Original Build: http://gw2skills.net/editor/?fgAQNAsfWl4zKqHWTmGb9IipHBHFCckK0alewbz2FC-jACBoiCiEBCi5PhNRaIalVFRjVxET5iIq2cuIa1SBMqwI-e
Newly Traited Build: http://gw2skills.net/editor/?fgAQNAsfWl4zKqHWTmGb9IipHEHyBckK0alewb22FC-jACBoiCiEBCi5PhNRaIalVFRjVxET5iIq2cuIa1SBMqwI-e
Thief-Mesmer
This build was more of attempt to copy the thief and merge it with the mesmer, in a sense. It uses a mix of stealth and teleports to place oneself accordingly combined with clones and a traited shatter to trick and damage the opponents while they focus on catching the mesmer. This is meant mainly for WvW roaming and has high crit-rates for better damage with mobility.
Also, the build’s name is a pun on my attempt to combine the words “Thief” and “Mesmer”, creating “Thesmerf”, thus “The Smurf”.
Weapons
-Sword/Torch: The sword was mainly picked for its teleport[#3] that sends a clone to attack that you can switch with, breaking stuns and such as a result. It’s also relatively strong offensively and defensively. The torch was picked solely for The Prestige, letting the mesmer cloak and blind opponents. Already, together with the sword, the mesmer can teleport and stealth much like the thief.
-Staff: While not the most thief-y weapon, it has a good back-step teleport[#2] which can become annoying if used correctly. The defense of Chaos Armor[#4] and AoE of Chaos Storm[#5] is also a plus.
Skills
-Decoy: Stealth+Clone
-Veil: Stealth
-Blink: A targeted teleport, good for moving around opponents
Traits
10/30/30/0/0
Domination:
-Mental Torment: Plus 20% damage to Mind Wrack
Dueling:
-Blade Training: Plus 50 Precision with sword
-Far-Reaching Manipulation: Blink range increase
-Deceptive Evasion: Creates a clone when dodging
Chaos:
-Master of Manipulation: Shorter Blink cool-down
-Chaotic Dampening: Extra toughness with staff
-Prismatic Understanding: Gain extra stealth duration[+1 sec] and a random boon[Aegis/Protection/Regen] when you cloak.
Equipment
-Weapons: All Assassin, with Superior Sigils of Accuracy to maximize critical damage.
-Armor: Upper body is all Assassin for criticals, with the lower body made Rampager for both precision and some condition damage for staff. They all have the Superior Rune of the Thief, which ups precision and condition damage, along with +10% damage while behind foes.
-Accessories: Back is Rampager, all the rest are Berserker.
-Buffs:
Bowl of Curry Butternut Squash Soup: +100 Precision, +10% Critical Damage
Potent Master Maintenance Oil: Precision from 6% of Toughness and 4% of Vitality
Play Style
In a 1-on-1, this build is meant to start off with the Sword/Torch to immobilize the enemy with Illusionary Leap to gain the advantage first, swinging behind them to attack before switching to staff and Phase Retreating away. When attacking, always try to stay behind the opponent. When they try to put on pressure, stealth or Blink away behind them and attack, rolling while stealthed to create clones spread out around them. While behind, you can shatter these with Mind Wrack to get a good critical hit in with +25% damage. The main point of this strategy is to keep moving and staying out of the target’s sights, thus keeping safe while stabbing them from behind.
In a 1-on-many scenario, you can first target a single person, tap them with the sword a few times while using Illusionary Leap/Swap to confuse them and Phase Retreat to evade, then a mix of Veil, Decoy, and Blink to dance around the field a bit with The Prestige added here and there. Thus, you avoid most attacks while taking people down one by one, though this will only work on only small groups of under 5 people, probably. With multiple clones circulating the field, it helps to disorient the foes to deal with fakes, which helps the mesmer get away. Despite the effort, it’s more fit for 1-vs-1 scenarios, so don’t expect miracles if attacking larger groups.
This is untested and would benefit from any advice/critique from those more experienced in builds.
(edited by Dondagora.9645)