Dungeon Builds Discussion - Post 25th June

Dungeon Builds Discussion - Post 25th June

in Mesmer

Posted by: Stal.8754

Stal.8754

Hi guys

Prior to the June 25th patch I was running with a Phantasm/Support type build in dungeons.

I’d just started to go through and complete various dungeon paths I hadn’t done yet as this patch came out, but would like to continue doing so.

Just wondering what everyone else is running with in dungeons now, and how they’ve found things post patch?

Naazimber – Mesmer – Ring of Fire [EU]

Dungeon Builds Discussion - Post 25th June

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Posted by: Nretep.2564

Nretep.2564

Well,

  • +25% CD on illusion → unfortunate, unnecessary
  • + uber maxHP → awesome
  • GS#3 → good
  • Blurred Frenzy → meh
  • 5 pts from illusions and 5 pts from chaos into domination (+15% dmg)

Phants come slower, but hit harder and often survive until their first attack. The chance of IC is sad, but the overall patch is somewhat acceptable. No big change for Mesmers, but most classes got buffed instead … we’re used to it.

Dungeon Builds Discussion - Post 25th June

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Posted by: Carighan.6758

Carighan.6758

Interrupt builds have become interesting depending on dungeon as a readymade Mesmer-based access to 25 stacks of Might. Just requires a boss which has an easy tell as to when they are interruptable, then drop F3 + a weaponbased interrupt + MoD on it for 5 interrupts total, 25 Might + 5 more random boons.
Then SoI them out to the party.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Dungeon Builds Discussion - Post 25th June

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Posted by: Ayrilana.1396

Ayrilana.1396

I didn’t have time to test out my builds last night since I working through all of the Sky Pirate content. The kill 50 aetherblades I each region is annoying/time-consuming. I basically took the points I had in illusion and threw it up one inspiration to max it at 30. I took the condition on removal trait due to the new dungeon.

I personally had no issues keeping phantasms/clones up. My personal belief that the only reason IC was chosen was because our clones/phantasms died so quickly. The phantasms now last so much longer and defender/enchanter actually has their uses. We can still generate clones by dodging if necessary.

If people need to generate clones and phantasms so quickly then perhaps they should look towards a shatter build. Some of the abilities/skills tied to clone generation are a little slower on recharge but I honestly never spammed them and see no reason to.

I’ve seen all people claim that phantasms shouldn’t stay up for so long but never saw why. Phantasms are your primary damage in a phantasm build other than your auto. Overwriting them with a clone or other phantasm just seems like a waste. I normally shatter them at the end of my rotation before summoning more.

I don’t see the nerf to blurred frenzy as being that bad. The extra couple seconds in cool down is a bummer but manageable. Being as to attack and not take retaliation damage actually didn’t make sense so I agree with that nerf. I haven’t tested it against maw yet but would be disappointed if it still didn’t evade the attacks it used to.

I think a lot of people are just over-exaggerating the nerfs. I large percentage of the GW2 population rely on others for their builds so knew absolutely nothing about what their class is capable of. People saw two primary builds and when one trait went away they just panicked. Once those that love to post builds (Kyliaa/Pyro/etc) start doing so, things will settle down.

Dungeon Builds Discussion - Post 25th June

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Posted by: Xavi.6591

Xavi.6591

IC also affects the cooldowns of other abilities too.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

Dungeon Builds Discussion - Post 25th June

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Posted by: skcamow.3527

skcamow.3527

Interrupt builds have become interesting depending on dungeon as a readymade Mesmer-based access to 25 stacks of Might. Just requires a boss which has an easy tell as to when they are interruptable, then drop F3 + a weaponbased interrupt + MoD on it for 5 interrupts total, 25 Might + 5 more random boons.
Then SoI them out to the party.

This is exactly what I play (build in my signature) and it’s extremely effective in PvE/Dungeons. Pre-patch it was working great with Bountiful Interruption and post patch – I tried it last night and wow, definitely confirmed the 20+ stacks of might you can share is killer. I didn’t notice/miss the IC nerf in that content. I haven’t ventured into WvW yet, where I’m sure I’ll notice more.

Kortham Raysplitter (Yak’s Bend)

Dungeon Builds Discussion - Post 25th June

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Posted by: Hyung.6140

Hyung.6140

Once those that love to post builds (Kyliaa/Pyro/etc) start doing so, things will settle down.

Pyro is one of the biggest critics of the patch, however. Sure things will settle down, but it won’t change the fact that we’re making the best of a bad lot.

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

Dungeon Builds Discussion - Post 25th June

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Posted by: Korusef.3714

Korusef.3714

Yes the patch did hit all those builds that had 5-10 in Illusion. Unmodified it is 20% nerf for these builds.

But that doesn’t mean these builds become unviable because now they can take the 5-10 points and use them in some other trait line to somewhat compensate.

And in PvE the interrupting became at least occasionally useful.
The pirate mobs in the new dungeon are very nice source of booms