Like allot of you I have been looking at the traits & skills for guardians & dragon hunters lately.
While the majority of them look great there are some that still seem underwhelming to just plan meh.
I have also added some suggestions for base line guardian skills on weapons that have proved problematic.
If you feel the same about these skills/traits feel free to chip in and even add your own ideas.
Lets start out with the base guardian skills
1: Mace number 3 “Protectors Strike”. This skill is a melee block, however unlike every other melee block in game its secondary skill can be triggered (and the block ended) by ranged attacks.
(If this skill were changed to continue blocking unless struck by an attacker within melee range it would be great)
2: Sword auto attack number 3 “Sword Wave”. The cone on this skill is extremely small, meaning that fast moving enemies are often missed. It also is treated like a ranged attack where reflects are concerned but cannot trigger ranged projectile finishers.
(Pretty sure I speak for all guardians when I say just make it a 3 hit melee cleave)
3: Sword skill number 3 “Zealot’s Defense”. This skill despite what the tool tip says does not actually block anything, it absorbs. This means it cannot trigger any of the on block traits that guardians have.
It also roots you in place making you a prime target for melee & ground targeted attacks it does not stop. Lastly the projectiles are so slow that anyone outside of immediate melee range can avoid them by strafing.
(Think the summary gives a pretty good idea of what to fix)
4: Scepter skill number 2 “Smite” (The vast majority of guardians would love to see this skill changed into a ground targeted symbol)
5: Shield skill number 4 “Shield of Judgment”. ( A great many guardians were sad that the guardian was not one of the classes to receive the taunt ability. Wouldn’t this be a great place to tack it on ?)
6: Shield skill number 5 “Shield of Absorption”. (Would be great if you make this skill simply knock back enemies & grant AEGIS to allies)
Now for the guardian traits
1: “Wrathful Spirit” (Yey a whole 3 seconds of retaliation, seriously though we have enough retaliation & the up time from this skill is laughable. What if instead it gave 2-3 stacks of might for 10 seconds)
2: “Zealous Scepter” (I cant really see anyone using this skill vs firey wrath. what if instead it were to grant AOE might when triggered?)
3: “Healer’s Retribution” (Given the other choices in this line I can’t really see anyone using this. What if instead it granted 5 seconds of retaliation to nearby allies when you use your heal?)
4: “Perfect Inscriptions” (Many guardians were upset that you cannot trait to have signets remove a condition on use. Many have also seen the warrior signet mastery trait and thought this was laughable in comparison.)
5: “Strength of the Fallen” (Many guardians have commented that using this trait will actually be a burden in PvP because when dying it will take longer to actually die & thus longer to respawn. If that part of the trait were to be changed to do something else then it would be fine)
6: “Stalwart Defender” (Compared to the other traits in this line this skill is rather underwhelming. What if it caused guardians to grant resistance to allies on shield skill use)
7: “Protector’s Impact” (Fall damage traits tend to extremely niche, this one especially so. Any ideas for this trait would be great)
8: “Retaliatory Subconscious” (Given the cool down many guardians would prefer if this skill gave protection & retaliation when triggered, or if it just had a much lower cool down)
(edited by Ragnar the Rock.3174)