My goal with this build is to capitalize on synergies available to a Staff-centric PVE Mesmer, both defensive and offensive, as a durable source of condition and phantasm based DPS, while offering support and utility unique to the Mesmer. The end result is a highly survivable, highly supportive, and moderately high dps build that I love playing. Enjoy…
This build was born from Fractals and Dungeons, later I will discuss minor tweaks to apply this build to Pvp/WvW. Like any build, feel free to personalize to suit your playstyle and group makeup.
Trait distribution: http://gw2skills.net/editor/?fgAQNAW8alwzSqHVTmGaNJhJFBH5nPEdUKwe2LfA3A;TMALCGLsDA
(apologies having trouble with link, will list below)
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15 – Phantasmal Fury (II)
20 – Debilitating Dissipation (V) and Chaotic Dampening (X)
15 – Persisting Images (V)
20 – Compounding Power (III) and Illusionary Elasticity (VII)
Utilities: Ether Feast heal. Phantasmal Defender (highly underrated utility phantasm, mitigates 50% of received damage OF THE GROUP to itself, despite the incorrect tooltip description). Null field for AOE removal of ALL conditions of those who enter. The third slot I swap out blink, signets, portal, or feedback situationally. Last but not least, Timewarp.
Theorycraft: Firstly, you will benefit from maximizing phantasm uptime. Both weapon-based phantasms (Warlock and Duelist) are ranged. Combined with their additional 20% health and retaliation from the Inspiration trait line, they are as survivable as can be. Those who stand near to phantasms will benefit from regeneration, on a 3 sec refresh. Furthermore, you will benefit from protection every time you gain regen, which is potentially a lot. You will also see a 10 second regen upon dipping to 75% health.
Speaking of Phantasms, I LOVE (and so do my group-mates) the phantasmal defender, as it mitigates half the damage the group takes. Not just you, but the group. I’m waiting for that to be “fixed”, but in the meantime it’s too good to pass up.
They do also have an offensive side, as we’ve traited for Phantasmal Fury, and all of those iDuelist crits will inflict bleeding while granting vigor. Fun stuff.
Moving on to staff play in a group – assuming you’ve summoned a few Phantasms, or are waiting for cooldowns, keep in mind that Staff clones from Phase Retreat (staff 2) are the best kind, because they can actually contribute to dps by casting Winds of Chaos (the staff auto attack) whereas our other clones tend to be shatter fodder. When possible, run into an ethereal field (staff 5 or null field come to mind) before popping Phase Retreat (staff 2) to benefit from a free bubble of Chaos Armor. I do this a ton. Also, stick to using Chaos Storm defensively – the Aegis buff it provides blocks the next attack for over 3 seconds is pretty amazing. Then of course phase retreat out of it!
A quick note on the Illusionary Elasticity trait: you will need to be at a range of ~800 (not 1200) to benefit from the bounceback, which will essentially double the DPS and conditions you will apply with your staff auto attack. Alternatively, have a teammate in melee range so that the bounceback can bounce off of them instead. This trait also gets you a 4th bounce out of Magic Bullet (pistol 5), a nice synergy.
Gear: Stacking in this order: Condition Dmg, Toughness/Power (tie); Precision and Vitality occurred naturally in several of my pieces as there is no “Cond/Tough/Power” set. I am currently using Runes of the Undead, and logical Sigils. My chest and legs are Rampager, the other 4 pieces are Carrion. My current stats are: 1470 power, 1480 precision, 1660 toughness, 1250 vit, and 1400 condition dmg. Health sits around 19k, and I prefer Lotus Fries for condition dmg and magic find is a bonus. We’re cruising through fractals (25 currently), so ascended rings and amulet are a must. My bleed tics are usually around 120, and burns are about 4x that IIRC.
Finally, if you are flying solo or want to trade in some phantasm health and group retaliation for a bit more DPS I’d suggest this PvP/WvW alternative:
Drop the Inspiration traitline completely and go…
10 – Empowered Illusions (III) *Illusions do 15% more DPS
15 – Phantasmal Fury (II)
25 – Debilitating Dissipation (V) and Chaotic Dampening (X) *adding 5 to get another 5% of toughness added to condition damage
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20 – Compounding Power (III) and Illusionary Elasticity (VII)
Hope this build helps benefit some Mesmers looking for a fun, supportive, tough-as-nails alternative to traditional shatter builds. Like Da Vinci, be a renaissance man who is versatile and skilled in many areas Feel free to post questions/comments.
Thanks for reading and look for Decimma on Yak’s Bend.
(edited by Decimus.1829)