Best name ever, right? (I know, it needs work.)
Anyway, I’ve been playing a lot of old-school shatter recently, and wanted to come up with something a little tankier than the traditional 20/20/0/0/30. And with the recent patch—in particular the changes to mender’s purity and mantra mastery—I’ve been using mantras a little more, and enjoying their flexibility. As such, I sought to combine the the two, and thus I give you the shmantra-er—a shatter focused build with good sustain, and which comes close to bringing the damage of traditional shatter builds while being a bit more trolly and annoying.
Traits are 10/30/10/0/20.
Why it’s fun: You are moving so much and spamming clones like crazy. Sword, Staff (with IC), blink, travelers. You have all clone-on-death traits, and with 3 mantras & compounding power, your dps is super high. Staff provides the boons and defense, torch gives you survivability, sword whittles down the enemy, and wrack hits hard.
Domination: I or V (Mental Torment or Crippling Dissipation); I’m finding that the perma cripple is a good trade for mental torment. But both work.
Dueling: VI, X, XI (Mantra Mastery, Deceptive Evasion, Empowering Mantras); the meat of the build—keep mantras up as much as possible
Chaos: V (Debilitating Dissipation); DD helps stack vulnerability and is troll-y, in it’s own way
Inspiration: na
Illusions: I, VII (Precise Wrack, Compounding Power or Illusionary Elasticity); higher crit on mind wrack, and i’m still toying with the last to see which brings greater dps.
Armor: Full Zerker, with a little knights if I’m feeling squishy. I have travelers on right now, too.
Weapons: Staff, Sw/T. You can run offhand pistol or sword too for a little more bang. Also, you can switch out GS for staff in smaller fights.
The basic idea is that empowering mantras allows you to get some real bang out of mind wrack without taking illusionary persona, as all damage is increased by 12% so long as you have mantras ready. Use the invisibility on torch to recharge your mantras, and swap out mantras depending on situation. Necro or engi—take mantra of resolve. Warriors—take mantra of concentration. I kind of like mantra of pain as well for that added mini burst. But the key is to time your mantra recharges. And my “oh-kitten” skill is, believe it or not, avatar of melandru, at least in WvW. Otherwise, mass invis. Full cleanse, heal you up, tanky while your shatters recharge, and good cc
Anyway, feedback is always appreciated. I’m sure there are ways to improve this as well.
Edit: after playing around a lot, staff provides just that much more utility than greatsword in any fight against more than 3 oponents. And given the insane amount of clones that can be pumped out, crippling dissipation is as valuable as mental torment (though you can use either) when you go staff.
Edit 2: I think that sigil of perception is are actually a little better than bloodlust, given all the damage boosts.
(edited by Bunda.2691)