Searing Flames

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Posted by: Eventine.8024

Eventine.8024

http://wiki.guildwars2.com/wiki/Searing_Flames

Why this trait doesn’t work (even with Virtue of Justice)?
Does it have a very long internal cooldown?
Please I need an explanation.

Thanks, Eventine

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Posted by: Tarsius.3170

Tarsius.3170

It has a 20 second cooldown – but the kicker is that it’ll trigger on burn regardless of whether an opponent has a boon or not – so 95% of the time it will go on CD without triggering it’s intended effect

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

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Posted by: foofad.5162

foofad.5162

Thankfully the developers are considering a buff to it, reducing the cooldown to 10 seconds for the December patch. But even then it’s not really worth taking.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Karl McLain

Karl McLain

Game Designer

Hey all! Just wanted to say that it’s on the list in the future to only have searing flames (and other similar effects) trigger only when your target has a boon.

-Karl

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Posted by: fadeaway.2807

fadeaway.2807

It’s still pretty rubbish even if the recharge is reduced. It’ll be competing against 10% 1h damage and 15% 1h crit. If you decide to stick with a 2h and grab searing flames one boon removal every 10 seconds is nothing when a) can’t be guaranteed it will strip the boon you wanted, such as prot/stab, b) boons are constantly reapplied.

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Posted by: Felbryn.5462

Felbryn.5462

Neat. I imagine that’s also going to apply to condition-removing triggers like Sigil of Purity?

What about purely time-based effects like Signet of Resolve?

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Posted by: Rennoko.5731

Rennoko.5731

Neat. I imagine that’s also going to apply to condition-removing triggers like Sigil of Purity?

What about purely time-based effects like Signet of Resolve?

Honestly it would make sense for those to remove the first incoming condition immediately, and then every 10 seconds after if a condition is present, if not, wait for a new condition to be applied and remove it, start timer again.

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Posted by: Harbinger.8637

Harbinger.8637

Hey all! Just wanted to say that it’s on the list in the future to only have searing flames (and other similar effects) trigger only when your target has a boon.

-Karl

So I’m guessing this means you fix Sigil of Nullification?

Guardian WvW Guide!
Heavens Rage

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Posted by: Nike.2631

Nike.2631

…And Sigil of Purity, and Sigil of Generosity…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Svarty.8019

Svarty.8019

Hey all! Just wanted to say that it’s on the list in the future to only have searing flames (and other similar effects) trigger only when your target has a boon.

-Karl

Don’t waste your time.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: fadeaway.2807

fadeaway.2807

“Your target is unable to apply boons while burning”

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Posted by: Felbryn.5462

Felbryn.5462

“Your target is unable to apply boons while burning”

Nah; your trait shouldn’t prevent the enemy you have targeted from applying boons because someone else set them on fire (and your target shouldn’t be able to apply boons again just because you clicked on another target). If they wanted to run with this concept, the right way to do it is probably to invent a new condition that prevents boon application (“tainted”?), and then have a trait that applies that new condition when you apply burning.

I’m not sure that’s a good idea for a condition, though. Maybe one that just makes boons expire faster…

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Posted by: Obtena.7952

Obtena.7952

Hey all! Just wanted to say that it’s on the list in the future to only have searing flames (and other similar effects) trigger only when your target has a boon.

-Karl

Not sure that is better … the cooldown for Active VoJ is longer than the ICD of Searing Flames. The only advantage is if you trait Rad 15.

my other issue … it’s not useful for PVE. It would be preferable if Anet could make traits useful in some way for all game aspects.

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Posted by: username.4932

username.4932

They give news on low priority fixes and nothing on day0 guardian core issues …

This doesn’t smell good for the future.

Anyway congrags to the OP, you got an official answer !