I had a rather long article on this that I thought I posted last night, but now it seems to be missing. I tried checking other forums (maybe I posted it in the wrong place), but there’s no record of it in my “things I’ve posted” list and no moderator note in my PM box saying they deleted it (they seem to always PM even when doing trivial mods like moving forums or merging with another thread — very nice moderators).
So, perhaps I just previewed it and forgot to punch “post it”. If you’ve seen this before, please let me know where so I can adjust any bad posting habits I might have and/or kill either that thread or this one. Now, lets see if I can make essentially the same post, but MUCH smaller.
I did some testing on my Thief and Ranger auto-attack skills recently. The subject of “scepter sucks and has horrid dps” made me curious. So, I decided to do some quick checks for mesmer auto-attack DPS. The results are rather surprising. Here’s a kill rate table of our main hand weapons auto-attacking at different ranges:
Kill Rates on the Heavy Golem in the Mists:
0m 300m 600m 900m 1200m
Sword 13s
Scepter 15s 17s 19s 22s
Staff .. (27s ~ 30s) .. (30s ~ 35s)
Gsword 26s 20s 18s 17s 15s
NB: staff dps varies a LOT based both on whether you’re in range for a bounce, another critter is in range for a bounce (bounce range is 600m), which buffs you get (fury > might), and which dot the target gets (fire > bleed). Obviously, bouncing is the most important factor.
Big surprise for me on the scepter/1 DPS. It’s essentially the same as Gsword with an inverted range function. Small surprise for me on sword/1. I though it was top auto (and it is), but I thought it was a lot better than just a smidge off from scepter melee.
Here’s come comparison data from my Thief and Ranger auto/1 skills on the same Heavy Golem: 7s thief dagger/1 or sword/1, 7s~9s Ranger bow + DPS pet (either bow).
At first glance, this looks like “omg, mesmer just sucks”, but that’s deceptive. What it really means is “mesmers get most of their DPS by using their skills”, while other classes use other skills only for their effects. For the most part, that’s true.
Ranger literally can’t improve either sbow or lbow by using ANY weapon skill other than barrage on lbow (v.slight dps increase). Using other than skill/1 on a bow will either do nothing for DPS or lower the DPS. Thief is mostly the same. Any skill on a sword other than sword/1 will reduce it’s DPS. Only one skill on pistol will slightly improve it’s dps (p/p unload/3). Two skills on dagger provide an increase over auto-attack: backstab and heartseeker (but only if used when target under 25%).
This makes a Ranger essentially an auto-attack bot by design. Thief is saved from that fate by needing to melee for dps. That takes a LOT more effort to do successfully than ranged in anything other than a PvP 1v1. Constrast that with Mesmer, which absolutely sucks as an auto-bot. We have to actually play in order to DPS. That makes the class so much more fun than Ranger.
Quick kill comparison: I can kill the heavy golem on thief in about 2~3s. It takes me a minimum of 6s on Mesmer (iBerserker bug, <sigh>). Thief and Mesmer need a bit of forethought on the attack sequence and then have to work pretty hard and fast to make it happen. Ranger just hits a couple buttons (auto, zephyr, sharpening, rampage). Dull dull dull.
So, I hope those folks reading this, especially any potential developers, don’t take the numbers the wrong way and think “omg mesmer sucks”. IMHO, Mesmer is the most correctly designed class simply because our skills matter for both DPS and effect. Our bad auto combined with good other skills makes the class fun.