I was procrastinating theorycrafting in the Mists today and decided to have another look at Mantra builds. This is what I came up with:
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And you know what? It’s surprisingly effective.
Basically, the idea is to be constantly charging and discharging Mantra of Pain, receiving constant healing from Restorative Mantras and dealing decent damage with Power Spike. The moment Mantra of Pain is off CD (which is basically immediately), start charging it again.
In general, you should stick to the Staff, conjuring iWarlock or spamming WoC while Power Spiking for more damage; and using Chaos Storm, Phase Retreat and Chaos Armour to protect you while you’re charging Mantra of Pain (the latter two can be used while charging without interrupting it).
If you’re starting to feel the pressure, use Decoy before charging (do not use it while charging, it will interrupt it) and conjure iDefender while Power Spiking. Use Power Return for cleansing conditions and supplementary healing. Mass Invisibility is useful when both Mantra of Recovery and Pain are uncharged, and you need some time to charge them both.
When on the Sceptre-Pistol, use Magic Bullet (before, not during) to cover charging, and use iDuelist, Confusing Images or Ether Bolt when Power Spiking. While possibly stronger offensively than the Staff, this set lacks the Staff’s powerful defensive skills, so be prepared to switch back to the Staff if things get dicey.
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QUESTIONS
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What are the pros and cons to using this build?
While this looks like a Berserker build on the surface, it doesn’t play like one: it feels more like a Bunker. With healing from Restorative Mantras and Mantra of Recovery, plus the Staff’s powerful defensive skills, you’re very hard to kill. On the other hand, you don’t hit as hard as a Berserker should; although the damage from Phantasms, Power Spike and Clone conditions is pretty substantial sustained damage. Mind Wrack can of course be used to finish your opponent off.
I guess that doesn’t directly answer the question, so pros: very tough, cons: not bursty. Hey, I’m new to it too.
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Isn’t this build really, really vulnerable to interrupts?
It is, but what I’ve found is that even playing against builds with very frequent interrupts, this build can still prevail. Stealth, Distortion, Chaos Storm and Phase Retreat are invaluable at protecting you from interrupts while charging.
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Why Staff and Sceptre? Aren’t they condition damage weapons? Why not use GS and/or Sword for a Power build?
While you’d likely get more damage out of the GS, the Staff is used for its powerful defensive abilities, 2 of which can be used while charging Mantras. These are invaluable for protecting you while you’re vulnerable. The iWarlock is also a powerful Phantasm with a very short CD, and Staff Clones deal a nice bit of damage through conditions too.
The reason the Sceptre is used over the Sword is because with this build you’d generally want to stay at a range, and while the Sceptre is relatively weak it can at least deal damage while you’re Power Spiking.
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What about Shattering? Do you use Shatter skills with this build?
I do, but situationally. The most important Shatter is of course Distortion, making you invulnerable and guaranteeing you will finish charging a Mantra. Mind Wrack is used mainly to finish off opponents.
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What if I’m up against a condition build?
Personally, I’d switch out iDefender for Mantra of Resolve. While Mantra of Recovery cures 3 conditions with Mender’s Purity, that won’t be enough if your opponent is a condition build. iDisenchanter may also be a good choice, particularly if your opponent is boon-happy.
(edited by Embolism.8106)