Fix most broken autoattack in game

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Posted by: JonPeters.5630

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JonPeters.5630

Game Design Lead

I’m guessing he meant ranged auto. Glad this is getting looked at, I enjoy scepter but it’s weak atm

Yes ranged auto. Sorry.

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Posted by: Sandra Martino.3870

Sandra Martino.3870

Ok Necro staff is 22% faster than this skill. I think we just missed upping this when we did our pass to up projectile velocity on skills that were absolutely too sluggish. That being said it looks like you can fire one of these orbs every .8 seconds whereas Necro staff fire rate is 1.3 seconds. Grasp does pass through targets in a line so I feel that differential is fairly warranted. I can’t promise when this is going to be fixed, but I can say I WILL fix it.

I thought i`d never see the day!

Free drinks if you up the speed. No wait, free drinks AND donuts if you forget about the speed and make it homing Jon!

Still Feeling Lucky [PunK] – Gunnars Hold
Recruiting necros & guardians. Whisper ingame.

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Posted by: Farzo.8410

Farzo.8410

I must tattoo the name Jon Peters into my chest now!

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Posted by: phokus.8934

phokus.8934

Any plans to make Smite a symbol?

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Zackie.8923

Zackie.8923

Any plans to make Smite a symbol?

yea to this!

i used the staff3 because of bigger symbols as the scepter2 didn’t count as a symbol.

it should i thought …

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Posted by: Vargs.6234

Vargs.6234

C’mon now, you can’t call Guardian scepter the most broken autoattack in the game when Ranger 1H sword exists.

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Posted by: Raze.8467

Raze.8467

What’s the reasoning for ranged weapons not tracking in the first place? It’s not really skill to hold down a strafe key and the shooter doesn’t have the tools to outplay the strafer. That is, you can’t aim for where he’s GOING to be.

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Posted by: Kain Francois.4328

Kain Francois.4328

Guardian Staff is fine.

What’s wrong is the aiming bug where projectiles fly in random directions if you rapidly strafe.

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Posted by: Tyops.5894

Tyops.5894

C’mon now, you can’t call Guardian scepter the most broken autoattack in the game when Ranger 1H sword exists.

This.

We’ve heard the sweet words of Mr. Peters before, 6 months and counting for ranger weapon fixes. I think I might actually really cry if this gets fixed before any of the ranger weapons.

NSP Why bother?….

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Posted by: timidobserver.7925

timidobserver.7925

Meh, who cares about rangers.

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Posted by: Silver.8023

Silver.8023

I’m glad scepter is finally getting a good looking at by the devs
I must say though, as a bit of an aside, scepter and sword kind of have a similar gameplay problem in that, at least from my experience, they don’t synergise a whole lot with other weapons and traits, which makes them boring to play, if you ask me. Traiting Virtue of Justice as much as possible will make sword and scepter proc it more but it will proc more no matter what weapon you’re using so really, the only trait synergy they get outside of the tiny 5% damage only traits is Blind Exposure and Binding Jeopardy.
Any weapon with a symbol gets loads more trait synergy without even trying.

Anyway, thanks again Jon

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

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Posted by: akamon.2769

akamon.2769

am i the only one that thinks Smite —→ symbol could be OP? don’t get me wrong though, i would LOVE IT and play the scepter almost all the time. it’s actually one of my favorite weapons (okay, tbh, there’s not one Guard weapon i don’t like) and i may be missing the point with this, but i get very in your face with the scepter. i use it like it’s melee. and then immo to close in, OR, get away if i need some breathing room.

so hearing this makes me even happier. faster speed could easily fix the problem. i do hope they don’t touch the damage component though. because it is pretty darn decent.

ah, thinking agani, YES TO SYMBOL on #2 PLS. then they ought to add a symbol onto the sword as well but i’ll leave this thread about the scepter

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Hicci.8761

Hicci.8761

This made me test scepter in pvp again. x) Scepter/torch is surprisingly good with hammer but the projectile speed is a problem. I could just hope that it hits something if I throw it in the general direction.

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Posted by: akamon.2769

akamon.2769

@Hicci – i just started playing scepter torch i PvP as well. pretty darn fun. but agreed, projectile speed i sth i’d want to see changed. i feel as of now, scepter is pertty consistent at hitting around the.. 300-600 range, lol. ://

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Broadicea.8294

Broadicea.8294

I’m guessing he meant ranged auto. Glad this is getting looked at, I enjoy scepter but it’s weak atm

Yes ranged auto. Sorry.

I understand accidentally a word, happens to us all. But my tests with guardian and ranger still show Ranger SB and LB either just barely outdamaging Scepter 1, or at least keeping par with it, depending on your frame counting and stopwatch accuracy. As I posted before, with a steady weapon setup, no armor/trinkets/traits and attacking the Target Golem – Light, Scepter 1 was showing 85 DPS compared to 86 on the shortbow and something like 84-86 on the longbow.

I mean, maybe this is a case of the numbers under the engine being hard to directly measure from the outside, but if your intention is to have Guardian’s Scepter 1 be demonstrably higher DPS than other ranged auto attacks, it needs a damage boost as well as a projectile fix.

http://youtu.be/POCFYrom2f8 – A video recording of the testing I was doing.

Retired. Too many casuals.

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Posted by: Sandra Martino.3870

Sandra Martino.3870

I think Jon meant highest dps with average gear levels? As in scaling the best? Could be very true, running with full berserker including zerker asc and feel like a terminator when i do hit things. Just doesn’t happen often i actually hit something :P

Still Feeling Lucky [PunK] – Gunnars Hold
Recruiting necros & guardians. Whisper ingame.

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Posted by: Tinboy.7954

Tinboy.7954

C’mon now, you can’t call Guardian scepter the most broken autoattack in the game when Ranger 1H sword exists.

Guardian scepter autoattack is still by far the worse. Guardians have only 2 ranged weapons; scepter and the staff. The staff has 600 range which is hardly a ranged weapon. A ranger can use a bow in melee and at a ranged distance while a guardian has no choice. Also, ranger 1h sword is only broken if the target runs away. Why would you use a sword when the target runs away in the first place, you should be pulling out the bow.

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Posted by: TwoBit.5903

TwoBit.5903

So….. is tricking the game’s auto-aim system for ranged attack GW2’s version of dodging projectiles?

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Posted by: Vaffelman.6954

Vaffelman.6954

Ok Necro staff is 22% faster than this skill. I think we just missed upping this when we did our pass to up projectile velocity on skills that were absolutely too sluggish. That being said it looks like you can fire one of these orbs every .8 seconds whereas Necro staff fire rate is 1.3 seconds. Grasp does pass through targets in a line so I feel that differential is fairly warranted. I can’t promise when this is going to be fixed, but I can say I WILL fix it.

I have also tested this and to me it looks balanced! why? well scepter deals more damage than the staff!

Conclusion : Staff best in line dmg(Aoe) Scepter best single target dmg.

If you are going to buff scepter guardian then also buff necro staff.

Vaffelmannen / Vaffelman / Krigs Vaffel
We Be Chilling Core
GH

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Posted by: Sandra Martino.3870

Sandra Martino.3870

Ok Necro staff is 22% faster than this skill. I think we just missed upping this when we did our pass to up projectile velocity on skills that were absolutely too sluggish. That being said it looks like you can fire one of these orbs every .8 seconds whereas Necro staff fire rate is 1.3 seconds. Grasp does pass through targets in a line so I feel that differential is fairly warranted. I can’t promise when this is going to be fixed, but I can say I WILL fix it.

I have also tested this and to me it looks balanced! why? well scepter deals more damage than the staff!

Conclusion : Staff best in line dmg(Aoe) Scepter best single target dmg.

If you are going to buff scepter guardian then also buff necro staff.

Necromancers have more options to ranged dps.

Conclusion: buff scepter.

Still Feeling Lucky [PunK] – Gunnars Hold
Recruiting necros & guardians. Whisper ingame.

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Posted by: Wirldwide.8046

Wirldwide.8046

Here is a genius idea. Fix the most broken autoattack in the game in Guard scepter. Its been what, since beta that this has been in game? No attack in the game is more broken and worthless than scepter autoattack. How about next patch we finally take care of this obviously “MINOR” problem that clearly has no effect on gameplay at all!

I have always been able to auto attack with the scepter on a guardian even in beta. So I’m not sure what it is you are talking about. Maybe you could explain in detail what the issue is?

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Posted by: Aza.2105

Aza.2105

Here is a genius idea. Fix the most broken autoattack in the game in Guard scepter. Its been what, since beta that this has been in game? No attack in the game is more broken and worthless than scepter autoattack. How about next patch we finally take care of this obviously “MINOR” problem that clearly has no effect on gameplay at all!

I have always been able to auto attack with the scepter on a guardian even in beta. So I’m not sure what it is you are talking about. Maybe you could explain in detail what the issue is?

Stop fighting stationary targets.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
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Posted by: Tinboy.7954

Tinboy.7954

Here is a genius idea. Fix the most broken autoattack in the game in Guard scepter. Its been what, since beta that this has been in game? No attack in the game is more broken and worthless than scepter autoattack. How about next patch we finally take care of this obviously “MINOR” problem that clearly has no effect on gameplay at all!

I have always been able to auto attack with the scepter on a guardian even in beta. So I’m not sure what it is you are talking about. Maybe you could explain in detail what the issue is?

Go back to page 1 and watch the video. It’s pretty hard to miss if you actually PvP with it; I ditched it (PvP) within the first day.

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Posted by: SplendidDust of AncientSuns.8453

SplendidDust of AncientSuns.8453

Change the blue tennis balls into Chuck Norris head shaped fear inducing harbingers of destruction and kitten and we’re talking.

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Posted by: LastDay.3524

LastDay.3524

That also means necro staff won’t get any fix……

drawing circles in a corner

What needs to be fixed with Necro Staff? (As a Guardian, I am sometimes oblivious to issues with other classes)

Slow projectiles, slow attack speed, and even though the piercing effect is great in PvE it’s rarely useful in PvP.

In addition most of the Necro Staff skills don’t seem to scale all that well with Power.
This leaves Necromancers with no good 1200 range options in terms of Power damage aside from Lich Form.

Necros usually try to swap away from staff as soon as their Marks go on cooldowns simply because the autoattack sucks so badly.
(Unless they really need the range or are suppressing keep walls in WvW and so forth)

I’m not really sure whether the awful autoattack needs buff, though, as the staff works quite well as a support & swap weapon already.
Necro might need a Rifle or a GS as a ranged option… but that’s something for an another thread on an another Profession section.

Benight[Edge]

(edited by LastDay.3524)

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Posted by: Aberrant.6749

Aberrant.6749

Ok Necro staff is 22% faster than this skill. I think we just missed upping this when we did our pass to up projectile velocity on skills that were absolutely too sluggish. That being said it looks like you can fire one of these orbs every .8 seconds whereas Necro staff fire rate is 1.3 seconds. Grasp does pass through targets in a line so I feel that differential is fairly warranted. I can’t promise when this is going to be fixed, but I can say I WILL fix it.

I could huggle you right now <(^.^)>

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

That also means necro staff won’t get any fix……

drawing circles in a corner

What needs to be fixed with Necro Staff? (As a Guardian, I am sometimes oblivious to issues with other classes)

Slow projectiles, slow attack speed, and even though the piercing effect is great in PvE it’s rarely useful in PvP.

In addition most of the Necro Staff skills don’t seem to scale all that well with Power.
This leaves Necromancers with no good 1200 range options in terms of Power damage aside from Lich Form.

Necros usually try to swap away from staff as soon as their Marks go on cooldowns simply because the autoattack sucks so badly.
(Unless they really need the range or are suppressing keep walls in WvW and so forth)

I’m not really sure whether the awful autoattack needs buff, though, as the staff works quite well as a support & swap weapon already.
Necro might need a Rifle or a GS as a ranged option… but that’s something for an another thread on an another Profession section.

I wouldn’t mind if necro staff did the same as Memser’s staff except it strips one condition and transfers to the target if hit.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

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Posted by: Tobias.8632

Tobias.8632

I’ll take a look at how it compares to Necro staff auto. I will say that when this does hit it is the highest DPS #1 skill in the game. We wanted it to feel this powerful but difficult to land but the effect may be too exaggerated. I’ll play some PvE and PvP scepter Guardian later today.

Jon

Thanks for responding Jon, I think its long overdue.

It maybe the highest dps in the game WHEN it hits. Problem is in pvp it never does really. The attacks are so slow and tend to miss the target even if they move slightly.

Also smite is just as bad. Sometimes the attacks do not register. Fixing skills 1 and 2 for scepter would be a big improvement. I’d actually use the weapon!

This video explains everything:

I would kill to have a skill that hits that hard from range as a necro, would mean we could actually deal some damage to structures. That looks like it’d be beast as hell in PVE. Not everything has to be designed around being good in PVP. Necro staff is almost worthless in PVE but good in PVP.

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Posted by: Zaoda.1653

Zaoda.1653

I like the third skill on the scepter as it’s very handy for holding yaks for a few seconds in WvW. Having said that, I admit the auto attack on the first skill of the scepter is horrible in terms of speed. I tend to have to chuck down a symbol at an enemy yak to get in an attack before it dies too quickly and lose the potential 19 world points. It is frustrating. I have no complaints on the damage it does though

Edit: the range on it is a bit mediocre too, should be increased a little in my opinion.

Forever a supporter of more male skimpy armor

(edited by Zaoda.1653)

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Posted by: Ekemeister.8905

Ekemeister.8905

Longbow 1 on ranger has broken-ness trumped here. It’s actual time is double it’s tooltip, and it’s slow enough that nobody should ever be hit by it. Oh, yeah, it’s damage falls dramatically as baddies close.

I’ll grant scepter second place though.

Thief doesn’t have a ranged weapon that isn’t broken somehow. Their shortbow 1 is 4 times as long as tooltip and pistol 1 has a similar issue.

I don’t think the class concept was to include a lot of ranged gameplay, and I’m just glad it works in PvE. Besides, staff seems to be working as intended which is always a plus.

Though make no mistake, I do agree. Would be nice if i magical orbs from scepter didn’t miss a walking boss.

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Posted by: phokus.8934

phokus.8934

I wouldn’t be oppose to having Orb of Wrath home in on its target as Ray of Judgement does but attacks are slower.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Kracin.6078

Kracin.6078

the scepter overall as the only real ranged weapon for the guardian is incredibly weak. the bolts are too slow for pvp where an enemy can literally run away from you and not be hit.

and the attack times are WAY far out. causing the dps to drop even lower than it states it is. .8 per attack is ridiculous, if it was really .25 per attack like it says, then i wouldn’t make a single complaint, because then it would be on par with melee weapons for dps, except that the number 2 is useless for real dps unless your target is downed, stunned, or not paying attention.

it seriously needs a projectile speed, and attack speed buff up. something to make it so guardians will be able to use it during fights where ranged is necessary and not feel like taking it off afterwards.

right now guardian are forced to play specific types of weapons at all times. you are either a staff and greatsword, or a staff and hammer for PvE play (sometimes mace+shield/focus/torch). but nothing beats out the benefits of the greatsword and staff when it comes to large numbers of PvE stuff popping out. a single target weapon just doesn’t cut it.

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Posted by: Sandra Martino.3870

Sandra Martino.3870

Jon, don’t leave us!

Still Feeling Lucky [PunK] – Gunnars Hold
Recruiting necros & guardians. Whisper ingame.

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Posted by: darkchicken.8692

darkchicken.8692

can the scepter attacks look more mean? I mean the sound effect/animation of the auto attack and smite are really not up there with all the other weapons in the game. I feel so weak when i use them, a big charr swinging the scepter super hard but those small blue bubble with random floating pattern. Looks way better when im in melee with it, feel like im clubbing someome haha.

For smite perhaps get the fists bigger? I mean its cool having fists flying everywhere but it took me a kitten while to notice them with the graphic at max. At first i though it was only a sigil on the ground. The sound of it too is pretty weak.

I just think the scepter could have some love. All the weapons in the game have cool attack that look like it hurt or awesome special effect. The guardian scepter though look really weak.

as my only range weapon (staff is not), i would like to love it but its so dull.

(edited by darkchicken.8692)

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Posted by: darkchicken.8692

darkchicken.8692

the scepter overall as the only real ranged weapon for the guardian is incredibly weak. the bolts are too slow for pvp where an enemy can literally run away from you and not be hit.

and the attack times are WAY far out. causing the dps to drop even lower than it states it is. .8 per attack is ridiculous, if it was really .25 per attack like it says, then i wouldn’t make a single complaint, because then it would be on par with melee weapons for dps, except that the number 2 is useless for real dps unless your target is downed, stunned, or not paying attention.

it seriously needs a projectile speed, and attack speed buff up. something to make it so guardians will be able to use it during fights where ranged is necessary and not feel like taking it off afterwards.

right now guardian are forced to play specific types of weapons at all times. you are either a staff and greatsword, or a staff and hammer for PvE play (sometimes mace+shield/focus/torch). but nothing beats out the benefits of the greatsword and staff when it comes to large numbers of PvE stuff popping out. a single target weapon just doesn’t cut it.

I do agree alot with you. Even more, when there is a large volume of enemies, smite dont touch them all, its not even an aoe. Like if there is four target, everyone will get touched by smite but one after the other. It tick on different targets but still feel like a single target weapon. Not like when you drop a ground with great sword, staff or hammer(3chain) which tick on alot of enemies at the same time.

Like i use scepter for some bosses where going in close is dangerous or for exemple in AC where you want to stay on the wall killing the gargoyles or Path 1 last boss in the stairs since the staff get obstructed most of the time.

I hate using it mostly because the further is the boss, the more chance i get to miss with my slow projectiles because as soon as he move, the chain of bubbles heading toward him will just miss.

And the cherry on top, the scepter look weak in term of animations/sounds for auto attack and smite, the chains though are nice looking.

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Posted by: darkchicken.8692

darkchicken.8692

I wouldn’t be oppose to having Orb of Wrath home in on its target as Ray of Judgement does but attacks are slower.

Orb of Wrath? I dont see no wrath here. I see a small , lovely blue orb slowly making its way to my enemy and then hug it in a small sound effect.

Should be renamed to orb of gentle caring.

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Posted by: Sandra Martino.3870

Sandra Martino.3870

I wouldn’t be oppose to having Orb of Wrath home in on its target as Ray of Judgement does but attacks are slower.

Orb of Wrath? I dont see no wrath here. I see a small , lovely blue orb slowly making its way to my enemy and then hug it in a small sound effect.

Should be renamed to orb of gentle caring.

“Orb of miss miss miss when hit WASD”

Still Feeling Lucky [PunK] – Gunnars Hold
Recruiting necros & guardians. Whisper ingame.

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Posted by: Decrypter.1785

Decrypter.1785

Orb of Wrath , should be like the warriors kill shot , if you get hit you die !! joking aside you can just walk out of its way lol , Orb of miss

[WM]give us in game ladder

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Posted by: Amins.3710

Amins.3710

Or, instead of changing speed, let it damage everyone it passes through.

Or, slow them down a bit, let them hit on pass through and increase the width/breath of the orb…. you know… go go “Galaxy!”

Scepter orbs hit like a truck. I would not like seeing that taken away, personally. 2.5k dmg is pretty sweet.

Amins – Guardian
Gameplay Video’s & Forum Post

(edited by Amins.3710)

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Posted by: yLoon.5289

yLoon.5289

Hi OP, i am absolutely with you. I’ve been playing this game since beta.

I do not mind the slowpoke of Orb of Wrath, IF Ranger Greatsword attack speed is reduce!! Not in par with melee class like Warrior and Guardian!! So many imbalance in this game at the moment!

Guys, forget about dev will increase the speed of orb, they will always argue “but guardian got insane regen skill”

12K AP
Level 54 Bear Rank

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Posted by: Edenwolf.6328

Edenwolf.6328

Do not test in pve, make sure to do all your testing in pvp including and probably more importantly, wvw.

Alistat the White-Guardian, Edenwolf-Thief, Grimtech Jones-Necro Borlis Pass

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Posted by: Aza.2105

Aza.2105

Or, instead of changing speed, let it damage everyone it passes through.

Or, slow them down a bit, let them hit on pass through and increase the width/breath of the orb…. you know… go go “Galaxy!”

Scepter orbs hit like a truck. I would not like seeing that taken away, personally. 2.5k dmg is pretty sweet.

Scepter does the same damage as shortbow and longbow. Except bows actually hit their target.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
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Posted by: Amins.3710

Amins.3710

I’ve never been hit for 2.5k w/ a Shortbow on an auto attack.

I’ve never been able to get my ranger to hit for that either.

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Sandra Martino.3870

Sandra Martino.3870

@Amins,
2.5k damage is not reality either. Running full zerk with 6 zerk ascended items, 30 valor + 10% crit food nets me crits of 2k round. Which is arguably balanced.

If it ever hits >.>

Still Feeling Lucky [PunK] – Gunnars Hold
Recruiting necros & guardians. Whisper ingame.

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Posted by: Amins.3710

Amins.3710

On Heavy Armors w/o Protection – 1.5-1.7k
On Medium – Light w/o Protection 2.1-2.5k

30 Valor is not a pre-requisite to doing the most dmg.

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Bash.7291

Bash.7291

Yeah, Considering I can get around 2k crits without full zerkers or damage based food, 2.5k seems very posssible. And the key to making it hit is treating it like a melee weapon that has an extra long range.

Living Dead Girl ~ Necro
[Rev]

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Posted by: Sandra Martino.3870

Sandra Martino.3870

On Heavy Armors w/o Protection – 1.5-1.7k
On Medium – Light w/o Protection 2.1-2.5k

30 Valor is not a pre-requisite to doing the most dmg.

It kinda is, with 30% extra crit damage.

And no, when all the stars align you will only hit 1.9-2.1 at max, never seen 2.5k. I have build my guardian around the absolutely maxed stats and ran around in wvw hitting upgraded lvl2 naked elementalists with 25 vuln stacks.

That said: it’s still indeed very good dps, much better then expected for guardians actually. However due to movement you might hit once in every 5-6 swings, degrading this awesome dps to null.

Still Feeling Lucky [PunK] – Gunnars Hold
Recruiting necros & guardians. Whisper ingame.

(edited by Sandra Martino.3870)

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Posted by: Bash.7291

Bash.7291

On Heavy Armors w/o Protection – 1.5-1.7k
On Medium – Light w/o Protection 2.1-2.5k

30 Valor is not a pre-requisite to doing the most dmg.

It kinda is, with 30% extra crit damage.

And no, when all the stars align you will only hit 1.9-2.1 at max, never seen 2.5k. I have build my guardian around the absolutely maxed stats and ran around in wvw hitting upgraded lvl2 naked elementalists with 25 vuln stacks.

That said: it’s still indeed very good dps, much better then expected for guardians actually. However due to movement you might hit once in every 5-6 swings, degrading this awesome dps to null.

Actually, no it is not. going 30 into radiance & zeal is actually the most damage. and thats not even including putting traits in for 10% damage on burning, 15% extra crit on one hand, vuln on blind, and vuln on immobilize. Also, it is very much possible with the right gear/trait setup. I was hitting 2k crits with a 10/30/30/0/0 setup without zerkers gear, With it I am sure it would get to 2.5k easy.

Living Dead Girl ~ Necro
[Rev]

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Posted by: Amins.3710

Amins.3710

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Bash.7291

Bash.7291

Lol, nice Amins. And holy crap 9k torch throw. even if upleveled that crazy. Ill have to look up your vid thread to see if you have a new build, dont want to derail this one too much.

Living Dead Girl ~ Necro
[Rev]