Guardian Health Post Beta

Guardian Health Post Beta

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Posted by: Dynnen.6405

Dynnen.6405

The health of a guardian was brought down quite a bit during and after the beta due to strong defenses. However the defenses CDs were increased to balance them out and healing was ratios were nerfed as well. I was wondering if the health disparity between guards and warriors going to be revisited at all in the coming patches, 8k base health swing seems like quite a bit.

Thanks in advance!

Guardian Health Post Beta

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Posted by: Lokheit.7943

Lokheit.7943

To be honest, specially comming from GW1 where every naked profession had exactly the same stats (and with armor, being low armor didn’t mean worse as you got extra energy and energy regeneration from your armor), I’m still exceptical at the HP tiers- In fact, HP tiers are greater than armor tiers (if you count the “free atribute points” on vitality and toughness from each tier), and armor at least have a logical explantion for being better.

But it’s how they’re balanginc the game now. Supposedly professions with lower HP have better access to survival and/or bursts (but then you wonder why Warrior kicks so hard…), but the thing with “access to” when balancing a profession with that in mind, is that it forces you to go in that direction so your lower HP is compensated.

At least it seems to be working for now. I still would’ve liked equal HPs for everyone (my first 2 characters are both low end HP, Thief and Guardian, I’m doing very well with them, but I get jelly of others HP bars) but the way it is, apparently it’s working well.

(edited by Lokheit.7943)

Guardian Health Post Beta

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Posted by: ComeAndSee.1356

ComeAndSee.1356

Guardian’s are more susceptible to burst damage because of the lower health pools, but in terms of longevity and self-healing capabilities we are better than Warriors in endurance battles. Also, we are capable of basically giving other classes the same self-healing we receive with Battle Presence + symbols.

My thief for example has a handful of passive self healing abilities, but they require you to attack your targets. It’s a big difference.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer

Guardian Health Post Beta

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Posted by: Smitten.3076

Smitten.3076

Most of a Guardians ability to heal, abilities or otherwise, have been nerfed completely into the ground. Stacking HP and traiting for heals/symbol spreads is pretty much a subpar build at this point. In WvW most Guardians have taken to running AH equivalent builds, minor changes in some builds and preferences but the viability doesn’t exist as it used to. Opening up more defensive options via stats on the Guardian and other classes to be in line with base pools on other classes might allow more build options. Consecrations and mediation are just whats left of what the Guardian was, not that it’s a weak profession at all. There’s just simply no justification for an 8k health disparity, that’s simply bland balance.