HoT Specialization will affect Virtues

HoT Specialization will affect Virtues

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Posted by: Expiatus.4210

Expiatus.4210

Massivley OP:
There have been hints at new core mechanics for each profession based on its elite specialization, such as an alternate way to take advantage of life force for Necromancers. Can you elaborate a bit more on some of the new mechanics, and have you any plans for future specializations with entirely new mechanics?

Jon Peters:
Fundamentally, we’re altering how players play the game with their chosen profession. In the first set of specializations, that often means altering the profession mechanic. For example, the active version of the virtues for the Guardian profession are going to be different. (This is found at the end of the article)

Source – http://massivelyop.net/2015/04/23/exclusive-guild-wars-2-heart-of-thorns-interview-unwraps-specializations-and-traits/

Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.

(edited by Expiatus.4210)

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Posted by: Vikkela.7261

Vikkela.7261

stop trying to hype me!

9 Guardians later…

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Posted by: GSiege.3076

GSiege.3076

Chill VoJ inc

/15 char

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Posted by: Thaddeus.4891

Thaddeus.4891

If Virtue work like the exemple they give about the Elementalist then I guess that our base virtue recharge rate will be

Justice : 25.5sec, if you take Virtue trait line : 21sec
Resolve : 51 sec, if you take Virtue trait line : 42sec
Courage : 76.5sec, if you take Virtue trait line : 63sec

To make things better looking
Justice : 25sec, if you take Virtue trait line : 20sec
Resolve : 50 sec, if you take Virtue trait line : 40sec
Courage : 75sec, if you take Virtue trait line : 60sec

Thaddeauz [xQCx]- QC GUILD

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Posted by: Saiyan.1704

Saiyan.1704

So Elites will change our Virtues completely, or simply add things like protection, regen, etc?

I’m a bit worried where they’re taking the Guardian class. Especially after the comment “Guardians are known for their burns” comment….

If I get an AOE Taunt skil that forces enemy players to walk my direction to attack me, running into ring of warding and/or taking damage from my symbols then sure, i’ll jump on that hype train.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: King Noob IV.3560

King Noob IV.3560

I hope they make it strong just not too strong that everyone will start playing this class. I like this class because it can be played with a similar playstyle as a warrior, and isn’t nearly as popular as the warrior. more unique. hate playing something that everyone else plays

D/D Elementalist takes no skill but is good at everything in the game.
Mesmer is unfun to play against and does everything better than thieves.
Hoping those two get gutted with nerfs

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Posted by: Manimarco Devil.1790

Manimarco Devil.1790

Pve-wise I don’t care as you can just run utility+ zerkers and we are still ridiculously relevant. But for pvp I wouldn’t mind burn as long as it doesn’t pigeonhole us into condi damage. I think hybrid damage guardian can be ridiculously good. The arguments that we only have access to one condition are flawed as they don’t account for the fact its the strongest and most spammable condition of ours. The current hybrid guard in pvp is a viable build and with the poison sigil gives us access to near constant poison and +33% dmg burns.

The only thing I hope they stay away from is more shouts and spirit weapons.

Symbol augments would be useful too. Perhaps something like foes are chilled for 1 second if they are on a symbol when it is initially created.

Battlelord Taeres

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Posted by: fadeaway.2807

fadeaway.2807

Did I read these articles right? I can be 0/0/6/6/6 valor, honour, virtue and still have 100% zerker stats? No more healing power and toughness?

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Posted by: Aggrostemma.1703

Aggrostemma.1703

Fadeaway: yes you are right. The trait lines won’t affect your stats anymore.

#I no words have"

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Posted by: Vikkela.7261

Vikkela.7261

I’m not sure if I understood correctly; will the +30% condition duration from traiting Zeal and +30% boon duration from traiting Virtues be lost after the new trait system comes?

9 Guardians later…

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Posted by: Thaddeus.4891

Thaddeus.4891

I’m not sure if I understood correctly; will the +30% condition duration from traiting Zeal and +30% boon duration from traiting Virtues be lost after the new trait system comes?

That one of the big question remaining. They simply didn’t talk about those in particular.

My guess is that they will improve greatly gear that give those stats (giver), which are terrible bad right now because they give so small amount of them. If they do that, they will probably introduce a couple of new stats combinaison with those 2 stats in them.

Will we see a Condition Damage, Condition Duration, Precision set?

Thaddeauz [xQCx]- QC GUILD