[Merged] New Healing Skill Incoming!
WTB consecration Elite before heal, Anything that AoE heals from the healing skill is either stupid OP or stupid UP. One will amount to us getting nerfed to make up for it, the other gives us another healing breeze -.-
[Rev]
WTB consecration Elite before heal, Anything that AoE heals from the healing skill is either stupid OP or stupid UP. One will amount to us getting nerfed to make up for it, the other gives us another healing breeze -.-
lmao. This could happen.
Windows 10
“Guardian’s-super-holistic-healing-signet” :P
Serious guess: healing symbol.
(edited by Eloquence.5207)
or maybe a healing shout. or change healing breeze into a shout
New shout: “I’ve had Enough!” Guardian instantly defeats himself spreading health and boons to nearby allies, who contue on as if he was never there.
This is a great counter-balace to the new warrior shout: “Give me that!” warrior reaches out and consumes all of his foes remaining health and boons, leaving them too weak to be revived for 15 min.
But seriously, I have idea what skill we will get. 2 out of 3 of ours are pretty good already.
Where’d you get this info from?
Where’d you get this info from?
Thd new PvP blog post talks about them.
I think a spirit weapon is the most likely to happen.
A skill that drops Symbol of Judgement would be a nice bit of variety and might actually be a useful alternative in some areas of the game: causes damage, 25% downed revival with at least 4k of healing ( and I’d like to see the same co-efficient/base heal for both the guard and allies too ) and be spammable every 20 secs
Most likely what we’ll actually get is something like 4k self heal, 2k ally heal (scales with Condition Damage), 45 second recharge – also causes AoE burning with an ICD of 96 seconds
(edited by Tarsius.3170)
I think a spirit weapon is the most likely to happen.
Why would you curse us with another one of those?
I think a spirit weapon is the most likely to happen.
Doesnt the bow spirit weapon already do this?
I think a spirit weapon is the most likely to happen.
Doesnt the bow spirit weapon already do this?
Kind of, it heals but its very hard to use and it doesn’t scale with healing power. I don’t think I’ve seen anyone who uses bow of truth.
Windows 10
I’d kill for a healing consecration that works something like Well of Blood.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I’d kill for any healing skill that wasn’t horrible or under powered. This spreadsheet shows the math breakdown between healing skills, and we’ve got the short end of the stick:
Spreadsheet created by Oblivion.8307
And for heaven’s sake, please make it something without a 30s+ cooldown. I’d kill for a 15s or 20s healing skill that we could link up to some “on heal” rune sets.
It’s super lame how weak our heals are, currently. The fact that virtue of resolve supplements our health per second is not a fair argument, since we already pay for that regen with our inferior baseline health.
Honestly, I’ll take anything that’s not super sub-standard, which is all we have now.
(edited by Ludus Rex.1562)
Shelter is pretty perfect for me
Shelter is pretty perfect for me
Check out the spreadsheet. Shelter is one of the weakest heals in terms of health per second, and the only trade off is 2 seconds of block. Have I used Shelter because I like it compared to our other options? Sure. Is it numerically inferior to the heals of other classes? Heck yes.
We don’t deserve to get shafted on heals just because of Virtue of Resolve. We pay for that with our low health pool. I really hope we get something viable with the new heal.
Shelter is pretty perfect for me
Check out the spreadsheet. Shelter is one of the weakest heals in terms of health per second, and the only trade off is 2 seconds of block. Have I used Shelter because I like it compared to our other options? Sure. Is it numerically inferior to the heals of other classes? Heck yes.
We don’t deserve to get shafted on heals just because of Virtue of Resolve. We pay for that with our low health pool. I really hope we get something viable with the new heal.
I briefly skimmed over the spreadsheet, but do you account Shelter’s 2 seconds of block in the healing numbers? It’d be hard to add in because of different scenarios, but think about how many hit points you save from blocked hits with it. You need to factor those in along with the healing points healed. It has the potential to be the highest healing skill in the game in a sense.
or it will be another “heal skill for all”
Shelter is pretty perfect for me
Check out the spreadsheet. Shelter is one of the weakest heals in terms of health per second, and the only trade off is 2 seconds of block. Have I used Shelter because I like it compared to our other options? Sure. Is it numerically inferior to the heals of other classes? Heck yes.
We don’t deserve to get shafted on heals just because of Virtue of Resolve. We pay for that with our low health pool. I really hope we get something viable with the new heal.
Fortunately, Shelter’s healing scales with the amount of damage you block. Proactive healing versus retroactive. Shelter is one of the best heals in the game.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
or it will be another “heal skill for all”
No, it’ll be 8 distinct healing skills, 1 for each class.
On topic, what about a healing skill that heals you and adds in several boons as well?
Fortunately, Shelter’s healing scales with the amount of damage you block. Proactive healing versus retroactive. Shelter is one of the best heals in the game.
Agreed. I often use it to prevent losing health. Examples are in Lupicus if I find myself in a crap situation with no energy, I can block most of his attacks outright with shelter, or shelter than one dodge. In PvP, I often use it if I’m pinned and know a big burst is coming.
Shelter is very powerful.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
Wish they would just remove Healing Breeze and convert it into a Consecration.
Sacred Ground - Consecrate the ground around you, healing the guardian and his allies.
1 second cast - 30 second cool down
Duration: 10 seconds
Health Per Second: 800
Radius: 480 (up to 5 target including the guardian)
--------------------------------------
HPS could be lowered but giving a high healing power coefficient for balancing.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
I have a very low health pool anyway (11400) so the heal for me really isn’t too small at all. But its the fact that its not only a heal but a way of avoiding damage. For example if you are feeling lazy in coe you can pop it up and block alphas aoe, or maybe running through dungeon paths. The fact you avoid damage makes it so good
some of those look scary without knowing the actual numbers…..warrior stance heal better not be a direct 1 to 1 damage to heal.
MARA (EU) Gunnar’s Hold
New Healing Signet: 40 seconds of colldown
Passive – Heal 200 per second up to 5 allies 1200 radius without scale with healing power.
Active – Pull all conditions from your allies and heals for 4k yourself.
New Shout Healing Skill: 30 seconds of colldown
Active – Heal yourself and gives 5 seconds of stability up to 5 allies.
Hmm, That meditation heal looks interesting, hopefully the CD is too horrible like everything else we have. If those heals are the actual heals, I am kind of liking what I see though, Seems to be alot more skill based, as several seem to have certain requirements. Guardian needs to deal damage, warrior needs to take damage, Necro needs to have damage on the target, and engineer sounding like an all or nothing. Sounds like more classes are getting heals like shelter, where it is best to use it at the right time instead of just when your health is low.
[Rev]
Maybe it’ll be an elite skill that heals your entire party.
It will have nice synergy with monk’s focus.
Windows 10
those skills sound feasible, I’m cautiously excited I guess.
The new meditation heal might be crazy… If it works with all meditation traits in valor, woo!
I make PvP & WvW videos
Wondering if retaliation will affect it too.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
I think shout heal would be more powerful.
Don’t all these proposed heals look to good to be true? A heal specifically for DPS guardians which can be modified by all meditation traits to heal for more, have a reduced cooldown, and grant fury? Yeah, I wish. Sounds like we’re being trolled though.
Don’t all these proposed heals look to good to be true? A heal specifically for DPS guardians which can be modified by all meditation traits to heal for more, have a reduced cooldown, and grant fury? Yeah, I wish. Sounds like we’re being trolled though.
Signet of resolve?
[Rev]
Don’t all these proposed heals look to good to be true? A heal specifically for DPS guardians which can be modified by all meditation traits to heal for more, have a reduced cooldown, and grant fury? Yeah, I wish. Sounds like we’re being trolled though.
Recent datamining history says otherwise.
I’ll be excited if we get it, but my breath is not being held. I’d rather be pleasantly surprised than overly optimistic.
Well, if it doesn’t heal for much then having traits for meditation might be a must for this skill to be … adequate.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
If the .dat mined info is more or less correct then it will be a case of:
a) what’s the damage-to-heal percentage vs skill duration
b) what’s the cooldown
Either it lasts a long time and trickle heals like AH/Zealous Blade or it last a few seconds and allows for a burst heal if you precast it on whirling wrath/smite or zealot’s defense.
I think I’d prefer something that has a short cooldown – say 16-20 secs, lasts for 4 seconds and heals for at least 50% of damage done in that period. I’ve been roaming alot recently with only a handful of points in Valor, so I’d be really grateful for any healing I can get beyond virtue regen and shield bubbles
It’s going to be hard to find a balance between PvE and PvP though – I’m guessing they’ll do more of a trickle style heal over a longer period since in PvE you can spin up 50k of damage in 4 seconds, whilst it’s just a fraction of that figure in sPvP. That will synergise ok with Zealous Blade, but will be lacking for other weapons ( unless they’re also going changing ZB to work with all weapons – wishful thinking )
(edited by Tarsius.3170)
I’d love a short cooldown heal. Guardians are in the most dire need of mobility options, and if we had a short CD heal I could think about making Runes of the Centaur do some of my work. It’d also make runes of the adventurer a bit more appealing for healy guardians who want to dodge at every opportunity.
Litany of Wrath sounds very interesting, especially if you combine it with the new Zealous Blade. I could finally stop using Shelter for once.
Heavens Rage
If it is real, I am curious to see if it double dips in terms of healing. Obviously the second part scales with damage done, but does it also scale with healing power. If so It could make some very interesting Hybrid builds.
[Rev]
Cooldown seems to be 30 sec, so traited 24 sec.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
Shelter is going to remain the best PvE heal no matter what Litany does. Absolutely nothing beats another block. In PvP I can imagine Litany taking over, especially for people traited Meds. I’m actually a little disappointed, frankly.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
30s? kitten it. I’d have killed for a slightly weaker version on a 20s or 25s timer.
Mh, the main thread in the general discussion seems to be gone. Anyways, someone had linked the datamined skills there.
http://www.gw2db.com/skills/23649-litany-of-wrath
Take it with a grain of salt.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
Wonder what the % is going to be. That’s going to be the determining factor.
To me though, I use my 6 heal as an emergency oh crap button for a big heal/block heal. This doesn’t really breathe that type of play style. It seems to me that its something you hit as soon as you start losing health rather than when you’ve hit 50% or less health.
Again though, what percentage its going to be is going to make the difference. I hope its high considering the crappy flat heal (80).
Stability will be an absolute must though if you use this.
not really because its an instant skill
not really because its an instant skill
but the majority of your heal might be based on the attacks you do afterward….
MARA (EU) Gunnar’s Hold
not really because its an instant skill
O.o Whaaa? It’s 80 healing + an unknown percentage of heal per hit over 5 seconds, if the datamine is correct.
If you don’t have stability, assuming that’s what you’re comment on, someone can knock you over during that 5 seconds.