(edited by Curunen.8729)
Condi Mesmer
Hey guys, ty for answers!
Well im playing just hot joins, then ill assume the rage messages are just from players trying to kill me and that got mad when they dont. I play only hotjoin, so the problem is not the team presenc on points or something else. Ppl just dont like to fight a pu condi mesmer, thats it.
About the chase ability, i play scepter/torch and i prefer sword/pistol instead staff anyways i was trying celestial amulet with those weapons, and thats fine too
As others have said, for roaming, unless you really enjoy having anyone with a brain just run away from you, you need to make sure you take appropriate weapons, which unfortunately aren’t the most optimal in terms of condition pressure (e.g. sword). Even then, if someone really wants to get away they probably will. This is why GS is such a good weapon for roaming, it is very hard for someone to get away from you.
Basically if you really want to go full condi as a roamer, get used to not getting to finish a lot of your fights and not being able to chase someone. Of course, it is totally sensible to give up some dmg for increased ability to chase, just be aware of the choice.
I don’t let them run away
Hey guys, ty for answers!
Well im playing just hot joins, then ill assume the rage messages are just from players trying to kill me and that got mad when they dont. I play only hotjoin, so the problem is not the team presenc on points or something else. Ppl just dont like to fight a pu condi mesmer, thats it.
About the chase ability, i play scepter/torch and i prefer sword/pistol instead staff
anyways i was trying celestial amulet with those weapons, and thats fine too
I think a large part of the problem is that, honestly, a great many people aren’t very good in hotjoin. They really don’t know how to deal with the clone spamming and become confused and/or don’t run sufficient condi cleanse because, hey, who needs it, right? XD Decently played d/d eles, bow warriors or condi rangers won’t be bothered by fighting a PU mes. You really need to work to burn through the cleanse.
Also, giving up staff on a condi build is not a great idea. Winds of Chaos is the best attack for building up condis/stacking boons the mes has. The pistol can burst stack bleeds but it’s pretty easy to take out one phantasm to negate further damage. The sword is mostly for defensive blur and it’s largely useless for dealing any kind of damage, boon ripping is too dangerous and the immob is only really useful if you’re shattering which you really shouldn’t be on a PU build. Personally, I don’t think it’s worth giving up WoC, Phase Retreat, Chaos Storm and two Chaos Shield procs for.
Celestial is interesting and I’ve experimented with it a bit. Good sustain but I’ve found it pretty much needs to be played with a staff/GS combo to take advantage of the hybrid damage (as we’re not like eles who can slap conditions on as a bonus to high damage moves). You play the GS like a shatter mes, switch and set up staff clones and spam until they locate you then switch and shatter again. The lack of immob makes it harder to land but the play style is varied and you can actually take advantage of the torment shatter. Still, it seems less effective than either going full power or condi.
if you want to be “that guy” try running either 2/0/6/0/6 as hybrid shatter mesmer or 0/0/6/2/6 as full condition shatter. Both work amazingly well as a solo roaming build with scepter/torch staff, and require very little skill to play. At the end of the day though, its cheese in its ultimate form. -Priest of Lyssa
Actually, both of those builds are pretty awful. Running shatter builds without DE is a great way to get stomped by anyone competent.
Agreed, you need the extra clones.
In my experience with PvP (not WvW), the problem with condi mesmer is the burst. In a 1v1 fight, you may win. However, this can take upwards of 40-50 seconds. The condis continue to stack on, but there is nothing to close the gap. By the time you have your opponent downed, they’ll have another teammate on you for the 2v1.
The great part about power shatter is the heavy burst and disengage. You can provide that extra damage to down an opponent and move on. You can roam well. You can’t do this with a condi build.
It’s a fun build to play, but you won’t see competitive teams running it because it doesn’t have synergy with other classes (for the reasons mentioned above).
if it takes you 50 sec to down in 1v1 dont engage . like thief hardly engage engi in 1v1 rather going to help in 4v3
the same with condi the aoe pressure is huge if you know how to do it as you can do better aoe dmg than any other condi class or build.
but yes necro give fear to the table, engi gives cc with crates etc.. while mesmer bring some daze and condi pressure
I’m not even that good at thief but I kill the majority of engis within 5s…. and by looking at my bio you can see the tier of pvp I get placed in on occasion ( not normally against the WTS players but I see them enough), it could be just that im better than these engis and at tourny lvls you might have a different experience, I also run a non meta build ( this is a likely factor) but your comment is in accurate to my experience. Are you perhaps referring to the magical crate of “I win that 1v1” or just sayign that winning a 4v3 is more effective?
if you want to be “that guy” try running either 2/0/6/0/6 as hybrid shatter mesmer or 0/0/6/2/6 as full condition shatter. Both work amazingly well as a solo roaming build with scepter/torch staff, and require very little skill to play. At the end of the day though, its cheese in its ultimate form. -Priest of Lyssa
Actually, both of those builds are pretty awful. Running shatter builds without DE is a great way to get stomped by anyone competent.
Agreed, you need the extra clones.
In my experience with PvP (not WvW), the problem with condi mesmer is the burst. In a 1v1 fight, you may win. However, this can take upwards of 40-50 seconds. The condis continue to stack on, but there is nothing to close the gap. By the time you have your opponent downed, they’ll have another teammate on you for the 2v1.
The great part about power shatter is the heavy burst and disengage. You can provide that extra damage to down an opponent and move on. You can roam well. You can’t do this with a condi build.
It’s a fun build to play, but you won’t see competitive teams running it because it doesn’t have synergy with other classes (for the reasons mentioned above).
if it takes you 50 sec to down in 1v1 dont engage . like thief hardly engage engi in 1v1 rather going to help in 4v3
the same with condi the aoe pressure is huge if you know how to do it as you can do better aoe dmg than any other condi class or build.
but yes necro give fear to the table, engi gives cc with crates etc.. while mesmer bring some daze and condi pressureI’m not even that good at thief but I kill the majority of engis within 5s…. and by looking at my bio you can see the tier of pvp I get placed in on occasion ( not normally against the WTS players but I see them enough), it could be just that im better than these engis and at tourny lvls you might have a different experience, I also run a non meta build ( this is a likely factor) but your comment is in accurate to my experience. Are you perhaps referring to the magical crate of “I win that 1v1” or just sayign that winning a 4v3 is more effective?
i am also able to down 1v1 almost every class but some of is gonna take longer. engi i never had 5 sec down , just the block they used is 3 sec so i guess your opponents were not so good. but either way the thief job is not to look for 1v1 rather decap free points and engage in outnumber for faster down and running around decap/cap points for his team
if you want to be “that guy” try running either 2/0/6/0/6 as hybrid shatter mesmer or 0/0/6/2/6 as full condition shatter. Both work amazingly well as a solo roaming build with scepter/torch staff, and require very little skill to play. At the end of the day though, its cheese in its ultimate form. -Priest of Lyssa
Actually, both of those builds are pretty awful. Running shatter builds without DE is a great way to get stomped by anyone competent.
Agreed, you need the extra clones.
In my experience with PvP (not WvW), the problem with condi mesmer is the burst. In a 1v1 fight, you may win. However, this can take upwards of 40-50 seconds. The condis continue to stack on, but there is nothing to close the gap. By the time you have your opponent downed, they’ll have another teammate on you for the 2v1.
The great part about power shatter is the heavy burst and disengage. You can provide that extra damage to down an opponent and move on. You can roam well. You can’t do this with a condi build.
It’s a fun build to play, but you won’t see competitive teams running it because it doesn’t have synergy with other classes (for the reasons mentioned above).
if it takes you 50 sec to down in 1v1 dont engage . like thief hardly engage engi in 1v1 rather going to help in 4v3
the same with condi the aoe pressure is huge if you know how to do it as you can do better aoe dmg than any other condi class or build.
but yes necro give fear to the table, engi gives cc with crates etc.. while mesmer bring some daze and condi pressureI’m not even that good at thief but I kill the majority of engis within 5s…. and by looking at my bio you can see the tier of pvp I get placed in on occasion ( not normally against the WTS players but I see them enough), it could be just that im better than these engis and at tourny lvls you might have a different experience, I also run a non meta build ( this is a likely factor) but your comment is in accurate to my experience. Are you perhaps referring to the magical crate of “I win that 1v1” or just sayign that winning a 4v3 is more effective?
i am also able to down 1v1 almost every class but some of is gonna take longer. engi i never had 5 sec down , just the block they used is 3 sec so i guess your opponents were not so good. but either way the thief job is not to look for 1v1 rather decap free points and engage in outnumber for faster down and running around decap/cap points for his team
I have been informed my build is hard countering these poor engis, oh well.
if you want to be “that guy” try running either 2/0/6/0/6 as hybrid shatter mesmer or 0/0/6/2/6 as full condition shatter. Both work amazingly well as a solo roaming build with scepter/torch staff, and require very little skill to play. At the end of the day though, its cheese in its ultimate form. -Priest of Lyssa
Actually, both of those builds are pretty awful. Running shatter builds without DE is a great way to get stomped by anyone competent.
Agreed, you need the extra clones.
In my experience with PvP (not WvW), the problem with condi mesmer is the burst. In a 1v1 fight, you may win. However, this can take upwards of 40-50 seconds. The condis continue to stack on, but there is nothing to close the gap. By the time you have your opponent downed, they’ll have another teammate on you for the 2v1.
The great part about power shatter is the heavy burst and disengage. You can provide that extra damage to down an opponent and move on. You can roam well. You can’t do this with a condi build.
It’s a fun build to play, but you won’t see competitive teams running it because it doesn’t have synergy with other classes (for the reasons mentioned above).
if it takes you 50 sec to down in 1v1 dont engage . like thief hardly engage engi in 1v1 rather going to help in 4v3
the same with condi the aoe pressure is huge if you know how to do it as you can do better aoe dmg than any other condi class or build.
but yes necro give fear to the table, engi gives cc with crates etc.. while mesmer bring some daze and condi pressureI’m not even that good at thief but I kill the majority of engis within 5s…. and by looking at my bio you can see the tier of pvp I get placed in on occasion ( not normally against the WTS players but I see them enough), it could be just that im better than these engis and at tourny lvls you might have a different experience, I also run a non meta build ( this is a likely factor) but your comment is in accurate to my experience. Are you perhaps referring to the magical crate of “I win that 1v1” or just sayign that winning a 4v3 is more effective?
i am also able to down 1v1 almost every class but some of is gonna take longer. engi i never had 5 sec down , just the block they used is 3 sec so i guess your opponents were not so good. but either way the thief job is not to look for 1v1 rather decap free points and engage in outnumber for faster down and running around decap/cap points for his team
I have been informed my build is hard countering these poor engis, oh well.
You’re not playing one of those “dodgeroll to win” condi thieves, are you?