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Posted by: Dynnen.6405

Dynnen.6405

You have stealth, multiple blinks, and clones. Dude, go home, you’re drunk.

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Posted by: TheGuy.3568

TheGuy.3568

So please stop telling me mesmer is better off than guard when Ot comes to OOC movement.

In short mesmers are most def the slowest class in game still. And if u want to compare bases only compare a guard with no traits and just weapons/soils at low levels to a mesmer…. And tell me who has the worst mobility

First off you could just use rune of traveler like I said before. Second, I never brought up mesmers. You did in a feeble attempt to prove something. Too bad I have a fully leveled one and merely pointed out how I get my swiftness/movement speed (there are other methods).

As for that second part no one here cares. We are talking about guardian. Stop being a troll and if you have an issue with mesmer head to that forum. You are actively trying to derail this thread. Stop being an kitten and move on.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: jportell.2197

jportell.2197

Except guard has been my main since Anet gutted mesmers…. I am just pointing out that overall this class is in a great spot and every other class should be balanced around (ie brought up to or down to this level). I was pointing out that one argument in the We need “X” conversation was a little exaggerated calm urself.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

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Posted by: sphonz.3129

sphonz.3129

A symbol for scepter 2; Elite Focus moved to tier I trait.

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Posted by: TheGuy.3568

TheGuy.3568

Except guard has been my main since Anet gutted mesmers…. I am just pointing out that overall this class is in a great spot and every other class should be balanced around (ie brought up to or down to this level). I was pointing out that one argument in the We need “X” conversation was a little exaggerated calm urself.

First post by you you get something simple about he game in general wrong and I point out your flaw. Second post you try to back pedal and make it about OOC movement. Third post =

Lol go level a mesmer and then come back and tell me how guards are SOOOO SLOW. I’m sorry I know guards need some mobility love. But I think there is some exaggeration here

Fourth is an examination (and a bad one at that) of mesmer movement/mobility options.

If it looks like a troll, acts like a troll, sounds like a troll, likely it is a…. troll

As I said before if you want to discuss the merits of mesmer movement/mobility tools there is a link in a previous post to the appropriate forum. The original intent of this thread was to generate good suggestions for guardian class improvement. I contributed my ideas in my first post. So far you have called posters whiners and not contributed a single post on the topic of the thread. For someone who supposedly mains a guardian you have a lot of criticism for your community. Perhaps your efforts would be better spent elsewhere.

Right now guardian could use help in some areas. If you feel that mesmer could use similar help then by all means start a thread and hope someone such as yourself does not take the time to post.

Btw for a long time now the class all classes are balanced against (if balanced at all) is warrior. Much of what has been asked for including passive healing improvements, more HP, more mobility options, better ranged weapon skills, etc. are directly due to this fact.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Amins.3710

Amins.3710

Am I the only one that would like to see a road map, or at least hear what they might have planned for Guard? Or ya know…something?

Everything could be solved if they communicated….

But they’re horrible at that, so rage on peeps! Rage on!

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Relentliss.2170

Relentliss.2170

jportell you seem to ignore the simple fact that a Mesmer does not need to be in mele range to do its damage with most of its weapons. A guardian does. That is why it is such a problem for guardians.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: Vizardlorde.8243

Vizardlorde.8243

1-Spirit weapons need to be invulnerable in PVE in their current state they die immediately in aoe heavy fights, the only useful one is the shield to absorb projectiles.
2-Zealots Flame needs to act like a proper projectile and move up the X axis. It’s annoying as hell to have it say obstructed when the target is in front of you, but just happens to be on a wall( every ranged attack hits but zealots flame).
3-If 1 doesn’t happen we need a different grandmaster trait in Zeal that actually improves damage like 4% damage for each unused virtue
4- We need access to more conditions for condition builds to be viable, so a trait that adds bleeds to sword greatsword and spears should be added and while they are at it create poison alternative for sigil of earth.
5- Add a 25% movement speed trait while aegis is up guards have a difficult time traveling cause they their swiftness buffs have either long cooldown or really short duration.
6- remove the internal cooldown on empowreing might

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Posted by: Shukay.3728

Shukay.3728

My list should be short and to the point.

  1. We need more CC to keep a target in the fight.
  2. We need more mobility the and the “You can bunker”, reason is pointless now.
  3. We need a better ranged option than what we have now.
  4. We need access to a better condition build that just burning.
  5. We need more HP or better passive healing at base.
  6. *We need a dev (even if it is lip service) to come here and at the very least say, “We are looking into it.” Honestly it could be BS but it is nice to hear.
  7. We need less people tossing out crazy OP ideas. Be logical and constructive. We are unlikely to see changes based on our ideas but we can attempt to remind the devs people still want to play this class.

approved

but no one think we need a replacement of the stats given with traits points?
i am speaking about the virtues traits.. we have just difficult to set up a balanced stats build. spend points in virtues not help us more.. yes a lot of utilities but they have to separate boon duration and recharge virtues rate (ele have the same problem).

they have to move also vitality bonus in a trait line more offensive not vitality + healing power….. because this made us to follow only 2 ways… 20k vitality “tank” build or a pure glass cannon blinder (more glassy than a mesmer! Bit*h please….. )

So i think we don’t need fix or upgrade but more a rework….. more balanced traits and major traits that have sense (i wanna see more traits as the warrior 20% cd + an effect for weapon)

also for the spirit weapons.. a trait line as the ranger for the spirit build…

Lol go level a mesmer and then come back and tell me how guards are SOOOO SLOW. I’m sorry I know guards need some mobility love. But I think there is some exaggeration here

mesmer have to have more access to swiftness or other ideas for leave they move better out of fight (maybe a warhorn that give swiftness)

but also guardians need help.. guardian have teleports ok but not help us out of fight.. and yes we have switness but we can’t bring it so easily because anet obbl us to use other skills for survive

(edited by Shukay.3728)

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Posted by: Ebony.5738

Ebony.5738

rework virtues and let PoV cure 2 conditions instead of 1. With the current state of WvW we are almost useless. A tanky support class that can’t even condition wipe effectively. GG.

Verdánt

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Posted by: Brutaly.6257

Brutaly.6257

In order to get 100% uptime on a guard I need staff, Retreat, and maybe SYS. When it comes to traits I may only be required to spend 10 for superior aria.

And about 50-60% boon duration. The fact is that you have focus your entire build around support and support alone to get the uptime.

That isnt the issue most people seem to have, its in combat movement. The inability to connect and disconnect in combat is whats lacking. Or at least that is was some experience.

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Posted by: Deathmond.7328

Deathmond.7328

Good ideas guys. And keep posting here please. We don`t need many topics about “I want that my guardian…”. We need only one solid and constructive subject!

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Posted by: Brutaly.6257

Brutaly.6257

Make hallowed ground and purging flames self centered. this would increase the value of those two babies.

Make consecrated ground increase the area of all consecrations instead of making them ranged.

Reduce cool down on hallowed ground primarily. Its just to much.

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Posted by: Shukay.3728

Shukay.3728

cit my last post i mean this.

  • zeal : Power – condition damage
  • radiance: – Precision – condition duration
  • valor: thoughness – precision
  • honor: Healing power – boon duration
  • virtues: Vitality – Virtues recharge rate

also

  • spirit weapons traits moved all inside zeal and radiance
  • in valor mace and hammer traits (better hammer traits)
  • inside honor -> staff traits and GS
  • radiance scepter

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Posted by: Storm.3952

Storm.3952

A slight buff in health – one counter argument is that we get protection. Come sit in my symbol and you get protection too, now what?

Merging of symbol traits – Perhaps tack the healing part onto longer symbols?

Work out a way to stop having so many symbol traits in so many places! It’s bad enough that they’re static, but why is one of them 25 points in zeal?!

Change the blast on light fields. If you pvp or wvw this might be less of an issue, but blasting on a light field is a bit pants in PvE.

Field priorities – perhaps a generic, or player-based way of giving fields priorities? Like if a fire field is down, this takes priority over a light field? This one is harder to do and it’s more a ‘would be nice’ feature.

Improvement to the 25 virtues trait. It makes no sense that you can get 10% damage if the mob has a condition in one tree, but in an equal place the best you can get is 8% if you have every boon going. Maybe make it 2% per boon with a cap at 10%?

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Posted by: Crapgame.6519

Crapgame.6519

- Swap torch from off-hand to main-hand (allows shield use)
- Remove focus and staff (I know, just doesn’t seem to fit heavy armor types)

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Shukay.3728

Shukay.3728

- Swap torch from off-hand to main-hand (allows shield use)
- Remove focus and staff (I know, just doesn’t seem to fit heavy armor types)

sorry but all no sense..

also focus and staff.. you have to see the guardian as a cleric/paladin/warrior-mage

no as the warrior.

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Posted by: Crapgame.6519

Crapgame.6519

- Swap torch from off-hand to main-hand (allows shield use)
- Remove focus and staff (I know, just doesn’t seem to fit heavy armor types)

sorry but all no sense..

O? Enlighten me.

also focus and staff.. you have to see the guardian as a cleric/paladin/warrior-mage

no as the warrior.

No, I don’t. There really is no reason for a focus off hand to block more than a shield. Yes, I understand the magic part, but my opinion is it is wrong. Same applies with a staff.

Also allowing torch main hand allows me to use a shield. It will also allow the devs to change up burning and conditions.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Ebony.5738

Ebony.5738

Make a small increase in our health pool so newer guardians don’t get roflstomped by thieves in WvW. at least up to 15k traited no armor. Lower cooldown for virtues. preferably like: VoR to 30 seconds fully traited VoC down to 40 seconds fully traited.
Throw AH and Meditation traits into different traitlines so there would be more variety.

Verdánt

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Posted by: jportell.2197

jportell.2197

jportell you seem to ignore the simple fact that a Mesmer does not need to be in mele range to do its damage with most of its weapons. A guardian does. That is why it is such a problem for guardians.

And thats why I said IN COMBAT mobility for guardians needs addressed but movement is fine…. I know how annoying it is to fight on a guardian especially since my main weapon is a hammer…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Amins.3710

Amins.3710

Focused Mind should have been: 5s Swiftness, 5s Fury, 3s Haste.

Zeal Symbol lines should have been consolidated:
- Symbolic Exposure and Power – Master
- Symbolic Chilling – Grandmaster.

The list goes on and on and on. Zeal and Radiance need more synergy. Period.

I mean look at zeal… we’ve got Symbols, Spirit Weapons, Hammer/Scepter, Greatsword, Focus… CONDITIONS (lawl…. LAWL)… it’s all over the fk’n map.

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Mikau.6920

Mikau.6920

I know that Guardian needs some tweaks, but almost all suggestions are OP =(

Sorry for my english.

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Posted by: Pariah.8506

Pariah.8506

You guys are all having OP dreams..

This comes from someone who mains a guard.

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Posted by: baylock.1703

baylock.1703

You guys are all having OP dreams..

This comes from someone who mains a guard.

Guardians are allready OP you guys dont eaven need to dream eny more xD

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Posted by: Crapgame.6519

Crapgame.6519

You guys are all having OP dreams..

This comes from someone who mains a guard.

Enlighten us.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Orion.1678

Orion.1678

The purpose of brainstorming is to get ideas and thoughts flowing; good and bad ideas are welcome because a bad idea might need some tweaking then it may be a good idea or it may help spawn similar ideas, which could be better.

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Posted by: Bash.7291

Bash.7291

Oh yay! this thread again! I was originally going to go back and copy/paste some old suggestions, by why not start anew.

—Spirit weapons: Merge all traits into one line, having to dump 60 points to just get them fully up is stupid for something that isn’t even a strict class mechanic like how clones are for mesmers.
—Symbol traits: merge them and put them into 1 line, or just remove some. (symbolic exposure/zealots speed can both die in a fire)
—Completely rework zeal, move weapon traits to other lines (scepter to radiance, focus to… somewhere, maybe valor since it works with might on block?
—Somewhat rework on radiance, it has a focus on 1hand weapons and signets, but also has alot of dead traits, and also nothing that actually ties into the fact that it gives condition damage.
—Add CC to zeal, move glacial heart, make it effect all weapons, lower the CD and duration to make it apply more often but for lower times.
—rework traits/weapons for condition damage. Shattered aegis could cause bleed stacks, also possible traits for conditions on crit (most looking at 1h weapons in the radiance line with possible torment)

I would have to say of my most drastic suggestions would be to change the stat bonuses for lines. move condition damage to valor, crit damage to zeal, and condition duration to radiance.

This would allow for some better synergy among the trees, as alot of our conditions that don’t do damage reside in radiance (blinds,vuln) also it would work well with the 25 point trait radiant power. Defensive traits with conditions could easily be moved to valor, such kittentered aegis, shimmering defense, both of which would need changes to work (shattered aegis causing bleeds, shimmering defense rework to something like when you are crit or lose 10% of your health to an attack. if 10% I would say add a blind to it too, obviously with a CD) Zeal could easily use some damage boost to make it more attractive, and adding crit damage would be a great way to do it.

These are only some of the ideas I have, I really should post the rest of my trait changes I had started but never finished, would need a work through though with some of the small changes.

Living Dead Girl ~ Necro
[Rev]

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Posted by: Redscope.6215

Redscope.6215

Guardians need a lot of trait attention. They haven’t received any real once-overs like other classes have. Especially not when compared to the engineer, who seems like a constant work-in-progress for Anet. I think this is the 4th patch with Engineer notes twice the size of most other classes.

I think the problem with a lot of guard traits is that some still need to be combined and most of the grandmaster traits (excluding Valor) are rather weak. Here’s a few things I would have changed just to start:

Traits:

  • Valorous Defense – Gain protection at 50% HP
  • Meditation Mastery – Meditations recharge 20% faster; Meditations grant Fury 4s
  • Focused Mind – Meditations reduce condition duration by 33% (5s)
  • Elusive Power – Changed to Elusive Regeneration
  • Elusive Regeneration – New Grandmaster Minor; Gain Regeneration 3s after spending 50% endurance (15s cooldown)
  • Writ of Exaltation – Symbols are larger and last longer
  • Writ of Persistence – Changed to Persistent Healing
  • Pure of Voice – Moved to Master Major
  • Persistent Healing – New Grandmaster Major; Virtue of Resolve always retains its passive regeneration

Sword:

  • Sword Wave – Widen the AoE cone to standard cleave. Now provides swiftness (1s) for guardian and up to 5 allies in cone.
  • Flashing Blade – Reduced cooldown to 8 seconds.
  • Zealot’s Defense – Now blocks all attacks instead of just projectiles.

Shield:

  • Shield of Judgment – Provides regen as well as protection. Cooldown reduced to 25s
  • Shield of Absorption – Projectiles fired within the dome are destroyed. Cooldown reduced to 35s
  • Shield of Absorption: Detonate – Base heal increased by 700 points

Hammer:

  • Symbol of Protection – Moved to Hammer Skill 2.
  • Mighty Blow – Moved to Hammer Chain 3.
  • Zealot’s Embrace – Immobilized changed to Chill
  • Banish – Target will be immobilized for 2s after full knockback effect
  • Ring of Warding – Can now be cast while moving

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Posted by: Gene Rojo.4207

Gene Rojo.4207

Hammer:

  • Symbol of Protection – Moved to Hammer Skill 2.
  • Mighty Blow – Moved to Hammer Chain 3.
  • Zealot’s Embrace – Immobilized changed to Chill
  • Banish – Target will be immobilized for 2s after full knockback effect
  • Ring of Warding – Can now be cast while moving
    [/quote]

Dude. The Zealot’s Embrace is PERFECT. I would rather prefer increasing the duration of the Immobilized than having it turned into Chill.

I hate the Launch effect making it easy to counter just by doing the Breaks Stun skills T___T I LOVE banish. I feel our BANISH has been nerfed T___T

Please change the whole ZEAL line. Please ANET. Rework the whole thing.

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Posted by: albotelho.2931

albotelho.2931

Just give us a little bit more of base HP… just that.

Turig Wolfsbane Norn Guardian
Rangrorn Charr Necromancer
Ultimate Legion [UL]

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Posted by: Redscope.6215

Redscope.6215

Hammer:

  • Symbol of Protection – Moved to Hammer Skill 2.
  • Mighty Blow – Moved to Hammer Chain 3.
  • Zealot’s Embrace – Immobilized changed to Chill
  • Banish – Target will be immobilized for 2s after full knockback effect
  • Ring of Warding – Can now be cast while moving

Dude. The Zealot’s Embrace is PERFECT. I would rather prefer increasing the duration of the Immobilized than having it turned into Chill.

I hate the Launch effect making it easy to counter just by doing the Breaks Stun skills T___T I LOVE banish. I feel our BANISH has been nerfed T___T

Please change the whole ZEAL line. Please ANET. Rework the whole thing.

The reason I would re-work it this way is because the Hammer has a terrible effect of being a melee weapon that pushes the target away from you. That’s the exact opposite of what you want with melee. The guard’s mobility is low enough that you’d be giving anyone an advantage by using Banish and knocking them away. Give it a short immobilize at the end so that you can catch up to them, and make it so that if you break the launch you’re immediately immobilized.

Zealot’s Embrace could go either way really. I only think it should be changed to a Chill to give a “theme” feel of the Glacial Heart trait and the hammer in general. Getting chilled for 4s against a guard is more deadly than being immo for 2s.

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Posted by: Gene Rojo.4207

Gene Rojo.4207

Just give us a little bit more of base HP… just that.

no my friend. A little bi more base of HP wouldn’t help. I honestly don’t care about HP. What we truly need is that ZEAL line to be change and offer us a lot of build. Look around you and ask one guardian what are their builds. 8 out of 10 will say “running on standard AH Build 0/0/30/30/10” We really need to change this kind of meta. The meditation build is GREAT! i’ve been checking it out myself, it offers a lot of punch in roaming even in zerg, for every meditation i pop, i get 2k heal. So obviously Smite Condition is my bread and butter. But nothing as of the moment can beat the standard AH Build when it comes to all around things. in PVE/WVW/SPVP.

We need a lot of change. BIG Change like the warriors, look at them. I can’t even do 1 on 1 with them anymore. Why? Because they have a big change on their traits and we neeed that too.

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Posted by: Gene Rojo.4207

Gene Rojo.4207

Zealot’s Embrace could go either way really. I only think it should be changed to a Chill to give a “theme” feel of the Glacial Heart trait and the hammer in general. Getting chilled for 4s against a guard is more deadly than being immo for 2s.[/quote]

Oh yes! +1 to that fellow guardian! If that’s the case. then i will really vote for it to be a Chill. About the Banish. I love it because i used it against 3v1. I got 2 of them off the cliff and the feeling was GREATTTT. Falling off on a high cliff is so… "downnn downn dowwnnn downnn. But it’s not like that always But it’s epic anyway)

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Posted by: Redscope.6215

Redscope.6215

Zealot’s Embrace could go either way really. I only think it should be changed to a Chill to give a “theme” feel of the Glacial Heart trait and the hammer in general. Getting chilled for 4s against a guard is more deadly than being immo for 2s.

Oh yes! +1 to that fellow guardian! If that’s the case. then i will really vote for it to be a Chill. About the Banish. I love it because i used it against 3v1. I got 2 of them off the cliff and the feeling was GREATTTT. Falling off on a high cliff is so… "downnn downn dowwnnn downnn. But it’s not like that always But it’s epic anyway)

Well you’d still be able to Banish them off a cliff, I’d just like to see it apply a short immo at the end so its useful against one person. If there’s no cliff, you’re giving them a better chance to damage you at a distance or run away.

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Posted by: Gene Rojo.4207

Gene Rojo.4207

Well you’d still be able to Banish them off a cliff, I’d just like to see it apply a short immo at the end so its useful against one person. If there’s no cliff, you’re giving them a better chance to damage you at a distance or run away.
[/quote]

Exactly! Perfect for 1 v 1 )) I am a Guardian who pushes people of the cliffs when they’re down for some OVERKILL!)) and you’re right, i don’t do banish for rangers. I’ll diee!)) So Immo is good for banish at the end, just 1 second would be okay

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Posted by: Malediktus.9250

Malediktus.9250

- Remove Aegis and Retilation visual effects, because they ruin just about any shield skin.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Redscope.6215

Redscope.6215

- Remove Aegis and Retilation visual effects, because they ruin just about any shield skin.

Or just re-skin aegis so that it doesn’t look like one of the most non-shield shields in the game. It should just outline the shield you’re wearing and if you’re not wearing one it looks like a standard kite shield.

Ret doesn’t need to be just on your arm. Put it everywhere.

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Posted by: Dankazama.6970

Dankazama.6970

Guardian defined by Anet
“Guardians are devoted fighters who protect their allies and smite their enemies by drawing from the power of their virtues. True guardians are brilliant tacticians and selfless defenders who know when to sacrifice their own defenses to empower their allies to achieve victory. "

they nerf POV (fix)
guardian should be the main class for removing conditions.

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Posted by: jportell.2197

jportell.2197

Hammer:

  • Symbol of Protection – Moved to Hammer Skill 2.
  • Mighty Blow – Moved to Hammer Chain 3.
  • Zealot’s Embrace – Immobilized changed to Chill
  • Banish – Target will be immobilized for 2s after full knockback effect
  • Ring of Warding – Can now be cast while moving

Dude. The Zealot’s Embrace is PERFECT. I would rather prefer increasing the duration of the Immobilized than having it turned into Chill.

I hate the Launch effect making it easy to counter just by doing the Breaks Stun skills T___T I LOVE banish. I feel our BANISH has been nerfed T___T

Please change the whole ZEAL line. Please ANET. Rework the whole thing.

The reason I would re-work it this way is because the Hammer has a terrible effect of being a melee weapon that pushes the target away from you. That’s the exact opposite of what you want with melee. The guard’s mobility is low enough that you’d be giving anyone an advantage by using Banish and knocking them away. Give it a short immobilize at the end so that you can catch up to them, and make it so that if you break the launch you’re immediately immobilized.

Zealot’s Embrace could go either way really. I only think it should be changed to a Chill to give a “theme” feel of the Glacial Heart trait and the hammer in general. Getting chilled for 4s against a guard is more deadly than being immo for 2s.

Well the way i look at hammer especially from a pvp perspective is you can banish them cast zealots embrace, then ring of warding, (assuming they have little to no stab) and it is a good way to keep people off point and keeping melee classes off point as especially.
Another good way to use hammer is to trap people inside the ring and banish them against it while your team AOE-rofl stomps your ring….

In dungeons like COF I like the hammer because you can do the initial launching of the boss into the wall and everyone can just wreck him after that…. I do think however I like the idea of SOP being number 2 and mighty blow being # 3 in attack chain… Right now the auto attack chain is painfully slow but still not enough for me to stop using the hammer. Best guard weapon IMO is hammer even with the drawbacks.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: quaniesan.8497

quaniesan.8497

Everyone agrees signets are underwhelming, as do I. However, I do think signet of Judgement is fine as it is.

As for spirit weapons, compared to the pre-release hype, these turned out to be a big let-down, even more so with subsequent updates that made them mortal. Animation – if you notice the way they move ackwardly (i.e. bumpy on terrain), they are actually hold by an invisible toon minion that is made invisible. They are not actually floating like you think. Looks like a shortcut for the sake of getting the work done. That kinda reduce the coolness meter by half. Activation is awkward too, as in why they have to activate where they are at, instead of where we want the activation is. Spirits weapons seriously need some serious rework.

If ya no longer see me after this post,
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.

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Posted by: Shukay.3728

Shukay.3728

i don’t think this topic was made for flame/troll/complain anet decisions… but help anet with the futures guardian’s update

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Posted by: Brienson.7319

Brienson.7319

Healing support guardian problems:

  • Expensive to trait shield and mace, due to them sharing the T2 major slot in the same trait line. Pushing one down to T1 major would be fantastic.
  • Cast time on Mace 2 is pretty long, and cumbersome to use.
  • Shield 5 healing power scaling is questionably low.
  • Staff 2 still randomly gets stuck in objects/terrain, and doesn’t reset unless the caster manually detonates it, triggering its longer CD.
dragonbrand—

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Posted by: Mikau.6920

Mikau.6920

Healing support guardian problems:

  • Expensive to trait shield and mace, due to them sharing the T2 major slot in the same trait line. Pushing one down to T1 major would be fantastic.
  • Cast time on Mace 2 is pretty long, and cumbersome to use.
  • Shield 5 healing power scaling is questionably low.
  • Staff 2 still randomly gets stuck in objects/terrain, and doesn’t reset unless the caster manually detonates it, triggering its longer CD.

+1 to everything.

I also noted that staff #2 doesn’t reset when it is reflected, I not 100% sure if blocked (or absorbed).

Sorry for my english.

(edited by Mikau.6920)

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Posted by: Amins.3710

Amins.3710

Zeal:

5pt – Symbolic X: Create a symbol of Wrath when your Health Drops below 25%. Symbols apply Vulnerability to foes.

15pt – Selfish Preservation: Dodging removes Immobilization and Cripple

25pt – Sybolic Power: Increases damage (10%) of symbols and applies Terror (2 stack per pulse)

Adept:
Spiritual Unity: Spirit Weapons heal allies (Base 25 + .2 coefficient / 150 radius).

Master:
Zealous Blade: Attacks with your Greatsword AND Sword deal an extra 5% and heal you and your allies.

Spiritual Mastery: Spirit Weapons are not Destroyed and Recharge 20% Faster.

Grandmaster:

Wrathful Spirits: Increases spirit weapon damage by 50% and Bleed Targets (1 stack)

Radiance:

Adept:
Shimmering Defense: At 25% health you explode in a Nova Blast (150dmg), pushing foes back and burning them for 7 seconds.

Inner Fire: When you are set on fire, you gain Fury (8s) and haste for 4 seconds (30s cooldown).

Master:
Powerful Blades: Zealot’s Defense pierces and can be used while moving.

Grandmaster:

Perfect Inscriptions: All Signet passive effects are increased. Signets heal (32per/s + .02 coefficient)

Valor:

Master:
Glacial Heart: Critical Hits w/ Hammer AND Mace have a 100% chace to chill target for 5s. Effect Can occur once every 24s.

Focused Mind: Meditations grant you and your allies Fury (4s) and Swiftness (5s).

Honor:

Grandmaster:
Battle Presence: Nearby Allies gain all Virtues Passive effects.

Virtues:

Adept:
Unscathed Contender: You Deal 20% more damage while under the effect of Aegis. Aegis you apply, applies protection for 2s after it is removed.

Amins – Guardian
Gameplay Video’s & Forum Post

(edited by Amins.3710)

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Posted by: Deathmond.7328

Deathmond.7328

Keep going guys…need to stick this topic! And please write only suggestion…without discussion of it.

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Posted by: Draeka.5941

Draeka.5941

Scepter #2: Now is creates a Symbol of Guilt, crippling enemies inside for 5s initial, pulsing for an additional second for each second inside.

Glacial Heart: Now affects all symbols instead, causing them to pulse with chill effect every second. All symbols receive a 15% increase to radius base.. (unrelated to trait)

Eternal Spirit: Spirit weapons now cannot die from damage taken, but do die on command. However, they still have life bars. When bars reach zero, they automatically enact their command and respawn one second later. They will not disappear until timer runs out, or are commanded.

Writ of Exaltation: Now combines with Writ of Persistence, remains a T1 trait.

Writ of the Merciful: Now also removes conditions on every ally within it every second, pulsing for healing per condition removed. Base healing now reduced by 50%, but scales much better with healing power.

Unscathed Contender: Removed.

Supreme Justice: Replaces Unscathed Contender in T1 traits.

Permeating Wrath: Moved to T2. Now also affects allies, causing a maximum of 1s burning to allies caught in area. (See Purified Spirit for why)

Spirit Borders: Affects all consecrations and symbols. Turns every symbol and consecration into a Ring of Warding.

Searing Flames: Adds addendum— if no boons are removed, inflict 6 stacks of vulnerability to target for 6s.

Shimmering Defense: Removed.

Blind Exposure: Now a T1 trait, replaces Shimmering Defense.

Zealot’s Sacrifice: T2 skill in place of moved above. All flame attacks with Guardian now also set Guardian ablaze. Damage taken from burning reduced by 75%, damage taken from fire attacks reduced by 20%.

Healer’s Retribution: Removed.

Powerful Blades: Moved to T1 traits.

Perfect Inscriptions: Move to T2, effects reduced accordingly.

Purified Spirit: Burning now cleanses a condition every second for each second a burn pulses. Combines with Permeating Wrath to remove conditions on nearby allies.

Binding Jeopardy: Now also applied on cripple.

Zealous Blade: Removed.

Spirit Blade: T3 trait. All weapons increase in damage by 5% for every spirit weapon called active. Applies lifesteal to each weapon as well, but stacks in accordance to each spirit weapon. Decreased scaling with healing power to compensate.

Kindled Zeal: Removed.

Inner Strength: Replaces Kindled Zeal, adds 10% power to add to condition damage and healing power. Moved to T2.

Just a few things I’ve been mulling over in an attempt to increase synergy across the branches. A few things might be a bit overpowered, but that’s what feedback is for. =)

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Posted by: Redscope.6215

Redscope.6215

Writ of Exaltation: Now combines with Writ of Persistence, remains a T1 trait.

This absolutely MUST happen.

If nothing else happens to the Guardian, but they do this, they at least show that there’s some cognizant activity in their skulls.

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Posted by: Aeolus.3615

Aeolus.3615

I am still waiting to see a developer playing well with a guardian, funny how many they appear with guardians on videos yet i think they dont know how easy to kill that class is.
Would be funny if they play more WvW with those classes, not just watching in the back of the zerg and say “this looks a balanced class” lets buff all others, becouse it is what its look like.
if some dev read this, dont use your anet tag while facing hostiles.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Redscope.6215

Redscope.6215

I am still waiting to see a developer playing well with a guardian, funny how many they appear with guardians on videos yet i think they dont know how easy to kill that class is.
Would be funny if they play more WvW with those classes, not just watching in the back of the zerg and say “this looks a balanced class” lets buff all others, becouse it is what its look like.
if some dev read this, dont use your anet tag while facing hostiles.

You kidding? They couldn’t even play well with a warrior after the OP patch….

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Posted by: Deathmond.7328

Deathmond.7328

Without discussion…only suggestions!