Mesmer illusions + Ranger Runes

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: xCarpeNoctem.6180

xCarpeNoctem.6180

So i’ve been testing ranger runes on my mesmer at training golems with and without illusions up. I took off the amulet, traits, mini and started whacking away with blurred frenzy for an hour so to find no difference in damage. My hits were dealing between 111-123 per strike regardless if illusions were out or not. Can anyone else test this out and see if illusions are considered “companions” anymore? Or am I doing something wrong?

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: SPNKr.6208

SPNKr.6208

I tested this 2 days ago and got the same results as you.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Yeah, I get an ill feeling from testing on Plaguebearers in Orr that this is the case, just using the first part of the autoattack to exclude vulnerability stacks and making sure to use it before the clone applies vulnerability himself.

Ugh, if they broke this I’ll have to go sell a kidney to outfit myself on scholar runes again….:(

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: serenke.4806

serenke.4806

Oh man, i’ll test this when i get the chance but could we get an official statement about this?

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Fay.2357

Fay.2357

Oh man, i’ll test this when i get the chance but could we get an official statement about this?

chuckles

Official statement? If by ‘official’ you mean ‘Frifox-approved’ then yeah, give it a day or two. If by ‘official’ you mean ‘from anet’…good luck.

FWIW I also tested this a couple days ago (in PvP) with a minipet stowed and out, saw no change.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Apexevolutionx.1203

Apexevolutionx.1203

I will be testing as well tonight and will report my results. If this is indeed the case and illusions and mini pets no longer count as pets for the ranger runes what is the best alternative for dungeons and general pve ( pvp or wvw suggestions welcome however i typically run pack or travelers runes for those)

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Zenith.7301

Zenith.7301

I will be testing as well tonight and will report my results. If this is indeed the case and illusions and mini pets no longer count as pets for the ranger runes what is the best alternative for dungeons and general pve ( pvp or wvw suggestions welcome however i typically run pack or travelers runes for those)

Scholar for pve. Get ready to break the bank, at least it isn’t strength runes. For WvW I can’t give up traveler, it’s way too useful to not move at a snail’s pace and 12 seconds of swiftness on a 20 sec cd focus skill is crap.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Apexevolutionx.1203

Apexevolutionx.1203

I was hoping you wouldnt say that. Well there goes my hard earned money

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Fay.2357

Fay.2357

I was hoping you wouldnt say that. Well there goes my hard earned money

Unless you’re doing super duper minmaxing, eagle/pack will work fine.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: serenke.4806

serenke.4806

Oh man, i’ll test this when i get the chance but could we get an official statement about this?

chuckles

Official statement? If by ‘official’ you mean ‘Frifox-approved’ then yeah, give it a day or two. If by ‘official’ you mean ‘from anet’…good luck.

FWIW I also tested this a couple days ago (in PvP) with a minipet stowed and out, saw no change.

I meant the “Frifox-approved” official, Anet does not have a clue, nor do they care.
Btw, the runes seem to not work with illlusions anymore.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

I wouldn’t care if they would introduce a “Superior Rune of Illusions” =_=

If this rune won’t work anymore, I’m pretty disappointed. Mes already has no good rune to use.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Tharinock.9306

Tharinock.9306

Did you have a mini pet out? I think those count for rune of the ranger too.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Did you have a mini pet out? I think those count for rune of the ranger too.

this has been stated as a bug.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: frifox.5283

frifox.5283

Yep. Same dmg with/without mini, with/without clones, with/without phantasms. The nerf bat was quite heavy this time around…

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

So mesmer have no runes now anymore right? Scholar too for some crappy semi good 10% that only affect half of our damage? Or more raw stats with some stuff like pack?

Any statement ANet? Is this intended to **** us again? T_T

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Zenith.7301

Zenith.7301

You do realize they saddled us with a bunch of useless grandmaster traits on their “trait update” and didn’t even blink with something like disruptor’s sustainment, right?

This is peanuts to them, they don’t care.

Jon Peters since late beta/early released asked for feedback on changes to Cry of Frustration and that he would look into that and other shatters.

Guess what happened. Oh, nothing.

Just look at Revenant and their traits/skills, that’s all you need to know.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

So it’s ruby orbs ftw again now?

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

I’ll keep ma rangers til HoT … sick and tired of this stuff >_> maybe new runes there, or new system for phants (copy modis or something like that).

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Saturn.6591

Saturn.6591

Maybe someone should also test the runes with an actual ranger… just to see if the bonus as a whole is broken, or if it indeed only stopped working for all adds that are not ranger pets (mini-pets, illusions, summoned thieves, elementals, etc.)

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: frifox.5283

frifox.5283

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Maybe someone should also test the runes with an actual ranger… just to see if the bonus as a whole is broken, or if it indeed only stopped working for all adds that are not ranger pets (mini-pets, illusions, summoned thieves, elementals, etc.)

It works with necro minions, ranger pets, and some warrior banners and guardian spirit weapons.

They just decided to screw mesmers. So I had to dump 50g into strength runes for their negligence.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Electro.4173

Electro.4173

It works with BANNERS and not illusions? How the heck are banners even companions, they’re inanimate objects!

Figures they’d change them just a few weeks after I decided to actually buy these things for my Mesmer. Not that I really “need” the extra damage as I don’t do dungeons or anything that requires top of the line stuff, but still… ugh, wasted money FTL.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

It doesn’t work with banners. It works with minions, pets and spirits. Companions that really are ones.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Tharinock.9306

Tharinock.9306

It doesn’t work with banners. It works with minions, pets and spirits. Companions that really are ones.

My clones ARE companions. We go out drinking together, play games together, and they help me out when I am fighting stuff. My clones are actually pretty cool guys, we have a lot in common. Plus, my clones are thousands of times more fabulous than any “companion” a ranger or necromancer can put out. Although I think they SHOULD update runes of the mesmer to interact with illusions somehow.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

They shouldn’t let the phants count for ranger runes 6th bonus, they should just let phants be affected by runes in general. Scholar runes? Phants with 90%+ HP get 10% dmg bonus, and so on.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

They shouldn’t let the phants count for ranger runes 6th bonus, they should just let phants be affected by runes in general. Scholar runes? Phants with 90%+ HP get 10% dmg bonus, and so on.

That would be broken. lol. Rune of the Eagle? now every phant has increased hit chance for low hp threshold.

Runes of the ogre, ranger, scholar? Pair that with Empowered Illusions and Phantasmal strength. 40% more phantasm damage, this is before stats too.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: frifox.5283

frifox.5283

No, not broken. That would actual make mesmer a somewhat decent, balanced dps’er in dungeons. Otherwise we’re nearly dead last on the realistic pve dps chart.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Ryn.6459

Ryn.6459

And what about buffing mesmer autoattacks by a 60%. Then you decrase the damage by a 20% for each phantasm out. In this way phantasms = utilities ( reflwcts, burst, tp split the source of damage etc)

Learning English, any correction is very welcome.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

They shouldn’t let the phants count for ranger runes 6th bonus, they should just let phants be affected by runes in general. Scholar runes? Phants with 90%+ HP get 10% dmg bonus, and so on.

That would be broken. lol. Rune of the Eagle? now every phant has increased hit chance for low hp threshold.

Runes of the ogre, ranger, scholar? Pair that with Empowered Illusions and Phantasmal strength. 40% more phantasm damage, this is before stats too.

“Decent Mesmer buff! BROKEN BROKEN QQ QQ QQ”. People like you … WHAT exactly makes it fair to have our damage split into two parts where one of them won’t get affected by runes and sigils? If it would have always like this, noone would bat an eye. Right now it’s just unfair that half of our damage isn’t affected by anything! Any damage modifiers that affects the whole damage of any other class (’xept poor rangers) gets cut in half for us! 40% more phantasm damage? No. We all already trait for 15% or 30% more damage for phants, like other classes do for their total damage like +10% dmg when bleeding, 2% per condition, 10% while flanking, etc! And this affects EVERYTHING of them. We have to trait the damage for one part of our damage and we have to equip runes and sigils for the other part. No – this is clearly NOT fair, regardless of how minor our damage is compared to other classes too.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

They shouldn’t let the phants count for ranger runes 6th bonus, they should just let phants be affected by runes in general. Scholar runes? Phants with 90%+ HP get 10% dmg bonus, and so on.

That would be broken. lol. Rune of the Eagle? now every phant has increased hit chance for low hp threshold.

Runes of the ogre, ranger, scholar? Pair that with Empowered Illusions and Phantasmal strength. 40% more phantasm damage, this is before stats too.

“Decent Mesmer buff! BROKEN BROKEN QQ QQ QQ”. People like you … WHAT exactly makes it fair to have our damage split into two parts where one of them won’t get affected by runes and sigils? If it would have always like this, noone would bat an eye. Right now it’s just unfair that half of our damage isn’t affected by anything! Any damage modifiers that affects the whole damage of any other class (’xept poor rangers) gets cut in half for us! 40% more phantasm damage? No. We all already trait for 15% or 30% more damage for phants, like other classes do for their total damage like +10% dmg when bleeding, 2% per condition, 10% while flanking, etc! And this affects EVERYTHING of them. We have to trait the damage for one part of our damage and we have to equip runes and sigils for the other part. No – this is clearly NOT fair, regardless of how minor our damage is compared to other classes too.

Do not put me in the same league as the regular QQers, I know when something is broken or uneeded when I voice my opinion.

Okay 1st argument, We have a 15% no condition required Adept Major trait. Jeezus. you just have to spend 2 points to boost the majority of your damage. Guess what? where does it come from? YES. PHANTASMS!

Arguments about Flanking? Per condition? You know what is the difference? This are all situational traits.

Flanking needs you to position yourself
Condition well needs conditions.

Ours just give off a Flat bonus, no condition needed to trigger them except the fact you need to get your phants out.

Adding that to effect to runes, that is 40% at the greatest, no conditions needed. and this is AI too, its cast and repeat.

I do not want my main to be a like a brain dead class.

You can kill off a ranger pet and be gone for 60 secs, even kill both of em, that a lot of % loss in terms of damage.

For mesmers, phants are disposable.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

You’re thinking into the wrong direction. All those arguments have flaws.

15% no condition? The condition IS that it only affects phantasms. That’s why the number is high, 15%. Yet some required conditions of other classes are just laughtable. 10% dmg against bleeding targets? EVERY target is bleeding. 20% dmg under 50% hp? so like 10% damage overall without a condition. 2% per condition is also always 8-12% free dmg without REAL conditions like flanking, where I give you a point.

But in the end that’s just offtalk. The problem here is, that even those 40% dmg bonus only affect phants. Have you ever played other classes than mesmer? Have you ever added all their bonuses together? Most of them go up to the 40% too, some even above, but for the whole of their damage.

What I want to say is that phantasms are a part of our damage output and they should also be treated like that. I agree there can be differences trait wise, that some add phant dmg and some add personal dmg. But the reason why we got only a few personal damage modis wich are also extremly hard to maintain is that we aren’t here to deal damage. We are the utility casters. Yet the phantasms are designed to deal damage. But those damage sources get no bonus from runes and sigils wich will increase damage. This is the flaw I’m talking about.

You can’t really say I’m wrong about that, now can you?

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

You’re thinking into the wrong direction. All those arguments have flaws.

15% no condition? The condition IS that it only affects phantasms. That’s why the number is high, 15%. Yet some required conditions of other classes are just laughtable. 10% dmg against bleeding targets? EVERY target is bleeding. 20% dmg under 50% hp? so like 10% damage overall without a condition. 2% per condition is also always 8-12% free dmg without REAL conditions like flanking, where I give you a point.

But in the end that’s just offtalk. The problem here is, that even those 40% dmg bonus only affect phants. Have you ever played other classes than mesmer? Have you ever added all their bonuses together? Most of them go up to the 40% too, some even above, but for the whole of their damage.

What I want to say is that phantasms are a part of our damage output and they should also be treated like that. I agree there can be differences trait wise, that some add phant dmg and some add personal dmg. But the reason why we got only a few personal damage modis wich are also extremly hard to maintain is that we aren’t here to deal damage. We are the utility casters. Yet the phantasms are designed to deal damage. But those damage sources get no bonus from runes and sigils wich will increase damage. This is the flaw I’m talking about.

You can’t really say I’m wrong about that, now can you?

I can.

Because phantasms scale off of our stats, pets and other AI minions don’t. Thats the big difference.

One more thing. we are only talking about % damage runes here. What about others?

Rune of the forge #6 bonus with 3 phantasms? 30 seconds of burning?

I also play other classes too. And do you mind give me that example where their % modifier exceed 40%?

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

(edited by StickerHappy.8052)

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: frifox.5283

frifox.5283

Elementalist dmg modifiers

  • 6/6/2/0/0 d/f – 33% normal / 60% below 33% hp
  • 6/4/2/2/0 staff – 46% normal / 76% below 33% hp
  • 0/4/5/5/0 lh – 68% normal / 101% below 33% hp

Now, looking at the mesmer.

  • 6/6/0/0/2 with 4 mantras & 3 phantasms – 27% mes / 15% phant = 17% weighted
  • 6/6/0/0/2 with 2 mantras & 1 phantasms – 11% mes / 15% phant = 13% weighted
  • 2/4/0/5/3 with 3 phantasms – 9% mes / 32% phant = 21% weighted
  • 2/4/0/5/3 with 1 phantasm – 3% mes / 32% phant = 18% weighted

Now, this would have been acceptable if our skill coefficients would have been much higher than the competition but they’re not. Staff and d/f eles do ~1.41/sec and we do a sad 0.9/sec with our bugged sword aa and then 0.4/sec more for every swordsman you manage to keep alive. Skill coefficients in near ideal conditions are similar yet our damage modifiers are just a bad joke. Not only that, half of our coefficients are NOT affected by sigils/runes/potions while most other classes do take advantage of the ~40% modifier from the said runes/sigils/potions for the full 100% of their already insane damage. Don’t even get me started on how our other 50% of dmg actually takes time to set up (mes deals 0 damage while doing so) and it pretty kitten hard to maintain.

Whoever claims that our dps is acceptable is delusional, VERY delusional. The only reason why we’re still somewhat accepted in pve meta is our main utility – portal. We do have other awesome utility but it is not significant enough when you start comparing what other classes can bring to the table with less effort. Take away our portal and the need for perma-reflects and suddenly you realize just how kitten replaceable we are in a dungeon…

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Elementalist dmg modifiers

  • 6/6/2/0/0 d/f – 33% normal / 60% below 33% hp
  • 6/4/2/2/0 staff – 46% normal / 76% below 33% hp
  • 0/4/5/5/0 lh – 68% normal / 101% below 33% hp

Now, looking at the mesmer.

  • 6/6/0/0/2 with 4 mantras & 3 phantasms – 27% mes / 15% phant = 17% weighted
  • 6/6/0/0/2 with 2 mantras & 1 phantasms – 11% mes / 15% phant = 13% weighted
  • 2/4/0/5/3 with 3 phantasms – 9% mes / 32% phant = 21% weighted
  • 2/4/0/5/3 with 1 phantasm – 3% mes / 32% phant = 18% weighted

Now, this would have been acceptable if our skill coefficients would have been much higher than the competition but they’re not. Staff and d/f eles do ~1.41/sec and we do a sad 0.9/sec with our bugged sword aa and then 0.4/sec more for every swordsman you manage to keep alive. Skill coefficients in near ideal conditions are similar yet our damage modifiers are just a bad joke. Not only that, half of our coefficients are NOT affected by sigils/runes/potions while most other classes do take advantage of the ~40% modifier from the said runes/sigils/potions for the full 100% of their already insane damage. Don’t even get me started on how our other 50% of dmg actually takes time to set up (mes deals 0 damage while doing so) and it pretty kitten hard to maintain.

Whoever claims that our dps is acceptable is delusional, VERY delusional. The only reason why we’re still somewhat accepted in pve meta is our main utility – portal. We do have other awesome utility but it is not significant enough when you start comparing what other classes can bring to the table with less effort. Take away our portal and the need for perma-reflects and suddenly you realize just how kitten replaceable we are in a dungeon…

okay ill pick one example.

the ele, Im guessing 20% damage to burning, and 33% while downed? or?

If this is the one above, how often do you plan on being downed? do you have perma burning uptime?

the staff ele has slow attacks too. can you show me the traits?

For the record Im not saying our dps is okay, but this idea to runes is delusional, We can have help in other department/aspects.

Also, not everything is about dps.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

(edited by StickerHappy.8052)

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: frifox.5283

frifox.5283

The coefficients per sec numbers in my post did account for the attack speeds, both for mes and the ele.

Trait allocations for the ele

Note that I did not include the Acane Lightning in my dmg modifier numbers in the previous post, which is actually another ~4% dmg boost for 15 sec after you use an arcane skill (the heal, arcane blast, etc). And yes, with a staff ele in the party you more or less will have perma burning.

(edited by frifox.5283)

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

The coefficients per sec numbers in my post did account for the attack speeds, both for mes and the ele.

Trait allocations for the ele

Note that I did not include the Acane Lightning in my dmg modifier numbers in the previous post, which is actually another ~4% dmg boost for 15 sec after you use an arcane skill (the heal, arcane blast, etc). And yes, with a staff ele in the party you more or less will have perma burning.

Again all these traits are all situational, On an ideal situation you wont get all these bonuses 100% of the time.

For example 10% more damage when in air, what if youre not?
The comparison I was making was the mesmer traits, those % modifiers on phants give out a flat bonus without any condition on them.

Maybe it is my fault but I was talking about PvP. Noone would trait for those traits all at the same time.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: frifox.5283

frifox.5283

They’re situational in PvP. In PvE (dungeons) they’re covered 99% of the time.

As a d/f ele you do make sure that almost all your hard-hitting skills do connect while you’re in Air attunement. As a LH ele, you always are in Water (or in Air if you’re running the d/f build). As a staff ele you’re always in Fire. Once again, all these conditions to proc the traits are met.

(edited by frifox.5283)

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

They’re situational in PvP. In PvE (dungeons) they’re covered 99% of the time.

As a d/f ele you do make sure that almost all your hard-hitting skills do connect while you’re in Air attunement. As a LH ele, you always are in Water (or in Air if you’re running the d/f build). As a staff ele you’re always in Fire. Once again, all these conditions to proc the traits are met.

So yea, that does not change the fact that the mesmer traits are not situational both in pvp, pve or wvw for that matter. Just as long you trait for them summon a phantasm,.

So adding the 6th rune bonus to each phant is delusional. <—- This is the main argument i have been making, I only made the % damage runes as a start,

50% chance to summon a parrot on phantasms anyone?

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: frifox.5283

frifox.5283

This is how it used to be, if you had the CoE dungeon armor your phantasms would summon golems when being hit. ANet has patched that, after about 2 years into the game (can’t recall the real timeframe). In PvE that bug was not OP nor game-breaking, and in fact was more of an annoyance if anything…

I’m against phantasms inheriting the effects that would summon pets, proc on-hit/on-crit/on-whatever bonus effects. I, however, do strongly believe that the bonuses that simply increase our skill damage, do have to apply to our phantasms just like for the mesmer.

(edited by frifox.5283)

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Zenith.7301

Zenith.7301

The coefficients per sec numbers in my post did account for the attack speeds, both for mes and the ele.

Trait allocations for the ele

Note that I did not include the Acane Lightning in my dmg modifier numbers in the previous post, which is actually another ~4% dmg boost for 15 sec after you use an arcane skill (the heal, arcane blast, etc). And yes, with a staff ele in the party you more or less will have perma burning.

Again all these traits are all situational, On an ideal situation you wont get all these bonuses 100% of the time.

For example 10% more damage when in air, what if youre not?
The comparison I was making was the mesmer traits, those % modifiers on phants give out a flat bonus without any condition on them.

Maybe it is my fault but I was talking about PvP. Noone would trait for those traits all at the same time.

The damage bonus is not only in air, but in fire as well as there are modifiers for both.

And quite honestly you are a terrible ele player if you stay in water or earth attunement for longer than just casting ice burst/comet or obsidian flesh and magnetic wave.

Water and earth attunement autoattacks are absolutely horrendous so it’s not inaccurate at all to say that a pve ele starts the rotation on fire, blasts with water ice burst+comet, switches to earth for magnetic wave and immediately switches to air for lightning whip spam until fire comes back up for another burning retreat.

And you know the cute thing? Burning retreat does more damage instantly than a channeled blurred frenzy, provides a fire field, and burns as well so the ele can keep his %+ boost to burning targets.

But hey let’s not look at the ele.

Let;s look at the thief. Pistol Whips is basically a blurred frenzy on steroids you can use nearly indefinitely, and while Blurred Frenzy hits for a pitiful 5-6k without might stacks, pistol whip is going for 8-9k. And pistol whips stuns to boot on TOP of evading like blurred frenzy.

And pistol whip isn’t even thief single target, that’s their dumb cleave for which they can be immune to damage for long periods of time. Cnd>backstab weaving with dagger just blows mesmer out of the water.

I’m virtually doing 8k+ backstabs every ~3 seconds on top of 6k CnD’s without might stacks. With better dagger autoattacks to boot, and sword autos also blow mesmer out of the water.

My mesmer wishes he could even get close to that. Hell, even playing my warrior, which people nowadays deem mediocre, I am disgusted by the damage gap between that and my mesmer. Good god, the amount of ramp up and effort I need to put in.

Having to only use pistol and waste some time positioning my phantasms away from arah abomination or most bosses in fractals, so I can keep at least 3 phantasms up to do somewhat competitive damage, only for some fool to run the boss near them and one shot them with a melee autoattack that cleaves, or this stupid game peppering the ground with aoe that one shots them.

Or the fact that my iduelist hits a single target for less than a Hundred Blades cast, but has nearly three times the cooldown and despawns when the target dies and doesn’t cleave. We have a total of 2 cleaving phantasms, an immobile iwarden and an izerker on a suboptimal dps weapon.

And to be honest the guardian does reflects even more reliably than we do, with higher projectile absorption uptimes, better burst damage and sustained damage, group aegis.

Honestly outside time warp and portal there’s little we have to offer. Veil is a joke next to smoke screen+shortbow blasts, I don’t even get how that skill can be on the same cd as an elite with a pitiful 2 sec duration, but that’s WvW for you, nerfing the mesmer (from portal running out of time before it deactivates, to having a range that the thief’s shadow trap doesn’t) ever since the game came out.

I am sick and tired of spvp and wvw whine nerfing this class to the ground, that’s all these game formats have ever done. Nerfs, because everybody knows that what pvp brings to games is people wanting other classes nerfed because they lost duels to them or their team lost to another that had x class.

Even our phantasm cooldowns got nerfed and increased to placate a pvp crowd, namely the spvp babies that even though phantasm mesmers have NEVER been a tournament viable spec, because phantasms were strong duelists in hotjoins, the class needed the nerfbat.

(edited by Zenith.7301)

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Only affecting us / phantasm IS a condition, I only repeat myself… You keep comparing phantasms with minions and pets, but this not the same thing. Phantasms used to be hexes wich were op so they made them killable in GW2. They are US, they are OUR damage source, they are NOT minions nor companions! That’s why they should SHARE our modifiers of runes and sigils ASWELL THEIR CD.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Bart Weird.9671

Bart Weird.9671

Well having ranger runes trigger on phantasms would be a start.
Whats the difference between an utility skill phantasmal defender or an utility skill minion? A ranger pet or an active clone?

Please fix this!!!

https://www.youtube.com/watch?v=sudhKI2v_sM
[Grawl Shaman Duo Scale 80]

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

One is a visual and attackable dot, the other is a companion.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Photoloss.4817

Photoloss.4817

One is a visual and attackable dot, the other is a companion.

iDefender isn’t for dps, and in my eyes illusions are actually better “companions”, because I can command them to appear or vanish at my whim. No pet/minion/ally in this game is anywhere near competent enough to care about them like you would for a fellow human teammate.

And before anyone claims “companions” need a physical form or whatever, according to the linked thread the runes still work with Elementals and freakin’ Spirit Weapons of all things.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: SpiritualAwakening.5347

SpiritualAwakening.5347

This is a bummer to read lol. I used ranger runes thinking oh man how great, 7% dmg! Guess that’s what I get for blindly believing it was working. Looks like its time to switch!

OP – Thanks for sharing your findings and taking the time to test it.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: bretfrd.9308

bretfrd.9308

Mesmers simply do not need any more advantages. Don’t get me wrong I have two mesmers and I play them mostly. I love the play style but with the most recent patch update we can now basically one shot any class in the game out of a massive stealth that can stack for more than 20 seconds!! I mean do we really need our illusions to count as companions? Keep the runes, you’ll still one shot people. Lol

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Blades of Sabatine.5639

Blades of Sabatine.5639

Rather than getting rid or my ranger runes, I simply took out the sixth rune and replace it with Rune of infiltration. This gives me a flat 2% damage on any mobs under 50% HP.

This might not be the best set up, but a 2% is a lot when you think of it. Also when fighting bosses. In most cases everyone initial bust damage is at the start and can quickly take the boss HP down to 50%, thereafter, your runes now kick in to further add your dps.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Fay.2357

Fay.2357

Mesmers simply do not need any more advantages. Don’t get me wrong I have two mesmers and I play them mostly. I love the play style but with the most recent patch update we can now basically one shot any class in the game out of a massive stealth that can stack for more than 20 seconds!! I mean do we really need our illusions to count as companions? Keep the runes, you’ll still one shot people. Lol

I think you might be in the wrong forums. The necromancer forums are over there —>

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Mesmers simply do not need any more advantages. Don’t get me wrong I have two mesmers and I play them mostly. I love the play style but with the most recent patch update we can now basically one shot any class in the game out of a massive stealth that can stack for more than 20 seconds!! I mean do we really need our illusions to count as companions? Keep the runes, you’ll still one shot people. Lol

Scholar already gives 10%, so “one-shot from stealth” (not currently possible, they nerfed the burst in case you’ve been living under a rock) builds can get more out of Scholar anyway.
What’s wrong with allowing an option that gives less dmg boost, but with a better uptime?

Also, digging up a 4-month-old thread to complain about something they asked for is more likely to get their request noticed than just letting it sit in its grave.

Mesmer illusions + Ranger Runes

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Rather than getting rid or my ranger runes, I simply took out the sixth rune and replace it with Rune of infiltration. This gives me a flat 2% damage on any mobs under 50% HP.

This might not be the best set up, but a 2% is a lot when you think of it. Also when fighting bosses. In most cases everyone initial bust damage is at the start and can quickly take the boss HP down to 50%, thereafter, your runes now kick in to further add your dps.

You should check out eagle runes.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”