Inherent trait = inherent burning problem
Why would the Primordial living story make Guardian Cond Damage useless? Do we already have information that indicates new foes in this story will be immune to burning? How many of them?
If we had more information, then it could be a significant concern … not only if it renders Guardian burning damage useless but … any build worth a salt in PVE is rocking the 10% damage increase on burning targets. That’s a really big and SPECIFIC hit to Guardians.
(edited by Obtena.7952)
Why would the Primordial living story make Guardian Cond Damage useless? Do we already have information that indicates new foes in this story will be immune to burning? How many of them?
If we had more information, then it could be a significant concern … not only if it renders Guardian burning damage useless but … any build worth a salt in PVE is rocking the 10% damage increase on burning targets. That’s a really big and SPECIFIC hit to Guardians.
iirc A majority of destroyers are immune to the burning condition meaning it will not be applied. So you won’t be getting the 10% damage boost if they are immune to burning, which also means the burning condition will=no damage on condition based specs since a majority of guard’s condition damage is burning. Though we’ll wait and see what comes when we cross that bridge.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
It would be cool if upon being Chilled, Destroyer mobs became vulnurable to Burning. It would actually make room for some planning and make Chill somewhat relevant to PvE.