Retribution, Tanky DPS WvW build

Retribution, Tanky DPS WvW build

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Posted by: Bash.7291

Bash.7291

First off I have to give massive credit to Amins, as the trait layout is almost a carbon copy of his, however I have added a spin to it to make it my own.

The build:

http://gw2buildcraft.com/calculator/guardian/?3|1.1p.h19|2.1p.h17|1n.7r.1c.7r.1n.7r.1c.7r.1n.7r.1c.7r|1p.61.1n.67.1n.67.1j.67.1g.67.8g.67|u27c.a6.u16c.0.0|e

Weapons, Sigils, Armor, Runes, and Traits are all included in the link.

Utilities:
Signet of judgement
Smite Condition
Judge’s Intervention

Heal:
Shelter

Elite:
Renewed Focus

Food:
Sharpening stones
Bowl of lemongrass poultry soup

How the Build works:
First off this build is very defensively sound, 3k+ armor, signet of judgement reducing all damage by a further 10%, Runes of melandru paired with lemongrass soup gives you -65% condition duration on you and an added -25% stun duration. So not only are you taking very little damage from regular attacks, but conditions fall off you like they were barely there. In case one does stick around for a while there is always the sigil in the GS and smite condition to fall back on.

As far as healing goes, Zealous blade supplies a small but constant amount through attacking, while monk’s focus gives you that added burst healing. The big thing though is that these heals feel very powerful as the damage you will be taking is heavily reduced.

The play style I prefer is a mix of a line breaker or Roamer, and I think this build does both amazingly. The condition negation really helps the mobility as you are not tied down by snares/immobilizes/chills for nearly as long, and you can take a decent beating before you start to feel too much pressure. The Hammer also works amazingly for CC and should keep enemies near you long enough to ruin their day.

Below I have included a picture of my stats as for some reason the weapons are not included into the stats in the build calculator.

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Posted by: Christos de Soufre.3802

Christos de Soufre.3802

Bash, I hate your armor’s color scheme.

…just saying.

Chris “Dawnheart” Aerinoh — Revenant, Guardian — Blackgate

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Posted by: Blasino.3128

Blasino.3128

Hey Bash,

So, by using the signet you are running the equivalent of 3389 armor =). Just a fun tidbit. Also I did the math on your screenshot and the gear you proposed. I think something is off. I know the builder website has bugs, so I used my own stuff and it doesn’t add up. Of course I could be making a mistake.

For example, your crit damage should be +69% from valor 30% + back 4% + amulet 8% + rings 6% + accessories 12% + weapons 9%.

I think your vitality should be 14545 (I included the food).
I could be wrong and I apologize if I am.

I was wondering how you thought about this load out:

Knights: Chest, Legs, Healm, Rings w/ exq rubies
Valks: Shoulders, Gloves, Boots, Amulet
Zerker: Accessories
Soldier: Weapons
Same runes, sigils, foods, traiting etc.

Comes out to be 2283 power, 32% crit chance, 65% crit damage, 3083 armor, 14455 hp. Going off the screenshot, you loose 380hp. You gain about a 3% increase in damage and another 1% in damage reduction.

Uturunku Yana, Guardian / Chullachaqui Yana, Engie
Group Stability is a hell of a Drug – Rick James
vT

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Posted by: Bash.7291

Bash.7291

Chris: You go stay your white and gold stereotype guardian :P

Blasino: yeah, Im pretty cheap at the moment So I haven’t really Min/Maxed my gear out, and more or less build around the current gear I have. Also found the issue with the crit damage, my back piece is actually Rabid from back when I was trying out a condition build and forgot to switch back to a zerkers, also for some reason I actually have a Beryl Orb in my karka shell accessory, not an exquisite ruby. Which would most likely attribute to your math coming out different.

Edit: here you go chris, figured I would go with the colors of my favorite hockey team for a basis, since they are playing now. ^.^

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Posted by: Amins.3710

Amins.3710

Hey Bash,

Looks interesting. Maybe only go 5 in radiance and then put the other 5 in Virtues or Honor if you find you need a little extra survivability.

However, if you’re run’n w/ a group and everyone’s trying to stack vuln on the outset, the additional double blind and 6% is nice.

Amins – Guardian
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Posted by: Joey.3928

Joey.3928

This is an interesting build. All the builds I have been trying to come up with focused around boon duration and at least some healing power. This build has none. What are the weaknesses for this build? What are the hardest enemies you come across?

I generally play WvW solo or with 2-5 other people. I usually fight against 1-8 people. I never fight in zergs. I wonder if this is the kind of build I want.

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

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Posted by: Bash.7291

Bash.7291

Hey Bash,

Looks interesting. Maybe only go 5 in radiance and then put the other 5 in Virtues or Honor if you find you need a little extra survivability.

However, if you’re run’n w/ a group and everyone’s trying to stack vuln on the outset, the additional double blind and 6% is nice.

Yeah was thinking about that but since its the weekend and extremely hard to find non zerg vs zerg fights at the moment i figures the 10 in radiance would be better. Pls leap of faith applies higher stacking vulnerability due to the bug… Or mechanic, who knows if it is meant to be that way or not. Overall it obviously lacks the damage of your original build, but it really has a nice tanky nature which fits my playstyle alot better.

Living Dead Girl ~ Necro
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Posted by: Bash.7291

Bash.7291

This is an interesting build. All the builds I have been trying to come up with focused around boon duration and at least some healing power. This build has none. What are the weaknesses for this build? What are the hardest enemies you come across?

I generally play WvW solo or with 2-5 other people. I usually fight against 1-8 people. I never fight in zergs. I wonder if this is the kind of build I want.

I tend to run dps orriented, almost boonless builds myself, it might be a bit harder for you to pick up as it doesnt have the full surviabilty of a bunker, but generally has more than most damage orriented builds. As far as a weakness the only one is the same one I always have issues with, the healway build. And this is onlu because of how retaliation works. Since retal cant be mitigated through armor, isnt a condition, and be kept up 100% of the time with that build it is pretty much impossible to solo them.

As far as solo vs group settings this build is very good at almost any setting. Solo you still do good damage and have significant CC in your hammer, along with the large amount of damage reduction and condition reduction. Small group combat is even better as you can charge in and soak up damage for the rest of the group, and still be a large damage threat to the point were people cant just ignore you.

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Posted by: Amins.3710

Amins.3710

How you beat a Retal Guard is w/ your Hammer.

Don’t even get out the Sword unless you need the pull or it’s a 2v1 and you need some condition removal.

Big single hits kill retal.

Hammer #1 (#1 & 2: skip the symbol unless you absolutely need the buff, you don’t want multiple hits cuz it’ll end up being 1.25k+ dmg to you ~OR~ when doing the third, rotate just a bit as to have it hit ~beside~ the player and out of the symbol range, still give you the buff but not triggering retal).

Amins – Guardian
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Posted by: Bash.7291

Bash.7291

How you beat a Retal Guard is w/ your Hammer.

Don’t even get out the Sword unless you need the pull or it’s a 2v1 and you need some condition removal.

Big single hits kill retal.

Hammer #1 (#1 & 2: skip the symbol unless you absolutely need the buff, you don’t want multiple hits cuz it’ll end up being 1.25k+ dmg to you ~OR~ when doing the third, rotate just a bit as to have it hit ~beside~ the player and out of the symbol range, still give you the buff but not triggering retal).

Yeah, The only issue with that Is that I lack the damage to pull that off between all the healing they have. I sadly don’t have your damage stats so I am stuck in a bad place against them. Also I should note this build is still a work in progress, as I am testing out multiple trait combinations, I seem to be at a wierd point that no matter if I put 30 in zeal, or 30 in radiance my damage doesn’t seem to go up or down too much. Most likely because of the added radiant power trait. However since I am no longer tied to omnomberry pies for healing, I might be able to run Hammer with a 1h sword variant rather well. But as I said, much testing and finalizing to do, but for now the 30/10/30/0/0 variant seems to be the best match at the moment.

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Posted by: akamon.2769

akamon.2769

again, very nice, Bash! love how your builds keep evolving. i like the use of the signet in this case and taking MF over AH, since you’re keen on using JI and also Smite for another condi removal and AoE dmg.

i’m sitll tinkering with a “power” build of mine and may also have to steal a a few ideas from you here and there. ; )) seems more Guards are using melandru and lemongrass poultry. does it realyl make a huge difference? if so, might have to spend some karma. :OO

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Bash.7291

Bash.7291

It essentially makes Conditions an almost non-issue. Unless you are fighting someone who has pumped up condition damage AND duration, they fall of almost harmlessly, which is great since most of my builds run low health, and condition builds ruin them. It also cuts back on my need for condition removal freeing me up for some different utilities/sigils.

Living Dead Girl ~ Necro
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Posted by: Amins.3710

Amins.3710

If you want more damage, it’s not your Attk or Crit… it’s your Crit Dmg %

Aim for 3200 Attack and 75% Crit Dmg.

You will see the numbers you’re most likely wanting come to the forefront. I’ve found this to be the ‘sweet spot’ for me.

Ofcourse, this is Base + food w/o Sigil of Blood / Might Stacking.

Suggestion: Get rid of the Emerald Ring and put in a Beryl/Beryl one.

Amins – Guardian
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Posted by: Bash.7291

Bash.7291

If you want more damage, it’s not your Attk or Crit… it’s your Crit Dmg %

Aim for 3200 Attack and 75% Crit Dmg.

You will see the numbers you’re most likely wanting come to the forefront. I’ve found this to be the ‘sweet spot’ for me.

Ofcourse, this is Base + food w/o Sigil of Blood / Might Stacking.

Suggestion: Get rid of the Emerald Ring and put in a Beryl/Beryl one.

The damage is honestly rather good at the moment. but I do agree I could use more crit damage. However I would most likely switch my Soldier armor over to Valk, as it is only a 1:12 ratio loss compared to a 1:16 ratio Loss on the Rings. I also Already run crit damage in all of my trinket jewel slots since it has the best ratio at 1:5

Also, with the 30/10/30 build I also run at 3326 attack with food. so reaching that point is not an issue at all.

Living Dead Girl ~ Necro
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Posted by: akamon.2769

akamon.2769

conditions being a non-issue is definitely more than welcome in WvW. will have to check it out.

@Amins, Bash and any other “power” / DPS Guards – so even with a crit chance of around 30% is alright? and Amins you mentioend a sweet spot of 3.2k pow and 75% crit dmg, though do you need a higher crit chance for the crit dmg to be most effective? my “DPS” build has a simialr set up so i know for a fact that it hits hard, but i guess i’m just digging through numbers and seeing if there’s a similar sweet spot for crit chance and crit dmg.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Bash.7291

Bash.7291

So I have to say that the 30/10/30/0/0 build really seems to be the best so far for the gear set up. I tried running a standard RHS build with it but the lack of omnom healing just makes it less appealing. Also the hammer doesn’t work with it as well and I have been loving the CC on the hammer a bit too much to give it up. I am also working on switching out the lower stat soldier pieces for valk to see how that does, just waiting for people to sell them to me on the TP.

@akamon: 30% crit is fine for Non RHS builds. It is pretty much where I am at with mine, but just slightly under the crit damage mark. I wouldn’t really say it is a sweet spot though as it is more or less personal preference. but one I do agree with. You really just need a good balance of each, where having higher power increases your constant damage, and crit damage increases your spike damage. Crit is a kind of in between stat where it does both, because you crit more constantly, which does more damage, but doesn’t effect each as much as power or crit damage do.

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Posted by: akamon.2769

akamon.2769

glad to hear, Bash. any chance to get to see this build in action? ; )) agree on the hammer. the builds i come up with almost always has to have a spot for the hammer.

hmm, agree regarding crit chance % vs power and crit dmg. i guess it depends on what effects your build can get from critting more frequently as well. but for dmg purposes, power and crit dmg is the way to go.

using the gear choices Blasino provided as a base, the following should be able to up your crit dmg a bit.

Helm – Knight
Shoulders – Valkyrie
Chest – Knight
Gloves – Valkyrie
Pants – Knight
Boots – Valkyrie

Back – Rare Soldier + Beryl jewel
Amulet – Beryl + Beryl jewel
Earrings – Ruby + Ruby jewels
Rings – Emerald + Beryl jewels

Weapons – Valkyrie

Retributive Armor, Sharpening Stones, and same food / runes.

if my math is correct, you should have:

2,277 Power / 3,300+ Attack (assuming you’re using GS and Hammer)
~30% Crit chance
~74% Crit dmg
2,955 Armor
14,905 HP

let me know and i can help you craft some valk armor ; )) put my smith to good use lol

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Blasino.3128

Blasino.3128

If your crit chance isn’t high enough you waste crit damage =/. You generally want these numbers closer together.

Keeping power constant, 40% crit chance with 80% crit damage will do less damage then 45% crit chance with 75% crit damage.

It does not always work out that way of course.

Uturunku Yana, Guardian / Chullachaqui Yana, Engie
Group Stability is a hell of a Drug – Rick James
vT

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Posted by: Bash.7291

Bash.7291

glad to hear, Bash. any chance to get to see this build in action? ; )) agree on the hammer. the builds i come up with almost always has to have a spot for the hammer.

hmm, agree regarding crit chance % vs power and crit dmg. i guess it depends on what effects your build can get from critting more frequently as well. but for dmg purposes, power and crit dmg is the way to go.

using the gear choices Blasino provided as a base, the following should be able to up your crit dmg a bit.

Helm – Knight
Shoulders – Valkyrie
Chest – Knight
Gloves – Valkyrie
Pants – Knight
Boots – Valkyrie

Back – Rare Soldier + Beryl jewel
Amulet – Beryl + Beryl jewel
Earrings – Ruby + Ruby jewels
Rings – Emerald + Beryl jewels

Weapons – Valkyrie

Retributive Armor, Sharpening Stones, and same food / runes.

if my math is correct, you should have:

2,277 Power / 3,300+ Attack (assuming you’re using GS and Hammer)
~30% Crit chance
~74% Crit dmg
2,955 Armor
14,905 HP

let me know and i can help you craft some valk armor ; )) put my smith to good use lol

Another thing is that there are the Cavalier pieces now too for trinkets at the Orr karma vendors. Power/toughness/crit damage, which is exactly what I need. Will most likely switch out my back and maybe my amulet to that. I will obviously lose some health, but I really dont want to go under 3k armor and I will if I switch out my low stat armor pieces without changing something.

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Posted by: Bash.7291

Bash.7291

So after playing this build more I honestly thing it might be the best one I have played yet. I switched out my Amulet and karka shell for Cavalier exotics, and will be switching my gloves/boots/shoulders over to valk pieces to pick up some extra crit damage. I will end up losing 72 toughness to pick up 6% crit damage, but as it stands I will still be sitting at 3k+ armor, 30% crit, around 3300 attack, and 74% crit damage.

Here is a picture of my current stats, pre valk pieces.

Edit:
http://gw2buildcraft.com/calculator/guardian/?3|1.1p.h19|2.1p.h17|1n.7r.1p.7r.1n.7r.1p.7r.1n.7r.1p.7r|1i.61.1n.67.1n.67.1i.67.1g.67.8b.67|u27c.a6.u16c.0.0|15.1|e

Should be my final Build once i get the valk pieces, also, yay for them adding in consumables into the build calculator.

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Posted by: Bash.7291

Bash.7291

It is completed!!!! At the moment I am sticking with Beryl amulet as it seems to actually gives me more damage, and more effective health (based on the calculator) and the tougness from cavalier doesnt give me enough crit to give me an extra % point.

Special Thanks once again to Amins for the original Trait build, and Akamon for helping me get the valk off pieces. Now I just need to get some nicer Sword/Hammer skins >.>

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Posted by: Silentstorm.7531

Silentstorm.7531

Finish those story quest cool build btw

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Posted by: akamon.2769

akamon.2769

woot! grats, Bash. and nice stats! ; ))) glad i was able to help a bit in the little ways that i could. the beryl amulet does work in favor for your build setup.

which skins are you planning to go for?D i love weapon skinssss lol.

let’s see some videos now!

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Bash.7291

Bash.7291

woot! grats, Bash. and nice stats! ; ))) glad i was able to help a bit in the little ways that i could. the beryl amulet does work in favor for your build setup.

which skins are you planning to go for?D i love weapon skinssss lol.

let’s see some videos now!

Need to get some decent video capture software before those start happening. I know Christos got some footage of us fighting at the chest of the EB jump puzzle… well until I made an amazing dodge roll off the edge to my death. (Might be a bit too used to open field fighting >.>) As far as weapon skins go I am thinking Vigil for the hammer, not too sure on GS though. Thinking Either Molten, Ebon Vanguard, Or maybe the Pact one.

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Posted by: Bash.7291

Bash.7291

So, I have been trying to test the new gear set up and whatnot for solo roaming, however Being in T2 sucks for this since everything is find is groups of 15+ people… once I get more testing in I will let you know how well it works.

Also, ran into a rather interesting issue, playing around with the traits on the stat calculator, I can actually get a good amount more damage by running into the radiance line instead of zeal, mostly because of radiant power. So the question is, Should I go back to trying this as a 1h build, or stop at 25 and keep it two hand -.-

Edit: So I am going to try it out at the standard 10/30/30/0/0 RHS build as the damage on 1hs is FAR stronger than anything I can pull from other specs (4717 effective power based on the calc) need to grab some skale venom and try it out..

Living Dead Girl ~ Necro
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Posted by: Silentstorm.7531

Silentstorm.7531

Camstasia is your friend when it comes to video capture. Dxtory is also good use fraps if your pc can handle it.

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Posted by: akamon.2769

akamon.2769

ahh that’s a tough call. i’ll take a look at the calc later as well, but does it take into account the dmg modifiers we get through traits? fiery wrath, radiant power, elusive power, etc?

RHS seems to add a lot and i’ve been messing around with some stats on paper. of course, in practice it may be a different story.. though i feel a special affinity twds 2hers. do you feel you’ll miss out on some survivability though? and would you swap to AH instead of MF since you have a much higher crit rate, thus, more chances for on-crit procs = healing, other benefits, etc

will ahve to look for that vid of Chris’ then. ; )) i’m known for dodging off places as wel. :PP need to fix that.

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Posted by: Bash.7291

Bash.7291

Yeah, the build calc did take into effect both radiant power and Fiery wrath. And though the damage is very nice, I do take a hit in survivability through it. I am thinking though for roaming, that the 10/30/30/0/0 build with 1h sword/focus and GS is best, while for group fights the 30/10/30/0/0 build with GS/hammer is best. My main issue I found with the GS/Hammer build while roaming was being able to burst people fast enough, where that certainly isn’t an issue for the 10/30/30 build, where as for group fights the 30/10/30 has more staying power and plenty more AoE. It also helps to have multiple ways to lock people down for your group.

Edit:
http://gw2buildcraft.com/calculator/guardian/?3|c.1g.h1.d.1g.h19|c.1g.h1.d.1g.0|1n.7r.1p.7r.1n.7r.1p.7r.1n.7r.1p.7r|1p.61.1n.67.1n.67.1i.67.1g.67.8b.61|a2.u6ab.u16c.0.0|15.1|e
This is what I am looking at as far as 1hs spec goes and the stats it produces.

Compared to:

http://gw2buildcraft.com/calculator/guardian/?3|1.1p.h19|2.1p.h17|1n.7r.1p.7r.1n.7r.1p.7r.1n.7r.1p.7r|1p.61.1n.67.1n.67.1i.67.1g.67.8b.61|u27c.a6.u16c.0.0|15.1|e

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Posted by: akamon.2769

akamon.2769

pretty nifty! that is a huge difference in terms of the extra damage you’ll be doing. :OO but like you said, there’s a tradeoff between DPS and staying alive. i did some quick calcs on the damage dealt over time and 1hs will win out by ~25 in terms of raw DPS. and i havne’t took into account trait dmg mods for this.

the 15% crit chance is tempting, plus another 10% dmg. i personally can’t give up the utility from having both hammer ad the GS though :PPP you had sword/focus as both weapon sets in the build, but glad you mentioned GS + S/F combo. that gives you multiple blinds which help your survivability. plus another blind everytime someone dies. so timing your blinds right you can majorly disrupt a zerg quite a bit as long as you have backup with you.

though you’ve pointed out yourself, in T2, you’ll be seeing big groups just as much as small groups, so i feel the 2h-ed build wins. but as long as you don’t mind respeccing every so often (which i do myself) you can always start with 1hs and if map gets populated, bring out the 2h heavy hitter.

Akaimon | Jolly Good Guardian
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Posted by: Bash.7291

Bash.7291

So I have played around with the build some more, And decided to run two different builds for it. Keep in mind you CAN solo roam with either retribution build, however I don’t feel this is the best one to do so with, and the 10/30/30/0/0 high crit w/ lifesteal food is the best for that.

As it stands, The original build of :
http://gw2buildcraft.com/calculator/guardian/?3|1.1p.h19|2.1p.h17|1n.7r.1p.7r.1n.7r.1p.7r.1n.7r.1p.7r|1p.61.1n.67.1n.67.1i.67.1g.67.8b.61|u27c.a6.u16c.0.0|15.1|e (Retribution: Offensive)

With shelter, signet of judgement, smite condition, and judges intervention as my utilities.
It is very good for small and large group combat, but mostly shines in smaller groups, you get decent heals from GS+monks focus, great defense from tougness and lowered condition duration, and pretty good offense all on one build

As for large zerg vs zerg fights My current build is:

http://gw2buildcraft.com/calculator/guardian/?3|1.1p.h19|2.1p.h17|1n.7r.1c.7r.1n.7r.1c.7r.1n.7r.1c.7r|1i.61.1n.67.1n.67.1i.67.1g.67.8b.61|0.p64.u12b.0.f2|15.1|e (Retribution: defensive)

Utilities are Shelter, signet of judgement, Stand your ground, and Judges intervention
This build has extremely High survivability with 3171 armor, signet of judgement, and AH healing through virtues, signet use, shout use, and blast finishers. Also the added regen and protection from virtue use on top of the already high uptime of protection from hammer use.

The upfront damage on this build is lower, however you should have almost 100% retal uptime, through virtue use, Stand your ground, signet use, and also blast and leap finishers out of your combo fields. Also picking up the the traits for defenders flame, which gives you an extra tick of burning damage with each block, and also inner fire, which gives you 3 seconds of fury for each application of burning on you, helps even out the damage loss.

The only downside to this version is a lower health pool, but I have yet to notice it being an issue with the 85% damage reduction I have with protection on, and AH in a zerg is more than enough to out do any damage that conditions will do to me before they drop off with the lowered duration they have on me.

Overall as I said the offensive build is, in my opinion best if you are running with smaller groups of 5-10, while the defensive build is best for zerg vs zerg, and is an extremely good spec for breaking enemy lines.

Living Dead Girl ~ Necro
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(edited by Bash.7291)

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Posted by: Joey.3928

Joey.3928

Using the offensive build, think it would be beneficial to take 5 points from radiance and put them in honor? for the vigor?

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

Retribution, Tanky DPS WvW build

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Posted by: tchalla.8742

tchalla.8742

I really like it. Can you briefly describe the GS/Hammer small group skirmish play style, priorities, etc.? Many many thanks. I’m playing the game again thanks to this thread :-)

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Posted by: Bash.7291

Bash.7291

Using the offensive build, think it would be beneficial to take 5 points from radiance and put them in honor? for the vigor?

Depends, If you want more dodging that sure go for it. I prefer vuln on blind due to virtue of justice causing it aoe, and the fact that leap of faith is currently bugged (or working correctly who knows…) and causes 3 stacks of vulnerability for every person you blind with it. so say you hit 5 people, you cause 15 stacks of vuln instead of the normal 3. It is great to combo it with the binding blade pull to make what i call a “vulnerability bomb”.

I really like it. Can you briefly describe the GS/Hammer small group skirmish play style, priorities, etc.? Many many thanks. I’m playing the game again thanks to this thread :-)

Really its about trying to lock down people and burn them before they can get away. This build is very capable of charging right in and taking hits, which opens up any of the squishier people with you to go all out. The big thing with this build though is that it is not very good at chasing people down, so keeping people close is priority, if you feel like you have the upper hand make sure you use your signet as well, as the weakness debuff will reduce damage caused by anyone effected, and also cut endurance regen down, making it easier to not be dodged from dodge rolls.

Some main combos would include judges intervention + Ring of Warding to lock people in without warning. (JI can be used during any skill and will not interrupt it.) Also binding blades pull, then leap of faith will cause the “vulnerability bomb” that I mentioned earlier. Binding blade + weapon switch + ring of warding will cause anyone you dragged into you to be trapped as well. its mostly about keeping people grouped up for your group to burn down fast, while still doing a pretty good amount of damage yourself.

Living Dead Girl ~ Necro
[Rev]

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Posted by: Bash.7291

Bash.7291

Well after some more playing around, I have created a third build in my retribution builds. Since I did not have a roaming build yet, which was partially annoying me since have the time I am in WvW I roam, I figured I would make a Roaming variant. This is the traditional 10/30/30/0/0 build, but with a very high defensive twist. The Build is as follows:
Retribution: Lone Wolf
http://gw2buildcraft.com/calculator/guardian/?3|c.1g.h1.d.1c.h19|1.1p.h19|1n.7r.1c.7r.1n.7r.1c.7r.1n.7r.1c.7r|1i.61.1n.67.1n.67.1i.67.1g.67.1c.61|a2.u6ab.u56c.0.0|55.1|e

Utilities: Signet of judgement, Smite Condition, Judge’s Intervention
Heal: Shelter
Elite: Renewed Focus.

I switched out the lemongrass soup for omnomberry pies as condition removal is not as much of an issue when doing 1v1 fights while roaming. Also picking up purity and smite conditions puts you at 3 condition removals as well, while still keeping the -25% duration from Melandru runes.

The biggest thing though is the fact that you are running a 3.2k armor while using the 1h sword, combined with signet for another 10% damage reduction, the healing from pies, and the healing from meditations it is an EXTREMELY durable build. This build fairs best solo or in small groups, though testing it with a zerg did yield decent results, but requires more careful gameplay.

Once I have the time I am going to do a full write up for all 3 of my self named “Retribution” series builds. But just figured I would share the final variant of it for now.

EDIT: This version of the build needs to be retested thanks to the omnomberry pie food change. Certain things may change due to this.

Living Dead Girl ~ Necro
[Rev]

(edited by Bash.7291)

Retribution, Tanky DPS WvW build

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Posted by: Mubarizun.6435

Mubarizun.6435

First off I have to give massive credit to Amins, as the trait layout is almost a carbon copy of his, however I have added a spin to it to make it my own.

The build:

http://gw2buildcraft.com/calculator/guardian/?3|1.1p.h19|2.1p.h17|1n.7r.1c.7r.1n.7r.1c.7r.1n.7r.1c.7r|1p.61.1n.67.1n.67.1j.67.1g.67.8g.67|u27c.a6.u16c.0.0|e

Weapons, Sigils, Armor, Runes, and Traits are all included in the link.

Utilities:
Signet of judgement
Smite Condition
Judge’s Intervention

Heal:
Shelter

Elite:
Renewed Focus

Food:
Sharpening stones
Bowl of lemongrass poultry soup

How the Build works:
First off this build is very defensively sound, 3k+ armor, signet of judgement reducing all damage by a further 10%, Runes of melandru paired with lemongrass soup gives you -65% condition duration on you and an added -25% stun duration. So not only are you taking very little damage from regular attacks, but conditions fall off you like they were barely there. In case one does stick around for a while there is always the sigil in the GS and smite condition to fall back on.

As far as healing goes, Zealous blade supplies a small but constant amount through attacking, while monk’s focus gives you that added burst healing. The big thing though is that these heals feel very powerful as the damage you will be taking is heavily reduced.

The play style I prefer is a mix of a line breaker or Roamer, and I think this build does both amazingly. The condition negation really helps the mobility as you are not tied down by snares/immobilizes/chills for nearly as long, and you can take a decent beating before you start to feel too much pressure. The Hammer also works amazingly for CC and should keep enemies near you long enough to ruin their day.

Below I have included a picture of my stats as for some reason the weapons are not included into the stats in the build calculator.

Sorry but what is that green dye you’re using??

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Posted by: akamon.2769

akamon.2769

i was gonna ask you, Bash, to see what you thought of the change to the pies / ghosts. i’ve been running my own version of 20/0/30/20/0 now with the following stats:

Attack: 3,300+
Crit chance: 39%
Crit dmg: 80%
Armor: 3,042
HP: 15,175

including consumables / traits / etc. running AH but might switch to Monk’s Focus instead for some more burst healing which i feel it more valuable with this build’s play style. it’s been pretty fun so fast and i drop guys so fast, including the surprise factor and picing off stragglers at the edge of the zerg. 1v2 and 3 is usually okay as well, but depending on their makeup.

1v1’s i feel extremely confident. unless if i was out of position and get surprise attacked instead. ://

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Bash.7291

Bash.7291

Well the CD on the proc is a second, so 1v1 that isn’t too much of an issue, it does lose alot of healing when fighting multiple targets though. I havent been able to test it too much though, and doubt I will as far as roaming goes until tomorrow morning.

Living Dead Girl ~ Necro
[Rev]

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Posted by: Blasino.3128

Blasino.3128

Its noticeable, but its still better then the mango pies. I definitely cannot be as aggressive anymore on 1vX relying on the pies to heal me quickly.

Uturunku Yana, Guardian / Chullachaqui Yana, Engie
Group Stability is a hell of a Drug – Rick James
vT

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Posted by: Bash.7291

Bash.7291

So after a bit of testing the omnom pies I have to say that food becomes a personal choice now. The pies are still decent and for 1v1 should still be sufficient. However because the build has 3.2k armor, and already has built in condition duration resistance, I found that the lemongrass soup still works very well with the roaming build, just because of the flat out defense it offers. The general damage you end up taking is actually low enough that monk’s focus is enough to keep you up long enough for almost any 1v1 fight, and it also makes conditions a non issue again.

I plan on doing a full re-write of the different builds, uses, and playstyles within the next couple of days, and will hopefully be posting some gameplay videos within the next couple weeks. Though do not expect anything too high quality as I am fairly cheep and don’t run the most amazing of computers…

Living Dead Girl ~ Necro
[Rev]

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Posted by: KaW.3258

KaW.3258

I’m a noob when it comes to WvW/PvP .

It seems to me that I’m going to have to switch my weapon sets and stats to become a more viable player in these areas, if it’s not to much trouble could you guys look at my stats and suggest where I need things changed.
Thank You!

http://gw2buildcraft.com/calculator/guardian/?3|c.1g.h1l.e.1g.h1c|b.1g.h4.d.1g.h2|1c.7r.1c.7r.1c.7r.1c.7r.1c.7r.1c.7r|1g.61.1c.61.1g.61.1c.61.1g.61.1g.9c|0.u6ab.u19c.5.5|15.1|e

I like to hit from the outside with s/f then jump in with s/s rinse repeat.

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Posted by: Bash.7291

Bash.7291

Still working on editing my build to how I like to run. Ended up playing some sPvP and found the awesomeness of runes of the pack so I am currently Trying them out. So far the Roaming build seems extremely strong with them compared to melandru, as in 1v1 fights the -40% condition duration is plenty enough for 1 person’s conditions. the added 165 power, 100 perc and the chance for fury might and swiftness is also very noticable, and increases my burst even more. with 12 stacks of vuln and burning on a target I can get up to 2k crits now with auto attacks. Anyways, once I get some more free time I will test it out with the other builds and see how it works. It is obviously a bit less tanky, But I believe the huge damage boost you get for running them offsets the loss. So far here is the current build with stats.

http://gw2buildcraft.com/calculator/guardian/?3.3|c.1g.h1.d.1c.h19|1.1p.h1l|1n.7c.1c.7c.1n.7c.1c.7c.1n.7c.1c.7c|1i.61.1n.67.1n.67.1i.67.1g.67.1c.61|a2.u6ab.u16c.0.0|15.1|w.1b.15.13.1i|e

Also, SO FREAKING CLOSE to breaking 5k effective power. with any damage based food you do manage it though. Also, you can sub in omnom pies for this build and still do pretty decent, you do open yourself up to more conditions though and you do have to play safer, but against classes that don’t use many i suggest it.

Living Dead Girl ~ Necro
[Rev]

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Posted by: akamon.2769

akamon.2769

i use rune of the pack on my x/x/30/30/x Guard and i have to say i love it. getting fury is to die for and it happens often enough. especially after they fixed the 50 power instead of healing power from this last patch makes it even more nice. well, now it’s working as intended.

been trying to tweak with your build. i’ll let you know if i break 5k eff power and maintain similar survivability if not the same!

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Bash.7291

Bash.7291

All I have to say as that the new roaming variant is freaking awesome. Has to be my highest damage build yet while still even more tankier than my older builds. (minus the other retribution builds) Cant wait to actually test out the other more group designated builds.

Living Dead Girl ~ Necro
[Rev]

Retribution, Tanky DPS WvW build

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Posted by: akamon.2769

akamon.2769

so many builds running! is this the one you just linked a few posts above this?

p.s. might have missed it but any specific reason you switched out the valkyrie for soldiers? if you switch the three, you could get over 5k power, though of course, with a small drop in toughness. which is probs the main reason for choosing soldier over valk as well ; ))

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Bash.7291

Bash.7291

Yeah, same build. I keep the soldiers in for the roaming build for the extra toughness because the build does give up some defenses for offense, otherwise I run valk in the off armor pieces for the other builds. And yes, I have build ADD, happens in every game I play where I can switch my build around endlessly with so many different factors. (Rift drove me freaking nuts with it)

Living Dead Girl ~ Necro
[Rev]

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Posted by: Turpenstein.8213

Turpenstein.8213

Thanks for the insight, Bash! I play at odd hours so I’ve been looking for a survivable class/build that would let me roam.

Turpenstein
All that is gold does not glitter, Not all those who wander are lost;
The old that is strong does not wither, Deep roots are not reached by the frost.