Confusion Nerf - Scepter's last breath?

Confusion Nerf - Scepter's last breath?

in Mesmer

Posted by: Gaiawolf.8261

Gaiawolf.8261

The tooltip says confuse because the skill applied confusion during beta. Anet is horribly negligent when it comes to updating tooltips.

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

Confusion Nerf - Scepter's last breath?

in Mesmer

Posted by: bobross.5034

bobross.5034

actually with the blinding befuddlement nerf, 25 staks are not easy to get at all and i havent gotten it since the nerf. highest i got was 17, which did not enough dmg. but think about it 10 necros can do even more dmg with all their wells and some of them do not hav an aoe cap either. 6 necros 2ballistas and 1 arrowcart were able to prevent an entire zerg to enter hills lordsroom. we destroyed the arrowcart and ballista, but the wells were almost like instadeath for us.
people can avoid massive confusion dmg by slowing down their attacks, if u get hit wit lots of bleeding or heavy burning dmg u take similar dmg. pure glamour mesmers do not do any other dmg apart from confusion, but changing the aoe cap on feedback would be hard, as it reflects projectiles and nullfield rips boons and cure conditions. i would have been ok with 15-25 percent nerf without th e blinding befuddlement nerf. 50 percent is wayyy over the top!

I’ll defer to you on this stuff…I’ve only done minimal testing myself. You’re right, the blinding beffuddlement nerf was salt in the wound, and I would say, also unnecessary.

Don’t get me wrong, I loved the concept of the glam build, and liked playing one for a little (discovered it like 1 week before nerf). I also think that glam builds were a great role for mesers to play in wvw…and honestly, I don’t know how viable they are now, unless in a very coordinated group.

I think the solution would have been simple; cap the number of players every tick (or even every 5 seconds) that any of those effects can affect. As you mentioned, feedback is still potentially op’d vs a zerg…although there are some great counters to it. The solution is just to make it reflect all projectiles from 5 players, and have this update every 2 seconds or so….so the players affected may change, but it will only ever affect 5 players at once.

Confusion Nerf - Scepter's last breath?

in Mesmer

Posted by: jportell.2197

jportell.2197

actually with the blinding befuddlement nerf, 25 staks are not easy to get at all and i havent gotten it since the nerf. highest i got was 17, which did not enough dmg. but think about it 10 necros can do even more dmg with all their wells and some of them do not hav an aoe cap either. 6 necros 2ballistas and 1 arrowcart were able to prevent an entire zerg to enter hills lordsroom. we destroyed the arrowcart and ballista, but the wells were almost like instadeath for us.
people can avoid massive confusion dmg by slowing down their attacks, if u get hit wit lots of bleeding or heavy burning dmg u take similar dmg. pure glamour mesmers do not do any other dmg apart from confusion, but changing the aoe cap on feedback would be hard, as it reflects projectiles and nullfield rips boons and cure conditions. i would have been ok with 15-25 percent nerf without th e blinding befuddlement nerf. 50 percent is wayyy over the top!

I’ll defer to you on this stuff…I’ve only done minimal testing myself. You’re right, the blinding beffuddlement nerf was salt in the wound, and I would say, also unnecessary.

Don’t get me wrong, I loved the concept of the glam build, and liked playing one for a little (discovered it like 1 week before nerf). I also think that glam builds were a great role for mesers to play in wvw…and honestly, I don’t know how viable they are now, unless in a very coordinated group.

I think the solution would have been simple; cap the number of players every tick (or even every 5 seconds) that any of those effects can affect. As you mentioned, feedback is still potentially op’d vs a zerg…although there are some great counters to it. The solution is just to make it reflect all projectiles from 5 players, and have this update every 2 seconds or so….so the players affected may change, but it will only ever affect 5 players at once.

The best solution if they were dead set on this confusion nerf was not to touch blinding befuddlement at all… but qqers win.

Johnny The Gray
GASM’s Bunker Mesmer