What sigil to put on weapon?
It would not add up to 10%. But you could use Sigil of the Night/Force to get 15%. Most dungeons are night (except CM, Arah, HotW). Fractals vary
I would highly recommend hydromancy or one of the other sigils that does damage on weapon swap. I consistently crit for 3-4k on my zerker guardian, so I think these sigils are overlooked when it comes to the damage they do.
They probably aren’t the best for pve though. I was thinking in terms of WvW or sPvP.
(edited by Elegant Avenger.8042)
If you’re interested in picking up more copies of swords and foci, a night sigil and an enemy slaying sigil is 20%+ damage depending on the dungeon.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
I would highly recommend hydromancy or one of the other sigils that does damage on weapon swap. I consistently crit for 3-4k on my zerker guardian, so I think these sigils are overlooked when it comes to the damage they do.
But for prolonged fights, their benifit diminishes, even if I swap weapon right before the fight since swaping during it would cut my DPS unless I run sword twice.
I’ll keep Night/Force as an option, but I’ll have to stack Bloodlust with other weapon. Is Strength not viable due to only buffing 30% X crit % of the time?
If you’re interested in picking up more copies of swords and foci, a night sigil and an enemy slaying sigil is 20%+ damage depending on the dungeon.
That sounds like a lot of farming just so that I can farm faster =X.
(edited by Okeano.5930)
Well if you do CoF/CoE/Arah every day, one way or another you’ll have enough tokens to another set of weapons anyways. I wouldn’t use Strenght since it becomes useless the moment you get into a competent group .
That’s true, I’ll eventually have the weapons if I just run them fast for money often if not daily. I guess I’ll just use copies of CoF sword/focus. Using mismatched color weapon might bug me a little but I’ll live. Been farming all over the place to make my weapon match red/white armor >_>. Why can’t we dye weapons!
Another thought, I’m going to work towards ascended sword. It wouldn’t make sense to use other specialized weapon depending on enemy then would it?
(edited by Okeano.5930)
Just put Force on your main hand, that’s what i did since i’m kitten sure i’m not making double ascendeds aside from daggers, for now.
Is there a good post or wiki page that explains the way damage/sigil is calculated for dual wielding? Are 3 attacks from main hand only affected by damage value of main weapon and off hand attacks calculated from off hand weapon, or are the two weapons averaged together?
Is there a good post or wiki page that explains the way damage/sigil is calculated for dual wielding? Are 3 attacks from main hand only affected by damage value of main weapon and off hand attacks calculated from off hand weapon, or are the two weapons averaged together?
It should all be in: http://wiki.guildwars2.com/wiki/Damage and http://wiki.guildwars2.com/wiki/Sigils
Source: The WikiWeapon Strength: a uniformly distributed random number taken from the range of weapon strength of the equipped weapon. The weapon strength used for a skill will typically be that of the weapon associated with that skill; utility and elite skills are typically not affected by weapon strength and use a range based on the player’s level.
Damage modifier sigils apply to all weapon skills (both hands) while the weapon that has it socketed is equipped.
(edited by Tarsius.3170)
Thanks.
I guess I should pack my questions all in here. I see 10/30/0/10/20 gets thrown around a few times while 10/30/0/20/10 not as much. I would assume the trade off being EM vs condition removal from VoR. Is EM not that important even tho I’ll have high crit and fast auto attack so that I’ll be buffing might often? I guess if I’m using WoR and “Retreat” for utility, that leaves me one slot for condition removal. Is that not enough due to the sheer amount of conditions some bosses, in instances that I haven’t tried yet, will throw out, or just because you shouldn’t rely on PUGs to remove condition?
EM certainly isn’t a necessity – the 1 second CD somewhat limits it’s effectiveness with many weapon ( it does complement the hammer very well though ) – but you’re looking at 3, maybe 4 stacks of might for you and your team which you should weigh against the added utility and boon duration offered by spec’ing deeper into Virtues.
Condition removal isn’t a huge issue in PvE, but it can be nice having the extra utility from Virtues ( being able to switch in consecration or spirit weapon traits depending on the encounter, for instance ) and the minor and master traits buff give nice buffs to the Virtue actives ( like regen )
Anyone else’s thought on 10/30/0/10/20 vs 10/30/0/20/10 ?
for crit built im experimenting now between bloodlust and perception (power/precision) on sword. Running Blood (30% heal chance) on focus. helps me survive the condition damages when shouts are on cooldown. working so far in PvE.
I can’t see myself using only 20 in honor and RHS, it feels like i’m wasting a lot of potetial by traiting that line without taking PoV.
Anyone else’s thought on 10/30/0/10/20 vs 10/30/0/20/10 ?
10/30/0/20/10 is better in pugs because pugs I know of rarely stack might unless you have like 2~3 warriors+1 mesmer, hence EM could be useful.
10/30/0/10/20 on the other hand doesn’t provide much might stacks apart from blasting fire fields and providing fire fields. The advantage of this built is that you will get a group condition removal from absolute resolution which is very good because it does not take up a utility slot.
However if u assume might stacking from party, then both builts have around the same damage but the 10/30/0/10/20 built will be better in this case as EM is a useless trait in a might stacking party while grp condition removal is still useful.
As for sigils, i am using force on MH weapon + Night on OH weapon (nighttime) or Accuracy on OH weapon(Daytime stuff)
(edited by Sutcliffe.5491)
Perception and Bloodlust
Anet lied (where’s the Manifesto now?)
“Perception and Bloodlust”
have you tried these.. Killstacking sigils, such as Bloodlust, will not allow you to get multiple different types of kill stack (you can’t have Bloodlust and Perception)
(edited by longshot.1397)
“Perception and Bloodlust”
have you tried these.. Killstacking sigils, such as Bloodlust, will not allow you to get multiple different types of kill stack (you can’t have Bloodlust and Perception)
Tbh no. I only meant I would be picking between those two. I just wasn’t clear. Last time I saw the theory craft, damage was about equal between the two but one of the Bloodlust is much more expensive. I am not the sort of person who stresses over 1-2% and Perception gets better as your crit damage gets better.
I actually usually run the lifesteal and energy runes in my 1h weapons but find the lifesteal greatly underwhelming.
Anet lied (where’s the Manifesto now?)
Tbh no. I only meant I would be picking between those two. I just wasn’t clear. Last time I saw the theory craft, damage was about equal between the two but one of the Bloodlust is much more expensive. I am not the sort of person who stresses over 1-2% and Perception gets better as your crit damage gets better.
That’s not exactly how it is, perception will lost it’s value if you go too deep into radiance, which means it is better for builds like 15/15/0/30/10 and maybe 15/25/0/30/0 but not for things like 10/30/0/30/0, 10/30/0/5/25, etc.
Tbh no. I only meant I would be picking between those two. I just wasn’t clear. Last time I saw the theory craft, damage was about equal between the two but one of the Bloodlust is much more expensive. I am not the sort of person who stresses over 1-2% and Perception gets better as your crit damage gets better.
That’s not exactly how it is, perception will lost it’s value if you go too deep into radiance, which means it is better for builds like 15/15/0/30/10 and maybe 15/25/0/30/0 but not for things like 10/30/0/30/0, 10/30/0/5/25, etc.
The numbers I saw for guardian said about 10% either way give or take a percent across several builds.
Anet lied (where’s the Manifesto now?)
Force/force does stack, two force on two weapons will give 10%. Before you criticize me, it is a very easy test in heart of the mists.
Force/force does stack, two force on two weapons will give 10%. Before you criticize me, it is a very easy test in heart of the mists.
That is interesting. Not something I have heard before.
Anet lied (where’s the Manifesto now?)
Anyone else’s thought on 10/30/0/10/20 vs 10/30/0/20/10 ?
Just another thing on EM which hasn’t been mentioned: Its range is, unfortunately, depressingly small. Something like 300 radius around you. So if everyone is melee stacking at you, it’s fine, but otherwise its effectiveness is diminished a lot. So if you don’t go for PoV anyway, EM is no big reason to stick to 20 Honor.
There is no loyalty without betrayal. -Ann Smiley
Force/force does stack, two force on two weapons will give 10%. Before you criticize me, it is a very easy test in heart of the mists.
That is interesting. Not something I have heard before.
Yes it’s not meant to stack ( and it definitely didn’t the last time I tested). Looks like it got bugged in the last patch ( or two? ) – all the % modifier sigils seem to be stacking except accuracy – although the stats panel seems to be bugged so it’s hard to workout exactly how much crit chance you have: when you try and equip multiple weapon sets ( 2x accuracy in set slot 1 and 1x accuracy socketted in set slot 2) it adds +5 to the 1x acc set as you’d expect, but takes away 5 from the double socketted one – whether that’s actually reflected in the chance to crit itself requires more golem testing.
Force/force does stack, two force on two weapons will give 10%. Before you criticize me, it is a very easy test in heart of the mists.
Some guy also tested a while ago the same thing with Night, and found that 2x Night also stacks. Why settle for 10% damage increase when you can have 20%? Only downside is you’ll have to either have a seperate set for the few daytime dungeons/fractals, or deal with having no bonus in those.
Minister of Fear [80 Necromancer] @Far Shiverpeaks EU
I posted this on the bugs forum, and someone suggested this might be a prelude to the double sigils on 2-handed weapons change that has been hinted
Thanks guys.
More question. I run staff as main swap, unless I need to switch for very special fights. I enjoy staff’s speed and LoW for skipping mobs, and also the might stack before a fight. Does that sound about right? I do have hammer and GS in inventory but I find myself rarely use them. Even for group of mobs, I feel more comfortable running around in them with S/F, spam blind than stand there and AoE with GS or hammer.
If your group ins’t stacking might thru fire fields staff #4 is probably the best way to start any fight.
Also, whoah, didn’t knew double night/force stacked.
I’m blasting my own fire field as often as I can, but only one group that I’ve been with from Black Gate take advantage of my fire field lol. 3 guards, ele and _. A beautiful thing when everyone worked on sync, take turn LoW and speed field each other.
Seems like I’ll have to try the double night sigil thing, since I run CoF and AC often.
Force/force does stack, two force on two weapons will give 10%. Before you criticize me, it is a very easy test in heart of the mists.
Well, I tested it in the mists, because I was curious about what to put into my ascended sword (which will be the last ascended weapon for a long time -.-), aaaaaaaaaaaand … it did not stack. 132 steady scepter autoattack without sigil, 139 with first force, 139 with second force.
There is no loyalty without betrayal. -Ann Smiley
interesting… I did confirm this myself this morning – perhaps it’s server or time of day dependant…
will give it another go later
edit: ok – it’s not stacking now for me either – either there’s some kind of random glitch at work, or it’s a bug they fixed quickly server-side.
in case you’re interested, the bug is tracked here
edit 2: aaand if you read the above link you will see this is probably a symptom of the same issue I describe when I was testing accuracy sigils. Rather than gaining 10% damage on a double force slotted set you are actually losing 5% damage off your secondary single slotted set if you switch between them ( or unequip them ) to test
(edited by Tarsius.3170)