Dungeon speed run, optimal builds?
10/10/0/25/25 traited focus, phantasm build full zerk ruby orbs
phantasms
0/20/0/25/25 does more damage due to the added bleeding and no necro and stuff to cap it.
Also fury in phantasms and blade training ._. and more precision/crit dmg.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
And your third speed-running phantasm option is: 10/30/0/30/0
You get the additional power and precision/crit dmg, but lose out on illusionists celerity and phantasm recharge rate. It all depends on how fast your speed run group kills things. If you rely on greatsword heavily, then 20/20/0/30/0 and picking up greatsword training is the alternative to this (more PuG friendly).
Also, if you are in a really organized group and trying to maximize speed, and if you can afford it, Scholar runes are more dps than ruby orbs if you have >90% health for at least 25% of the fight. I personally just stick with ruby orbs, though, because it’s just easier.
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