Top 4 Things Anet should change before Patch

Top 4 Things Anet should change before Patch

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Posted by: snoow.1694

snoow.1694

Hello my Name is Enis Beqiri, some of you may know me from the European 1v1 Arenas I have a list of things Anet should consider changing on Guardian before Patch, because they would make Guard much more viable after Patch and would solve many balancing Issues.

Warning Keep in mind, these are changes based on my personal opinion as a experienced PvP Guardian since Beta and may not match with everyones opinion. It is simply what I personally think should change and I would like to hear your thoughts about this topic Lets get started:

1st and most important thing Anet should change on Guardian is giving us some kind of ground-target port. I know Guardians are not supposed to be very mobile, but the thing is simple. Getting focused as a Guardian in an high-class Match is mostly our doom. All the blinds, blocks and especially heals wont help, since we simply can’t get away. Thats why i love Dragonhunter as the darker side of the Guardian, because for the first time we are allowed to be a little bit selfish i would suggest changing the Longbow Skill “Deflecting Shot” into a ground-target Port with high Cooldown or changing the Utility Skill “Contemplation of Purity” into a ground-target port with full condition cleanse. Personally that is the thing Guardians need the most

2nd change which I think is necessary is to switch the Valor traits Smiters Boon and Stalwart Defender, because I as a competive Guard would never run Focus AND Shield, so I’d like to choose between those Weapons and take their matching Traits, without missing Smiters Boon. It would even make playing Shield much more rewarding since you could combine Stalwart Defender with Strength in Numbers for Bonus Toughness

3rd is to remove the internal Cooldown on the Trait Might of the Protector. I as a PvP Guardian always loved to get rewarded for blocking attacks and seeing that I get 2 Stacks of might no matter how much I block with Shelter is very frustrating. So please remove the internal Cooldown, even leave it as it was with only one Stack Might per block, but please remove the Cooldown

4th issue I would have loved to see a change in, is to reduce the Shields Cooldowns, which happened yesterday, thanks Grouch

I would appreciate it so much if Anet could make these changes happen. Just imagining them fires my motivation for Heart of Thorns I’d like to hear now other constructive opinions about my suggestions and would like to hear your suggestions. Have a nice Day my fellow Guardians

Enis Beqiri
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Posted by: Keksmuffin.1450

Keksmuffin.1450

I like the 2nd one. Kinda stupid that the master slot doesn’t really offer you anything on a meditation build apart from a pretty meh toughness increase even though the adept and the grandmaster trait slots have traits dedicated to meditations.

Bullet Punch

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Posted by: snoow.1694

snoow.1694

I like the 2nd one. Kinda stupid that the master slot doesn’t really offer you anything on a meditation build apart from a pretty meh toughness increase even though the adept and the grandmaster trait slots have traits dedicated to meditations.

Yeah thats what i think too, pretty much the whole master slot gives you some toughness and thats pretty boring

Enis Beqiri
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Posted by: DroidDreamer.2861

DroidDreamer.2861

2nd change which I think is necessary is to switch the Valor traits Smiters Boon and Stalwart Defender, because I as a competive Guard would never run Focus AND Shield, so I’d like to choose between those Weapons and take their matching Traits, without missing Smiters Boon. It would even make playing Shield much more rewarding since you could combine Stalwart Defender with Strength in Numbers for Bonus Toughness

I highly recommend this change. No need to force support guards to choose between Stalwart Defender and Strength in Numbers. The choice should be between playstyles, not artificially removing one option from a single playstyle.

Check out my Guardian WvW Mace/Shield & Staff Support Build:
http://goo.gl/VftpD3

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Posted by: Jaxom.7310

Jaxom.7310

nerfs to icd aside, what needs to change are the overall feel for each of the trait lines. right now, each line shoe horns you into a play style. if u take X line, you better take X weapon, because using weapon Y results in no trait synergy.

at least to some extent, i should be able to say, like this trait line, but i want to play it as a dps. problem is a full set of adepts/masters/gm are only support traits. so now i can’t play the way i wanted because all 3 adepts (or masters or gms) are support related and don’t help my dps spec at all

edited to clarify what i was getting at w/ ‘set of traits’

(edited by Jaxom.7310)

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Posted by: Shanks.2907

Shanks.2907

One thing I really hope they look into is the Grandmaster traits in the Radiance Line. As someone who frequently uses that line in builds, primarily berserker, I’m really disappointed there are two condition traits and a signet trait. Swapping Radiant Retaliation for Retribution would fix the problem well enough. Would also create more synergy for condi builds.

What I would really like to see is Radiant Retaliation be scrapped all together and become baseline for all classes if condition damage exceeds power when scaling retaliation damage. That shouldn’t even be a trait, nevermind only on guardian.

What to replace it with? Maybe a conditional 25% movement speed trait like “Gain 25% movement speed when wielding a one handed weapon”.

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Posted by: Calazor.8364

Calazor.8364

don’t rly have any constructed feedback but i know that guardian with a ground targeted port would make guardian way more versatile and seems a veryyy good change

The Texbi

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Posted by: Mysticjedi.6053

Mysticjedi.6053

Please remove the 1 icd on Amplified Wrath and Might of the Protector. Both currently punish skillful play.

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Posted by: ManetherenWind.6283

ManetherenWind.6283

I think the “On Block” traits should also have no cooldown too, however I think some type of limit might need to be in place to prevent instant max might or crazy burn stacks in a group/zerg situation. That said, I think there is a way to balance these traits in a way that would reward and preserve the type of skillful play you are referring to (which I love too).

I was thinking something along the lines of:

  • " Might of the Protector : Gain 2 stacks of might for 15 seconds when you block an attack. This effect can trigger up to X times per block skill."
  • Amplified Wrath : Burning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect can trigger up to Y times per block skill.”

With X or Y being set to something like 8 or 10 or more (depending on how the stacks were balanced).

This would help preserve skillful play by rewarding the player for utilizing their sustained block(s) at the most optimal times as well as rewarding the attacker for not rapidly attacking into a sustained block, for interrupting shelter, for using an unblockable skill when the Guardian is blocking etc.

Say, if the limit was 8 triggers per any given block skill:

If you are in a 1v1 and Shelter was timed correctly, you could get up to that set limit of 8 triggers.

If fighting in a group situation, the 8 triggers are potentially easier to get, the total burn damage (or might stack) would stay the same as the 1v1, however that total burn damage (or might stack) would be spread out across multiple targets which would result in less pressure and a greater likelihood that the the conditions are removed via party support.

The variables that could be changed for balance:

  • The number of triggers per any given block skill.
  • The duration of the burn or might.
  • The number of stacks (of burn or might) given per “on block”.

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Posted by: Jaxom.7310

Jaxom.7310

Please remove the 1 icd on Amplified Wrath and Might of the Protector. Both currently punish skillful play.

nerfs are going to happen. and its ok to be frustrated about it, and let the devs know that its not a fair nerf, if u think so

but i think the bigger issue is the lack of overall options within traits. thats not a nerf, its just poor class design/options, and i think theres more chances (>0.00%) of them at least addressing it in some way than chances of them going back on a nerf (<0.00%) that they made for some reason they think is justified (be it or not)

will they actually appear to care, prob not, but i think we sound less of “QQ u nerf me” with the traits complaint than the nerf complaint

dats jus mee tho…

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Posted by: sorrychief.2563

sorrychief.2563

you guys are going at this the wrong way. if you want something to change you have to create new threads en masse to the point it floods over to other parts of the forum.

on topic, I doubt they are serious about this nerf to Might of the Protector.

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: Coulter.2315

Coulter.2315

Hey Enis, I’m sorry but I can’t support Guard getting a ground targetted Blink it just would give them too much utility. Its just not a good idea to allow Guards to Blink from any angle (offense or defense), I’m sure Guards would enjoy it but it wouldn’t keep the class balanced.

The other requests seem reasonable though.

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Posted by: snoow.1694

snoow.1694

I personally think, that Guardian would be in a good Spot by getting a Port, since the Meta is changing in a drastic way. Everything is getting stronger and also Guardians need to go that way. Otherwise we will be not competetive anymore.

Enis Beqiri
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Posted by: Crocodile.6047

Crocodile.6047

blink guardian will be good :P

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Posted by: snoow.1694

snoow.1694

Hopefully Anet see’s it the same way and we can get that for HoT. Im getting so motivated when I think about it

Enis Beqiri
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Posted by: Arken.3725

Arken.3725

A single port isn’t going to do much. Seems like a lot of you keep forgetting the lack of mobility and reliable CC. What’s a single port going to do?

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

My list would be similar.

1: Combine judge’s intervention & Merciful intervention into one meditation with the same base Cd as judges intervention. (make it so it can be ground targeted or enemy targeted. Heals nearby allies and burns nearby foes.)
After that create a new meditation, ideally something with ranged offense or utility in mind.

2: Get rid of the internal CD on amplified wrath and might of the protector.

3: Change the shield trait so that it gives AEGIS to allies within 400 units on shield skill use.

4: Modify one of the existing radiance traits to boost the sword & greatsword a bit. As it is taking zeal means your mace & hammer will do a good 20% more damage then sword, greatsword & scepter due to near constant symbol up time.

5: Change bane signet so that it does a 2 second knock down to everything in a wave to its target & reduce the base CD to 30 seconds (the long cast time is enough of a tell anyway and the fact warriors have a better knock down on their off hand is laughable)

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Posted by: Exedore.6320

Exedore.6320

@OP:

1. So you’re asking an escape mechanism (since guardians already have several gap closing abilities)? Guardian, similar to necro, was designed more to stay in fights until the end, not quickly run away and reset. So this seems unlikely happen. If it does happen, it means that it will be restrictive and likely comes at the cost of less ability to sustain in a fight. Would you trade a sizable chunk of healing on meditation use for this?

2. It doesn’t matter where they put Stalwart Defender; no one is going to take it. Shield and its associated trait just need a re-work. The rest of this item seems like a desire to allow medi guards to take two powerful defensive traits which currently compete against each other, which won’t and shouldn’t happen.

3. The internal cooldown was put on this trait intentionally (same with amplified wrath) so that it doesn’t proc continually on Shelter. Shelter is unique in the amount of blocks it provides in such a short duration. If you balance any on-block trait around shelter, it feels insignificant any other time. The ICD allows the on-block traits to have a more meaningful effect for all skills which block, not just Shelter. A better way to change on-block traits to make both extremes interesting is to impose a limit of procs over time, e.g. cannot activate more than 5 times in a 5 second period.

4. The shield cooldown reduction is nice, but shield will still be relegated to niche scenarios like clocktower on Khylo. The problem is that Shield #4 just isn’t good. Give shield #4 more of an impact on combat and it will be used.

at least to some extent, i should be able to say, like this trait line, but i want to play it as a dps. problem is a full set of adepts/masters/gm are only support traits. so now i can’t play the way i wanted because all 3 adepts (or masters or gms) are support related and don’t help my dps spec at all

This is intentional. One of the problems with the old system was that you could just take all the best damage traits in a line, even taking only the easily accessible ones, and go on to another line and do the same. Similarly, it was too easy to take multiple powerful defense traits and then use full berserker gear.

Traits lines are now intended to center on a few themes. For example, Radiance is burning, one-handed weapon damage, and signets. All the traits in that line should fit those themes. Each major trait selection gives 3 choices for a similar function. For example, the master slot in radiance is a damage increase, but gives 3 ways of achieving it. Other major trait slots may be defense, utility, group support, etc.

One of the big complaints about the guardian traits both in April and now is that they didn’t establish good themes and major trait slots don’t have interesting or competitive choices. For example, there’s a symbol trait in Honor that seems like it should go with Zeal. The scepter trait is in Zeal, but you’ll never be able to place a symbol when using scepter. The adept slot in Honor doesn’t have wide appeal.

Kirrena Rosenkreutz

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Posted by: snoow.1694

snoow.1694

@OP:

1. So you’re asking an escape mechanism (since guardians already have several gap closing abilities)? Guardian, similar to necro, was designed more to stay in fights until the end, not quickly run away and reset. So this seems unlikely happen. If it does happen, it means that it will be restrictive and likely comes at the cost of less ability to sustain in a fight. Would you trade a sizable chunk of healing on meditation use for this?

2. It doesn’t matter where they put Stalwart Defender; no one is going to take it. Shield and its associated trait just need a re-work. The rest of this item seems like a desire to allow medi guards to take two powerful defensive traits which currently compete against each other, which won’t and shouldn’t happen.

3. The internal cooldown was put on this trait intentionally (same with amplified wrath) so that it doesn’t proc continually on Shelter. Shelter is unique in the amount of blocks it provides in such a short duration. If you balance any on-block trait around shelter, it feels insignificant any other time. The ICD allows the on-block traits to have a more meaningful effect for all skills which block, not just Shelter. A better way to change on-block traits to make both extremes interesting is to impose a limit of procs over time, e.g. cannot activate more than 5 times in a 5 second period.

4. The shield cooldown reduction is nice, but shield will still be relegated to niche scenarios like clocktower on Khylo. The problem is that Shield #4 just isn’t good. Give shield #4 more of an impact on combat and it will be used.

at least to some extent, i should be able to say, like this trait line, but i want to play it as a dps. problem is a full set of adepts/masters/gm are only support traits. so now i can’t play the way i wanted because all 3 adepts (or masters or gms) are support related and don’t help my dps spec at all

This is intentional. One of the problems with the old system was that you could just take all the best damage traits in a line, even taking only the easily accessible ones, and go on to another line and do the same. Similarly, it was too easy to take multiple powerful defense traits and then use full berserker gear.

Traits lines are now intended to center on a few themes. For example, Radiance is burning, one-handed weapon damage, and signets. All the traits in that line should fit those themes. Each major trait selection gives 3 choices for a similar function. For example, the master slot in radiance is a damage increase, but gives 3 ways of achieving it. Other major trait slots may be defense, utility, group support, etc.

One of the big complaints about the guardian traits both in April and now is that they didn’t establish good themes and major trait slots don’t have interesting or competitive choices. For example, there’s a symbol trait in Honor that seems like it should go with Zeal. The scepter trait is in Zeal, but you’ll never be able to place a symbol when using scepter. The adept slot in Honor doesn’t have wide appeal.

Yeah you’ve got a point there to be honest, but you forget something quite big. Your arguments would be right, if the Meta stays as it is. You have to consider, that pretty much everything gets Buffed pretty much. I’m speeking about Thiefs how they are now plus 6 Points in Shadowarts. I’m speaking about new Waterfields, Explofinishers and perma Stability on Engis. Guardians will need this changes otherwise we will not be competive anymore compared to other classes.

Enis Beqiri
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Posted by: Exedore.6320

Exedore.6320

Yeah you’ve got a point there to be honest, but you forget something quite big. Your arguments would be right, if the Meta stays as it is. You have to consider, that pretty much everything gets Buffed pretty much. I’m speeking about Thiefs how they are now plus 6 Points in Shadowarts. I’m speaking about new Waterfields, Explofinishers and perma Stability on Engis. Guardians will need this changes otherwise we will not be competive anymore compared to other classes.

You’re grossly exaggerating. Meta may change a little and some builds will be pretty overpowered for a bit. But for the most part, builds only got a little bit of bonus or a side-grade. The engi stuff you listed isn’t really appealing for any build and I’m 99% sure the pulsing stability is only when you equip flamethrower.

Kirrena Rosenkreutz

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Posted by: snow.8097

snow.8097

i think the port is valid
i always thought because of “the very good spot right now” of the guard and the whole design of “u just support ur dudes” they forget that guard sometimes need to play solo too and rarely had cool new stuff for guards. And why should they in their eyes? They always say they are balanced, they never had a reason to design cool new stuff for them, while other classes got sick stuff and made them meta classes again.
Since months i see that guards are rarely seen in pvp, when we compare it to old standards. I say snoow is right, i just see mediguards and bunker guards. Bunker got obselete since ele and engi can do that pretty well and other power classes can do their job better. That two builds are still good, but not needed in Tpvp.
I wish guards gets some love now, and i think a disengage port would not hurt the guard design
its not like a “oh schaize”-button, more a “bye bye my rivals, my friends need me there, not here”

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

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Posted by: Exedore.6320

Exedore.6320

If they would fix the amulet system in PvP to not be all-or-nothing, I think you’d see bunker guardians return as semi-bunker.

The problem with the old bunker guardians is that they can’t win or neutralize a conquest node and don’t contribute much damage. Being harder to kill didn’t matter; they could still be focus fired. They did have good group support, though. If these guardians could actually do meaningful damage – enough to pressure enemies off a node – they wouldn’t be so bad.

Kirrena Rosenkreutz

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Posted by: snoow.1694

snoow.1694

If they would fix the amulet system in PvP to not be all-or-nothing, I think you’d see bunker guardians return as semi-bunker.

The problem with the old bunker guardians is that they can’t win or neutralize a conquest node and don’t contribute much damage. Being harder to kill didn’t matter; they could still be focus fired. They did have good group support, though. If these guardians could actually do meaningful damage – enough to pressure enemies off a node – they wouldn’t be so bad.

We Guardians are pretty much forced to play one Spec, which also got nerfed. I think that is really frustrating. Many may say “after patch Condi-Guard will be a thing”, but Condition Guardian will be a gimmiky Build with strong 1v1 potential, but no strong presence in Team Fights at all.

Enis Beqiri
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Posted by: I I.7359

I I.7359

“3rd is to remove the internal Cooldown on the Trait Might of the Protector. I as a PvP Guardian always loved to get rewarded for blocking attacks and seeing that I get 2 Stacks of might no matter how much I block with Shelter is very frustrating. So please remove the internal Cooldown, even leave it as it was with only one Stack Might per block, but please remove the Cooldown”

This is so important ! All guardians need to

Fizzy Bubbler

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Posted by: Aeolus.3615

Aeolus.3615

Please remove the 1 icd on Amplified Wrath and Might of the Protector. Both currently punish skillful play.

nerfs are going to happen. and its ok to be frustrated about it, and let the devs know that its not a fair nerf, if u think so

but i think the bigger issue is the lack of overall options within traits. thats not a nerf, its just poor class design/options, and i think theres more chances (>0.00%) of them at least addressing it in some way than chances of them going back on a nerf (<0.00%) that they made for some reason they think is justified (be it or not)

will they actually appear to care, prob not, but i think we sound less of “QQ u nerf me” with the traits complaint than the nerf complaint

dats jus mee tho…

Yes, it is justified and for a very good reason.

They stated on Point on interest that without the one second all that the guardian need was use shelter and attacking target would get ~5k burning ticks by just blocking skills with this trait without 1 sec icd, and thus reason they were forced to add the Icd.

Pitty that some gw2 want their build to do the player work also… pull shelter…and target kills himself, lets keep requests real and add some game sanity on it instead press button to win mentality… .and sorry to be blunt.

Explication for Amplified Wrath and Might of the Protector starts around @ 5:10:00

(edit) they tested guardian with celestial gear and reached ~5k burn ticks imagines with a dedicated condi damage build…

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: LetoII.3782

LetoII.3782

Personally, I’d love to see Anet impliment all the new trait changes barring the on-rails aspect.
Almost every problem arisen comes from their decision to force full trait lines and one-per-tier trait selection.

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Posted by: blakdoxa.7520

blakdoxa.7520

Please remove the 1 icd on Amplified Wrath and Might of the Protector. Both currently punish skillful play.

nerfs are going to happen. and its ok to be frustrated about it, and let the devs know that its not a fair nerf, if u think so

but i think the bigger issue is the lack of overall options within traits. thats not a nerf, its just poor class design/options, and i think theres more chances (>0.00%) of them at least addressing it in some way than chances of them going back on a nerf (<0.00%) that they made for some reason they think is justified (be it or not)

will they actually appear to care, prob not, but i think we sound less of “QQ u nerf me” with the traits complaint than the nerf complaint

dats jus mee tho…

Yes, it is justified and for a very good reason.

They stated on Point on interest that without the one second all that the guardian need was use shelter and attacking target would get ~5k burning ticks by just blocking skills with this trait without 1 sec icd, and thus reason they were forced to add the Icd.

Pitty that some gw2 want their build to do the player work also… pull shelter…and target kills himself, lets keep requests real and add some game sanity on it instead press button to win mentality… .and sorry to be blunt.

Explication for Amplified Wrath and Might of the Protector starts around @ 5:10:00

(edit) they tested guardian with celestial gear and reached ~5k burn ticks imagines with a dedicated condi damage build…

Hey hey… It’s not like we told that ranger or thief to blow their rapid fire attack while we got Shelter up… I guess you’re happy with a stack of might and a single burn tick now.

Devona’s Rest

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Posted by: Aeolus.3615

Aeolus.3615

Please remove the 1 icd on Amplified Wrath and Might of the Protector. Both currently punish skillful play.

nerfs are going to happen. and its ok to be frustrated about it, and let the devs know that its not a fair nerf, if u think so

but i think the bigger issue is the lack of overall options within traits. thats not a nerf, its just poor class design/options, and i think theres more chances (>0.00%) of them at least addressing it in some way than chances of them going back on a nerf (<0.00%) that they made for some reason they think is justified (be it or not)

will they actually appear to care, prob not, but i think we sound less of “QQ u nerf me” with the traits complaint than the nerf complaint

dats jus mee tho…

Yes, it is justified and for a very good reason.

They stated on Point on interest that without the one second all that the guardian need was use shelter and attacking target would get ~5k burning ticks by just blocking skills with this trait without 1 sec icd, and thus reason they were forced to add the Icd.

Pitty that some gw2 want their build to do the player work also… pull shelter…and target kills himself, lets keep requests real and add some game sanity on it instead press button to win mentality… .and sorry to be blunt.

Explication for Amplified Wrath and Might of the Protector starts around @ 5:10:00

(edit) they tested guardian with celestial gear and reached ~5k burn ticks imagines with a dedicated condi damage build…

Hey hey… It’s not like we told that ranger or thief to blow their rapid fire attack while we got Shelter up… I guess you’re happy with a stack of might and a single burn tick now.

Yeah i know but that means every 30seconds all we need is to press hour heal and block skill to basicly down any bursters, and this dont work on 1 target, would work in every one who is atacking, imagine a large group or guardian pulling this on the large group fight.

What they have to do IMO, is halve the fire damage and after each block, any fire that guardian applies would make 10-15% more damage for X seconds. That would allow other rotation with torch/f1 as examples , to even burst back the attacker while has the boost on fire, but would*require* active gameplay for the guardian to punish it.

I know that Anet didnt catered much(its visual on some traitlines) about guardian and think guardian are on a good place becouse a common meditation build can be strong, but that is not enough and not true, in the actual case of the guardian they should widen guard arc of roles and make them as efective has mediguard are, they just merged and added few thing and nothing where it was mostly needed a change, and very good one…

Imagine that Amplified Wrath is has a similar stack on block like the mace as for healing power effectiveness.

Amplified Wrath: Burning damage is increased by 15% for a 2 sec, staking in duration each time an attack is blocked, max 5 stack(=10sec).
Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.

(That would leave fire condition 15%stronger for max 10sec and punish target or even 2 sec after any other block, it would be need to know what to block or simple evade.
Its like “oh u decided to burst me that hard? then take this back…”)

Guardian is a class that punish who are attacking them yea.. but not feels like that.
Also retaliations needs to be rework.

sorry my bad english, and if im always that obtuse on posts…. but Anet for guardian is like trying to make it struggle alot outside mediation build and by the other hand we have some player that want well to strong and easy solution because other classes used to have it.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: XxsdgxX.8109

XxsdgxX.8109

Might of the Protector as it is now, all I ask for…

Stella Truth Seeker

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Posted by: Arken.3725

Arken.3725

More than that. Not many understand that guardians got some serious nerfs with this patch which to me. Were completely unjustified.

Motp icd made no sense, you never saw guardians with significant might stacks unlike warriors and elementalists.

Amplified wrath getting it’s DMG needed by more than 50% also made no sense since guardians can only reliably output burning still. No condition weapons still.

Glacial heart moved to virtue’s to compete with a far superior trait that is absolute resolution. No one will take glacial heart again.

Fiery wrath got a tiny nerf again for no reason. Were we seeing unreasonable bursts? Doubt it.

This all made absolutely no sense to me. Nerf a class that was never op to begin with and buff those that currently are? Sigh.

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Posted by: Exedore.6320

Exedore.6320

Motp icd made no sense, you never saw guardians with significant might stacks unlike warriors and elementalists.

This one makes perfect sense. ANet wants to make single blocks more meaningful for the trait and to de-emphasize the power gained by many Shelter blocks. You could argue it went too far, but the general idea is fine.

Kirrena Rosenkreutz

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Posted by: blakdoxa.7520

blakdoxa.7520

Motp icd made no sense, you never saw guardians with significant might stacks unlike warriors and elementalists.

This one makes perfect sense. ANet wants to make single blocks more meaningful for the trait and to de-emphasize the power gained by many Shelter blocks. You could argue it went too far, but the general idea is fine.

I don’t get it at all. Aegis and the mace 3 are unaffected by this change but focus 5 and Shelter are severely nerfed.
If anything why not learn from focus 5? It has a threshold before it breaks so I don’t get why they can’t have Shelter block 5 attacks or something like this:

Shelter
Last up to 2 seconds. Protects up to 5 attacks.

But no let’s just pull the trigger on MotP completely neutering it.

It does make me wonder, though. They can’t be seriously leaving it at 1 stack so I’m hoping for some sanity at least 3 stacks of might for maybe 10 seconds.

Devona’s Rest

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Posted by: Spartacus.3192

Spartacus.3192

Shelter
Last up to 2 seconds. Protects up to 5 attacks.

Im sorry but i’d rather have unlimited blocking on shelter. Its a life saver in WvW zerg fights and if you get focused by a group. I can easily block well over 5 attacks with it.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: blakdoxa.7520

blakdoxa.7520

Shelter
Last up to 2 seconds. Protects up to 5 attacks.

Im sorry but i’d rather have unlimited blocking on shelter. Its a life saver in WvW zerg fights and if you get focused by a group. I can easily block well over 5 attacks with it.

Tell that to our pvp overlords, since that’s where everything “balance” is decided. :T

Obviously where we got this crazy change from.

Devona’s Rest

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Posted by: Arken.3725

Arken.3725

Motp icd made no sense, you never saw guardians with significant might stacks unlike warriors and elementalists.

This one makes perfect sense. ANet wants to make single blocks more meaningful for the trait and to de-emphasize the power gained by many Shelter blocks. You could argue it went too far, but the general idea is fine.

I can understand that but again with my previous argument, it’s not like we were stacking so much might in comparison to the two professions I listed.

Edit: Excuse my poor grammar with the post before this, was on the phone.

On topic: If anything, giving it 3 stacks per hit on a 1 second ICD would help a lot more. Again, i’m just trying to wrap my head around this since Guardian might-stacking was never a thing(spvp).

(edited by Arken.3725)

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Posted by: Aeolus.3615

Aeolus.3615

Motp icd made no sense, you never saw guardians with significant might stacks unlike warriors and elementalists.

This one makes perfect sense. ANet wants to make single blocks more meaningful for the trait and to de-emphasize the power gained by many Shelter blocks. You could argue it went too far, but the general idea is fine.

I can understand that but again with my previous argument, it’s not like we were stacking so much might in comparison to the two professions I listed.

Edit: Excuse my poor grammar with the post before this, was on the phone.

On topic: If anything, giving it 3 stacks per hit on a 1 second ICD would help a lot more. Again, i’m just trying to wrap my head around this since Guardian might-stacking was never a thing(spvp).

Also we have other sources of gaining might.
Honor line means more dodges and more might.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Arken.3725

Arken.3725

Motp icd made no sense, you never saw guardians with significant might stacks unlike warriors and elementalists.

This one makes perfect sense. ANet wants to make single blocks more meaningful for the trait and to de-emphasize the power gained by many Shelter blocks. You could argue it went too far, but the general idea is fine.

I can understand that but again with my previous argument, it’s not like we were stacking so much might in comparison to the two professions I listed.

Edit: Excuse my poor grammar with the post before this, was on the phone.

On topic: If anything, giving it 3 stacks per hit on a 1 second ICD would help a lot more. Again, i’m just trying to wrap my head around this since Guardian might-stacking was never a thing(spvp).

Also we have other sources of gaining might.

The only other significant source of gaining might is staff #4 and most Guardians don’t use staff for their own reasons. I’m not trying to dismiss Exedore’s argument which is very sound, i’m just trying to make sense of it when Anet left Warrior’s/Ele’s ability to have much more and longer duration stacks untouched.

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Posted by: Spartacus.3192

Spartacus.3192

I dont understand why Anet nerfed MotP. I mean my warrior with Phalanx Strength and Forceful Greatsword can’t turn around without throwing out half dozen might stacks. Its insanely easy.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: blakdoxa.7520

blakdoxa.7520

Motp icd made no sense, you never saw guardians with significant might stacks unlike warriors and elementalists.

This one makes perfect sense. ANet wants to make single blocks more meaningful for the trait and to de-emphasize the power gained by many Shelter blocks. You could argue it went too far, but the general idea is fine.

I can understand that but again with my previous argument, it’s not like we were stacking so much might in comparison to the two professions I listed.

Edit: Excuse my poor grammar with the post before this, was on the phone.

On topic: If anything, giving it 3 stacks per hit on a 1 second ICD would help a lot more. Again, i’m just trying to wrap my head around this since Guardian might-stacking was never a thing(spvp).

Also we have other sources of gaining might.
Honor line means more dodges and more might.

I remember Empowering Might back in the day. Those days when boon duration existed. Nowadays, I can’t even think of a decent use other than healing yourself with AH.
Really, our might stack options are kitten. I can’t even try to play a celestial guard cause our might basically evaporates.

Devona’s Rest

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Posted by: Arken.3725

Arken.3725

I can’t remember Empowering Might even being a viable option way back when. 5 second duration, 1 second ICD? Heck, even if the ICD was removed it wouldn’t allow for any major might-stacking.

Edit: Forgot to add Binding Jeopardy got a pretty nasty nerf as well. 3 second duration vuln is a pittance.

(edited by Arken.3725)

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Posted by: Aeolus.3615

Aeolus.3615

Motp icd made no sense, you never saw guardians with significant might stacks unlike warriors and elementalists.

This one makes perfect sense. ANet wants to make single blocks more meaningful for the trait and to de-emphasize the power gained by many Shelter blocks. You could argue it went too far, but the general idea is fine.

I can understand that but again with my previous argument, it’s not like we were stacking so much might in comparison to the two professions I listed.

Edit: Excuse my poor grammar with the post before this, was on the phone.

On topic: If anything, giving it 3 stacks per hit on a 1 second ICD would help a lot more. Again, i’m just trying to wrap my head around this since Guardian might-stacking was never a thing(spvp).

Also we have other sources of gaining might.
Honor line means more dodges and more might.

I remember Empowering Might back in the day. Those days when boon duration existed. Nowadays, I can’t even think of a decent use other than healing yourself with AH.
Really, our might stack options are kitten. I can’t even try to play a celestial guard cause our might basically evaporates.

That is true :\,

We should tie a dev to a chair and make them play guardian >:} a full weak straight!

what i do sujest (and will happen but with huge randomness) it is player make just one Thread about problems over time and edit their comments as a log, some will be obvious needed changes some not.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Exedore.6320

Exedore.6320

I can’t remember Empowering Might even being a viable option way back when. 5 second duration, 1 second ICD? Heck, even if the ICD was removed it wouldn’t allow for any major might-stacking.

Empowering Might makes sense if you put your PvE hat on and look at it in a vacuum. In PvE, getting a crit every second is a trivial task, so you can easily have 5 stacks of might on all allies (150 power, 150 condi damage). A little more if you go with +might duration. That’s better than warrior’s empower allies (flat 150 power) and better than some utility skills.

It falls flat in PvE when you remove the vacuum. The Honor trait line isn’t so great for group support, so no one will take it. Other professions have build which are much better at stacking might, freeing up the guardian to do something else.

In PvP/WvW the much lower crit chance and not attacking constantly completely kills it.

Remember that the profession designers tend to look at PvE first.

Kirrena Rosenkreutz

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Posted by: Arken.3725

Arken.3725

I can’t remember Empowering Might even being a viable option way back when. 5 second duration, 1 second ICD? Heck, even if the ICD was removed it wouldn’t allow for any major might-stacking.

Empowering Might makes sense if you put your PvE hat on and look at it in a vacuum. In PvE, getting a crit every second is a trivial task, so you can easily have 5 stacks of might on all allies (150 power, 150 condi damage). A little more if you go with +might duration. That’s better than warrior’s empower allies (flat 150 power) and better than some utility skills.

It falls flat in PvE when you remove the vacuum. The Honor trait line isn’t so great for group support, so no one will take it. Other professions have build which are much better at stacking might, freeing up the guardian to do something else.

In PvP/WvW the much lower crit chance and not attacking constantly completely kills it.

Remember that the profession designers tend to look at PvE first.

I really hope this isn’t the case. Balancing from a point of view against an unintelligent target makes no sense. One that doesn’t move or avoid big hits isn’t a good way to balance your game.

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Posted by: LetoII.3782

LetoII.3782

It does however cater to the bulk of your customers, Capatalism.