Merciful Intervention

Merciful Intervention

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Posted by: Rising Dusk.2408

Rising Dusk.2408

After trying unsuccessfully to enjoy this skill in its current incarnation, I’ve finally decided on what I think would be both the most useful version of this skill as well as the most fun version of this skill. So, we all know and love Judge’s Intervention because it’s fun, a stunbreak, a Teleport, and it is great for burst combined with a number of other skills. How about this for Merciful Intervention:

Merciful Intervention (45s Cooldown)
Teleport to target ally, healing nearby allies and curing conditions on them.
Healing: 1960 (0.8)
Conditions Removed: 2
Number of Targets: 5
Range: 1200
Radius: 240

Note the changes from the current version:

  • Radius to match Judge’s Intervention
  • Cooldown to match Judge’s Intervention because its current cooldown is prohibitive given that it’s not even a stunbreak
  • Removes 2 conditions now to give it added oomph and reason to bring it over other meditations
  • Teleports identically to Judge’s Intervention, which is to say it goes to target ally if within 1200 range, teleports in the direction of target ally if it’s outside 1200 range, and doesn’t teleport at all with no ally targeted.

Basically, I think this would be a lot more fun, and would be strong enough to actually merit using over something like Contemplation of Purity or Smite Condition in certain situations. I also think removing two conditions exactly is important so it’s not as good as Purging Flames or traited Virtue of Resolve, which matters since it’s also a Teleport and heals.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Merciful Intervention

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Posted by: Saiyan.1704

Saiyan.1704

After trying unsuccessfully to enjoy this skill in its current incarnation, I’ve finally decided on what I think would be both the most useful version of this skill as well as the most fun version of this skill. So, we all know and love Judge’s Intervention because it’s fun, a stunbreak, a Teleport, and it is great for burst combined with a number of other skills. How about this for Merciful Intervention:

Merciful Intervention (45s Cooldown)
Teleport to target ally, healing nearby allies and curing conditions on them.
Healing: 1960 (0.8)
Conditions Removed: 2
Number of Targets: 5
Range: 1200
Radius: 240

Note the changes from the current version:

  • Radius to match Judge’s Intervention
  • Cooldown to match Judge’s Intervention because its current cooldown is prohibitive given that it’s not even a stunbreak
  • Removes 2 conditions now to give it added oomph and reason to bring it over other meditations
  • Teleports identically to Judge’s Intervention, which is to say it goes to target ally if within 1200 range, teleports in the direction of target ally if it’s outside 1200 range, and doesn’t teleport at all with no ally targeted.

Basically, I think this would be a lot more fun, and would be strong enough to actually merit using over something like Contemplation of Purity or Smite Condition in certain situations. I also think removing two conditions exactly is important so it’s not as good as Purging Flames or traited Virtue of Resolve, which matters since it’s also a Teleport and heals.

The change is nice but then other utility skills would be obsolete. Some one would make a thread wanting to buff Smite Condition or lower the cd of Contemplation. Overall the change would inbalance us, imo.

What I’d like would is a trait that completely changes the skill. Like a, “Merciful Intervention can now teleport to enemy players.”

It still acts as a Meditation skill; however, Guardians finally get the “mobility” that we’ve longed for. It’s balanced because we not only have to replace either Smite or Contemplate, but also a Master or Grand Master trait as well.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Merciful Intervention

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Posted by: Arcaedus.7290

Arcaedus.7290

Imo, a good way to balance merciful intervention would be to allow the guard to teleport to the target location regardless of whether or not there are people there. As we are right now, imagine the following scenario: You’re in a fight, you just got CCed, and you know a huge coordinated burst by the engi, ele, and a power necro, or LB ranger, or med guard is coming up. How do you avoid this? You can use a stun break, and use shelter, stun break and use renewed focus, stun break and dodge. Yes, all of those work, yet they all involve the guardian forcing your best skills into cd. But imagine if you could essentially blink out of the situation. People would actually have to work for that burst, rather than taking for granted that they can just burst down a med guard because med guards don’t have stab. I don’t think such a change would be over powered, because you still wouldn’t have any condi clear or stun break on this skill, but it would become a lot more fun, and people would actually start to use it.

Merciful Intervention

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I think it’d be a nice change overall, not sure about that targeting change though.

Merciful Intervention

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Posted by: Saiyan.1704

Saiyan.1704

Imo, a good way to balance merciful intervention would be to allow the guard to teleport to the target location regardless of whether or not there are people there. As we are right now, imagine the following scenario: You’re in a fight, you just got CCed, and you know a huge coordinated burst by the engi, ele, and a power necro, or LB ranger, or med guard is coming up. How do you avoid this? You can use a stun break, and use shelter, stun break and use renewed focus, stun break and dodge. Yes, all of those work, yet they all involve the guardian forcing your best skills into cd. But imagine if you could essentially blink out of the situation. People would actually have to work for that burst, rather than taking for granted that they can just burst down a med guard because med guards don’t have stab. I don’t think such a change would be over powered, because you still wouldn’t have any condi clear or stun break on this skill, but it would become a lot more fun, and people would actually start to use it.

This would actually break the guardian on a few levels. kyhlo map just got specialized for the Guardian, as if it wasn’t already. They wanted the Guardian to be a spear head class. First one in last one out. We’ll practically be a Heavy version of Elementalists, able to teleport 1200 yrds away, becoming untouchable.

I changed my previous statement to Target Enemy instead of Target Anyone for Merciful Intervention trait. Then I thought of what Hot was already bringing… a Taunt Condition would fit Merciful Intervention quite nicely. Especially if it was an AoE effect of around 240 radius.

I wouldn’t mind using Merciful Intervention if that was the case.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Merciful Intervention

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Posted by: Rising Dusk.2408

Rising Dusk.2408

The change is nice but then other utility skills would be obsolete. Some one would make a thread wanting to buff Smite Condition or lower the cd of Contemplation. Overall the change would inbalance us, imo.

What I’d like would is a trait that completely changes the skill. Like a, “Merciful Intervention can now teleport to enemy players.”

It still acts as a Meditation skill; however, Guardians finally get the “mobility” that we’ve longed for. It’s balanced because we not only have to replace either Smite or Contemplate, but also a Master or Grand Master trait as well.

It certainly wouldn’t outclass Smite Condition; recall that Smite Condition has a very short cooldown and also has huge burst damage potential, whereas this version of Merciful Intervention heals allies instead. Very different purpose. Contemplation is still incredibly strong because its cleanse converts conditions into boons, and it’s a stunbreak. Again, very different and still relevant even in the face of this change to MI.

Also, a trait that affects a single utility skill that is not always present on someone’s bar doesn’t sound like something people would go for. As it stands, the only traits that affect a single skill in-game are all tied to profession mechanics that a player cannot remove from their bar. The goal with my suggestion here isn’t to give the Guardian additional mobility, it’s to make this skill worth actually using in certain conditions (and fun to use when you do use it).

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Imo, a good way to balance merciful intervention would be to allow the guard to teleport to the target location regardless of whether or not there are people there. As we are right now, imagine the following scenario: You’re in a fight, you just got CCed, and you know a huge coordinated burst by the engi, ele, and a power necro, or LB ranger, or med guard is coming up. How do you avoid this? You can use a stun break, and use shelter, stun break and use renewed focus, stun break and dodge. Yes, all of those work, yet they all involve the guardian forcing your best skills into cd. But imagine if you could essentially blink out of the situation. People would actually have to work for that burst, rather than taking for granted that they can just burst down a med guard because med guards don’t have stab. I don’t think such a change would be over powered, because you still wouldn’t have any condi clear or stun break on this skill, but it would become a lot more fun, and people would actually start to use it.

JI and traveler runes already make guard very mobile. Giving them a free-cast teleport with the same range as a traited blink would essentially break the guardian. All the other classes have these teleport options because we have plenty of damage mitigation options. Allowing us to having mobility on par with a mesmer, for instance, would essentially ruin mesmers entirely and have us slated for some terrible nerfing.

I must say though, I do like the OP’s suggestion. It gives offense oriented guardians a supportive option that also greatly rewards the guardian (when traited for, of course).

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I changed my previous statement to Target Enemy instead of Target Anyone for Merciful Intervention trait. Then I thought of what Hot was already bringing… a Taunt Condition would fit Merciful Intervention quite nicely. Especially if it was an AoE effect of around 240 radius.

I wouldn’t mind using Merciful Intervention if that was the case.

That wouldn’t really fit what the skill is supposed to be functionally or even thematically. When I use MI, it’s either to burst heal an ally, reposition during Empower, escape to a distant ally if I get cc’ed/bursted, or to teleport to an ally that’s about to get finished. In most of those cases, taunting the enemy probably wouldn’t even be a good thing. Personally, I know I certainly wouldn’t want melee enemies coming closer to and attacking the allies that I’m trying to help.

If a taunt is added to the guardian, it should probably be placed elsewhere. As for it being a 1200 range teleport that doesn’t require an ally, that doesn’t belong on guardians for a variety of reasons.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Teleport anywhere granting regen and protection in surrounding area

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