Chronomancer Stream Discussion
I haven’t had a chance to see so I’m just grabbing the notes from Dulfy (LOAD VOD FASTER PL0X)
But what’s the draw back to playing Chronomancer compared to default mes? It can’t just be that it takes a trait line, can it?
I mean frankly as primarily shatter scrapping, the illusion line alone isn’t a big deal when for what I know of master of fragmentation sounds underwhelming along with the adept and master options being “meh”. The only thing I’d miss is illusionist’s celerity and shattered strength… Both of which seem to be supplemented by alacrity and being able to reset c/ds.
(I guess yeah sure you could have SUPER FAST RECHARRRGE!! if you take both illusion and chronomancy but still :/)I was under the impression there were skills that were unobtainable while specialized, was there any word or information about it?
we keep all the things we had. we only loose the wells if we unequip chrono
So… beyond wanting to use 3 of the default trait lines there is no reason not to go chrono…?
Btw when you say “only wells” does that also mean continuum shift is useable outside of specialization?
… I mean my rationalization as far fetched as it sounds for this context is that engie got a new one :/
(I apologize for the nubby questions AGAIN I only have a few notes from dulfy)
“Maybe I was the illusion all along!”
(edited by Daishi.6027)
I’m not positive, but I would assume the F5 shatter is tied to the Chrono line and not available otherwise.
I haven’t had a chance to see so I’m just grabbing the notes from Dulfy (LOAD VOD FASTER PL0X)
But what’s the draw back to playing Chronomancer compared to default mes? It can’t just be that it takes a trait line, can it?
I mean frankly as primarily shatter scrapping, the illusion line alone isn’t a big deal when for what I know of master of fragmentation sounds underwhelming along with the adept and master options being “meh”. The only thing I’d miss is illusionist’s celerity and shattered strength… Both of which seem to be supplemented by alacrity and being able to reset c/ds.
(I guess yeah sure you could have SUPER FAST RECHARRRGE!! if you take both illusion and chronomancy but still :/)I was under the impression there were skills that were unobtainable while specialized, was there any word or information about it?
Oh god don’t tell me it’s blink ;====;
Also are all the Blazblue references intentional? Cuz it’s kinda awesome…
This is a flawed way of looking at things. Chrono isnt going to be the be all end all trait line for Mesmer. Even if it can cover holes across all builds that still doesnt mean it will be the optimal trait line to take for various builds. When playing to win you optimize for success. Chrono looks to have some great things which when applied well should produce powerful results, but there will still be other trait lines for various builds that’ll achieve their ends better.
This is a no brainer.
Notice that The Tides of Time recharge reduction is flat 10 seconds and it looks like the number of targets is not limited … WvW zerg with 3 mesmers …
Notice that The Tides of Time recharge reduction is flat 10 seconds and it looks like the number of targets is not limited … WvW zerg with 3 mesmers …
Lol yeah. That could be brutal. But it travels slow and can be avoided… that said, if the mesmers blink to you, while opening with continuum split, they are not even taking a risk and can summon Tides of Time just right in your face^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I haven’t had a chance to see so I’m just grabbing the notes from Dulfy (LOAD VOD FASTER PL0X)
But what’s the draw back to playing Chronomancer compared to default mes? It can’t just be that it takes a trait line, can it?
I mean frankly as primarily shatter scrapping, the illusion line alone isn’t a big deal when for what I know of master of fragmentation sounds underwhelming along with the adept and master options being “meh”. The only thing I’d miss is illusionist’s celerity and shattered strength… Both of which seem to be supplemented by alacrity and being able to reset c/ds.
(I guess yeah sure you could have SUPER FAST RECHARRRGE!! if you take both illusion and chronomancy but still :/)I was under the impression there were skills that were unobtainable while specialized, was there any word or information about it?
Oh god don’t tell me it’s blink ;====;
Also are all the Blazblue references intentional? Cuz it’s kinda awesome…
This is a flawed way of looking at things. Chrono isnt going to be the be all end all trait line for Mesmer. Even if it can cover holes across all builds that still doesnt mean it will be the optimal trait line to take for various builds. When playing to win you optimize for success. Chrono looks to have some great things which when applied well should produce powerful results, but there will still be other trait lines for various builds that’ll achieve their ends better.
This is a no brainer.
You are right how silly of me, sorry for running my mouth without thinking of the meta thoroughly. Guess the excitement got to me. I mean yeah- players will always run what is optimal. /nosarcasm (since it can be hard to tell)
But it does however answer my question (in a rather crude way) that yes giving up on 1/3 of your trait lines is a draw back.
I however find it a little hard to believe that a lot (maybe not all) of builds with the new mechanic options, aren’t going to outweigh a lot of options for your third trait line… If that is the case then what will happen to the mesmer?
“Maybe I was the illusion all along!”
AoE slows, alacrity, almost constant quickness, phantasms being instantly resummoned, and the new shatter. Couple that with the new and improved Power Block, and the fact that it’s not mutually exclusive with Furious Interruption, Confounding Suggestion, or Chaotic Interruption. Also, condition interrupt is a thing now. Interrupt has been buffed through the roof. Even if they tweak the numbers, there is no way to nerf this on a basic level.
Notice that The Tides of Time recharge reduction is flat 10 seconds and it looks like the number of targets is not limited … WvW zerg with 3 mesmers …
Lol yeah. That could be brutal. But it travels slow and can be avoided… that said, if the mesmers blink to you, while opening with continuum split, they are not even taking a risk and can summon Tides of Time just right in your face^^
I was thinking more about the support role: Infinite waves through your zerg: Think about all the reduction on Battle Banners, Meteor Showers, Supply Boxes …
Favorite locations: Bridge at the south side of the Hills or the gateway for the Lake tower.
The murder corridors in SM Lord room.
(edited by Korusef.3714)
They also said there will be interrupt traits in the Chrono line.
They also said there will be interrupt traits in the Chrono line.
They did? When?
Yes, I’m sure I heard that somewhere. Maybe in the last ten minutes or so.
AoE slows, alacrity, almost constant quickness, phantasms being instantly resummoned, and the new shatter. Couple that with the new and improved Power Block, and the fact that it’s not mutually exclusive with Furious Interruption, Confounding Suggestion, or Chaotic Interruption. Also, condition interrupt is a thing now. Interrupt has been buffed through the roof. Even if they tweak the numbers, there is no way to nerf this on a basic level.
But why would you want to?
The devs said they’re trying to create a high skill tier class for play. Interrupts is a base with which to build upon. It’s not like interrupt play is like a war or guard button spam play, that’ll get you nowhere fast.
Point is there’s no reason to nerf interrupts on a basic level. There needs to be more payoff for the skill involved, not to mention the investment to make the builds function. This is a good thing for Mesmers.
AoE slows, alacrity, almost constant quickness, phantasms being instantly resummoned, and the new shatter. Couple that with the new and improved Power Block, and the fact that it’s not mutually exclusive with Furious Interruption, Confounding Suggestion, or Chaotic Interruption. Also, condition interrupt is a thing now. Interrupt has been buffed through the roof. Even if they tweak the numbers, there is no way to nerf this on a basic level.
But why would you want to?
The devs said they’re trying to create a high skill tier class for play. Interrupts is a base with which to build upon. It’s not like interrupt play is like a war or guard button spam play, that’ll get you nowhere fast.
Point is there’s no reason to nerf interrupts on a basic level. There needs to be more payoff for the skill involved, not to mention the investment to make the builds function. This is a good thing for Mesmers.
I’m more worried about other classes whining and moaning until we get nerfed. Chrono interrupt will be painful and annoying to play against, even if it isn’t actually that overpowered in practice
Notice that The Tides of Time recharge reduction is flat 10 seconds and it looks like the number of targets is not limited … WvW zerg with 3 mesmers …
Lol yeah. That could be brutal. But it travels slow and can be avoided… that said, if the mesmers blink to you, while opening with continuum split, they are not even taking a risk and can summon Tides of Time just right in your face^^
I’m quite sure people will be able to do something like that. But it won’t be that easy to pull off. Don’t forget you have to summon Illusions first so your enemies might see it comming.
I’m more worried about other classes whining and moaning until we get nerfed. Chrono interrupt will be painful and annoying to play against, even if it isn’t actually that overpowered in practice
So your suggestion is a watered down version that’s ineffective? While this is a legit worry, we should criticize them for unnecessary nerfs and keep the focus on that.
“The jealous are troublesome to others, but certainly a torment to themselves.”
I’m more worried about other classes whining and moaning until we get nerfed. Chrono interrupt will be painful and annoying to play against, even if it isn’t actually that overpowered in practice
So your suggestion is a watered down version that’s ineffective? While this is a legit worry, we should criticize them for unnecessary nerfs and keep the focus on that.
He’s worried about other classes will QQ and get us nerfed so he just preemptively asks for nerfs first? Logic?
I’m more worried about other classes whining and moaning until we get nerfed. Chrono interrupt will be painful and annoying to play against, even if it isn’t actually that overpowered in practice
So your suggestion is a watered down version that’s ineffective? While this is a legit worry, we should criticize them for unnecessary nerfs and keep the focus on that.
He’s worried about other classes will QQ and get us nerfed so he just preemptively asks for nerfs first? Logic?
Seems legit.
so far i saw a support line mainly with few tricks for wvw and pvp
well mainly support allies as smart enemies wont try to stand on it like necro wells and with no immobilize ability to the mesmer we will need coordinated group to make them stand on it
shield can be use in each build with the ability to stun, block and get quickness
f5 will be used mainly for fast burst with power shatter and condi shatter (double MI , blink, decoy , moa) and for double heal skills for support and defense with well
also phantasm build will benefit the most i think as you cant spam phantasm with signet heal skill and stun for fast recharge and create 3 iduelist fast shatter them and create 3 more instead and get another stun again – devastating
So Echo of Memory is the third skill with just a 1-hit block.. (okay, 2 hit block if you can actually block an attack)
Gah, I was hoping for some more survivability with the shield, like a 2-3 sec block like other classes have..
With shattering granting alacrity, and combined with the recreating illusions on shatter, is anyone thinking that Dom/Chron/Illusions would be a fun shatter build? The 15% reduced shatter cd and 20% reduced summons cd combined with the above would seem to make actually playing without DE possible. You also have two GM’s that buff shatter dmg, one in Dom and one in illusions for potentially gigantic mind wracks, so again with IP baseline you may really not need DE anymore. Of course you could just go Dom/Dueling/Chron, but just the idea of being freed from DE makes the above enticing to me.
It would probably depend on wether you go condi or power shatter. I’m not a big shatter player myself but as it is right now I wouldn’t feel like going into Illusions when playing power shatter anyway. This could change if the Master of Fragmentation turns out to be nice. Currently I’d actually prefer Dom/Insp/Chrono.
If MtD Shatter applies 8x Torment on a 3-Clone shatter now, then with the Chrono Clone respawn trait you could basically put 16x Torment and 12x Confusion in a very quick F1 + F2 combo shatter.
And if you did this during an F5 time-rift-thingie, using MI to quickly get clones up, you could theoretically do this twice in a row in relatively fast succession?
what is the range on the wells? id imagine this would make a great raiding/gvg build for wvw.
Bad Elementalist
900 from the tooltips maybe traitable?
Equinox [EqnX]
Riverside[DE]
900 from the tooltips maybe traitable?
This will either make necros obsolete or well bombs are going to be really stupid. On the bright side, those end of duration benefits might make frontline more viable.
Bad Elementalist
Only Gravity Well (elite) and Well of Calamity (the one that does massive damage at the end) are worth for zerguing.
Well of Eternity (healing) would also be good if it was a water field.
Well of Recall (Alacrity) and Well of Precognition (Unblockable attacks) have way too long CD’s for what they do.
And Well of Action (Slow and quickness) effects are worthless in zergs. Slow and quickness to 5 people for 1-3s have zero effect in a fight where +50 people are dropping things constantly.
I expect a trait that makes Wells 1200 range and grant 1 extra pulse. If we compare them with Necro’s wells, these are really a bad version of them.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Like I said, MtD Shatter is about to be the best shatter build in our tool belt with all the crazy condition applications. Unlike power shatter, each shatter is just as potent as the next (to an extent).
“The jealous are troublesome to others, but certainly a torment to themselves.”
Like I said, MtD Shatter is about to be the best shatter build in our tool belt with all the crazy condition applications. Unlike power shatter, each shatter is just as potent as the next (to an extent).
Doesn’t this depend a little bit on how the condi cleanse capabilities of other classes are buffed/nerfed?
There is already a whole other thread debating this, which we probably don’t want to start here, but since that is probably going to happen anyways: What specifically in the new traits relieves the problems MtD has right now? Is it just more shatters? If everyone has more cleanses it will still suffer the issues it does now. By the same token, power shatter will also benefit from increased shatter rate and the whole argument from the other thread seems to still apply.
The more I look at that video and read about the skills and limited trait info we have so far, the more I feel drawn to base mesmer.
Excessive ground targeting just isn’t my thing, so I doubt I’d use loads of wells together, at the moment while shield looks fun I’m preferring some of our current weapons and I’m quite apathetic towards alacrity.
It’s only really Continuum Shift and Gravity Well I am truly looking forward to – but I don’t think it’s worth speccing in a whole traitline just for the sake of two skills on very high cooldowns.
So yeah, I think I’m going to have more fun with:
- Duelling/Chaos/Inspiration condition interrupt
- Duelling/Chaos/Illusions MtD/PU shatter
- Domination/Duelling/Illusions standard power shatter,
than anything new for chronomancer.
The more I look at that video and read about the skills and limited trait info we have so far, the more I feel drawn to base mesmer.
..
So yeah, I think I’m going to have more fun with:
- Duelling/Chaos/Inspiration condition interrupt
- Duelling/Chaos/Illusions MtD/PU shatter
- Domination/Duelling/Illusions standard power shatter,
than anything new for chronomancer.
I’m really excited to see how it shakes out. I have a feeling there’s a lot of “OMG chrono is always better” feelings going around which will diminish as we see other elite specs and learn more about chronomancer traits.
For me, I always enjoyed Mesmer in PvE and PvP. We had a few solid builds which needed some tuning and we’d be in a great place. In my opinion, the trait revision did a fantastic job of solidifying our existing builds while strengthening some of our less used ones. We’ve got a few shatter builds now (for power and condition) as well as a few interrupt builds (also shatter and condition). Some boon sharing and support builds were also strengthened and may become viable.
The one weak spot that still remained, again- in my opinion, was our large-group support. ANet hit the nail on the head with the Chronomancer in that respect. The amount of utility Chronomancy affords seems huge. Pulsing gravity wells, alacrity and slow, reduced cast times for all our skills with Alacrity and Continuum Split, and a surprising amount of new interrupt options is great. I can already see a bunch of new combinations opening up.
I think there are two areas of balance ANet should still keep their eye on. Chronomancy needs a place, but shouldn’t be the automatic go-to. Focusing on utility instead of Damage is a good way to do that. Second, Chronomancy shouldn’t be the only way to offer support. I’d really like to see Inspiration get some additional buffs to set itself apart as the “team-friendly boon providing build” and further distinguish the Chronomancy line as the “speed-oriented slow-enemies, hasten-allies” line.
The more I look at that video and read about the skills and limited trait info we have so far, the more I feel drawn to base mesmer.
..
So yeah, I think I’m going to have more fun with:
- Duelling/Chaos/Inspiration condition interrupt
- Duelling/Chaos/Illusions MtD/PU shatter
- Domination/Duelling/Illusions standard power shatter,
than anything new for chronomancer.I’m really excited to see how it shakes out. I have a feeling there’s a lot of “OMG chrono is always better” feelings going around which will diminish as we see other elite specs and learn more about chronomancer traits.
For me, I always enjoyed Mesmer in PvE and PvP. We had a few solid builds which needed some tuning and we’d be in a great place. In my opinion, the trait revision did a fantastic job of solidifying our existing builds while strengthening some of our less used ones. We’ve got a few shatter builds now (for power and condition) as well as a few interrupt builds (also shatter and condition). Some boon sharing and support builds were also strengthened and may become viable.
The one weak spot that still remained, again- in my opinion, was our large-group support. ANet hit the nail on the head with the Chronomancer in that respect. The amount of utility Chronomancy affords seems huge. Pulsing gravity wells, alacrity and slow, reduced cast times for all our skills with Alacrity and Continuum Split, and a surprising amount of new interrupt options is great. I can already see a bunch of new combinations opening up.
I think there are two areas of balance ANet should still keep their eye on. Chronomancy needs a place, but shouldn’t be the automatic go-to. Focusing on utility instead of Damage is a good way to do that. Second, Chronomancy shouldn’t be the only way to offer support. I’d really like to see Inspiration get some additional buffs to set itself apart as the “team-friendly boon providing build” and further distinguish the Chronomancy line as the “speed-oriented slow-enemies, hasten-allies” line.
I totally agree the aoe/group support/control stuff is needed – hopefully giving another role for large scale wvw and teamfights other than veil/portal bots, among other things.
I just don’t think I’ll end up playing it regularly at this point – unless the trait selection is absolutely amazing.
…
Well of Eternity (healing) would also be good if it was a water field.
Well of Recall (Alacrity) and Well of Precognition (Unblockable attacks) have way too long CD’s for what they do.
…
I expect a trait that makes Wells 1200 range and grant 1 extra pulse. If we compare them with Necro’s wells, these are really a bad version of them.
This^ …especially the water field idea for Well of Eternity.
We also need a blast finisher on a 1h weapon besides torch.
(edited by ODB.6891)
Holy moly this got me really hyped. That F5 skill and all the possibilitys, alacrity and stopping enemys, and beating up zerks with wells in WvW. All of it sounds so amazing!
Only gripe is my little Necro crying that the only thing where he wasn’t outclassed jet is no more.
Pondering…
1) Continuum Shift (MI or otherwise get shatter-fodder up if need be)
2) iZerker + SoE + iZerker (~2.5s totalcast time)
3) MW (Phantasms are re-summoned by Chono GM)
4) CS expires iZerker, MW, and SoE are all refreshed
In the worst case, say that the newly summon Phants don’t attack immediately, you can just MW them again. Then summon 2 more iZerkers yourself.
That’s a ton of AE damage from 1200 range and in very fast succession.
More pondering…
Cover your F5 rift with that damage well? Should be about the same duration, and anyone who wants to melee your rift has to probably take the final-blow well damage, and of course the well CD is recharged. (Well or maybe not, no pun intended. Sounded like perhaps wells are not affected by F5?)
Lots of cool stuff, but also sounds like there will be some major adjustments needed as well. /cry
The skill in one of the vids, where the mordrem? cant get out the are because they were always pulled back in the middle of it (pulsed a few times). What skill was that? Shield or well?
Momekas Namu
…
Well of Eternity (healing) would also be good if it was a water field.
Well of Recall (Alacrity) and Well of Precognition (Unblockable attacks) have way too long CD’s for what they do.
…
I expect a trait that makes Wells 1200 range and grant 1 extra pulse. If we compare them with Necro’s wells, these are really a bad version of them.This^ …especially the water field idea for Well of Eternity.
We also need a blast finisher on a 1h weapon besides torch.
+1
Makes no sense as light field if they wanna remove the whole retaliation idea for mesmer and it doesn’t fit the skill.
The skill in one of the vids, where the mordrem? cant get out the are because they were always pulled back in the middle of it (pulsed a few times). What skill was that? Shield or well?
Gravity Well, the new Elite skill.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
The skill in one of the vids, where the mordrem? cant get out the are because they were always pulled back in the middle of it (pulsed a few times). What skill was that? Shield or well?
Gravity Well, the new Elite skill.
Thanks for replying mate!
Nice! Now I am hyped.
Momekas Namu