Guardian Class Full Rework.
1. you buff burns all classes with burns get buffed unless the application of burn stacks increases (which Anet down toned a few patches ago for pretty much everyone across the board in the last big balance patch)
2. Guardains are protectors as thier ideal image DH is is a Protector but its focused on slaying those that bring harm and prevent it before a death happens , very basic or unsophisticated in terms of comfort, convenience, or efficiency pouring so much strenght into finishing to job quickly is also a form of protecting.
3. the way Anet see Guardains image is not as a healer so they will always be Sub-standard healers but amazing supporters coupled with damage.from reading your ideas , giving these types of buffs and changes to a heavy armour class is a BAD idea in a whole game sense if you add up all the ideas you are spewing out the Game will be back to the Bunker meta where condis do not work and damage is reduced so much the visual of the game would be like watching two squirrels in a mexican stand off (note i said two because the third guy still can’t do anything)
If that was true guardians would not have 3 talent specs with massive healing and applications to it.
compaired to the new Healer roles that can be used Guardian healing is only support healing it may do big-ish chunks but everything is tided to staff and Utilities sacrficing damage + mobility skills , in the case of WvW this build type is still usefull due to the mass AoE aegis+might and swiftness no so much the healing anymore.
maybe as Jack said they could improve the Retaliation aspects of Guardain and give it options to pump out Resistance inplace of healing , the Warding type skills could do with some Resistance+retaliation Ally buffing could even add Resistance to hallowed ground then lower its cooldown.
anyone remeber the Gw1 Ward ele? imagin that with a hammer on guardian , average heals,high resistance and damage prevention through long term VERY large Radius(like 600-750yards) static AoE Effects/fields .
(edited by Zenos Osgorma.2936)
It’s more accurate to say, if there was no trap spam on dh, this class would be worse then warrior.
It’s more accurate to say, if there was no trap spam on dh, this class would be worse then warrior.
That’s not accurate at all.
It’s more accurate to say, if there was no trap spam on dh, this class would be worse then warrior.
old triple med (or is it penta now) can still out do warriors
I tried playing warrior in pvp and my kitten wus kicked and burnt.
I thus decided that i’m too scrub to play my 2.8k hour Warrior
now i’m spending time on my 106 hour Scrapper and 488 hour DH
as matter of fact i logged on yesterday on my warrior running through PVE content and i simply couldn’t get enough adrenaline to get a berserk mode pulled off, it feels so terri bad because i couldent get perma swiftness unless i run a warhorn or a banner.
Hell even as base Warrior i could taken discipline tree for the 25% move speed
did i mention i can move while grave diggering? i self canceled so many 100b yesterday that i laughed at myself.
however i don’t regret spending 400g on dominator weapon skins for my warrior tho, that stuff look so good.
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
My very small change request to put DH on more of an even playing ground:
Smite Condition applies resistance when it clears a condition
Focus 5 – provides continue blocking for 3 seconds, not just 3 attacks; cooldown from 36 seconds to 30 seconds
Sword – shave off cooldowns on 2 and 3; 7s/12s respectively
Meditation/shouts cooldowns shaved across the board – seem too high today with the amount of damage/cc/conditions floating around