Guardian Class Full Rework.

Guardian Class Full Rework.

in Guardian

Posted by: JackaS.9426

JackaS.9426

I only want 1 thing for guardian that would put the class on a better position about druids, scrappers and revenants: to increase the base dmg of the “old weapons” like scepter, sword and greatsword. When I am hitting a tanky class I do literally 200 dmg with scepter auto, 500 dmg with gs autos, and maximum 2k with gs2. Considering the big cd of the gs skills and the low dmg they deal, same as scepter or sword, guardian has lack of dmg. Revenant or scrapper deal way more dmg and their cds are smaller, and they stack a lot of might easily, something that guardian cant even do without staff. The only thing that we can do is spamming bow 1 and 2, dont need even to weapon swap, cuz the other weapons do low dmg compared, and vs tanky builds even bow seems bad. Also, I dont understand why druid, scrapper and rev can have many boons stacked infinitely + 25 might stacks and we cant even stack 1 boon, maybe retaliation lol. If guard stacked a good amount of might I wouldnt ask for a better base dmg but we dont have anything for increasing our power dmg, that doesnt allow us to kill even full zerker druids.

Guardian Class Full Rework.

in Guardian

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

1. you buff burns all classes with burns get buffed unless the application of burn stacks increases (which Anet down toned a few patches ago for pretty much everyone across the board in the last big balance patch)
2. Guardains are protectors as thier ideal image DH is is a Protector but its focused on slaying those that bring harm and prevent it before a death happens , very basic or unsophisticated in terms of comfort, convenience, or efficiency pouring so much strenght into finishing to job quickly is also a form of protecting.
3. the way Anet see Guardains image is not as a healer so they will always be Sub-standard healers but amazing supporters coupled with damage.

from reading your ideas , giving these types of buffs and changes to a heavy armour class is a BAD idea in a whole game sense if you add up all the ideas you are spewing out the Game will be back to the Bunker meta where condis do not work and damage is reduced so much the visual of the game would be like watching two squirrels in a mexican stand off (note i said two because the third guy still can’t do anything)

If that was true guardians would not have 3 talent specs with massive healing and applications to it.

compaired to the new Healer roles that can be used Guardian healing is only support healing it may do big-ish chunks but everything is tided to staff and Utilities sacrficing damage + mobility skills , in the case of WvW this build type is still usefull due to the mass AoE aegis+might and swiftness no so much the healing anymore.

maybe as Jack said they could improve the Retaliation aspects of Guardain and give it options to pump out Resistance inplace of healing , the Warding type skills could do with some Resistance+retaliation Ally buffing could even add Resistance to hallowed ground then lower its cooldown.

anyone remeber the Gw1 Ward ele? imagin that with a hammer on guardian , average heals,high resistance and damage prevention through long term VERY large Radius(like 600-750yards) static AoE Effects/fields .

(edited by Zenos Osgorma.2936)

Guardian Class Full Rework.

in Guardian

Posted by: Anari.2137

Anari.2137

It’s more accurate to say, if there was no trap spam on dh, this class would be worse then warrior.

Guardian Class Full Rework.

in Guardian

Posted by: Salamander.2504

Salamander.2504

It’s more accurate to say, if there was no trap spam on dh, this class would be worse then warrior.

That’s not accurate at all.

Guardian Class Full Rework.

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

It’s more accurate to say, if there was no trap spam on dh, this class would be worse then warrior.

old triple med (or is it penta now) can still out do warriors
I tried playing warrior in pvp and my kitten wus kicked and burnt.
I thus decided that i’m too scrub to play my 2.8k hour Warrior
now i’m spending time on my 106 hour Scrapper and 488 hour DH

as matter of fact i logged on yesterday on my warrior running through PVE content and i simply couldn’t get enough adrenaline to get a berserk mode pulled off, it feels so terri bad because i couldent get perma swiftness unless i run a warhorn or a banner.
Hell even as base Warrior i could taken discipline tree for the 25% move speed

did i mention i can move while grave diggering? i self canceled so many 100b yesterday that i laughed at myself.

however i don’t regret spending 400g on dominator weapon skins for my warrior tho, that stuff look so good.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Guardian Class Full Rework.

in Guardian

Posted by: phokus.8934

phokus.8934

My very small change request to put DH on more of an even playing ground:

Smite Condition applies resistance when it clears a condition
Focus 5 – provides continue blocking for 3 seconds, not just 3 attacks; cooldown from 36 seconds to 30 seconds
Sword – shave off cooldowns on 2 and 3; 7s/12s respectively
Meditation/shouts cooldowns shaved across the board – seem too high today with the amount of damage/cc/conditions floating around

I post from a phone so please excuse any references to ducks or any other auto corrections.