Can we cut timewarp in half?

Can we cut timewarp in half?

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Posted by: LunarNacht.8913

LunarNacht.8913

Timewarp is a very useful skill. It certainly has huge influence on the battlefield while it lasts and it last very long.

That’s where IMO the problems begin. While it is very useful for the first 10s, it isn’t usable for 3 minutes afterwards. This in itself isn’t the worst part, but it creates an incentive to safe those important 10s of such a powerful skill until you really need it. Which can lead mesmer to not using it more than once in a pvp match and the same can be said for pve group situations, where you have to be careful not to blow timewarp on one boss if you reach the next one in under 2 minutes.

Cutting the cooldown as well as the duration in half would fix this and make timewarp much more usable without losing the usefulness. A slight increase would be achieved by 3s more resistance every 90s when traited which imo isn’t too crazy.

Just because I feel like we should have the comparison with another aoe quickness skill: http://wiki.guildwars2.com/wiki/%22Feel_My_Wrath!%22
Even if we ignore the cd reduction trait on shouts this skill has a much better quickness/cd rate than timewarp.

Can we cut timewarp in half?

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Posted by: Dastion.3106

Dastion.3106

The maintaining of the long CD on Time Warp is because they also added slow to it. This is a very powerful condition that shouldn’t be ignored in your assessment.

If anything, “Feel My Wrath” is due for a CD increase.

(edited by Dastion.3106)

Can we cut timewarp in half?

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Posted by: savacli.8172

savacli.8172

Slow is just devastating. Paired with the fact that players simultaneously get Quickness is why the CD is so long. FMW, on the other hand, is just quickness and Fury. I agree that it needs to have its CD increased though.

Can we cut timewarp in half?

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Posted by: LunarNacht.8913

LunarNacht.8913

Sadly, I don’t see timewarp widely being used. The suggested change does not increase any duration on quickness or slow. It only spreads it out.

Personally, I like a 4+1s (otherwise known as kitten) field I can simply dodge out of more than the Moa everyone is running around with.

Can we cut timewarp in half?

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Posted by: messiah.1908

messiah.1908

Time warp is very good skill
Res faster
Stomp faster
Slow enemy skills
Quickness on yours
Also prevent enemies cap the point

I usually used it twice in match

5 sec is too short imo

Can we cut timewarp in half?

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Posted by: tobascodagama.2961

tobascodagama.2961

The maintaining of the long CD on Time Warp is because they also added slow to it. This is a very powerful condition that shouldn’t be ignored in your assessment.

If anything, “Feel My Wrath” is due for a CD increase.

That’s really my feeling as well. I mean, the Time Warp CD does feel a bit long, but overall the skill is in a good place. I mostly just want to see FMW eat a nerf, because come the kitten on with that skill.

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Can we cut timewarp in half?

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Posted by: apharma.3741

apharma.3741

I wouldn’t be averse to a shave in cool down by about 30-60s. Slow is strong but it doesn’t have an effect on movement speed so it doesn’t stop anyone running out of it.

Did you know quickness doesn’t just speed up your actions? It halves the duration of certain skills. Blurred frenzy being the mesmer example but swirling winds and consecrations I know last half as long. It probably affects wells and many other things which can be good or bad depending.

Can we cut timewarp in half?

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Posted by: Carighan.6758

Carighan.6758

I’d rather tweak what Elite skills mean as a whole.

Because if you ask me, they ought to be the buildmakers. Elite skills should be stronger versions of other skills, incompatible with the base skills (cannot equip both), which make your setup revolve around this skill.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Can we cut timewarp in half?

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Posted by: glenndevis.8327

glenndevis.8327

I think Time Warp is fine the way it is really. However, I think the glamour trait should affect time warp’s cooldown as well. Would be fair in my opinion and not OP at all. 144 sec (or something) is still a lot.

When looking at Feel My Wrath however… 30 sec? (untraited) That’s kind of too crazy. Sure it doesn’t add slow but 5 sec of quickness & fury is still great. It’s even more stupid coz a party of 5 guards can pretty much keep it up permanently. I feel like this skill needs to have its cooldown doubled. 60 sec for such a strong skill seems great.

Still far less than Time Warp but then again Time Warp is stronger.

Elite skills should be those types of skills u keep in mind & use them when they’re most useful to turn the tide of a fight. And not spam them in every single fight.

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Posted by: Photoloss.4817

Photoloss.4817

At least shave the cd by ~10s so it’s ready for every Tequatl burn phase even if you stomp him flat

Elite skills should be those types of skills u keep in mind & use them when they’re most useful to turn the tide of a fight. And not spam them in every single fight.

That’s a bit of a design inconsistency though. Mesmer elites are certainly designed to be “ultimate” spells, but then there’s things like Signet of Rage, summons and Mortar Kit. On the flipside certain utilities can be more “important” to save due to having unique functions, like Portal.

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Posted by: Mogar.9216

Mogar.9216

Slow is just devastating. Paired with the fact that players simultaneously get Quickness is why the CD is so long. FMW, on the other hand, is just quickness and Fury. I agree that it needs to have its CD increased though.

I tried it after patch tbh it was meh at best. People tend to just move out of it. I would use it if they made the effects linger for a few seconds after leaving the field.

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Posted by: savacli.8172

savacli.8172

For PvE, the skill is very worthwhile to have. In PvP/WvW, it’s a bit trickier to use but the effect is two fold: it acts as a sort of denial of area, and those who choose to remain in it will have to fight with a disadvantage.

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Posted by: MailMail.6534

MailMail.6534

Which can lead mesmer to not using it more than once in a pvp match

Cutting the cooldown as well as the duration in half would fix this and make timewarp much more usable without losing the usefulness. A slight increase would be achieved by 3s more resistance every 90s when traited which imo isn’t too crazy.

First off, you typically wanna use Time Warp in the opening battle. This is sometimes the single most important engagement of the entire match. After that point, you have plenty more chances to use Time Warp. I typically use it 3 times per match. Other points where I use Time Warp:

  • Evenly matched large team fights.
  • When I’m 1v2 and know I can down an enemy and get the stomp off.
  • When I’m 1vX and need to bunker a point long enough for support to come. This is rare, but sometimes you get close matches where disengaging and losing the point could lead to a loss.

You do propose an interesting change. My problem is that you’d be watering down TW’s impact. Cutting its duration and CD would simply make it feel more like just another utility. Maybe I’m just spoiled by the 12s Slow in my build.

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“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: MailMail.6534

MailMail.6534

I think Time Warp is fine the way it is really. However, I think the glamour trait should affect time warp’s cooldown as well. Would be fair in my opinion and not OP at all. 144 sec (or something) is still a lot.

+1 This

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Spurnshadow.3678

Spurnshadow.3678

To the OP: No. Go away.

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Can we cut timewarp in half?

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Posted by: Xyonon.3987

Xyonon.3987

I disagree – I love the 10 sec of opness with a 3 min cd. If it would be just 5 sec with 1.5 min cd, I’d still see it as a nerf since it’s impact isn’t that great anymore. Half duration isn’t = half effect. Imagine the cd to be 5 minutes and it’s a 20 sec TW. That’d be totally op in pvp, you could just “win” one fight every 5 minutes with it.

TL;DR: TW is perfectly fine now. The last buff was exactly what it needed and I hope they won’t touch it anymore.

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