It is time to go into detail why this was the most Ill thought grandmaster trait Anet has ever made.
For those who don’t know what Disruptors Sustainment does it grants you 1000 HP for 5 seconds when you interrupt a foe.
Wow! That seems really good right? Well it’s not. First thing I am going to cover is the lack of skills to utilize healing power for mesmers. (Restorative Illusions will be ignored since it is a grandmaster trait competing with Disruptor) We have:
Restorative Mantras
Regeneration
MoR
Ether Feast
Mirror
Signet of the Ether
Now to list how badly all these scale with healing power. Also notice that 4 of these skills are purely selfish?
-Restorative Mantras: Heals 2600. With 1300 HP (healing power) it heals for 260 more
-Regen: Heals 130. With 1300 HP it heals for 162 more
These 2 are our only means of support healing. Pretty pitiful for a grandmaster trait isnt it? Now let’s look at our selfish healing.
-MoR: Heals 540 more per charge
-Ether Feast: Heals 1300 more main portion. 130 more per illusion.
-Mirror: Heals 780 more
-Signet of the Ether: On activate heal, heals 1105 more. The passive extra healing is just so horrible I am not even going to bother list it (it is that bad)
Now these seem like a much improvement right? Wrong. The key is their CDs. Ether feast takes the most advantage from this by having a 1:1 ratio with healing power. However if timed right you would only get 1,690 extra healing every 20 seconds not only is this an actual low amount added the the abyssal high amount Ether feast heals already but the trade off is a Grandmaster trait in the inspiration line – our worst trait line.
Now do I need to even cover restorative mantras and regeneration scaling with healing power? It is awful. Garbage. Terrible. Ignoring the fact that nobody takes restorative mantras the activation down time is horrible. Let’s face it nobody uses pain so the shortest CD would be recovery but you need to be taking damage in order to recharge this, next to that is cleansing on a 20 sec CD. So realistically you are only activating restorative mantra every 20 seconds if you spam cleansing on CD for some reason. Stability and Daze mantra are way too situational to be reliable. Worst of all you would be taking restorative mantras over the focus reflect trait which is the only redeeming factor of this trait line.
Next regeneration. Since phantasms will be giving perma regeneration this actually seems pretty good. Not. The buff only last 5 seconds. So if you could time the 1000 HP right for the regeneration it will give a total of 625 healing. Combined with how often you won’t be interrupting foes – this is pretty awful.
Now lets cover activation. PvE you will never ever activate this. Why? Because of defiant. Not only does it make interrupts useless but if defiant falls off and someone else interrupts the mob. No healing power for you. PvP is equally useless – no skills to make use of the HP, stability countering this, not a lot of interrupts we have, and horrible scaling and lets face it. Between this and restorative illusions, restorative illusions is better.
Now. This Vs Restorative Illusions. Taking into consideration pure self healing of ether feast. Restorative illusions will heal for 902 with 1 illusion shattered. That is almost as much as 1000 HP would give you for ether feast. With 3 illusions that is only 20 less healing then 1000 HP gives ether feast. Not only that but restorative does not have a CD, so between 4 shatters that is about 4k more then 1000HP can give you for just ether feast and only ether feast since it is the only healing skill we have that scales 1:1 with healing power. Shatters are also on a shorter CD then ether feast, with nothing in the illusions line mind wrack has a 15 sec CD. You would be healing for the same amount AND being doing damage! Let’s add shatter CD reduction traits and shatter reset traits and you got tons better healing then 1000HP can give you.
Now this has gotten long so lets just summarize:
-Mesmers have horrible scaling with healing power.
-Mesmers don’t have any healing skills to make use of this
-Almost zero activation time in PvE
-Inspiration trait line is our worst trait line and generally is a waste of points (except for reflect focus trait). Going full 30 is just awful
-Timing 5 seconds of extra healing power with our healing CDs is almost impossible (because it last so short, what if our healing skill is on CD already?)
-Restorative Illusions outclasses this BY A LOT
Sorry Anet but you kittened up. There was zero consideration when you guys decided to make this “grandmaster trait”.
Welcome Disruptors Sustainment to the trait graveyard.
(edited by zexion.5842)