Drunken Alliance [DKAL]
Piken Square [EU]
Basically the title Lol.
I really love heavy gear, and with Warrior being boring I’m left with Guardian xD.
I really want to work at this character really well, and do mainly WvW as well as a bit of PvE like Fractals… But that’s not really too important.
Also, are Guardians good in 5v5 tournaments?
Thanks so much everyone
Is it worth it? Yes.
:D poor choice of wording on my behalf…
Out of all the classes, would you say that Guardian fills my requirements well?
Yeah, I would say so. In the end its all going to come down to you enjoying the play style. I will say that I feel that guardian is one of the more balanced classes out there that can be either a damage dealer or a tank. I also feel that it can “split the difference” between the two better then most professions. Its very viable in WvW where I spend most my time. Its blast finishers are great for stacking might and swiftness in a zerg and it can solo roam or do small ops reasonably well.
I’m not as knowledgeable with 5v5 so I’ll refrain from comment there but I rather enjoy my guardian. Its not as “busy” a class as say a Mesmer where you have to have dancing fingers to pull off some combos but its still really enjoyable. I do find it a more entertaining class then a warrior. My poor warrior is still level 52 despite being months old. Poor little guy.
Yeah I have a level 80 Warrior but every single engagement is the same and very boring…
Are there any other classes that fulfil those criteria? Ie. Good in WvW 2 or 3 man roaming, aggressive play style, and not too squishy?
i play both a warrior and a guardian in wvw
warrior is far more fun and interesting, but also a lot riskier then guardian. you say the combat is repetitive, i would say you have that mixed up. guardian feels like WvW on easy mode while warrior feels like WvW on heroic.
warrior has so many viable builds and a lot of insane none viable builds that are just for fun. while guardian only really has like, 3 viable builds. and of those builds they all use mostly the same trait setup.
guardian is definitely worth it to run in WvW, the class seems like it was built for WvW and has a lot to offer if you use it right. the only frustrating thing i find about guardian in WvW is it feels like you move really slow, but compared to ranger/thief/warrior you do.
i play both a warrior and a guardian in wvw
warrior is far more fun and interesting, but also a lot riskier then guardian. you say the combat is repetitive, i would say you have that mixed up. guardian feels like WvW on easy mode while warrior feels like WvW on heroic.
warrior has so many viable builds and a lot of insane none viable builds that are just for fun. while guardian only really has like, 3 viable builds. and of those builds they all use mostly the same trait setup.
guardian is definitely worth it to run in WvW, the class seems like it was built for WvW and has a lot to offer if you use it right. the only frustrating thing i find about guardian in WvW is it feels like you move really slow, but compared to ranger/thief/warrior you do.
Yeah but killing someone in 2 seconds without having to root yourself is nice.
Yeah I’m not thinking about Warrior very much.
They are, in my opinion, the most boring class in the game just due to how face-rolly everything is and having to root yourself in melee range of the enemies to do damage in my opinion is stupid.
Hence me asking if there are any other classes with the criteria I said above…
while i disagree with you on warrior being the most boring class in the game that is outside of this discussion.
guardians are completely viable and worth rolling if only for WvW. like i said they seem to be made for WvW.
you can speed yaks along, buff your allies and heal yourself with a trait all on one weapon. with proper trait allotment the guardian isn’t all that slower then any other class and provides a massive amount of utility to any group you play with.
with [stand your ground] you can make sure that enemies get stomped, with [wall of reflection] you can turn the tides of open field battles and protect allies firing cannons. using the greatswords pull you can group entire camps together to be aoe’d to death speeding your captures. group retaliation makes aoe heavy classes and fast attacking classes think twice about attacking your buddies. guardian has some of the best sustain in the game and can create multiple fields to stop enemies in their tracks.
Guardians are so good thakittens the only class Forum where people dont complain about nerfs and weaknesses. seriously, check the other boards. Mesmers, Thieves, Rangers, Necros, Eles (recently though I dont know why tbh) Engis (which I think are OP but thats another story) all complain and cry. I dont even use my Guardian because I feel like hes just… great lol. I stick with Mesmer Thief and Ranger, but I think Guardian is hands down the best overall class
Guardians are crazy strong in any pvp format, be it spvp or wvw. small group, large group, gvg, or zerg v zerg Guardians have a roll for each type of engagement. My personal playstyle preference is running meditations and being in the middle of the enemy pinning them in place with ring of warding + the immobilizes on hammer and scepter. Hell, you can even solo roam pretty easily as well. Just keep a staff in your backpack (if you don’t use it as your secondary weapon) and you can cross the maps easily. So yes, Guardians can wvw kitten well.
Alright awesome
One quick unrelated question Lol, when people say ‘knights gear’ and ‘sentinel gear’, what armour sets are those? (How do you get them)
http://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats here
If youre not crazily rich i wouldn’t suggest you to bother with sentinels gear though
Guards are only good in a zerg environment where ur AoE condition removal and Wall of reflection can be game changing. As far as roaming or solo is concearned, don’t even bother. Thieves and mesmers will tear you a new one.
So again, if u wanna zerg, go guard
If you gonna roam, go something else.
For zerging I should choose Guard or Engi?
I felt kinda bored of Guardian.
For zerg definitely go guard. For anything else in WvW there are better classes
Guardians are crazy strong in any pvp format, be it spvp or wvw. small group, large group, gvg, or zerg v zerg Guardians have a roll for each type of engagement. My personal playstyle preference is running meditations and being in the middle of the enemy pinning them in place with ring of warding + the immobilizes on hammer and scepter. Hell, you can even solo roam pretty easily as well. Just keep a staff in your backpack (if you don’t use it as your secondary weapon) and you can cross the maps easily. So yes, Guardians can wvw kitten well.
People won’t like hearing this, but I have to say it. The reason that guardians are so viable isn’t something inherit in the class. It’s the players, and the forums where those players congregate. Go look at some of the other forums. Their idea of math is “well this feels good”. Here we have good theory crafting discussions pretty much daily. It also isn’t a constant “QQ buff me nerf everyone else”. We all know the limitations we face, we are also all adult enough (mostly) to know QQing isn’t going to change anything. So for the most part we just figure ways around those limitations.
I tell people in game this plenty, the Guardian forums are the best. These players, and forums, are why guardians are in such a good spot. If the other professions had players/forums (necro is close) as helpful as the Guardian forums I don’t think they would be in such a “bad state” either.
edit: That isn’t to say we don’t have trolls sadly. Guardian is an awesome profession, and it can do lots of little things. Where it shines is that you have the choice to specialize. Do you want to go into support, straight damage, conditions, mitigation, avoidance etc. That’s why I say it’s the forums/players that make it great. They have all theorycrafted out builds for these that let you pick and choose. They also give you the information you need to make an accurate choice.
(edited by GSSBlunaspike.4153)
Guardians are so good thakittens the only class Forum where people dont complain about nerfs and weaknesses. seriously, check the other boards. Mesmers, Thieves, Rangers, Necros, Eles (recently though I dont know why tbh) Engis (which I think are OP but thats another story) all complain and cry. I dont even use my Guardian because I feel like hes just… great lol. I stick with Mesmer Thief and Ranger, but I think Guardian is hands down the best overall class
We don’t complain because we, as guardians, understand that the devs don’t listen….
And when they do, it takes them over 9 months to fix 1 simple issue: Orb Speed.
We don’t complain because complaining is uselessly fallen on deft ears.
/cough mobility
/cough chill/cripple
/cough useless zeal trait line
/cough valor&honor bound
/cough merciful intervention (wait, we have a utility called this?! are you sure?!?!)
(edited by Amins.3710)
Guardians are so good thakittens the only class Forum where people dont complain about nerfs and weaknesses. seriously, check the other boards. Mesmers, Thieves, Rangers, Necros, Eles (recently though I dont know why tbh) Engis (which I think are OP but thats another story) all complain and cry. I dont even use my Guardian because I feel like hes just… great lol. I stick with Mesmer Thief and Ranger, but I think Guardian is hands down the best overall class
We don’t complain because we, as guardians, understand that the devs don’t listen….
And when they do, it takes them over 9 months to fix 1 simple issue: Orb Speed.
We don’t complain because complaining is uselessly fallen on deft ears.
/cough mobility
/cough chill/cripple
/cough useless zeal trait line
/cough valor&honor bound
/cough merciful intervention (wait, we have a utility called this?! are you sure?!?!)
^^Awesome poor Zeal I wanna love you. Like the fat girl who got skinny. But I just can’t do it lol…..
Guardians are so good thakittens the only class Forum where people dont complain about nerfs and weaknesses. seriously, check the other boards. Mesmers, Thieves, Rangers, Necros, Eles (recently though I dont know why tbh) Engis (which I think are OP but thats another story) all complain and cry. I dont even use my Guardian because I feel like hes just… great lol. I stick with Mesmer Thief and Ranger, but I think Guardian is hands down the best overall class
We don’t complain because we, as guardians, understand that the devs don’t listen….
And when they do, it takes them over 9 months to fix 1 simple issue: Orb Speed.
We don’t complain because complaining is uselessly fallen on deft ears.
/cough mobility
/cough chill/cripple
/cough useless zeal trait line
/cough valor&honor bound
/cough merciful intervention (wait, we have a utility called this?! are you sure?!?!)^^Awesome poor Zeal I wanna love you. Like the fat girl who got skinny. But I just can’t do it lol…..
Even though I laughed, that is still so mean
lol SIlentstorm, glad you’re showing up more on the forums again. ; ))
and just for the record, i enjoy roaming as a Guardian as well. may not be the fastest moving from point A to be B, but even then, that’s hardly a problem and many ways to help with that. in combat though,d epending how you’re specced, you can easily maneuver around the fight, as well as control people where you want them to be. to a certain extent… ; )) to be very honest, if i play against a player much better than myself? they’ll be able to pull off anything with any class and i wouldn’t be surprised or blame the class. or cry for their class.
if you enjoy the Guardian class, the mechanics, the look, the weapons, the skills. just go to town with ‘em. you’ll make it work.
When running solo in WvW (on Necro), whenever I see a guardian, I go the other way.
So yeah, they are definitely worth it. Guardians bring a lot to the table in WvW. AoE retaliation, AoE stability, AoE Heals, Warding lines for mass enemy movement denial, Fire and Light Fields, AoE Might, AoE condition cleansing, projectile reflection, solid damage with their weapons, protection, a few bits of distanced control, and enemy pulling.
The only real weakness to guardians in WvW is that they don’t have excellent ranged skills. That… is about it. Guardians make a strong frontline and are almost always formidable on the field.
When running solo in WvW (on Necro), whenever I see a guardian, I go the other way.
That’s funny, I would be tempted to do the same if I ran into a Necro on my roaming Guardian….
…does that mean if we tied a necro and a guardian together they’d float above the ground spinning wildly, just like when you tape a slice of buttered toast to the back of a cat?
(edited by Tarsius.3170)
Guardians are crazy strong in any pvp format, be it spvp or wvw. small group, large group, gvg, or zerg v zerg Guardians have a roll for each type of engagement. My personal playstyle preference is running meditations and being in the middle of the enemy pinning them in place with ring of warding + the immobilizes on hammer and scepter. Hell, you can even solo roam pretty easily as well. Just keep a staff in your backpack (if you don’t use it as your secondary weapon) and you can cross the maps easily. So yes, Guardians can wvw kitten well.
People won’t like hearing this, but I have to say it. The reason that guardians are so viable isn’t something inherit in the class. It’s the players, and the forums where those players congregate. Go look at some of the other forums. Their idea of math is “well this feels good”. Here we have good theory crafting discussions pretty much daily. It also isn’t a constant “QQ buff me nerf everyone else”. We all know the limitations we face, we are also all adult enough (mostly) to know QQing isn’t going to change anything. So for the most part we just figure ways around those limitations.
I tell people in game this plenty, the Guardian forums are the best. These players, and forums, are why guardians are in such a good spot. If the other professions had players/forums (necro is close) as helpful as the Guardian forums I don’t think they would be in such a “bad state” either.
edit: That isn’t to say we don’t have trolls sadly. Guardian is an awesome profession, and it can do lots of little things. Where it shines is that you have the choice to specialize. Do you want to go into support, straight damage, conditions, mitigation, avoidance etc. That’s why I say it’s the forums/players that make it great. They have all theorycrafted out builds for these that let you pick and choose. They also give you the information you need to make an accurate choice.
Ah, so instead of whiners and complainers that moan about what they can’t do, there are people here that wonder about what they CAN do. And thus succeeded.
When running solo in WvW (on Necro), whenever I see a guardian, I go the other way.
That’s funny, I would be tempted to do the same if I ran into a Necro on my roaming Guardian….
…does that mean if we tied a necro and a guardian together they’d float above the ground spinning wildly, just like when you tape a slice of buttered toast to the back of a cat?
Something like that. Or they’ll impose a charge on each other once they get close enough, causing them to collide violently until one obliterates the other.
On a serious note, though, guardians always give my Necro the toughest fight. They have plenty of cleanses, pack stun breaks/stability to bypass my terror, do a lot of damage with their melee specs, they are slightly more mobile than I, and they have just enough control to disable me. I don’t regularly pack corrupt boon or well of corruption (for in WvW I generally find I rarely use them), which are the sPVP counters to a guardian. Because of this, any fight with a guardian ends up being a tough one. The only class that gives me equal or more trouble is the Mesmer, AKA the best dueling class in the game.
I know they can’t have everything on every build. However, it seems like whenever I guess that they’re missing something (multiple cleanses, stun breaker, shadowsteps), I swear I get it wrong every time.
Yup… I was thinking more from a solo roaming perspective.
A dps guardian doesn’t have particularly good access to condition removal ( or at least enough to keep up with the amount a good necro can dish out ).
Hate to break it to some of you but guardians are free kills whenever i am on my thief and mesmer. I don’t know whether its because guard is my main and i know the class inside and out but in the battlefield the guards pose the least amount of threat for me.
If anything, to a decent thief or mesmer, the guard is more of any annoyance because of the Hammer 5 and GS 5….when and if they land. But forget them standing any chance in trying to kill you. And the funny thing is that even IF a guard gets the upper hand, they don’t have the means to chase and finish someone off, which is where the biggest issue lies IMO and why guards will always be mediocre in WvW
You see, in sPVP guards are great because if you push someone off a point you technically win, but in WvW if you can’t finish someone off than for all intends and purposes, you are worthless. Yes this is getting into 1v1 and 1v2 scenarios but one reason the thief and mes excell is the ability to push their advantage and finish off an opponent, something the guard cannot seem to do. Ofc the the guard is good and stability stomping lowbie warriors….
On my guardian i dread necros the most TBH and if i was inclined to run from soneone, it would be a necro. Thieves i can stalemate, mesmers are a tough nut but i do stand a chance. Necros…its like, kitten
I don’t know whether its because guard is my main and i know the class inside and out but in the battlefield the guards pose the least amount of threat for me.
There’s probably a certain element of that. The moment you’ve learnt all the tricks and tells inside-out then you’ve instantly got the upper-hand ( assuming your opponent isn’t likewise enlightened about your class )
Yeah… but you also gotta agree that when it comes to roaming and small skirmishes the amount of tools a guardian have is quite limited.
Take a thief for example, the typical D/P
P#4 = Prevents stoms unless stability, med range, instantaneous, can be spammed 4-5 times….thats a lot of interrupts\
P#4 = Prevents rezzing, can also be used to great success 4-5 times in a row, you would be surprised how useful that is
Smokebomb = Can be used to temporarily stealth allies AND prevent a stomp because it blinds your opponent at the same time
Shadow refuge = I don’t need to explain how useful that is
P#5= lets u safely stomp 6/8 classes
D/P #3 = gap closer which cannot be blocked and blinds at the same time
D#2 = Leap finisher, can end up with 20s of frost aura and chaos armor if used correctly
Now, compare all this stuff to what guards have going for them. And see how much guards lack in WvW. Note that i only mentioned some of the extensive toolbox the thief has…. The guardian can take dmg like a champ, i will give you that, but as soon as 2 competent people focus you…you WILL die, even as healway
Well I think we’ve got quite a few cool roaming skills, but they’re spread over half a dozen different weapons and utility categories. For instance, on a meditation build I find I’m always always giving up a third meditation for a consecration, shout or signet. I must choose between CC or mobility.
You can spec to be a good counter to most professions, but not to be effective against all professions. ( to be honest that’s probably how the game should be ).
(edited by Tarsius.3170)
Basically the title Lol.
Yes.
I really want to work at this character really well, and do mainly WvW as well as a bit of PvE like Fractals… But that’s not really too important.
It’s your lucky day. They’re good at both.
Also, are Guardians good in 5v5 tournaments?
Yes.
I run roaming Guardian in WvW. It’s very doable, and incredibly strong if you get your build and playstyle right. While the build I run is designed to solo roam, its effectiveness grows in a 5-man to the point of absurdity. I have no problems with thieves, even good thieves. I’ve dueled a few to a standstill, and killed most of the rest. The only thing that can really get to me in a 1v1 is a very good mesmer, and that mostly because I haven’t figured out many of the subtle tricks a mesmer can pull.
I don’t deal the highest DPS (2.5-3k/sec or so, with bursts going slightly higher, and perma-retaliation added onto that), and I’m not equipped for zergs (I generally don’t use a ranged weapon unless zerging, and I’m not durable enough to survive concentrated fire on the front lines for very long at all). What I do have, however, is permanent uptime on several boons and 33% minimum uptime on all boons. Healing-wise, though I don’t use AH or MF, regeneration ticks for ~200 health/sec, VoR ticks for ~150 health/sec, and dodgerolls heal for 700 (with perma-vigor, dodgerolls are available every 5 seconds, for a potential 140 health/sec). Perma-retaliation and high protection uptime make many enemy actions punish them nearly
I have 9 instant-cast AoE condition removals and one automatic removal every 10 seconds, two stunbreaks, >33% stability uptime, and perma-swiftness, plus weapon mobility, so once I reach melee range it’s nearly impossible to get me off my target; debilitating conditions can be stripped instantly (and often converted into boons), stun effects can be ignored or broken.
And that’s all solo effects. In groups, I give 150 additional toughness to the group, provide considerable might-stacking and other boons, and throw around a lot of CC. Plus, all of those condi removals and the 33% stability uptime apply to the group as well, and in a pinch I can help a teammate out by dodgerolling at them a couple of times, and pop VoR and VoC for a total of around 3400 healing (plus another 2000 if I decide to take a staff), plus adding regeneration for 8s (another ~1600 health), an extra aegis, and 8 seconds of protection (all of which applies to me and up to 4 targets within 1200 range as well).
(edited by Kharel Arhew.1437)
guardians get the loot bags.
I can attest to what Kharel Arhew.1437 said. I run a variation of his build (boon-way build). It is very effective in solo roaming. In groups it also serves a good support build as most of the heals, boons, condition removal are aoe, just switch to a staff.
Kharel , I am curious as what you think about the new celestial armors. Personally I use some piece of it like chest and pants.
The heal-way build, which is traited similarly is also very effective in roaming.
Celestial armors are solid, though you do have to be careful: while celestial is great to an extent, the more of it you add the more supportive (and less damaging) you become. The extra healing power is fun, since we get plenty of ways to heal (and with staff, two 1:1-scaling heals). Likewise, it’s not all healing, so you still deal reasonable damage. However, if you go too supportive, you tend to lose the ability to solo camps easily, and more of your 1v1 fights have a tendency to end as a stalemate.
I’d say celestial armor OR trinkets, OR a mixture of both are all effective, but straight-celestial is probably not as viable of an option unless you intend to relax on the damage aspect of the build and concentrate on support for a small group.
As it stands, I run straight-celestial trinkets (though with a Berserker backpiece), Knight’s head/chest/legs/some weapons, and Berserker shoulders/gloves/legs/other weapons.
(edited by Kharel Arhew.1437)
i think guardian is nearly perfectly balanced. maybe a little too much heal. i played wvw at the last 2 weeks with my shout-heal guardian. i have the refresh endurance on kill mod in my weapons → perma dodge → perma aoe heal + aoe heal from virtu + aoe regen + heals from staff.
or its OK and just my main ranger was too weak
conclusion : guardian rulz in zergs. damage, buff and heal in a can! and to whos cry about mobility: i give perma haste to a whole team.
@Kharel Arhew.1437
Mesmers and thiefs should still wreck you with that build because you don’t have enough burst to kill em and not enough sustain at the same time.
And i have my doubts about your performance vs necros.
D/D eles should end in a draw as well.
As it stands bunker engies are quite possibly the strongest class in the game right now, so im curious how well you would perform vs them
Im assuming you are running a 10 in valor, 30 in honor and 20 in virtues, which would make your build quite defensive by itself and i don’t really see where most of your dmg is coming from, enough to be a threat to the aforementioned classes
You see, the problem with the healway build is that you have very little means of finishing someone off. yeah i know you have perma swiftness but so do other classes, and you still won’t be able to match thieves and D/D eles in mobility
(edited by Hunter.4783)
@Hunter.4783
I think I get where you are coming from. Your play style is more of an aggressor. Your idea of roaming is to actively seek players and try to stick to them the fastest way possible. Then theft would be a much better choice.
However if your style is more passive, who would go around completing objectives, and defend against 1 to 3 opponents until either they retreat, help comes and sometimes able stick to them or help out in a bigger fight then guardian is a better fit.
While guardian does lack in the ability to finish someone off. But it is hard to down a guardian as well. Of course if you are against a much better player then all bets are off.
Hate to break it to some of you but guardians are free kills whenever i am on my thief and mesmer. I don’t know whether its because guard is my main and i know the class inside and out but in the battlefield the guards pose the least amount of threat for me.
If anything, to a decent thief or mesmer, the guard is more of any annoyance because of the Hammer 5 and GS 5….when and if they land. But forget them standing any chance in trying to kill you. And the funny thing is that even IF a guard gets the upper hand, they don’t have the means to chase and finish someone off, which is where the biggest issue lies IMO and why guards will always be mediocre in WvW
You see, in sPVP guards are great because if you push someone off a point you technically win, but in WvW if you can’t finish someone off than for all intends and purposes, you are worthless. Yes this is getting into 1v1 and 1v2 scenarios but one reason the thief and mes excell is the ability to push their advantage and finish off an opponent, something the guard cannot seem to do. Ofc the the guard is good and stability stomping lowbie warriors….
On my guardian i dread necros the most TBH and if i was inclined to run from soneone, it would be a necro. Thieves i can stalemate, mesmers are a tough nut but i do stand a chance. Necros…its like, kitten
Can I add you, I’m always (when I can) up for some good duels.
@Hunter
For WvW, I run a 0/10/10/30/20 build, though in PvE I’ll run a more aggressive variant for more might-stacking (0/15/0/30/25). I have a hair over 1600 power base, and generally make a point of farming up Bloodlust stacks before I go out roaming, giving me around 1850 power. I enter a fight with a minimum of 4 might stacks, and within 5 seconds of entering combat I’ll have 12-15 (an amount I can sustain indefinitely), pushing me solidly above 2250 power. This lets me land Whirling Wrath for an easy 5k against a CC’d enemy, and Mighty Blow drops a nice crit of 3500 or so that’s much harder to avoid. Between the two (or sword/focus if I’m feeling particularly aggressive), I can land extremely painful burst damage. Sword/focus, in particular, can land a burst of 6-10k on unwary or CC’d opponents.
I have nearly 3k armor, high uptime on protection, and around 17k health, rendering direct damage from a single target fairly minimal. Sustain-wise, between VoR, regeneration, and dodgeroll healing, I end up with a bit under 490 healing/second average (reduced if I don’t dodgeroll every time I reach full endurance), not including my main heal, any heals applied by weapons, and VoR activation. Perma-retaliation means enemies have to think about hitting me, and rapid-hit skills pose nearly as much of a danger to the user as they do to me in many cases.
Fighting thieves, too, is as much a matter of practice and learning their tricks as anything. Most thief players rely on tricks available to the thief, rather than beating their opponent in a toe-to-toe fight. For every trick, though, there is a counter-trick or three available to the Guardian.
To list one: thieves love standing in blinding powder, which greatly reduces your DPS and makes landing direct hits with skills like Mighty Blow difficult or impossible to land. To counter, use Whirling Wrath, or drop target and use Mighty Blow in such a direction that you’ll land just outside the powder radius—Mighty Blow’s damage radius is slightly larger. Even better, follow this up with Ring of Warding: your opponent is now locked in a small area with you unless he burns an elite for stability or a shadowstep to escape. Or, just use Virtue of Justice and GS5 (without the pull), and step back out of range. If he shoots you with pistol mainhand, he’ll take as much damage from retaliation as he deals, plus he’ll have around 900-1000 damage/second ticking on him from burning and the chain DoT. If he has a dagger mainhand rather than pistol, stand back and laugh as he takes several thousand damage from the DoTs. If he uses heartseeker to leap out and stealth, yank his chain and Whirling Wrath to burst off enough health to make him reconsider approaching you (even if he’s in stealth), while using something with Aegis to counter the followup backstab if he does decide to continue the fight. If he’s using sword, he can try to teleport to you out of the blinding powder, but he’s just wasted initiative using blinding powder, has probably burned initiative using sword 2, and is now sitting next to you, out of stealth (a decidedly unhealthy place to be).
(edited by Kharel Arhew.1437)
Hate to break it to some of you but guardians are free kills whenever i am on my thief and mesmer. I don’t know whether its because guard is my main and i know the class inside and out but in the battlefield the guards pose the least amount of threat for me.
If anything, to a decent thief or mesmer, the guard is more of any annoyance because of the Hammer 5 and GS 5….when and if they land. But forget them standing any chance in trying to kill you. And the funny thing is that even IF a guard gets the upper hand, they don’t have the means to chase and finish someone off, which is where the biggest issue lies IMO and why guards will always be mediocre in WvW
You see, in sPVP guards are great because if you push someone off a point you technically win, but in WvW if you can’t finish someone off than for all intends and purposes, you are worthless. Yes this is getting into 1v1 and 1v2 scenarios but one reason the thief and mes excell is the ability to push their advantage and finish off an opponent, something the guard cannot seem to do. Ofc the the guard is good and stability stomping lowbie warriors….
On my guardian i dread necros the most TBH and if i was inclined to run from soneone, it would be a necro. Thieves i can stalemate, mesmers are a tough nut but i do stand a chance. Necros…its like, kitten
Can I add you, I’m always (when I can) up for some good duels.
Go for it
Hate to break it to some of you but guardians are free kills whenever i am on my thief and mesmer. I don’t know whether its because guard is my main and i know the class inside and out but in the battlefield the guards pose the least amount of threat for me.
If anything, to a decent thief or mesmer, the guard is more of any annoyance because of the Hammer 5 and GS 5….when and if they land. But forget them standing any chance in trying to kill you. And the funny thing is that even IF a guard gets the upper hand, they don’t have the means to chase and finish someone off, which is where the biggest issue lies IMO and why guards will always be mediocre in WvW
You see, in sPVP guards are great because if you push someone off a point you technically win, but in WvW if you can’t finish someone off than for all intends and purposes, you are worthless. Yes this is getting into 1v1 and 1v2 scenarios but one reason the thief and mes excell is the ability to push their advantage and finish off an opponent, something the guard cannot seem to do. Ofc the the guard is good and stability stomping lowbie warriors….
On my guardian i dread necros the most TBH and if i was inclined to run from soneone, it would be a necro. Thieves i can stalemate, mesmers are a tough nut but i do stand a chance. Necros…its like, kitten
Can I add you, I’m always (when I can) up for some good duels.
Go for it
Cool ty, when I see you on I will send a whisper.
For zerging I should choose Guard or Engi?
I felt kinda bored of Guardian.
Zerg = Guardian
Zerg =/= Eng
My Eng is great for WvW roaming. But when the zergs come out to play it’s Guardian time.
The Eng is a lot of fun to play, but it’s a PvP class with good mobility and as such is best for roaming and small group stuff. There are Eng builds that will work in/against zergs, but they’re very hard work, whereas the Guardian is designed to work best in a crowd.
The Guardian’s biggest limitation in WvW is mobility. But Zergs have so much extra swiftness flying around that all you need to do to keep up is stay in the bunch (which is where the Guardian work best anyway).
Guardians are not the best roamers, but perfectly fine in small skirmishes and in zerg v zerg….
Guardians are not the best roamers, but perfectly fine in small skirmishes and in zerg v zerg….
Depends on player skill.
Guardians are very important to a well balanced zerg.
If you are going to be in a zerg then sure although what fun is a zerg?
Solo or with one or two other players not really….or at least I have not found a good build for this. AH was not a build that worked for me doing this. Not sure what it is although so far the guardian has felt sub par. Our healing is far to low even with healing gear. We do not close well and our heavy armor does not really make much difference against spike damage from thief’s, meser etc.
I think a majority of us on this forum love our guardians are going to give you a resounding yes.
I believe it is the one profession that has many viable ways to play which in itself is very attractive. If you get tired of one way, instead of rolling another prof just regear and retrait and try a different way.
I think a majority of us on this forum love our guardians are going to give you a resounding yes.
I believe it is the one profession that has many viable ways to play which in itself is very attractive. If you get tired of one way, instead of rolling another prof just regear and retrait and try a different way.
This is absolutely true. It seems every single other profession has an optimal way to play, and then a “well play it for fun, but that’s it”. With Guardian, and I think this is because of the players/forums, there are many different ways to play. You can be a tank today, tomorrow a dps, the next day a support/dps, or maybe you want to go support/heal. There are many different ways to play.
Is Guardian worth rolling for WvW?
For everything except roaming:
-Hell yeah.
And in roaming is not that they’re bad, just that there are some better options – tag team Guard + War/Mes/Thief tho is incredibly strong.
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