No more guardian nerfs plz...or make them pvp only

No more guardian nerfs plz...or make them pvp only

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Posted by: Brutaly.6257

Brutaly.6257

@Brutaly just put down the internet and go home, your post and its presentation are terrible.

If a game has a health bar some people will try to make it as big as possible, if you can do damage in a game some people will try to do as much as possible, if you can fill health/armour/whatever bars up for others in a game some will do that… if you can sit in a distant corner of the world playing a mini-game people will want to be the best at that.

“tanking, heal over time and aoe burst heals and ofc damage dealers.”
That is four things – a trinity has threee, it completely ignores control and buff/debuff mechanics based roles, you attempt to use AoC to justify your incorrect statements about GW2, and trying to wade through the rest of your contradictory (and barely readable) half points to address them can wait until you’ve finished forming the thoughts.

“Tanking, heal over time and aoe burst heal and ofc damage dealers” are 4 activities and 3 roles. Multiple games combine HoTs and bursts and still has the trinity, not just AoC and Rift.

Rift and AoC are two of them and the ones i have experience from. As i said earlier in this thread. have i misunderstood what the trinity is/was and whats the difference in GW2 that makes it have no trinity in reality?

When i run a premade i tank almost 100% of the time, not by choice but by design, and have a warrior as offtank, we use an ele as healer and the rest of the guys just pew pew all the way.

Im not using AoC as a way to prove my point, i use it as a comparison. My point is that this game has the trinity and one of the things that actually promotes that and make the pve content easy is the design of the guardian, its a maintank by design, even if you dont want to be one. If you go back in the thread this is the gripe i have and guardians are overpowered in pve and that power, in combinations with eles, reinstates the trinity.

Why not stay away from the insults and instead address the issue at hand. Your only attempt to address any of my statements, four activities, three roles, just missed the target.

Explain to me why GW2 doesnt have the trinity and has replaced it with skillbased mitigation/negation instead of soaking damage?

No more guardian nerfs plz...or make them pvp only

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Posted by: Thrumdi.9216

Thrumdi.9216

I don’t sPvP, so exactly what skills or traits are in danger of being nerfed with the “bunker build”?

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.

No more guardian nerfs plz...or make them pvp only

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Posted by: Ynna.8769

Ynna.8769

I don’t sPvP, so exactly what skills or traits are in danger of being nerfed with the “bunker build”?

If they don’t want to completely destroy those builds (and thus the Guardian’s presence in PvP) they can’t really change all that much.

“Come on, hit me!”

No more guardian nerfs plz...or make them pvp only

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Posted by: xiv.7136

xiv.7136

The issue isnt guardians in pvp.

The issue is the survivability in pve, its insane and it removes the need to dodge and make dungeons way to easy. I think we are the only class that actually can maintank pve content by soaking up damage.

So, OP, if anything needs to be nerfed its the pve side, not the pvp side. I think you got it all wrong.

This, except guardians have headroom to be nerfed for PVP as well. Too strong as a bunker in tournaments.

I’m guessing the simple way to do it is to reduce the self-healing or remove protection / reduce protection uptime.

________________________
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I like pizza

No more guardian nerfs plz...or make them pvp only

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Posted by: Brutaly.6257

Brutaly.6257

The issue isnt guardians in pvp.

The issue is the survivability in pve, its insane and it removes the need to dodge and make dungeons way to easy. I think we are the only class that actually can maintank pve content by soaking up damage.

So, OP, if anything needs to be nerfed its the pve side, not the pvp side. I think you got it all wrong.

This, except guardians have headroom to be nerfed for PVP as well. Too strong as a bunker in tournaments.

I’m guessing the simple way to do it is to reduce the self-healing or remove protection / reduce protection uptime.

retaliation being the issue in bunkerbuilds imo, not regen or protection, those are the things that actually justify our low healthpools.

Retaliation is just awful in design and promotes bunker gameplay and also promoting soaking up damage in pvp, which imo is the opposite of what other mechanics, like dodging, promotes.

It, relatively, promotes bad plays and lazy players.

No more guardian nerfs plz...or make them pvp only

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Posted by: Draeka.5941

Draeka.5941

Brutaly, I thought the idea of breaking the trinity was more along the lines of “we don’t want a person rolling a Guardian to be shoe-horned into always support/heal/dps.” Instead, we’re able to pull off all three (like the other classes should be able to), depending on the situation.

So, I guess if they reduce the Guardian’s ability to “tank” in its current form, it sounds like they’d have to significantly increase our dps to warrior levels, or drop down our armor by a lot and change around our traits/skills so that we’re only super-effective in large groups. You know, like a scaling effect for all of our abilities. Unfortunately, it’s really hard to balance a class based around being in a team so that it’s effective solo and in a group. In other words, we need more traits/skills structured like AH.

And yes, I think Retaliation needs to be rethought. Making it be affected by traits would be a good idea, so that it can be effective only when traited into properly and can rationalize lowering the damage value significantly. Maybe one trait causes freeze (8s cd) upon being hit with Retal up, another strips a condition (10s cd), and another cripples/blinds (10s cd). Putting Retaliation traits in Radiance would be interesting, so we have a tree that affects symbols (Honor), virtues (duh), spirit weapons (Zeal) and burn/retaliation (Radiance).

Even moreso, if they make Retaliation into based off of condition damage, it will give the Guardian two conditions to build around. Thus, we’d potentially have another good/interesting build to try out.

(edited by Draeka.5941)