Keeping phantasms is better than shattering, how do you know?
I’m wondering what people are using to determine that not using a rotation that shatters their phantasms is more DPS than shattering them. I see people throwing this around a lot, saying that it’s pointless to shatter (specifically mindwrack) if they have a bunch of phantasm’s up because the phantasm’s will output more DPS than shattering.
Is this conclusion perceived or is there hard data supporting this conclusion? While I can understand people saying “it’s obvious to anyone with a brain that this is the way it works”, unfortunately my brain works better when it has supporting evidence to look at before it reaches a conclusion.
It’s never pointless to shatter, and you want your share of clones up. Clones don’t get enough credit for what they can do. Mine cripple the foe on shatter, apply a random condition, and apply vigor to allies. They can interrupt, they can cause damage when the foe uses their skills, they can flat out do some additional damage or they can prevent me from taking damage for a few seconds. Nah, screw max dps. Trait them puppies to be highly versatile and you’ll create these lovely little bundles of chaos and havoc. It’s fun popping them like popcorn and really taking advantage of all they offer.
Your clones cripple on DEATH, not SHATTER. Yet another reason why the shatter mechanic is wonky and makes the class self-defeating.
Is this seriously being discussed? It takes MAYBE two uses of duelist, zerker, warden, or blurred frenzy to know that the last number displayed on the channel is the total damage you dealt. That 45k damage warden comment made me lol though, wow…
Shatter is useful in a phantasm build if you time it right. I prefer to use it when my phantasms are off cd, and just finished an attack. This is mostly wvw where mind wrack is hitting for absurd numbers due to ridiculously high crit dmg. In spvp I use mind wrack as a finisher, and obviously distortion as a life saver to hold off a few seconds if an escape or heal is about to come off cd.
Nevermind the fact that against any decent player your phantasms are being killed so the chances of having 3 up are very slim without defender or disenchanter.
Maguuma
(edited by Odaman.8359)
Discussion, observation, and common sense do not meet the standards of formal scientific inquiry.
Welcome to the official forums, sir.
Fire is hot guys, quick someone do some research using some scientific method to tell me fire is hot before i stick my hand over the stove.
My weakest phantasm, the berserker does about 6-10k for 1 burst, my strongest does 35-45k(focus), my duelist does 20-30k and the swordsman is realyl weak and only does around 3k damage.
This is definitely one of the more delusional posts I’ve read on the mesmer.
Is this why people can’t understand shattering? Because they think they are doing 30,000 with 1 phantasm attack?