Taking bets
Since folks are throwing ideas (I like the idea of merging indomitable courage with shielded mind as well as the burning virtues traits), would these be too OP?
1.) Signet of Resolve cast time reduced to 1/2s.
Currently it is completely inferior due to shelter due to the long cast time making you highly vulnerable. This would make it a bit harder to interrupt, but wouldn’t exactly make you switch over either due to shelter’s block.
2.) Renewed Focus breaks stun
Make it a true “get out of jail free” card.
3.) Virtue of Retribution— Also grants fury (3s) on virtue activation
Trait seems on the weak side, especially if we’re going deep into virtues
4.) Purity of Body— Also reduce duration of torment, poison, and bleed by 33%
5.) Retaliatory Subconscious— Also reduce confusion duration by 33%
6.) Tome of Courage + Wrath— should grant stability for 3s after activation. Sort of a big target with that book.
7.) Scepter Power— Also reduce cooldown on scepter skills
8.) Merge Kindled Zeal with Amplified Wrath. Introduce a new trait “Crippling Wrath” that cripples on burn (cooldown: 15s)
9.) Shimmering Defense— Increase threshold to 50% and also blind enemies
10.) Perfect Inscriptions— Gain Aegis after using a signet. 50% of passive effect for signets remains after signet use. It’s a gm trait that competes with a dps trait, after all and going 6 into radiance screws with your defense already.
11.) Shield of Judgement— Grant Aegis too to make shield more useful in certain situations
12.) Honorable shield— whenever you use a shield skill, you block during the casting animation. Being able to block with the shield isn’t that unreasonable is it?
13.) Focused Mastery (Who the heck takes this?)— Shield of Wrath can block 4 attacks. Ray of Judgement dazes.
14.) Force of Will— Also grants 75 Vitality to you and your allies. This trait is a bit too selfish to be in the honor tree.
15.) Battle Presence— Also grants you and your allies 150 healing power. I just find those traits that only help allies to be pretty off. Still, I think it’s pretty for either honor GM to compete with POV even with these changes. And given healing power’s lousy scaling, I think 150 is extremely conservative.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
No idea why people keep trying to bunk Amplified Wrath into Radiance. It’s perfectly fine where it is, for Power/Burn builds, and you get power and condi duration which helps direct damage and retaliation. Not to mention it the added condition duration and mixed with Runes help stack it for some lengthy burns on.
@Archon Wing – Regarding Force of Will, the idea of Force of Will was to have something selfish in the line for a grandmaster. If you look at the other two grandmasters they’re both support based. I also used Focused mastery sometimes with my Amplified Wrath build. It’s easy to pick up and pretty nice to have the lower CD of SoW and Ray of judgement.
THey really need to buff Radiant Retaliation, because it isn’t worth using at all even in full condition stats.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
Well, I don’t really feel too strongly about force of will; just thought it was a bit too bland compared with its alternatives, though there’s its uses.
I’ve never really thought of condition builds on a guardian though but I can see why it’d be useful over there.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Instead of merging kindled zeal and amplified wrath, drop KZ down to a master major and rework it back to 10%. Toss zealous blade back up to grandmaster and buff it to 10% damage and more healing.
B) Because Anet has some of the best developers in this industry.
Cleansing flame removing conditions so that torch can be useful.
:I
Makonne – Hybrid Regen Ranger
Scepter #2 skill could be a symbol,
Faster mace and hammer #1 chain,
Some more swiftness/mobility PLEASE,
Buffed zealous blade ( 2x more healing and/or damage bonus )
Shorter focus cooldowns
Shield reworked/buffed ( so we could block at least 1 attack or apply aegis )
Reworked useless traits
Symbol damage increased 500%, symbols only affect targets that can read. Addition note all non-asurans have a 75% chance of being illiterate, most npc creatures (animals, oozes, objects, etc) are also illiterate.
Hi Sorry if its been written elsewhere. But im a new player to GW2 and was wondering does anyone know when Anet will annouce the updates for Guardians? Thanks
“Buff my main class, nerf everything else. "
It’d be nice if staff #1 actually did something supportive.
Condition damage “viable” builds (aka Torment) added in a few places
Signets slightly reworked with minor cooldown adjustments
Purity of Body slightly changed (increased to 25%-50% endurance regen)
Shielded Mind slightly changed (also adds a ~20% reduction in Virtue of Courage recharge)
Condition damage “viable” builds (aka Torment) added in a few places
Signets slightly reworked with minor cooldown adjustments
Purity of Body slightly changed (increased to 25%-50% endurance regen)
Shielded Mind slightly changed (also adds a ~20% reduction in Virtue of Courage recharge)
oh so nothing major then? no mobility boost?
“Buff my main class, nerf everything else. "
Condition damage “viable” builds (aka Torment) added in a few places
Signets slightly reworked with minor cooldown adjustments
Purity of Body slightly changed (increased to 25%-50% endurance regen)
Shielded Mind slightly changed (also adds a ~20% reduction in Virtue of Courage recharge)
oh so nothing major then? no mobility boost?
Meaning disengage? It’s not going to happen with amount of blocks/Aegis/invulnerability (Renewed Focus)/condition removal Guardian has and footing it with a GS leap thrown in
I sure wouldn’t count on that changing.