Hi,
i am not sure if soemthing similar has been proposed:
we all know that burning has a lacking group mechanic. In the last couple of days we had quite a few posts on the topic all around the forum and i thought of soemthing that might be worth suggesting to anet.
burn only stacks in duration and not in intensity so basically if you have one guy in the group keep up burn all the time it renders all other group abilites for that condition useless. for the sake of the arguemnt i will no go into diffretn amounts of condi damage just yet.
my idea:
Make a constant burn a desireable group effort
… just like 25 stacks of vurnability or bleed.
Just like in the real world fire should not be the same damage. There is a reason why we blow air into our grill and that should be considered for GW2 with a simple mechanic.
How do we do that?
Anet stated that the stacking mechanic has its limits for calculation reasons. so here is my proposal (just an example):
As soon as the burn duration on the target exceeds 20 seconds it gets lowered to 10 seconds but the damage per tick is increased by 100%. The icon changes and reads “Incinerated” or something (or creates a stack). It will keep that damage as long as the the condition stays on the target. if the burnduration is increased further and up to 30 secs we start over … reduction to 15 secs and an addtional 100% increase in burn damage.
this could be open end or limited to five times or whatever.
if it is open end it could be very attractive for specialized groups (one ele can rack up 30 secs of burn in 3 secs but has very little reason to do so)
Condition Damage Pool
going deep into condition damage should reward the whole group so i think there is a need to find a formular to reflect that. if you contribute to a bruning fire your condition damage should be added in the overall pool of condition damage. (limit to the 5 players with the higehst condition damage)
I have a Ele that fiercly invests in Condition damage an with 25 might stacks i can reach 2800 which I think is pretty much the highest amount achievable. Even with 5 people that adds up to 3800 damage per tick… which in dungeon situation is not game breaking at all it does get interesting however when you double it two or three times. even then we are looking at 15k or 30k dps not gamebreaking but at least noticeable imo.
so what do you think about that?
(sorry for spelling)
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