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Posted by: Saiyan.1704

Saiyan.1704

yeah i understand fiery wrath and maaaaybe amplified wrath nerf. also radiant power was 10% more d mg not crit chance, no 25% anything.though that wouldve been awesome haha.

the one I really dont get is destroying might of the protector, which maybe using shelter at the right time be actually rewarding, and was one of the very few skillful things a guardian could do. I’m really disappointed in this change hope they reverse it.

My thoughts exactly. Dumbs us down even more. Really sad. Punishing enemies for hitting into blocks always felt rewarding to me, and timing blocks well was one of the few things that required real skill on the guardian’s part.

The nerfed was needed because we essentially got instant 25 might stacks (5 minutes worth) during Shelter + heavy AoE damage.

What it needed was “1 second cd per activated source” so we can still get decent might stacks with out things being too game breaking in Zerg burst scenarios. Even then, it may be too much, still. But i’m no Dev, I wasn’t stress testing it.
We get 2 might stacks per block mind you.

As for the burn on blocking nerf, I guess the burn stacks would be too much for a pewpew ranger. Anet was feeling remorseful ;)

aka FalseLights
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(edited by Saiyan.1704)

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Posted by: ManetherenWind.6283

ManetherenWind.6283

Another way to possibly limit it.

Keep no cool down for the “on block” traits but then cap the number of “on block” triggers you can get with any given block skill.

The description could read: “Amplified Wrath: Burning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect can trigger up to X times per block skill.”

This would help preserve skillful play by rewarding the player for utilizing their sustained blocks at the most optimal times as well as rewarding the attacker for not rapidly attacking into a sustained block, for interrupting shelter, etc.

Say if the limit was 8 triggers per any given block skill:

If you are in a 1v1 and Shelter was timed correctly, you could get up to that set limit of 8 triggers.

If fighting in a group situation, the 8 triggers are potentially easier to get, the total burn damage and might stacking would stay the same as the 1v1, however that total burn damage would be spread out across multiple targets which would result in less pressure and a greater likelihood that the the conditions are removed via party support.

The variables that could be changed for balance:

The number of triggers per any given block skill.
The duration of the burn or might.
The number of stacks (of burn or might) given per “on block”.

(edited by ManetherenWind.6283)

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Posted by: LOLLAVZZI.3580

LOLLAVZZI.3580

Sooo… did they just nerfed the 30% boon duration you could get from the virtues trait line and gave nothing back, or am I missing something here? Just saying this because they buffed the baseline condition duration of most condition abilities but haven’t buffed the duration of any boons we can get.

Please don’t let the trade off be the 20% boon on staff…

The Tekno Viking – 80 Guardian
Tchuu Tchuu Im a Train [TCHU] – Gandara

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Posted by: Asmodal.6489

Asmodal.6489

Bear in mind that conditions as a whole have been changed/re-scaled and burning will stack now so it may not be the straight nerf you’re anticipating.

It is a nerf because they nerfed conditions to scale better with condition damage and nerfed burning again to make it stackable. With AW shelter will only give a mediocre 2 stacks of burn instead of 10 against a rapid fire.

5k fantasy damage in 1-2sec while giving 20stacks of might which were never in the game vs. 10 sec of 500 dps that can be cleansed of at any point.

you all act like you lost something you never experienced ingame.

yes it would have been grant but also abused as hell an woul have been nerfed soon anyway. and yes it is a nerf but seriously it would have been incredibly strong.

(edited by Asmodal.6489)

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Posted by: Aggrostemma.1703

Aggrostemma.1703

The former on-block trait would have played a purpose to punish rapid burst abilities like Blurred, RapidFire, PistolWhip, 100blades. You know like they actually HAVE to cancel it otherwise got kitten d.

Now they going to smile at you with a stupid face because you wasted a block for 5sec of burning what does less than 1k damage (non-condi) and rewards you with something like 2-3 stacks 15sec of Might. 2-3 seconds are wasted while in the block-animation.

What a counterplay!

#I no words have"

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Posted by: Asmodal.6489

Asmodal.6489

The former on-block trait would have played a purpose to punish rapid burst abilities like Blurred, RapidFire, PistolWhip, 100blades. You know like they actually HAVE to cancel it otherwise got kitten d.

Now they going to smile at you with a stupid face because you wasted a block for 5sec of burning what does less than 1k damage (non-condi) and rewards you with something like 2-3 stacks 15sec of Might. 2-3 seconds are wasted while in the block-animation.

What a counterplay!

What about not taking the damage?

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Posted by: ManetherenWind.6283

ManetherenWind.6283

@Aggrostemma – Yeah, that was the purpose the “on block” traits had in my current guardian condi build (pre-upcoming specialization patch). This build was a ton of fun to play. Shelter was the perfect counter to those rapid burst skills.

After the upcoming specialization patch, it looks like not so much.

(edited by ManetherenWind.6283)

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Posted by: Black Box.9312

Black Box.9312

The former on-block trait would have played a purpose to punish rapid burst abilities like Blurred, RapidFire, PistolWhip, 100blades. You know like they actually HAVE to cancel it otherwise got kitten d.

Now they going to smile at you with a stupid face because you wasted a block for 5sec of burning what does less than 1k damage (non-condi) and rewards you with something like 2-3 stacks 15sec of Might. 2-3 seconds are wasted while in the block-animation.

What a counterplay!

What about not taking the damage?

Blocking alone is already inferior to evades that other classes like Thief, Mesmer, and Ele get due to unblockable skills. Right now there’s at least a strong benefit to offset that, but with an ICD introduced it’ll make very little difference now, especially when you consider that our only duration-based block that could effectively stack might/burning is also our heal skill.

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Posted by: Bash.7291

Bash.7291

Well this is very dissapointing, the only good thing i could really spot was the free zealots flame on crit, instead of it being when you are crit. Otherwise those on block traits better be on a per target basis like flame shield aura or im going to be extrememly annoyed. Granted though, this does push me more towards the hybrid build i was thinking in regards to litany, since it will work off the burning damage, and only has a .25s cast time now. But i guess we will see, overall i am fairly disapointed by the changes they made -.-

Living Dead Girl ~ Necro
[Rev]

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Posted by: Aggrostemma.1703

Aggrostemma.1703

What I really don’t get is: why buff the meditation’s survivability and teamplay ability? This build was popular and meta unlike the others… Why giving them (me) more support helps the other builds? Medigua with Strength in Numbers?

What is the freakin’ point of these changes??

#I no words have"

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Posted by: ArchonWing.9480

ArchonWing.9480

Not gonna complain much, but the virtue range thing is nonsensical.

For a class that is supposedly a giver of support and boons, they’re limiting it quite severely.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.