With the recent changes made to the Guardian, I think Guards still have the power to overcome some challenges; but, now require more skill to actually use the class.
Although the casting time on Purification is a significant blow to speed and quick 1v1s, having the Meditation Trait line may still be able to balance this, if we can time this right. After doing some calculation and some quick tests, I was still able to heal a wopping sum of >10k heal (with Smite Condition bonus up).
Overall, I still think the healing is still there, but it is distributed elsewhere, and not solely on Purification. Perhaps we may have to heavily rely on other runes like Exuberance? I’ve been using Exuberance lately and it still wins in a lot of 1v1/2v1 fights. Drop some suggestions below if you have any ideas.
As for Shield of Courage, I anticipated this since the previous patch. 1 second reduction time is a heavy toll in matters of reviving allies and finishing off enemies so we won’t be interrupted; but I’m starting to see Merciful Intervention as an option for Support Builds (but to be honest, I just use Judgement’s Intervention on an enemy trying to finish off an ally so I can just knock them back with the Revive Bubble – if they don’t have their stability or blocks up).
I was sort of disappointed with how Shards of Faith was implemented; not because of the number of Aegis drops that was reduced; but because of ridiculous amount of time increased for recharging it. Admit it, that trait has saved our butts more than a few times. Kind of heartbreaking; but there is a way to fix a broken heart… Step 1: Grab some Duct Tape. Step 2: Lie Down. Step 3: Cry.
Kidding aside, I’ve anticipated this change as well. I’ve been testing some builds that require added stability and defensive counters; though, this may nullify the use of Test of Faith. Though Test of Faith has been great at dealing with imbeciles, I prefer using the Fragments of Faith for smarter opponents. In several tries since the recent patch, I found this to be a better option since we have extra symbol damage. You may have the option to use either Longbow or Scepter/Focus as a ranged burst damage; but the question between either weapons have always been about enemy and ally composition.
In addition, having Sword as a main melee DPS weapons is still hands down, the best toy a guard could have ( ?° ?? ?°). But we may also have to be open the option of going torch now instead of solely relying on shield as an off-hand weapon.
Overall, the changes have increased the amount of skill required to play the class. The only thing they nerfed is probably the amount of salt I have to deal with when people go “Oh please, ANET. Nerf Guardian. Guardian OP. Please nerf it any not my class”
I’m curious as to how Signets will now affect the playing field. Please leave some comments if you have any ideas regarding that.