WvW Frontline Build
The only comment I have is that both of your sigils share an internal cooldown. If you trigger the Fire and weapon swap the Blood won’t trigger for 5 seconds. Similarly, if the blood triggers then you won’t get the fire to trigger for 2 or 5 seconds (depending on the actual cooldown).
usually I prefer to have one static buff or kill stacking sigil and one crit hit sigil.
I would ditch the divinity items if possible(pick up some cheap exotics with WvW tokens if you need to until you get more laurels for ascended), and go with more Clerics:
or
The first is an all around frontline build; the second is a blinding spec.
And lastly, another heavier Cleric approach(like Healway)
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1k.h17|6.1k.h6|1k.71g.1k.71g.1n.71g.1k.71h.1n.71h.1k.71h|4u.0.2u.0.3u.0.21l.0.31l.0.2u.0|0.0.k54.u28b.k2a|5r.7|v.19.16.z.1i|e
I mostly run the first two builds and have been using them off and on for months to great success in NA T1(huge zergs, sustained frontline).
I mainly use Staff for engagements and switch to GS or SW/Focus for smaller scale/1vX encounters.
Once you have a 25 stack of HealPower, swap to a backup staff with something like Stamina/Energy for getting extra dodges/heals during the zerg battles.
Food is VERY important for making Guardian builds succesful and IMO Omnom Compote is THE food to run in zerg play(especially with staff). You will tag a TON of baddies and get ~930 HP per tag/death; that’s on top of your dodges + boons + AH(if you run that) etc.
(edited by somsom.5201)
The build is ok, but if you want to run like that (I do) you need more toughness, try to get it nearer 3000.
And I’d personally not go GS and instead choose hammer/staff.