Inherent trait = inherent burning problem

Inherent trait = inherent burning problem

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Posted by: Rasp Sabreblade.5421

Rasp Sabreblade.5421

So since we have had plenty of time to experience the crown pavilion before the LS2 is released, I thought this would be a good time to post this.
The one area I disliked being in was the destroyer zone, because every time the fifth hit would strike I would get to see the lovely ‘Invulnerable’ word pop up on the screen. This got me thinking. So eventually when Anet adds Primordius’s Living Story to GW2, how useless will most of the guardians’ condition dmg be since this is their inherent trait.

So my proposal would be for Anet to change the inherent burning trait from burning dmg to holy flame dmg (or something like this), which would make it a blue flame instead and thus then can be adjusted independently from burning dmg.
Then flip: Radiant Power (Deal 10% more damage to foes inflicted with conditions) with Fiery Wrath (Increases damage against burning foe by 10%). Then change Fiery Wrath to Holy Wrath (Increase dmg against holy flaming foe by 15%). So holy flame is maybe not the best name for it, considering the poorly worded descriptor I gave.

All in all – Anet added torment without any major issues from what we(I) saw; I would think this would be no different. Besides a few descriptors for the traits, but they mess with these also all the time.

Inherent trait = inherent burning problem

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Posted by: Obtena.7952

Obtena.7952

Why would the Primordial living story make Guardian Cond Damage useless? Do we already have information that indicates new foes in this story will be immune to burning? How many of them?

If we had more information, then it could be a significant concern … not only if it renders Guardian burning damage useless but … any build worth a salt in PVE is rocking the 10% damage increase on burning targets. That’s a really big and SPECIFIC hit to Guardians.

(edited by Obtena.7952)

Inherent trait = inherent burning problem

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Posted by: Lucentfir.7430

Lucentfir.7430

Why would the Primordial living story make Guardian Cond Damage useless? Do we already have information that indicates new foes in this story will be immune to burning? How many of them?

If we had more information, then it could be a significant concern … not only if it renders Guardian burning damage useless but … any build worth a salt in PVE is rocking the 10% damage increase on burning targets. That’s a really big and SPECIFIC hit to Guardians.

iirc A majority of destroyers are immune to the burning condition meaning it will not be applied. So you won’t be getting the 10% damage boost if they are immune to burning, which also means the burning condition will=no damage on condition based specs since a majority of guard’s condition damage is burning. Though we’ll wait and see what comes when we cross that bridge.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Inherent trait = inherent burning problem

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Posted by: Pregnantman.8259

Pregnantman.8259

It would be cool if upon being Chilled, Destroyer mobs became vulnurable to Burning. It would actually make room for some planning and make Chill somewhat relevant to PvE.