RIP PvE Guardians

RIP PvE Guardians

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

You can’t win in pvp without 1 range option. Mesmer will destroy you with shatter clones, necro will destroy you with aoe’s , rangers will kill you with traps (lost of them recently), thief will just stay out of symbols and range you with shortbow, warriors – well you know – burn you to death with shoutbow or hambow’s … symbols are bad even compared to DH traps….they are just death sentence.

You are aware that it’s a PvE tread? Why should we read what you have to say, if you can’t even bother to read the freaking Title???

Thaddeauz [xQCx]- QC GUILD

RIP PvE Guardians

in Guardian

Posted by: Asmodal.6489

Asmodal.6489

Currently with burning duration as is, by using the active you can apply 5 sec burning * 5 players, which is 25 seconds of burning, which is typically less than or equal to the cooldown of the virtue. With the current meta build, this also blinds the enemy, applies 3 stacks of vulnerability, and grants 3 might to allies.

With the changes, it’s unlikely that PvE meta will use Radiance, which means no blind, no vulnerability, and no +20% burning duration. This is compounded by the fact that with burning stacking in intensity, activating the virtue will grant 5 stacks of burning for 5 seconds, which leaves about 15-20 seconds of downtime where Fiery Wrath is entirely useless.

So at best? You can get decent burning uptime with VoJ passive at the cost of losing a ton of utility. That alone counts as a pretty hefty nerf to Fiery Wrath, albeit maybe an indirect one, if you ask me.

Also how exactly are you going to get +100% condi duration in PvE? I must have missed something important if that’s the case.

Excuse me: burn duration of course – achievable in many ways.

You dont get decent uptime with passiv VoJ. You get 100%.
with the active you have a point but seriously … You Base your argument on the fact that radiance is “most likely” not pve meta anymore? Why again is that? Because of the lack of one 10% damage modifier, kitten loads of crit Chance, and more burn damage that actually work now twords dps?

I do not See the “hefty” nerf its 3% less. Thats it.

Luckily our arguments might be moot in a week or two. in the end our whole class Drops Out of the " Meta" ^^

RIP PvE Guardians

in Guardian

Posted by: Ragnarox.9601

Ragnarox.9601

You can’t win in pvp without 1 range option. Mesmer will destroy you with shatter clones, necro will destroy you with aoe’s , rangers will kill you with traps (lost of them recently), thief will just stay out of symbols and range you with shortbow, warriors – well you know – burn you to death with shoutbow or hambow’s … symbols are bad even compared to DH traps….they are just death sentence.

You are aware that it’s a PvE tread? Why should we read what you have to say, if you can’t even bother to read the freaking Title???

Nope I waited for U to tell me that. Too slow man too slow.

RIP PvE Guardians

in Guardian

Posted by: Zui.9245

Zui.9245

Guardian is still going to be very good in PvE.

It’s hard to know precisely how the DPS of the Guardian will change, and what’s most important is how it changes relative to other classes. I’d wait until the patch actually hits and Dekeyz releases updated numbers before solidly concluding anything. Some things you’re thinking are issues (like Symbol Avenger) aren’t. Even if there were no other way to get might except blasting fire fields, it won’t be that hard to keep up might (just have to time things a little better), especially since most fights don’t even last long enough to have prestacked might drop off.

Even if DPS suffers a considerable nerf, the reason Guardian is taken is because of its god-tier level of support. If it were all about reducing path times, Mesmer would be the way to go (and is already the way to go in records). Guardian will still offer a god-tier level of support after the patch.

If Guardian ends up being the lowest DPS class in the game (and really, I doubt that will happen), you’re still going to see Guardians being desired in many groups. Their support is simply that good. Heck, I’d be surprised if even organized speedclear teams don’t still run a Guardian for a few paths in tours in that case. And if tome of wrath skill four becomes a shout with 30s cooldown like proposed, that’s pretty OP for a Guardian’s ability to boost party DPS.

RIP PvE Guardians

in Guardian

Posted by: Obtena.7952

Obtena.7952

I like the thorough theorycrafting the OP did to come to this conclusion.

RIP PvE Guardians

in Guardian

Posted by: NumenorLord.6539

NumenorLord.6539

I feel you OP. They want us to play hybrid Crapdians instead of Guardians. I won’t be part of that.

RIP PvE Guardians

in Guardian

Posted by: Black Box.9312

Black Box.9312

Currently with burning duration as is, by using the active you can apply 5 sec burning * 5 players, which is 25 seconds of burning, which is typically less than or equal to the cooldown of the virtue. With the current meta build, this also blinds the enemy, applies 3 stacks of vulnerability, and grants 3 might to allies.

With the changes, it’s unlikely that PvE meta will use Radiance, which means no blind, no vulnerability, and no +20% burning duration. This is compounded by the fact that with burning stacking in intensity, activating the virtue will grant 5 stacks of burning for 5 seconds, which leaves about 15-20 seconds of downtime where Fiery Wrath is entirely useless.

So at best? You can get decent burning uptime with VoJ passive at the cost of losing a ton of utility. That alone counts as a pretty hefty nerf to Fiery Wrath, albeit maybe an indirect one, if you ask me.

Also how exactly are you going to get +100% condi duration in PvE? I must have missed something important if that’s the case.

Excuse me: burn duration of course – achievable in many ways.

You dont get decent uptime with passiv VoJ. You get 100%.
with the active you have a point but seriously … You Base your argument on the fact that radiance is “most likely” not pve meta anymore? Why again is that? Because of the lack of one 10% damage modifier, kitten loads of crit Chance, and more burn damage that actually work now twords dps?

I do not See the “hefty” nerf its 3% less. Thats it.

Luckily our arguments might be moot in a week or two. in the end our whole class Drops Out of the " Meta" ^^

Radiance no longer offers anything desirable to a PvE Guardian outside of the blind on VoJ, and people can just bring a Thief for blinds. The increased damage potential of symbols makes both Zeal and Honor a given, and Virtues offers much, much more in terms of team support than Radiance does.

Fiery Wrath might only be receiving a 3% damage nerf directly, but when other factors are accounted for it’s going to end up being more than 3% of your damage lost.

RIP PvE Guardians

in Guardian

Posted by: Obtena.7952

Obtena.7952

That’s only true if someone is making their build to consider a very specific team makeup so to say it’s not offering anything desirable to a PVE Guardian isn’t not completely true.

Considering burning now stacks in intensity and you can run Cavalier and STILL get very high crit rate with Radiance, I would say it has a massive appeal to PVE Guardians. Until the theory guys work it through, I don’t think we can dismiss Radiance just yet.

RIP PvE Guardians

in Guardian

Posted by: Velho.7123

Velho.7123

What is actually going on with Guardian:

Buffs:

Tome of Wrath (5s Quickness, 180s cd) -> FEEL MY WRATH: 5s quickness, 30s cd
Zealous Blade: 5% -> 5% + 20% cooldown reduction
Symbolic Avenger: 20% (when enemies are in symbols)
Retribution: 10% when you have Retaliation
Inner Fury: Fury when burnt -> Fury when burning enemies
Symbols: Three traits -> Condensed in a single trait with everything you want from symbols
Mace: No PvE trait taken -> 20% cdr (if you go into Honor)
Indomitable Courage: Stability -> Stability + Stun Break (merged with Shielded Mind)
Shield: 90 toughness -> 180 toughness + 20% base cdr (fun fact)
RHS > Inner Fury, which is provided by Elementalists in group play
Symbolic Power: No burning -> 33% chance to burn (and keep up Fiery Wrath)
Radiant Fire: Buffed damage
RHS: 15% crit -> 15% crit + 20% sword cdr (we’re going to use Mace either way)
Dragonhunter:
Zealot’s Aggression: 10%
Pure of Sight: situational 10%
Big Game Hunter: (possible group) 15%, group vuln applied

Nerfs:

Fiery Wrath 10% -> 7%
Radiant Power 10% -> 10% critical chance
Powerful Blades 10% -> gone
Blind Exposure 5 stacks -> 3 stacks (and not being taken)
Light Fields everywhere!

===========

Basically:

1) Guardian is being HUGELY buffed.
2) Don’t worry!
3) Actually read the notes on what’s going on with Guardian
4) Have fun destroying everything after the patch comes out

RIP Sword (Good riddance)
MACE, F*** YEAH!

Matt [LOD]
Guardian main since launch

(edited by Velho.7123)

RIP PvE Guardians

in Guardian

Posted by: Tarsius.3170

Tarsius.3170

It does feel to me like that Guards as a whole have been rebalanced around the potential damage modifiers of Draghunter traits and traps, rather than any consideration for the base class itself

I remember seeing the look of bemused shock on Karl’s face when he saw the Joshua nuke the mist’s chieftan in a couple of seconds – we probably got sweepingly nerfed straight after the livestream ;P

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

RIP PvE Guardians

in Guardian

Posted by: CMF.5461

CMF.5461

And that, Tarsius, brings up a key problem on a couple of fronts.

Karl had no idea how the class worked and was shocked to see the results. Then we possibly got"adjustments" from an uneducated knee jerk reaction.

The devs should not be surprised at what they made and should understand the synergies of the class. Both where it works too well and where it does not work at all. Feels like they are trying to force/encourage usage of lesser utilized skills in an enclosed vacuum, and calling that balance.

Puts the last 3 years into perspective.

RIP PvE Guardians

in Guardian

Posted by: Black Box.9312

Black Box.9312

this is actually good news that guard got nerfed. I can delete my guard, and recycle her armors to my new reverant! hahaha

This is what I was going to do. But then Anet’s continued blatant disregard for proper balancing and borderline offensive marketing scheme have both convinced me that HoT is not worth my money after all.

RIP PvE Guardians

in Guardian

Posted by: Velho.7123

Velho.7123

Has anyone actually read my post? It’s right up there.

Matt [LOD]
Guardian main since launch

RIP PvE Guardians

in Guardian

Posted by: Horus.9685

Horus.9685

Dunno about Guard being dead, GS/mace Focus looks promising to me
http://dulfy.net/gw2traits#build=AgIBrAR4BVg~
@Velho I did jup Mace will me the go-to Dps Weapon with gs now

The meta is dead, long live the meta.

RIP PvE Guardians

in Guardian

Posted by: Spartacus.3192

Spartacus.3192

ive been using GS Mace/Focus for solo PVE in ORR and Silverwastes for some time now and its pretty good currently. Seems like it will be even better next week.

Your typical average gamer -
“Buff my main class, nerf everything else. "

RIP PvE Guardians

in Guardian

Posted by: Obtena.7952

Obtena.7952

ive been using GS Mace/Focus for solo PVE in ORR and Silverwastes for some time now and its pretty good currently. Seems like it will be even better next week.

Mace is one of the better (or perhaps the best) solo PVE setup for farming trash in zones like that. I won’t be surprised if stuff is going to die before a full AA rotation on Mace after the patch.

RIP PVE Guards … funny joke. If people don’t like the changes, they should just say so instead of making sensational, nonsense statements.