“Maybe I was the illusion all along!”
Balance vs implementation vs forethought?
“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”
“Maybe I was the illusion all along!”
our nerf were due…..
I do not agree.
You know how many tactics and options the blurred frenzy nerf removed from the game in PvE?
But they don t care of PvE….
GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
our nerf were due…..
I do not agree.
You know how many tactics and options the blurred frenzy nerf removed from the game in PvE?
But they don t care of PvE….
It is a pretty sucky nerf and may not follow actual context in certain situations, but I don’t think it’s that bad, for the most part it’s just a little bit more hard mode.if anything training for it would be more viable now.
What I’m trying to say is that despite it being harsh the player can adapt around this it’s not really game breaking or unplayable.
“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”
“Maybe I was the illusion all along!”