Dps Guard > Bunker Guard
I run soldier/berserker amulet in tpvp…stomping isn’t an issue
Then you lose a lot of crit chance, which means while playing staff you lose a lot of dps (due to the lack of crits, other weapons will not lose as much) you also run lyssa runes instead of solider runes which means you don’t have no where near enough condi clearing support for your team. You’re also missing the 3 condi clears from Resolve and the Stability from Courage and massive heals from regeneration that you wouldn’t really pay attention to.
There’s always a trade off and it’s pretty massive when you drop a bunker guard for a dps guard.
Not to mention you don’t have any control skills to gain a point in the first place (no hammer) and your build is hardly DPS without crit chance. I don’t know if you’ve ever played a bunker before but if you’re good at it you’ll realise why a DPS build can’t fill it’s shoes, it’s a completely different role.
Actually, he is taking Absolute Resolution in his build. Anyway, I think we’re both beating a dead horse here with the dps vs bunker argument, we’ve covered all the major points pretty well. In closing, I play both bunker and dps guard in solo queue, and I like to think I can play them both at a pretty reasonable level of skill. Each have their strengths, but in high level team play, I think a whole year’s worth of top level teams choosing their team comps carefully speaks for itself. It’s not as if all those teams are unaware that dps guard builds exist or something,
(edited by cymerdown.4103)
I run soldier/berserker amulet in tpvp…stomping isn’t an issue
Then you lose a lot of crit chance, which means while playing staff you lose a lot of dps (due to the lack of crits, other weapons will not lose as much) you also run lyssa runes instead of solider runes which means you don’t have no where near enough condi clearing support for your team. You’re also missing the 3 condi clears from Resolve and the Stability from Courage and massive heals from regeneration that you wouldn’t really pay attention to.
There’s always a trade off and it’s pretty massive when you drop a bunker guard for a dps guard.
Not to mention you don’t have any control skills to gain a point in the first place (no hammer) and your build is hardly DPS without crit chance. I don’t know if you’ve ever played a bunker before but if you’re good at it you’ll realise why a DPS build can’t fill it’s shoes, it’s a completely different role.Actually, he is taking Absolute Resolution in his build. Anyway, I think we’re both beating a dead horse here with the dps vs bunker argument, we’ve covered all the major points pretty well. In closing, I play both bunker and dps guard in solo queue, and I like to think I can play them both at a pretty reasonable level of skill. Each have their strengths, but in high level team play, I think a whole year’s worth of top level teams choosing their team comps carefully speaks for itself. It’s not as if all those teams are unaware that dps guard builds exist or something,
Everytime I go to respond here you’ve pretty much said the exact same thing I was going to say but worded better.
So yes I’m just going to leave it here, soloq’s a whole different ball game to teamq and I definitely love playing DPS (it is my favourite build along with burst) but there’s that giant trade off that makes it not worth it in co-ordinated teams.