No more guardian nerfs plz...or make them pvp only
I don’t sPvP, so exactly what skills or traits are in danger of being nerfed with the “bunker build”?
I don’t sPvP, so exactly what skills or traits are in danger of being nerfed with the “bunker build”?
If they don’t want to completely destroy those builds (and thus the Guardian’s presence in PvP) they can’t really change all that much.
The issue isnt guardians in pvp.
The issue is the survivability in pve, its insane and it removes the need to dodge and make dungeons way to easy. I think we are the only class that actually can maintank pve content by soaking up damage.
So, OP, if anything needs to be nerfed its the pve side, not the pvp side. I think you got it all wrong.
This, except guardians have headroom to be nerfed for PVP as well. Too strong as a bunker in tournaments.
I’m guessing the simple way to do it is to reduce the self-healing or remove protection / reduce protection uptime.
The issue isnt guardians in pvp.
The issue is the survivability in pve, its insane and it removes the need to dodge and make dungeons way to easy. I think we are the only class that actually can maintank pve content by soaking up damage.
So, OP, if anything needs to be nerfed its the pve side, not the pvp side. I think you got it all wrong.
This, except guardians have headroom to be nerfed for PVP as well. Too strong as a bunker in tournaments.
I’m guessing the simple way to do it is to reduce the self-healing or remove protection / reduce protection uptime.
retaliation being the issue in bunkerbuilds imo, not regen or protection, those are the things that actually justify our low healthpools.
Retaliation is just awful in design and promotes bunker gameplay and also promoting soaking up damage in pvp, which imo is the opposite of what other mechanics, like dodging, promotes.
It, relatively, promotes bad plays and lazy players.
Brutaly, I thought the idea of breaking the trinity was more along the lines of “we don’t want a person rolling a Guardian to be shoe-horned into always support/heal/dps.” Instead, we’re able to pull off all three (like the other classes should be able to), depending on the situation.
So, I guess if they reduce the Guardian’s ability to “tank” in its current form, it sounds like they’d have to significantly increase our dps to warrior levels, or drop down our armor by a lot and change around our traits/skills so that we’re only super-effective in large groups. You know, like a scaling effect for all of our abilities. Unfortunately, it’s really hard to balance a class based around being in a team so that it’s effective solo and in a group. In other words, we need more traits/skills structured like AH.
And yes, I think Retaliation needs to be rethought. Making it be affected by traits would be a good idea, so that it can be effective only when traited into properly and can rationalize lowering the damage value significantly. Maybe one trait causes freeze (8s cd) upon being hit with Retal up, another strips a condition (10s cd), and another cripples/blinds (10s cd). Putting Retaliation traits in Radiance would be interesting, so we have a tree that affects symbols (Honor), virtues (duh), spirit weapons (Zeal) and burn/retaliation (Radiance).
Even moreso, if they make Retaliation into based off of condition damage, it will give the Guardian two conditions to build around. Thus, we’d potentially have another good/interesting build to try out.
(edited by Draeka.5941)