[Bug List] Bugged Skills and Traits

[Bug List] Bugged Skills and Traits

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Yep, some good bug fixes this patch. Editing the OP now.

[Bug List] Bugged Skills and Traits

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Posted by: UnknownFreak.2805

UnknownFreak.2805

I have pretty long bug list of sound issues, mesmer and asura (cause I’m asura mesmer) and some other small issues.

Chaos storm. Sound not playing when it have been cast.
Blink seems to be affected as well. < Sometimes >
Decoy. No “Blooub” sound like Mirror images.
Mind Stab seems fine to me, Sound depends on the range.
Arcane thievery. (MAY NOT BE BUGGED), no sound when casting, but a small “poof” at end
Mantra of recovery. Sometimes no “Player dialogue when channeling”
Mantra of Pain. Sometimes no “Player dialogue when channeling”
Power spike (Mantra of pain charged). no sound unless you got a target
Mantra of Distraction. Sometimes no “Player dialogue when channeling”
Power Lock (Mantra of Distraction charged). No sound when casting
Mantra of Resolve. Sometimes no “player dialogue when channeling”
Mantra of Concentration. Sometimes no “Player dialogue when channeling”

Visual effects bug. (Mesmer)
Phantasmal defender. Does not look like a phantasm.
Phantasmal disenchanter. Does not look like a phantasm.

Not a sound bug. (Mesmer)
But when Illusionary swordsman is queued for shatter, it will only shatter once it will attack again. Like this.
Summon I-sword, it attack, I shatter it, but it shatter after it has recharged it’s attack.

Asura:
Radiation field. It ever had a sound?
Whirling assault (Power suit). No whirling sound.
Summon D-Series Golem. No summon animation nor sound when it spawns.

EDIT: I found these issues on my asura. Other players around me seem to hear all sounds normally.

How to crashreport…
Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…

(edited by UnknownFreak.2805)

[Bug List] Bugged Skills and Traits

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Posted by: Umbra Eight.3651

Umbra Eight.3651

Winds of Chaos (staff #1) still targets yellow neutrals within its range. The trait Vengeful Images still has no effect. Enemy health bars do not drop nor do retaliation damage numbers show when Phantasms are attacked during its five second duration (tested with iWarlock).

[Bug List] Bugged Skills and Traits

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Posted by: Elidath.5679

Elidath.5679

Yep, some good bug fixes this patch. Editing the OP now.

While you are at it, could you add the still-present bug that prevent illusions to do anything against summoned enemies? (lupi grubs, archdiviner minions…)

[Bug List] Bugged Skills and Traits

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Posted by: Exasol.2765

Exasol.2765

Illusionary leap has another bug in which the leaping clone occurs instantly after casting the spell, rather then after the 3/4 second cast time. By sheathing you can bypass this cast time. Not sure if intended. See my thread for details.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Illusionary-Leap-Simple-Casting-Fix/first#post2690788

[Bug List] Bugged Skills and Traits

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Illusionary leap has another bug in which the leaping clone occurs instantly after casting the spell, rather then after the 3/4 second cast time. By sheathing you can bypass this cast time. Not sure if intended. See my thread for details.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Illusionary-Leap-Simple-Casting-Fix/first#post2690788

Don’t believe that’s exactly a bug.

[Bug List] Bugged Skills and Traits

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Posted by: skcamow.3527

skcamow.3527

With the new request that bugs be posted in the official bug forum, what becomes of this thread? Can we request it be moved there? Don’t want it to get lost.

I have another bug to add as well, didn’t see it in the list. The confusing combatants trait states confusion is applied when illusions are killed, but doesn’t work with phantasms. They either need to make it work with phantasms or state it works with clones like debilitating dissipation and crippling dissipation.

Kortham Raysplitter (Yak’s Bend)

[Bug List] Bugged Skills and Traits

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Posted by: Azo.5860

Azo.5860

and i couldnt spec that whom i give shatter order to my clones, but they killed by fields(or with somebody else) while running on the target, do clones still trigger of confusing combatants, Debilitating dissipation and crippling dissipation to radius 240 to 5(3) targets? anyone approve this ?
wiki confused me that shatter does not trigger them anyway in that situation?

Azolina – Mesmer
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”

[Bug List] Bugged Skills and Traits

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Posted by: EpicHedgehog.1754

EpicHedgehog.1754

The illusionary leap clone is extremely unreliable, especially on slanted surfaces.
OH GOD…. i mean ARENANET! Please fix that skill

Blink- sometimes it teleports me at the same spot where i was (mostly when i’m runing while casting it) = no teleport, and im NOT talking about places in the JPs.

Not good at english ^^

[Bug List] Bugged Skills and Traits

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Posted by: Elidath.5679

Elidath.5679

and i couldnt spec that whom i give shatter order to my clones, but they killed by fields(or with somebody else) while running on the target, do clones still trigger of confusing combatants, Debilitating dissipation and crippling dissipation to radius 240 to 5(3) targets? anyone approve this ?
wiki confused me that shatter does not trigger them anyway in that situation?

If the clone successfully shatter, it doesn’t trigger “on death” traits. If it is killed by any other mean, it does. It really is binary.
So in your case, since it isn’t the shatter that killed it, confusing combatant do trigger.

The illusionary leap clone is extremely unreliable, especially on slanted surfaces.
OH GOD…. i mean ARENANET! Please fix that skill

Call-out to ANet is against the forum code of conduct, and won’t help an already well-known issue to be fixed any quicker. Thank you for understanding.

Blink- sometimes it teleports me at the same spot where i was (mostly when i’m runing while casting it) = no teleport, and im NOT talking about places in the JPs.

Not specific to Blink (sadly). All TP moves (Lightning Flash, Infiltrator’s Arrow…) does that, it has to do with the pathing. It might even be the same problem as iLeap.