Aside from the pathing issues that we all loathe about the skill, (and cannot be fixed apparently), I wanted to bring more attention to another nuance/bug that this skill has that either needs to be nerfed or buffed, preferably buffed.
What I’m talking about it the cast time which is 3/4 of a second. However when you cast the skill, the leaping clone will occur instantly leaving you with an unnecessary cast time.
Currently mesmers can bypass this extra 3/4 of a second cast time by either dodge rolling immediately after casting leap, or sheathing weapon. I don’t know if this is intended but this skill has essentially no cast time because of these mechanics, because the main purpose of the skill is the leaping clone which occurs instantly.
I propose that the skill be buffed to a 1/4 second cast time. (Not instant because that would be slightly op. Pre-casting leap as a pseudo-stunbreak is good to maintain mesmer skillcap) This buff would save mesmers the extra burden of sheathing weapon after casting leap, which we must do to avoid the unnecessary extra cast time of the skill. If the 3/4 second cast time was intended then you can also nerf the skill by causing the leaping clone to only occur once the cast is complete, however I don’t think mesmers need such a nerf Thanks for reading!
AH that explains why when I start casting it out of range but end it in range I dont get my clone. Thats always bothered the crap out of me. Cant believe I never noticed the pointless casting time before.
Yea it is pretty pointless haha. But for now we can get around it by sheathing. Lets us squeeze in few extra autos or spells! Also very useful for getting rid of blind or aegis before you swap.