Rant/Intro:
I’ve finally accepted that elite specs are power creep and Chronomancer has somewhat ruined base Mesmer. With the new expansion on the way and therefore a new elite spec for Mesmer, I decided to toss my ideas at the forum/Devs. Probably hopeless but I can dream/be bored. This is meant to be a selfish DPS/interrupt elite spec for Mesmer. Numbers I give are of course guidelines and can be shaved (>_>) up or down. Base Mesmer DPS is low in PvE but the shatter burst hits hard enough in PvP to cause a balance discrepancy. To balance this out for a DPS elite spec, I reworked shatters to be pulsing AOEs while also giving more DPS to the Mesmer and phantasms.
Emo Gunslinger
Boring name, someone else more creative than me can easily change it.
Main Hand Pistol Skills:
- Auto attack: Pierces, 1200 range, 20% projectile finisher. 0.8 Coeff/second
-Clones get 20% projectile finisher. DD will give all pistol skills a 50% chance to bleed. - Charged Shot: Hits 1 or 3 targets max. CD 12 seconds. 1200 range.
-Tap for a quick single target 1/4 second daze and minor damage: 0.3 Coeff
-Charge a (0.5-1.5 seconds) short time for piercing 1 second daze: 0.8 Coeff.
-Charge a (1.5-2 seconds) long time for a piercing 2 second stun: 2 Coeff. - Magic Bullets:
-Fire 8 bullets in 1.5 seconds. (0.3 × 8 = 2.4 coeffs). Bullets can bounce 2 times. 15 second CD. 900 range. 100% Projectile Finisher.
Main-hand Pistol Discussion
I wanted to create a Pistol/Pistol elite spec that was predominantly focused on selfish damage and interrupts. The dueling trait, Duelist’s Discipline, recharges pistol skills on interrupts and gives pistol skills a 50% chance to bleed. This inherently decides how main-hand pistol is designed. I gave the main-hand pistol another interrupt (2) with a strong burst (3). Pistol 5 can recharge 2-4 and Pistol 2 can recharge 3-5 with Duelist’s Discipline. This creates a snowball offensive weapon where interrupts (2 and 5) are meant to fuel strong bursts (3/4). 2 and 5 can also be used offensively with traits such as Mistrust/Power Block. Pistol 2 is an interrupt that becomes stronger as you channel it but the enemy also knows it is coming. Play a bit of chicken with who dodges/releases the charge first. If it hits maximum channel time (2 seconds), it auto discharges. There is no illusions on this weapon. That is intentional. Quickness on interrupt in domination now has some play as 2 and 3 are channeled skills that could make good use of it. DD doesn’t require 2 pistols. Focus 4, sword 4.2, MoD, etc can also interrupt and proc main-hand pistol DD recharge. Torch/stealth could also be used to hide the charging up of Pistol 2. If this is deemed too strong, the trait can be given an ICD so that it can only recharge pistol skills by 25% once per second. Every skill is a projectile and can be reflected.
Of note, this elite spec doesn’t have to have a main-hand pistol for other stuff to work. Copy paste axe auto on warrior. Have a cleaving spin daze attack on axe 2 and a burst on axe 3. Although less synergy with DD, it’ll still be there. Make it a mace if you want to spin around with Moot instead. The reason I mention this is that Anet also likes the aesthetic of main-hand not being heavier than the off-hand. So Pistol/Sword may disqualify main-hand pistol for Mesmer. I would much prefer a Main-hand though as we have 2 compared to 5 off-hands.