective HP for a fight is far less effective than completely avoiding damage consistently via kiting, dodging, combat breaking, and so on.

Our heals are the longest used, making our sustain mechanic highly relied on via utility skills and traits. Other classes do not have those traits but their sustain via heal skills and weapon skills are much more frequent, even if smaller in total. Giving “them” a much higher sustain and effective health by continuously regenerating life.

All is not lost/vain though, we do well enough and are dangerous in pvp, but I feel we are a step behind at times. Still everyone swears up and down that guardians have been and always will be so OP and have too many blocks/heals. I don’t feel that, or maybe I am biased?

Guard also has access to kiting, dodging and combat breaking, along with the effective HP that he has.

If you give the guardian any more hard CC, it’s going to eat everyone alive. The point of the guardian is that your teammates do the crowd control part, and then you look like a hero by pulling off a 10k spin to win attack.

It would be senseless if the guardian was able to consistently land the kind of damage that it puts out, while being as survivable as it is. The celestial builds pale in comparison to the berserker guardian damage. Every class needs to have strengths and weaknesses, and the weakness of the guardian is that it lacks crowd control on its own.

Metsän Suojelija (guard)/Puun Halaaja (engi)/Pieni Musta Rotta (warrior)/Viher Rauha (necro)

(edited by TheGreatA.4192)

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Posted by: CMF.5461

CMF.5461

How often/long have you heard guardians and other players talk about how easy it is to just walk away from a guard? How long have we heard guardians have low mobility because we are meant to “get in a fight and stay there”?

What combat breaking and kiting do you see guards have? What evade/dodge skills on our weapon sets or utility skills do we have? At most we have a couple of aegis that block one hit each with moderate to long cooldowns and shelter, and we bank heavily on them.

Blocks and blinds are how we survive, and we are able to be effective enough with them, but I am far and away from your opinion that “we are going to eat everyone alive” if we get any buffs.

Our CC abilities are a second or two of chill and a couple of wards/knockdowns that people can easily avoid. Yet I see a lot of hate on the pvp forum about ring of warding being as strong as entangle and slick shoes….I totally disagree 100 and 1 percent.

Level the playing field is all I ask, not make us godly. Opinions differ though, so what I think and what you think will not commonly match up.

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Posted by: Buran.3796

Buran.3796

so this is vs those 2…thieves can be killed but eles…hardly almost impossible.

vs hunters: condi hunter destroy guardians easily. power can kill us if hes moderate skilled.
vs mesmers: shatter can be killed, condi is deadly to guardians.
vs necro: it depends how skilled is the necro, condi build melts guardian.
vs warrior: hambow and shoutbow destroys guardian with ease.
vs engineer: guardian don’t have any chance to win.

I found celestial bruisers (d/d ele, shoutbow war, engineers) almost impossible to kill in 1 vs 1 while fighting for a point.

But I didn’t find rangers or necros too hard to beat, mesmers are a very tie matchup, and hambows and most of thief builds are a easy mode win for medguards in most of circumstances. Some of those characters had better mobility or disengagement, but in n vs n medguards provide a very nice AoE damage to the equation.

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Posted by: Black Box.9312

Black Box.9312

I actually mostly agree with what was said by Ragnarox. the estimated 30K effective HP for a fight is far less effective than completely avoiding damage consistently via kiting, dodging, combat breaking, and so on.

Our heals are the longest used, making our sustain mechanic highly relied on via utility skills and traits. Other classes do not have those traits but their sustain via heal skills and weapon skills are much more frequent, even if smaller in total. Giving “them” a much higher sustain and effective health by continuously regenerating life.

All is not lost/vain though, we do well enough and are dangerous in pvp, but I feel we are a step behind at times. Still everyone swears up and down that guardians have been and always will be so OP and have too many blocks/heals. I don’t feel that, or maybe I am biased?

Guard also has access to kiting, dodging and combat breaking, along with the effective HP that he has.

If you give the guardian any more hard CC, it’s going to eat everyone alive. The point of the guardian is that your teammates do the crowd control part, and then you look like a hero by pulling off a 10k spin to win attack.

It would be senseless if the guardian was able to consistently land the kind of damage that it puts out, while being as survivable as it is. The celestial builds pale in comparison to the berserker guardian damage. Every class needs to have strengths and weaknesses, and the weakness of the guardian is that it lacks crowd control on its own.

What makes a high damage guardian so much more likely to be OP than a high damage warrior or thief though? Both of those classes can bring both damage and CC to the table, while still having good enough survivability to hold their own in an extended duration fight.

Sure, medi guard has a lot to bring to a fight, but it’s all locked behind high cooldowns. A medi guard’s chances of winning a fight decrease with every second that passes. The only tool you have to help you land a burst is the element of surprise, so if you can’t get the jump on someone, good luck doing enough damage to kill them.

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Posted by: Kicast.1459

Kicast.1459

I often raise broken situations…but I feel medi guard (hammer not gs)are strong currently…not god mode prof neither unkillable…not awesome 1v1ers but strong.

Maybe it is just because people are not yet used to play against them..but I feel they are bombing danger in team fight…with efficient control to stop some usual unkillable prof.

I feel it is good for the game.

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Posted by: Ragnarox.9601

Ragnarox.9601

As a berserker medi guard, you have like 30k effective HP during a fight. If that’s not enough to get the job done, then I don’t know what is.

Compare that hp to let’s say necros HP whos effective is ~70k?

Comparing Guardians to other classes: Guardian have active stuff (you need to use skill to remove something) while all other classes have all those things passive (dodge gives protection,fury…etc) and (dodge remove poison, blind, …etc.). We need more passive stuff then active, we dont even have good zeal trait compared to other classes…And that my friends suck. All other classes have power trait tree full used, while we need 6 in valor to get 3000 more hp (which we had before nerfing to 10k base) and best ones are too high in some trait trees.

We need in Hot totally reworked our trait lines. Or ppl will just use new Revenant. (I will make it main if they dont change something).

Longbow won’t save us, maybe will be fun in the start but on long terms we need to be reworked.

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Posted by: Loxsus.3841

Loxsus.3841

I think Zealous blade could heal for double what it does and be safe.

I’d consider dropping shelter to 25 seconds (maybe 20) with sigil heal down to 30 or, if it stays that high, maybe letting it cure 2 conditions over 1? Right now no one ever considers taking it really over shelter.

But a big help really would be to increase the HP pool. Elementalists are fine with it since they can have a nice all around build and be durable while we’re a bit on our own.

Don’t nerf elly but bring others up a bit closer to them. Classes should be different but for a game touting “play how you want” then all classes should be able to, in some way, fill that desire. Heck since Aegis is so big for us, give us more of it somehow as an option? Honestily, Virtue of Courage could have its interval between Aegis’ cut in half and it not be broken. A free aegis every 20 seconds? Doesn’t sound busted to me.

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Posted by: Ragnarox.9601

Ragnarox.9601

I think Zealous blade could heal for double what it does and be safe.

I’d consider dropping shelter to 25 seconds (maybe 20) with sigil heal down to 30 or, if it stays that high, maybe letting it cure 2 conditions over 1? Right now no one ever considers taking it really over shelter.

But a big help really would be to increase the HP pool. Elementalists are fine with it since they can have a nice all around build and be durable while we’re a bit on our own.

Don’t nerf elly but bring others up a bit closer to them. Classes should be different but for a game touting “play how you want” then all classes should be able to, in some way, fill that desire. Heck since Aegis is so big for us, give us more of it somehow as an option? Honestily, Virtue of Courage could have its interval between Aegis’ cut in half and it not be broken. A free aegis every 20 seconds? Doesn’t sound busted to me.

Yes Zealot need better heal plus maybe giving might on hit or bleeding or torment, something. But our whole Trait line suck.

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Posted by: Booms.3952

Booms.3952

guardian is honestly really balanced.
you guys make the points that the longer the fight goes on the more likely you’ll lose. Okay then concentrate on making it as short as possible. also we have good chances vs anything but ele (hammer kitten s engi and greatsword kitten s shutbow, both win everything else) in 1v1. We do have good kiting because we have so much low counterplay counterpressure that youre forcing other players on the team to NOT attack you unless they want to risk being 100-0’d if we still had cd’s. The only way guardian could really be that weak is if theyre keeping track of your cds and making you waste them while not kitten them with a teammate. In celestial meta usually yourp artner will be doing so much damage that if you’re targeted then they’ll be owning an enemy while you also attack and just burn through cds. If theyre smart and make you waste cds you can just keep virtue of resolve up and LoS and use smite condition off cd for your sustain. Honestly just pressing smite condition is about 50% of healing signets sustain haha. (1.8k heal every 16s nice). We don’t need “passive skills” to carry us because our low cd and many different abilities achieve the same thing.

if people are having problems on guardian in a certain situation let me know and I’ll explain what I would do at top level pvp in that situation..

#1 gerdian na
0 counterplay

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Posted by: CMF.5461

CMF.5461

I think people are trying to concentrate on making the fight shorter, but there isn’t enough raw damage or soft CCs to manage the slipperiness of the most commonly encountered classes and fights.

So people ask for buffs in soft CCs mostly as no one wants to get insta gibbed by anyone, so for the most part I believe the guardian community is against crazy high damage buffs to compensate for what we believe our weakpoints are.

Guards have been balanced since the dawn of the game, we have been in a good spot and seen little to no changes. Maybe everyone else is just over powered then? But do you want to see the nerf hammer going around or do you want to see the buff machine? Maybe a little of both?

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Posted by: Black Box.9312

Black Box.9312

I think people are trying to concentrate on making the fight shorter, but there isn’t enough raw damage or soft CCs to manage the slipperiness of the most commonly encountered classes and fights.

So people ask for buffs in soft CCs mostly as no one wants to get insta gibbed by anyone, so for the most part I believe the guardian community is against crazy high damage buffs to compensate for what we believe our weakpoints are.

Guards have been balanced since the dawn of the game, we have been in a good spot and seen little to no changes. Maybe everyone else is just over powered then? But do you want to see the nerf hammer going around or do you want to see the buff machine? Maybe a little of both?

I think you bring up a good point in that damage has never been the problem for guardians. Things like increasing the % modifier for Powerful Blades from 5% to 10% were nice and all, but they’ve done nothing to solve the problem in that it’s still too difficult to apply that damage to an enemy that can see you coming. A medi guard’s burst is already pretty much all or nothing, with high cooldowns preventing most of our big skills from seeing any more than one use per fight, so it’d be really nice to at least be able to more securely land our attacks.

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Posted by: Arken.3725

Arken.3725

Just a bit of input: Guardian’s actually have seen significant changes but they happened long ago. Here’s a short list of significant changes.

Tomes: Removed stability

Line of Warding: Got a 37.5% nerf to its duration

Wrathful spirit: Got a 70% nerf to its duration

Vigorous precision: 50% nerf to its potential duration

Shield of Judgement: 40% nerf to its duration

Selfless Daring/SYS: 50% nerf to its effectiveness/duration respectively.

Great Sword: Got a crap ton of nerfs. Not only did the skills get rearranged, but the cool down of each skill increased as well. Symbol went from 10-20 seconds, Leap went from 10 to 15 and Whirling wrath went from 8 to 10 seconds.

My point in all of this is that Guardian’s received significant nerfs. This isn’t even mentioning some of the tracking problems from scepter and other issues.

(edited by Arken.3725)

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Posted by: silvermember.8941

silvermember.8941

Just a bit of input: Guardian’s actually have seen significant changes but they happened long ago. Here’s a short list of significant changes.

Tomes: Removed stability

Line of Warding: Got a 37.5% nerf to its duration

Wrathful spirit: Got a 70% nerf to its duration

Vigorous precision: 50% nerf to its potential duration

Shield of Judgement: 40% nerf to its duration

Selfless Daring/SYS: 50% nerf to its effectiveness/duration respectively.

Great Sword: Got a crap ton of nerfs. Not only did the skills get rearranged, but the cool down of each skill increased as well. Symbol went from 10-20 seconds, Leap went from 10 to 15 and Whirling wrath went from 8 to 10 seconds.

My point in all of this is that Guardian’s received significant nerfs. This isn’t even mentioning some of the tracking problems from scepter and other issues.

Not to be that person, but other classes have received just as many nerfs if not more. The guardian for all the complaints by people on the forums, has been consistent. Depending on who you ask that could be a good or bad thing, they has never been a time where guardians have been out of the loop. EVER.

Simply listing nerfs is just a very dishonest because other classes have gotten more nerfs.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Arken.3725

Arken.3725

Just a bit of input: Guardian’s actually have seen significant changes but they happened long ago. Here’s a short list of significant changes.

Tomes: Removed stability

Line of Warding: Got a 37.5% nerf to its duration

Wrathful spirit: Got a 70% nerf to its duration

Vigorous precision: 50% nerf to its potential duration

Shield of Judgement: 40% nerf to its duration

Selfless Daring/SYS: 50% nerf to its effectiveness/duration respectively.

Great Sword: Got a crap ton of nerfs. Not only did the skills get rearranged, but the cool down of each skill increased as well. Symbol went from 10-20 seconds, Leap went from 10 to 15 and Whirling wrath went from 8 to 10 seconds.

My point in all of this is that Guardian’s received significant nerfs. This isn’t even mentioning some of the tracking problems from scepter and other issues.

Not to be that person, but other classes have received just as many nerfs if not more. The guardian for all the complaints by people on the forums, has been consistent. Depending on who you ask that could be a good or bad thing, they has never been a time where guardians have been out of the loop. EVER.

Simply listing nerfs is just a very dishonest because other classes have gotten more nerfs.

Never said every other profession hasn’t received nerfs. The question is the severity/rate at which the nerfs have been received. It’s a little dishonest to not list examples of such to compare while just stating, “everyone has had theirs.”

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Posted by: Ragnarox.9601

Ragnarox.9601

Guardian lacks conditions.

We have : Blind, Burning, Immobilize, Vulnerable.
We dont have: Bleeding, Chill, Confusion, Cripple, Fear, Poison, Torment, Weakness.

Summary: we lack all good conditions.

What we need: Chill, Torment, Weakness.

As someone mention before, guardians is all about burst and die. We have long CD on skills, when you use all of your skills you die. You cant survive long enough or escape from battle before your CD’s restart.

In lots of situations I have a feeling that we miss something really bad….

I just changed to Ranger and have lots of fun because I can contribute more than a Guardian. I dont know what other classes are but if they are fun and do lots of dmg like ranger and still survive like guardian then something is wrong with Guardian class.

Edit: not even one of our weapon skills give daze, stun. We have only one launch (banish – hammer). Our elites are useless (no stability) except Renewed focus which is useless if you are not medi build (why would you even trait for something else?).

(edited by Ragnarox.9601)

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Posted by: Black Box.9312

Black Box.9312

Great Sword: Got a crap ton of nerfs. Not only did the skills get rearranged, but the cool down of each skill increased as well. Symbol went from 10-20 seconds, Leap went from 10 to 15 and Whirling wrath went from 8 to 10 seconds.

That threw me off for at least 2 weeks. I was so mad.

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Posted by: Arken.3725

Arken.3725

Great Sword: Got a crap ton of nerfs. Not only did the skills get rearranged, but the cool down of each skill increased as well. Symbol went from 10-20 seconds, Leap went from 10 to 15 and Whirling wrath went from 8 to 10 seconds.

That threw me off for at least 2 weeks. I was so mad.

Dude, i’m right there with you. But aside from getting used to the new arrangement, it got a hefty nerf. Again, every profession has received nerfs over the lifetime of this game. I do believe though, Guardian’s have gotten significant nerfs on top of wonky mechanics(scepter auto) and generally weak traits.